
Célio Gonçalo MarquesPolytechnic Institute of Tomar · ICT
Célio Gonçalo Marques
PhD
About
344
Publications
33,277
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209
Citations
Citations since 2017
Introduction
Professor of the Information and Communication Technologies Department of the Polytechnic Institute of Tomar (IPT). Director of the Techn&Art (R&D unit), Director of the Laboratory of Pedagogical Innovation and Distance Learning of IPT, and President of the Technical and Scientific Council of the Management School of Tomar.
Additional affiliations
January 2021 - March 2021
Research Data Management Forum (GDI)
Position
- Member
January 2021 - March 2021
DigComp Community of Practice
Position
- Member
Description
- This document is the main European reference for the development and strategic planning of e-skills initiatives
May 2020 - present
Portuguese Society of Educational Sciences
Position
- Member at the Quality and Innovation group
Education
July 2006 - February 2012
April 2005 - July 2005
September 1999 - December 2003
Publications
Publications (344)
During the COVID-19 pandemic, lockdown policies forced higher education teachers to adopt remote teaching. This disruptive situation challenged teachers to continue delivering classes and carrying out assessment online. In order to investigate higher education teachers’ perceptions about the online assessment, a survey was conducted in Portugal. Th...
Because of the possibilities that it opens for a variety of fields and practices, gamification has increasingly garnered significant attention. This has put it at the forefront of many significant debates around its applicability and implications. In the case of its application to cultural heritage, although there is much trailblazing to do, the bo...
This research contributes to the discussion around the importance of the long-term preservation of non-fungible tokens (NFTs) and minted digital artworks. The paper is based on a review of the literature on blockchain in art and heritage management and conservation, with particular attention to references related to the production, marketing, maint...
The increase of information systems requires a broad understanding of European Union (EU) citizens on how the information is stored and gathered by third parties, and which knowledge skills and attitudes (KSA) they must acquire to interact with them in a critical, confident, and responsible way, to protect themselves and others from cyber and priva...
Co-creation of innovation, creativity, and entrepreneurship is a pro-active strategy that has been gaining importance in the academy and business worlds. In this context, this chapter aims to assess the impact of a co-creation process based on Demola methodology, organized by Polytechnic Institute of Tomar. The research methodology is based on a ca...
Digital health and wellbeing are highly contested terms and range from carefully costed and evaluated software systems designed for patients to access their doctor; evidence-based mobile applications for supporting those living with long term health conditions such as diabetes; to the Coronavirus travel applications (app) developed to enable societ...
Since the COVID-19 pandemic situation affected the entire world, several studies were conducted to analyse, evaluate, and inform the education community of the best practices to adopt regarding a remote teaching and learning context, bridging the necessity to understand how online learning, mostly remote teaching and learning, can effectively accom...
The use of digital tools, promoting pedagogical innovation, was reinforced during
the pandemic school closure. This chapter focuses on a survey about teachers’ ability
to assess online their students, through new digital tools. This study aims to identify
the digital tools used and the ones teachers intend to keep in their classes, due to the
advan...
Qualquer instituição que tenha ao seu cuidado bens patrimoniais tem que se pautar por um conjunto de critérios e campos de atuação que favoreçam a gestão do património cultural. Esta gestão deve estar assente nos pilares da missão das instituições museológicas que passam pela preservação, pesquisa, comunicação e educação com o propósito de valoriza...
Public service broadcasters were forced to adapt to the new "normal" in a complex, constantly changing, and competitive international broadcasting environment, where the World Wide Web becomes the most important tool to inform audience. Taking into consideration the following parameters: positioning, engagement, origin of the audience and device fo...
This chapter presents the results obtained in a systematic review of the literature on Social Learning Analytics (SLA). The aim of the study is to present a longitudinal overview of the research. It was conducted between January 2012 and 2020, characterising the way Social Learning Analytics is used in different educational settings, using the Coch...
Social media generates large amounts of data. A number of new applications have evolved to analyze this data. Integration of generated data needs to be analyzed and visualized in an easy-to-use manner. Digitalization has applications in fields ranging from remote monitoring to smart sensors and other devices.
This volume offers valuable insights on...
The presence (or lack thereof) of women in STEM and ICT has become a key issue for the industry and for policy makers, as complex and nuanced questions of gender are brought to the centerstage of public discussion. As part of this effort, this research aims to shine a light on the factors that keep girls and young women from pursuing careers in the...
Since the beginning of the 21st century, tourism has gained the status of one of the largest economic activities in the world being also an important factor for the sustainable development. However, due to the current pandemic phase, this situation has suffered a setback, changing the behaviour and habits ofthe population in general. More than ever...
As Instituições de Ensino Superior para além de agentes de transmissão de conhecimento científico, também devem contribuir para o desenvolvimento de qualidades humanas e de competências sociais dos seus estudantes, de modo a se tornarem cidadãos mais ativos e conscientes. No contexto do Ensino Superior, a prática
de voluntariado tem sido estudada,...
This article presents a working prototype of a digital simulation platform dedicated to training skills and competences in marketing technologies. This research covers the description of the use of simulation methods in marketing training, as well as the development and functionalities of the simulation platform. This research was conducted within...
To tackle stereotypes and societal beliefs on gender and technology and to strengthen girls’ digital literacy skills, thus opening new opportunities for creativity and encouraging girls and young women to pursue ICT or STEM.
(Results from Portugal, Greece, Lithuania and Slovenia)
There is a wide variety of content management systems (CMS) available on the market, each with its characteristics, advantages and disadvantages, but the open source, such as Joomla, WordPress and Drupal are the ones who stand out, not only because they are free, but also because of their versatility and contemporaneity, in issues such as: ease of...
Resumo: Este estudo visa superar a falha epistemológica no que respeita ao impacto da COVID 19 no alojamento local, como oferta turística e, as estratégias que se têm que adotar para ultrapassar a passagem dum paraíso, para um inferno, na vida de sobrevivência dos proprietários de unidades de alojamento local. O crescimento do Alojamento Local gero...
A pandemia do coronavírus SARS-COV-2 conduziu ao confinamento geral em março de 2020, e consequente à transição, quase abrupta, para a modalidade de ensino a distância. Neste contexto, algumas ferramentas ligadas às Tecnologias de Informação e Comunicação (TIC), já existentes em época pré-pandemia, tornaram-se fundamentais na concretização da trans...
A Diretoria de Inovação Educacional do Centro Universitário Inta (UNINTA) juntamente a Secretaria da Educação de Sobral realizou 10/12/2021, o evento Centenário de Paulo Freire: práticas educacionais para uma sociedade tecnológica.
Visou fomentar um debate em torno da temática central que os possibilite pensar os rumos da educação no contexto tecn...
The Fuse IT project - Future competences pathways for marketing and ICT education, funded by the Eramus+ programme, addresses education and labour market requirements for professional skills and knowledge for students and graduates at university (including lifelong learning activities). This presentation contains the first 3 phases of the project a...
Inserted in the Project "On Line Teaching 2.0: We Also Learn At Home (Home 2.0)", funded by the European Union (Erasmus+ KA2), Célio Gonçalo Marques, Hélder Pestana and António Manso, UDTIC Professors and members of LIED.IPT gave training in Coggle tool to primary and secondary school teachers from several European countries. This workshop took pla...
Inserted in the Project "On Line Teaching 2.0: We Also Learn At Home (Home 2.0)", funded by the European Union (Erasmus+ KA2), Célio Gonçalo Marques, Hélder Pestana and António Manso, UDTIC Professors and members of LIED.IPT gave training in Padlet tool to primary and secondary school teachers from several European countries. This workshop took pla...
Inserted in the project "On Line Teaching 2.0: We Also Learn At Home (Home 2.0)", funded by the European Union (Erasmus+ KA2), Célio Gonçalo Marques, Hélder Pestana and António Manso, UDTIC Professors and members of LIED.IPT gave training in Microsoft Teams to primary and secondary school teachers from several European countries. This workshop took...
Gamification has attracted the attention of researchers from various areas. Considering the evolution of gamification over the years, the need to understand its use in companies becomes a growing necessity. The goal of this research is to survey the use of gamification in the Leiria Region. Our study occurs from the fact that there is no study abou...
Gamification has attracted the attention of researchers
from various areas. Considering the evolution of gamification over
the years, the need to understand its use in companies becomes a
growing necessity. The goal of this research is to survey the use of
gamification in the Leiria Region. Our study occurs from the fact
that there is no study...
Presentation as keynote Speaker of the 8th International Conference on Tourism and Hospitality Management
June 5th, 2021
Athens, Greece
The INSIGNIA project aims to develop an enhancement model for Portuguese historica military heritage, applied to the Military Tourism Route (RTM) – a tourism product developed by the Portuguese Military Tourism Association (ATMPT), in partnership with Portuguese municipalities and several public and private entities. The RTM is composed of a set of...
The manifestations of the Intangible Cultural Heritage are an integral part of daily life,
internalized in the individuals and groups that traditionally preserve them according to their own ways of enhancing and safeguarding. According to the participatory perspective, defended by the UNESCO Convention (2003), the importance given to the temporal a...
All over Europe it became clear that tourism is a cross-cutting economic activity with a
wide-ranging impact on the environment and climate and on the EU´s economy as a
whole. The tourism industry directly or indirectly employs 27 million people which
accounts for 11.2% of total EU employment and helps to promote a positive regional
development and...
Inserido no workshop para académicos/ investigadores, acerca da utilização da ferramenta de gestão de referências bibliográficas "Mendeley"
The evolution of technologies and the increase in the amount of information shared, have revolutionized the way we act and think, but also the way we create, share and store content. Given this reality, Content Management Systems (CMS) much contributed and continue to contribute and, for that matter, this study aims to analyze the acceptance of CMS...
The evolution of information and communication technologies has changed the way we relate to each other and how we build our knowledge. This creates challenges for education systems, as school must provide all students with the educational experiences that will enable them to develop the skills reflected in the profile of the 21st-century student o...
While fairly established in several western countries, military tourism is still in a grey area in Portugal. In order to bolster the notion that this concept can be a major contributor to tourism activation, an Information System is being developed with the Templar Order as basis. This project is a direct result of the work of the Polytechnic Insti...
A investigação qualitativa é um método essencial na produção de conhecimento, que implica o envolvimento de elementos multidisciplinares com recurso a diversos métodos de obtenção de dados, a respetiva análise e a subsequente apresentação dos resultados à comunidade científica.
Este livro, pensado para apoiar todo o processo de investigação qualit...
Neste artigo descrevemos o Curso de Inovação Pedagógica desenvolvido pelo Laboratório de Inovação Pedagógica e Educação a Distância do Instituto Politécnico de Tomar (LIED) que teve como ponto de partida a pandemia do coronavírus SARS-COV-2. Neste artigo, começamos por apresentar algumas reflexões relativas ao ato de ensinar a distância e da import...
This paper describes the research performed in four countries (Lithuania, Latvia, Romania and Portugal) about digital marketing competencies and skills.
Learning to program is crucial in computer science degree programmes. For students to gain this skill, they need to practise a lot, since programming is a difficult and complex process and practice improves it. The courses "Algorithmics" and "Introduction to programming" have therefore become almost insurmountable barriers with high failure rates....
São cada vez maiores os desafios solicitados aos professores, cujos alunos
vivem num mundo virtual cheio de cor, som, com rápidas alterações e que dificilmente
se mantêm atentos num mundo real. Trazer para a sala de aula alguns elementos que
os jogos possibilitam, é o que a gamificação propõe. É possível ao professor recorrer
à gamificação de forma...
Os dispositivos móveis estão presentes no dia a dia dos nossos alunos, o que tem repercussões na forma como interagem com o outro e como aprendem. As suas potencialidades devem ser utilizadas em contexto educativo, pois podem promover novas formas de ensinar, mais motivadoras e adequadas a este novo perfil de aluno. A tecnologia pode contribuir de...
The current socioeconomic environment inflict health care delivery based on high-efficiency management models. Considering that information management and logistics are essential structural elements for the functioning of healthcare organizations, the proposed work aims to optimize this management in a hemodialysis clinic based on good practices in...
Co-created by students and faculty members of the Instituto Politécnico de Tomar (Portugal) and teachers from the Artur Gonçalves cluster of schools, Letrinhas is an education software designed to promote reading literacy. In order to analyse its impact on the promotion of reading as well as investigate its implications on school organisational and...
Computer programming is a highly sought-after skill in the labour market, and there is a clear need for professionals in this field. The aim to produce qualified software developers is encouraged by the industry, by governments and education and training institutions focusing on increasingly younger audiences. These students' willingness to learn i...
The acquisition of reading skills is decisive for the academic achievement of students. However, learning to read is a complex process. With this in mind, several attempts have been made to find new educational approaches to enhance students' reading motivation. Considering the enormous potential of ICT for education and training, we have developed...
Learning to program is a difficult task, therefore the teaching of programming has been the subject of intense research resulting in new methods and tools. Algorithmi is one of those tools and its main purpose is to help students learn programming by simplifying the programming language. This paper presents the automatic algorithm evaluation module...
A programação de computadores é uma competência muito procurada no mercado de trabalho, havendo uma clara necessidade de profissionais nesta área. O desígnio de formar programadores é encorajado pela indústria, pelos Governos e pelas instituições de ensino e formação, que se focam em públicos cada vez mais jovens. A vontade de aprender destes aluno...
Letrinhas is an information system created by the Polytechnic Institute of Tomar (Portugal), in partnership with a School Grouping (Portugal), to give support to elementary school children with reading difficulties. The software can be used on mobile devices, such as a tablet, and allows the evaluation and improvement of reading fluency. By promoti...
Computer programming is a fundamental competence in computer science and their learning is done through languages and IDE that were designed for the development of software in an industrial context. Invariably these environments and programming languages use the English lexicon, and this can be an obstacle especially for users who do not master thi...
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