About
39
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Introduction
Tutor in Innovation Design Engineering (IDE) at the Royal College of Art (RCA), London.
Publications
Publications (39)
Much of how we construct meaning in the real world is qualitative rather than quantitative. We think and act in response to, and in dialogue with, qualities of phenomena, and relationships between them. Yet, quantification has become a default mode for information display, and for interfaces supporting decision-making and behaviour change. There ar...
While the subject of synaesthesia has inspired various practitioners and has been utilized as a design material in different formats, research has not so far presented a way to apply this captivating phenomenon as a source of design material in HCI. The purpose of this paper is to explore the translative property of synaesthesia and introduce a tan...
Generative AI (GenAI), encompassing image generation and large language models (LLMs), has opened new avenues for gameplay experiences. This paper introduces "1001 Nights", a narrative game centered on GenAI. Drawing inspiration from Wittgenstein's note, "The limits of my language mean the limits of my world", the game exemplifies the concept of la...
In this paper, we present "1001 Nights", an AI-native game that allows players lead in-game reality through co-created storytelling with the character driven by large language model. The concept is inspired by Wittgenstein's idea of the limits of one's world being determined by the bounds of their language. Using advanced AI tools like GPT-4 and St...
How can the stories we tell be turned from abstractions in our own minds into concrete elements in a digital environment that we can interact with? To immerse everyday storytelling into digital interactions, we created a game that turns entities in a story into digital assets that have functional roles. Taking the classic folklore as inspiration, w...
We developed Wander[001] as an experiment to discuss several visions toward the metaverse: through crowd contribution, how an AI agent can become a highly accessible storyteller, and how to link the virtual and physical world through AI-generated content (AIGC). In this artwork, we implement a hybrid AIGC and user-generated content (UGC) system to...
This artwork presents an intelligent chatbot called Wander. This work used knowledge-based story generation to facilitate a narrative AI chatbot on daily communication platforms, producing interactive fiction with the most accessible natural language input: text messages. On social media platforms such as Discord and WeChat, Wander can generate a s...
In a not-so-distant future, astronauts will venture to expand our civilization deeper into the solar system. Beyond the Earth-Moon system, the next palpable destination for human explorers is Mars. A roundtrip deep space mission to our planetary neighbor will take about 1000 days. Living in an isolated habitat for such a prolonged period of time ma...
The DRS 2022 track 'Valuing the Qualitative in Design and Data' features eleven accepted papers on topics including visualisation and physicalisation of qualitative data, the use of materials in this context, practical applications in design and education, and applications in personal informatics. In this editorial, the track chairs introduce the t...
Integrating spatially localized molecular networks into virtual cell environments is an approach which is only provided by a very small number of tools. As this task requires the combination of a set of Biotechnology/Bioinformatics-related information sources, it can be seen as an appropriate example for Integrative Bioinformatics research. Here, w...
Replace the text by inserting your paper number submission Covid-19 has brought unprecedented and unthinkable transformations that have drawn uncertainty across the world, in particular regarding the strategies that could most effectively help the global population undertake substantial behavioural changes. To reflect and generate a response to the...
Exploring farther into our solar system for planetary exploration will require the human crews to reside in their space transfer habitats for a long period of time. These explorers will also face isolation, owing to the sheer physical distance from the Earth, which may eventually affect their health and well-being. Furthermore, looking at a trip to...
Continuing developments in DNA-based digital data storage systems promise us a sustainable, techno-utopian future; proposition-ing bio-digital solutions addressing the ever-increasing global data production, and inadequacies of conventional storage infrastructure to meet the demand. Distinct attributes of DNA make it an attractive archival medium....
When astronauts journey to Mars, they have to reside in their space transfer habitats for a long period of time, with a round-trip taking a crew of six about 1000 days. Therefore, when it comes to long-duration / distance space missions, communication, and the feeling of connection with their loved ones on Earth, is vital for the astro-nauts' wellb...
The rise of ubiquitous computing and pervasive technology like Mixed Reality (MR) and the Internet of Things (IoT) causes the user interface starts to shift from the touch screens to the surrounding environment. However, the inclusive design has not adequately introduced the accessibility of these emerging technologies to people with physical disab...
Exploring farther into our solar system for planetary exploration will require the human crews to reside in their space transfer habitats for a long period of time. These explorers will also face isolation, owing to the sheer physical distance from the Earth, which may eventually affect their health and well-being. Furthermore, looking at a trip to...
Design Engineering is an innovative field that usually combines a number of disciplines, such as material science, mechanics, electronics , and/or biochemistry, etc. New immersive technologies, such as Virtual Reality (VR) and Augmented Reality (AR), are currently in the process of being widely adapted in various engineering fields. It is a proven...
Most official energy forecasts regard major energy efficiency improvements as a key means of reducing energy use and associated greenhouse gases. This paper examines past and current energy efficiency improvements in various sectors and concludes that absolute energy reductions are very difficult to achieve in a growth-oriented global economy with...
In a not so distant future, human explorers will venture farther away from the Earth. To enable long duration space missions, we need to advance space habitat designs beyond today's technological solutions, focusing on the astronauts’ basic physiological and psychological needs. In addition, we must design for the crew's wellbeing and comfort, whil...
In a not so distant future, human explorers will venture farther away from the Earth. To enable long-duration space missions, we need to advance space habitat designs beyond today's technological solutions, focusing on the astronauts' basic physiological and psychological needs. In addition, we must design for the crew's wellbeing and comfort, whil...
Many emerging technologies, products and services today try to use diverse methods of interaction to provide playful experiences. Increasingly more interactive features and techniques are being introduced to afford users new experiences and enrich our living environment. While many of these playful experiences can be achieved through various types...
The "Safety Grand Challenge" is a collaborative research project between the Royal College of Art (RCA) School of Design, and the Lloyd's Register Foundation (LRF). The maritime industry is dominated by "grandfathering" leading to a slow-pace of adopting innovations that can reduce risk and save lives at sea. We describe how impact was achieved thr...