Chee Siang Ang

Chee Siang Ang
University of Kent | KENT · School of Engineering and Digital Arts

PhD in Computer Science

About

279
Publications
203,276
Reads
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4,816
Citations
Additional affiliations
October 2014 - present
University of Kent
Position
  • Professor (Associate)
September 2007 - August 2009
City, University of London
Position
  • Research Associate
September 2009 - present
University of Kent
Position
  • Lecturer

Publications

Publications (279)
Conference Paper
Full-text available
This paper describes a study aimed to understand the use of 3D virtual world (VW) technology to support life engagement for people with dementia in long-term care. Three versions of VW prototypes (reminiscence room, virtual tour and gardening) utilising gestured-base interaction were developed iteratively. These prototypes were tested with older re...
Article
Full-text available
Novel computational methods are being developed to integrate multiple distinct and often heterogeneous datasets in the hope that important new relationships will emerge that cannot be found using a single data source. Data in the wild may be copious, but not necessarily adequate to address important topics of inquiry. Researchers must decide whethe...
Article
3D virtual worlds are becoming increasingly popular as tool for social interaction, with the potential of augmenting the user’s perception of physical and social presence. Thus, this technology could be of great benefit to older people, providing home-bound older users with access to social, educational and recreational resources. However, so far t...
Article
Full-text available
Online social network services (SNS) provide an unprecedented rich source of information about millions of users worldwide. However, most existing studies of this emerging phenomenon are limited to relatively small data samples, with an emphasis on mostly “western” online communities (such as Facebook and MySpace users in Western countries). To und...
Article
Full-text available
Being one of the most commercially successful entertainment software applications, massively multiplayer online role playing games (MMORPGs) continue to expand in term of the revenue they generate as well as the involvement of users who congregate in their virtual space and form communities around them to support each other. Unlike conventional off...
Article
Full-text available
One factor leading to compromised Quality of Life (QoL) for people with dementia in long-term care settings is the significant barriers they face in accessing experiences beyond their physical premises. Although, in recent years, research within HCI has investigated the use of Virtual Reality (VR) in providing enriched experiences for people with d...
Article
Background and Objectives Virtual reality (VR) interventions provide immersive, interactive computer-simulated virtual environments. There is interest in their use for people with dementia as they may provide stimulating experiences and improve dementia symptoms and quality of life. However, as more insight is needed about carers’ and clinical prof...
Conference Paper
Full-text available
Drawing inspiration from collaborative art-making, our study presents the methodology and findings of a process of co-creating meaningful spaces with individuals living with dementia, and the subsequent exploration of these spaces from a first-person perspective in virtual reality (VR). We examine the dual role of art as a means of communication fo...
Preprint
Full-text available
A diversified dataset is crucial for training a well-generalized supervised computer vision algorithm. However, in the field of microbiology, generation and annotation of a diverse dataset including field-taken images are time consuming, costly, and in some cases impossible. Image to image translation frameworks allow us to diversify the dataset by...
Article
Introduction It is estimated that 55 million people are living with dementia worldwide in 2021, and the numbers are expected to rise to 78 million in 2030 and 139 million in 2050 (Siriaraya et al., 2022; World Health Organisation, 2022). Dementia is an umbrella term that describes neurodegenerative disorders that impact memory, cognition, language...
Article
Full-text available
With one-person households being increasingly common and Covid-19 lockdown policies forcing people to stay home, remote dining has become common practice for many, who take it as an opportunity to connect with others in times of loneliness. Sharing meals online, also known as digital commensality, is a rich form of interaction, where people leverag...
Article
Full-text available
Mindless eating, or the lack of awareness of the food we are consuming, has been linked to health problems attributed to unhealthy eating behaviour, including obesity. Traditional approaches used to moderate eating behaviour often rely on inaccurate self-logging, manual observations or bulky equipment. Overall, there is a clear unmet clinical need...
Article
Full-text available
Background Repetitive transcranial magnetic stimulation (rTMS) is effective in treating depression; however, the effect on physical activity, sleep and recovery is unclear. This study investigated rTMS effect on physical activity and sleep through providing patients with a Fitbit and software apps; and reports the impact of rTMS on depression, anxi...
Article
Full-text available
Losing a loved one through death is known to be one of the most challenging life events. To help the bereaved and their therapists monitor and better understand the factors that contribute to Prolonged Grief Disorder (PGD), we co-designed and studied a web-based explainable AI screening system named “Grief Inquiries Following Tragedy (GIFT).” We us...
Article
Full-text available
The paper introduces a multimodal affective dataset named VREED (VR Eyes: Emotions Dataset) in which emotions were triggered using immersive 360° Video-Based Virtual Environments (360-VEs) delivered via Virtual Reality (VR) headset. Behavioural (eye tracking) and physiological signals (Electrocardiogram (ECG) and Galvanic Skin Response (GSR)) were...
Conference Paper
Full-text available
The paper introduces a multimodal affective dataset named VREED (VR Eyes: Emotions Dataset) in which emotions were triggered using immersive 360° Video-Based Virtual Environments (360-VEs) delivered via Virtual Reality (VR) headset. Behavioural (eye-tracking) and physiological signals (Electrocardiogram (ECG) and Galvanic Skin Response (GSR)) were...
Article
Wireless Soft Scalp Electronics The cover shows a wearable scalp electronic system with virtual reality for motor imagerybased brain-computer interfaces. The all-in-one, portable soft system includes an array of soft microneedles, stretchable interconnectors, and flexible circuits in a wearable platform. More details can be found in article number...
Article
Full-text available
Motor imagery offers an excellent opportunity as a stimulus-free paradigm for brain–machine interfaces. Conventional electroencephalography (EEG) for motor imagery requires a hair cap with multiple wired electrodes and messy gels, causing motion artifacts. Here, a wireless scalp electronic system with virtual reality for real-time, continuous class...
Article
Momentary photography is enjoyed by many smartphone users, especially with the popularity of apps such as Snapchat and Instagram. Many traditional positive psychology interventions focus on lengthy writing tasks to express positive emotions experienced during past events, acts of kindness and gratuitous situations. In this work we developed SnapApp...
Conference Paper
Full-text available
Prolong Grief Disorder (PGD) is a condition in which mourners are stuck in the grief process for a prolonged period and continue to suffer from an intense, mal-adaptive level of grief. Despite the increased popularity of virtual mourning practices, and subsequently the emergence of HCI research in this area, there is little research looking into ho...
Article
State-of-the-art computer-vision algorithms rely on big and accurately annotated data, which are expensive, laborious and time-consuming to generate. This task is even more challenging when it comes to microbiological images, because they require specialized expertise for accurate annotation. Previous studies show that crowdsourcing and assistive-a...
Article
Full-text available
Despite the substantial research interest in using Virtual Reality (VR) in healthcare in general and in Psychological, Cognitive, and Behavioral (PC&B) interventions in specific, as well as emerging research supporting the efficacy of VR in healthcare, the design process of translating therapies into VR to meet the needs of critical stakeholders su...
Article
Full-text available
Although short tandem repeat (STR) analysis is available as a reliable method for the determination of the genetic origin of cell lines, the occurrence of misauthenticated cell lines remains an important issue. Reasons include the cost, effort and time associated with STR analysis. Moreover, there are currently no methods for the discrimination bet...
Article
Full-text available
Recent years have seen a growing research interest towards designing computer-assisted health interventions aiming to improve mental health services. Digital technologies are becoming common methods for diagnosis, therapy, and training. With the advent of lower-cost VR head-mounted-displays (HMDs) and high internet data transfer capacity, there is...
Article
Traditional methods for screening and diagnosis of alcohol dependence are typically administered by trained clinicians in medical settings and often rely on interview responses. These self-reports can be unintentionally or deliberately false, and misleading answers can, in turn, lead to inaccurate assessment and diagnosis. In this study, we examine...
Cover Page
Full-text available
This Special Issue calls for high-quality, multidisciplinary research papers in the field of human-centred computing, engineering and life sciences which aim to address issues associated with dementia with novel technologies. We are interested in submissions focusing on emerging technologies to support dementia care, diagnosis, early intervention,...
Article
Full-text available
The detection and monitoring of emotions are important in various applications, e.g. to enable naturalistic and personalised human-robot interaction. Emotion detection often require modelling of various data inputs from multiple modalities, including physiological signals (e.g.EEG and GSR), environmental data (e.g. audio and weather), videos (e.g....
Article
Full-text available
Background and objectives: Emerging research supports virtual reality use with people with dementia in the community, but is limited to this area, warranting further investigation in different care settings. The feasibility of virtual reality within an inpatient psychiatric care setting was therefore explored. Research design and methods: Eight pe...
Article
Full-text available
Early detection of cognitive decline is important for timely intervention and treatment strategies to prevent further deterioration or development of more severe cognitive impairment, as well as identify at risk individuals for research. In this paper, we explore the feasibility of using data collected from built-in sensors of mobile phone and game...
Article
Full-text available
Variation in human brains creates difficulty in implementing electroencephalography into universal brain–machine interfaces. Conventional electroencephalography systems typically suffer from motion artefacts, extensive preparation time and bulky equipment, while existing electroencephalography classification methods require training on a per-subjec...
Preprint
Full-text available
Mindless eating, or the lack of awareness of the food we are consuming, has been linked to health problems attributed to unhealthy eating behaviour, including obesity. Traditional approaches used to moderate eating behaviour often rely on inaccurate self-logging, manual observations or bulky equipment. Overall, there is a need for an intelligent an...
Preprint
Full-text available
BACKGROUND Mindless eating, or the lack of awareness of the food we are consuming, has been linked to health problems attributed to unhealthy eating behaviour, including obesity. Traditional approaches used to moderate eating behaviour often rely on inaccurate self-logging, manual observations or bulky equipment. Overall, there is a need for an int...
Conference Paper
Full-text available
Many people with dementia (PWD) residing in long-term care may face barriers in accessing experiences beyond their physical premises; this may be due to location, mobility constraints, legal mental health act restrictions, or offence-related restrictions. In recent years, there have been research interests towards designing non-pharmacological inte...
Article
Full-text available
Objectives: Past research has shown that Virtual Reality (VR) is an effective method for reducing the perception of pain and effort associated with exercise. As pain and effort are subjective feelings, they are influenced by a variety of psychological factors, including one's awareness of internal body sensations, known as Private Body Consciousne...
Article
Full-text available
Background: Cognitive Bias Modification of Interpretations (CBM-I) is a computerized intervention designed to change negatively biased interpretations of ambiguous information, which underlie and reinforce anxiety. The repetitive and monotonous features of CBM-I can negatively impact on training adherence and learning processes. Objectives: This p...
Article
Full-text available
Scholarly efforts to understand conspiracy theories have grown significantly in recent years, and there is now a broad and interdisciplinary literature. In reviewing this body of work, we ask three specific questions. First, what factors are associated with conspiracy beliefs? Our review of the literature shows that conspiracy beliefs result from a...
Chapter
Full-text available
Virtual worlds offer much potential in supporting social interaction for older adults, particularly as a platform which can provide an interactive and immersive social experience. Yet, there has not been much work carried out to study the use, interaction and behavior of older people in 3D virtual world systems, especially studies which investigate...
Conference Paper
Brain Computer Interface (BCI) may be the only way to communicate with the external world for disabled people. Someone’s intention can be decoded from their brainwaves during motor imagery action. This can be used to help them control their environment without making any physical movement. To decode someone’s intention from brainwaves during motor...
Conference Paper
Full-text available
The existing evidence base in relation to the feasibility of using Virtual Reality technology systems with individuals living with a dementia appeared limited and was therefore explored. The research was collected and reviewed in terms of the different types of Virtual Reality systems (equipment and levels of immersion) and feasibility of the techn...
Article
Full-text available
A novel sensor-based Internet of Educational Things (IoET) platform named OBSY was iteratively designed, developed and evaluated to support education in rural regions in Thailand. To assess the effectiveness of this platform, a study was carried out at four primary schools located near the Thai northern border with 244 students and 8 teachers. Part...
Data
The education system in Thailand. (DOCX)
Data
Pictures of the experiment procedure. (a) A pre-test with the concept map, (b) Hello Mouldy experiment, (c) My Little Mushrooms experiment, (d) Light Up experiment, (e) A post-test concept map, (f) Content knowledge assessment and questionnaires. (TIF)
Data
Pictures of students drawing a concept map. (TIF)
Data
Regression analysis of the achievement of students’ learning performance about temperature, plant growing conditions, percentage, fraction and ordering & sequencing numbers. (DOCX)
Data
Pictures of the four rural schools. Ban Mae Khao Tom School (a), Ban Mae Chan School (b), Ban Mae Salong Nai School (c) and Ban Mae Kham (d). (TIF)
Data
Assessments used to measure acquired content knowledge. (TIF)
Data
Screenshots of the web application. (TIF)
Data
Regression analysis of students’ interest/ enjoyment for IoET condition. (DOCX)
Article
Full-text available
Many advocate for artificial agents to be empathic. Crowdsourcing could help, by facilitating human-in-the-loop approaches and data set creation for visual emotion recognition algorithms. Although crowdsourcing has been employed successfully for a range of tasks, it is not clear how effective crowdsourcing is when the task involves subjective ratin...
Preprint
Full-text available
BACKGROUND Cognitive Bias Modification of Interpretations (CBM-I) is a computerized intervention designed to change negatively biased interpretations of ambiguous information, which underlie and reinforce anxiety. The repetitive and monotonous features of CBM-I can negatively impact training adherence and learning processes. OBJECTIVE This proof-o...
Article
Full-text available
Today's mobile phone users are faced with large numbers of notifications on social media, ranging from new followers on Twitter and emails to messages received from WhatsApp and Facebook. These digital alerts continuously disrupt activities through instant calls for attention. This paper examines closely the way everyday users interact with notific...
Conference Paper
Full-text available
As a consequence of prolonged muscle contraction, acute pain arises during exercise due to a build-up of noxious biochemicals in and around the muscle. Specific visual cues, e.g., the size of the object in weight lifting exercises, may reduce acute pain experienced during exercise. In this study, we examined how Virtual Reality (VR) can facilitate...
Conference Paper
Education plays an important role in helping developing nations reduce poverty and improving quality of life. Ubiquitous and mobile technologies could greatly enhance education in such regions by providing augmented access to learning. This paper presents a three-year iterative study where a ubiquitous sensor based learning platform was designed, d...
Preprint
Today's mobile phone users are faced with large numbers of notifications on social media, ranging from new followers on Twitter and emails to messages received from WhatsApp and Facebook. These digital alerts continuously disrupt activities through instant calls for attention. This paper examines closely the way everyday users interact with notific...
Article
Full-text available
Virtual reality is a technology that allows users to experience a computer-simulated reality with visual, auditory, tactile and olfactory aspects. In recent decades, there has been considerable interest in using virtual reality for clinical purposes, including pain management. This articles describes a systematic review of research on virtual reali...
Article
A commentary on fake news and conspiracy theories.