Célio Gonçalo Marques

Célio Gonçalo Marques
  • PhD
  • Professor (Associate) at Polytechnic Institute of Tomar

About

379
Publications
51,684
Reads
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308
Citations
Introduction
Professor of the Information and Communication Technologies Department of the Polytechnic Institute of Tomar (IPT). Pro-President for Internationalization and Pedagogical Innovation of the IPT, Director of the Laboratory of Pedagogical Innovation and Distance Learning of IPT, and President of the Technical and Scientific Council of the Management School of Tomar.
Current institution
Polytechnic Institute of Tomar
Current position
  • Professor (Associate)
Additional affiliations
January 2021 - March 2021
Research Data Management Forum (GDI)
Position
  • Member
January 2021 - March 2021
DigComp Community of Practice
Position
  • Member
Description
  • This document is the main European reference for the development and strategic planning of e-skills initiatives
May 2020 - present
Portuguese Society of Educational Sciences
Position
  • Member at the Quality and Innovation group
Education
July 2006 - February 2012
University of Minho
Field of study
  • Educational Sciences, Educational Technology
April 2005 - July 2005
University of Coimbra
Field of study
  • E-Learning Techniques and Contexts
September 1999 - December 2003
Open University
Field of study
  • Multimedia Educational Communication

Publications

Publications (379)
Article
Full-text available
This paper discusses two projects that revolve around the conceptualization of tourism products within the framework of interpreting and understanding archaeological sites through a sustainable approach as part of TURARQ's initiative. The primary objective was to explore the application of a co-creation model, specifically the Project Based Learnin...
Article
The HERITAGE GAME - “A gamification model for community-based heritage work”, is a university consortium project included in a KA21. The action aims, among other things, to create a gamification handbook of strategies, tools, and techniques based on best practices of communitybased heritage actions. In the first stage, the project’s development rel...
Chapter
Full-text available
In an ever-changing society, it is of utmost importance that education offers methods and tools that foster a more dynamic and participatory teaching and learning experience, tailored to the needs of today's students. Consequently, the pursuit and implementation of active learning and distance learning approaches have become imperative in higher ed...
Book
Full-text available
The transition to a fully democratic cultural citizenship in heritage safeguarding necessitates the active involvement of individuals, communities, cultural practitioners, and youth, particularly from academic institutions and heritage communities. According to the principles outlined in the Porto Santo Charter (PSC), heritage professionals must st...
Book
Full-text available
This material is a step-by-step guide on how to select best practices for gamification in cultural heritage. It is a useful tool for practitioners, scholars, and policy makers who value the learning from others and implement the knowledge, experience, and the lessons learnt from the best cases in their future initiatives for preserving and safeguar...
Article
Full-text available
This study addresses the challenges faced by the fashion industry and its consumers in relation to sustainability and the circular economy in a digital age, relating them to the impacts that this industry triggers, both environmentally and socially. The aim is to understand the relations between environmental concern, fashion consumer awareness and...
Book
Full-text available
"A 14.ª edição do festival literário Bibliotecando em Tomar, que tem como presidente da Comissão de Honra o Doutor Guilherme d’Oliveira Martins, realizar-se-á nos dias 3 e 4 de maio. Sustenta-se num trabalho de parceria entre várias entidades: Agrupamento de Escolas Nuno de Santa Maria, Agrupamento de Escolas Templários, Câmara Municipal de Tomar,...
Chapter
Digital content creation is essential for the digital transformation of higher education institutions, enabling them to adapt to the changing needs of students and prepare them for the digital age. It fosters pedagogical innovation and facilitates distance learning, providing personalized and self-paced experiences for diverse learners. By incorpor...
Chapter
In an era where specialized events are becoming pivotal in tourism and local economies, this study offers a comprehensive analysis of an under-researched area: food events. The paper examines the demographics, satisfaction, and future intentions of visitors to the Soup Congress held in Tomar, Portugal. Utilizing a case-study approach, the research...
Chapter
In recent years, we have seen a decline in mass-market tourism patterns and a growing interest in personalised and distinctive experiences. Military tourism fits perfectly into this new demand. Connecting with the military history and culture of a particular region or community offers a unique opportunity to explore and understand the key events an...
Chapter
The aim of this paper is to advance the theoretical discourse on the enhancement of cultural heritage in tourism by presenting an integrative framework for the development of immersive tourist experiences. Using the Templar heritage of Tomar as a case study, this research employs a qualitative methodological approach to identify and inventory tangi...
Chapter
Tourism is an industry that can benefit from innovation and creativity, especially in the field of military tourism. Military tourism offers unique and authentic experiences that combine different tourist segments with the memory, identity, and military history of a place. Portugal has a rich military heritage that can be leveraged for the developm...
Chapter
Faced with the continuous evolution of territories, the management of heritage resources emerges as an instrument that supports the safeguarding and enhancement of place identity. Tourist destinations seek to implement innovative strategies, due to the need to act in the face of competition. The main objective of this paper is to map the existing (...
Chapter
To address the absence of indicators on the diversity, quantity and location of the national cultural heritage, both historical and military, the creation of an information and management system for material, immaterial and natural resources, aims not only to preserve and promote this heritage for future memory, but also to contribute to study and...
Article
Full-text available
Este artigo pretende apresentar a relação existente entre o património industrial de Tomar e o seu património cultural imaterial, mais concretamente a Festa dos Tabuleiros, através da sua participação e organização da Festa. Esta relação, que alarga a todo o concelho de Tomar, principiou, nos dias de hoje, a vontade e a necessidade de preservar amb...
Conference Paper
In recent years, we have seen a decline in mass-market tourism patterns and a growing interest in personalized and distinctive experiences. Military tour-ism fits perfectly into this new demand. Connecting with the military history and culture of a particular region or community offers a unique opportunity to explore and understand the key events a...
Conference Paper
The aim of this paper is to advance the theoretical discourse on the en-hancement of cultural heritage in tourism by presenting an integrative framework for the development of immersive tourist experiences. Using the Templar heritage of Tomar as a case study, this research employs a qualita-tive methodological approach to identify and inventory tan...
Conference Paper
This study presents a comprehensive analysis of the demographics, satisfac-tion and future intentions of the visitors to the Soup Congress held in Tomar, Portugal. A quantitative approach was adopted, analysing data from ques-tionnaires administered to event participants, supported by tourism literature. The collected data were analysed using SPSS...
Chapter
Teachers and students faced a huge challenge when the first confinements were put in place. COVID-19 created a difficult situation, both economically and socially. The isolation of the children at home had a negative impact on their development. Compared to other pandemics, today we have technology that allows us to teach at a distance. However, no...
Chapter
Through a European project, partners from four different countries came together to create a program to motivate girls aged 14–18 to enter the STEM field. Often associated with gender stereotypes and misconceptions, girls opt for professional fields other than engineering and science. Over two years, the interests that could attract the girls were...
Article
Full-text available
Military tourism has been growing in Portugal in recent years with numerous initiatives to enhance and promote the country's military and historical heritage. In the academic context, studies have emerged to consolidate the segment in the tourism activity. In this framework, INSIGNIA was born, a project aimed at monitoring, evaluating and optimizin...
Chapter
Full-text available
Historical and military tourism has become an emerging sector, with new debates and research paths coming to the forefront in recent years. This paper explores the product implementation process of the Military Tourism Route (RTM), as part of the development of a broader product implementation monitoring system. Particularly, it focuses on the tech...
Chapter
During the COVID-19 pandemic, lockdown policies forced higher education teachers to adopt remote teaching. This disruptive situation challenged teachers to continue delivering classes and carrying out assessment online. In order to investigate higher education teachers’ perceptions about the online assessment, a survey was conducted in Portugal. Th...
Article
Full-text available
Because of the possibilities that it opens for a variety of fields and practices, gamification has increasingly garnered significant attention. This has put it at the forefront of many significant debates around its applicability and implications. In the case of its application to cultural heritage, although there is much trailblazing to do, the bo...
Chapter
The development of MOOCs internationally represents an investment made by higher education institutions that can assure them visibility and attract new students. However, their sustainability is not always simple. The creation of the NAU project in Portugal has enabled many institutions to engage in MOOCs. It will be described the case studies pres...
Article
Full-text available
This research contributes to the discussion around the importance of the long-term preservation of non-fungible tokens (NFTs) and minted digital artworks. The paper is based on a review of the literature on blockchain in art and heritage management and conservation, with particular attention to references related to the production, marketing, maint...
Chapter
The increase of information systems requires a broad understanding of European Union (EU) citizens on how the information is stored and gathered by third parties, and which knowledge skills and attitudes (KSA) they must acquire to interact with them in a critical, confident, and responsible way, to protect themselves and others from cyber and priva...
Chapter
Co-creation of innovation, creativity, and entrepreneurship is a pro-active strategy that has been gaining importance in the academy and business worlds. In this context, this chapter aims to assess the impact of a co-creation process based on Demola methodology, organized by Polytechnic Institute of Tomar. The research methodology is based on a ca...
Chapter
Digital health and wellbeing are highly contested terms and range from carefully costed and evaluated software systems designed for patients to access their doctor; evidence-based mobile applications for supporting those living with long term health conditions such as diabetes; to the Coronavirus travel applications (app) developed to enable societ...
Book
Full-text available
LIVRO DE RESUMOS Partimos dos conceitos de margem e de caminho, como metáfora da condição e das realizações do Homem. A figura do “homo viator” expressa a dimensão do caminho entre pontos, entre margens e retrata um ser em travessia entre países, línguas, culturas. É, pois, nosso propósito refletir acerca dos modos de construção dos discursos e das...
Chapter
Full-text available
Since the COVID-19 pandemic situation affected the entire world, several studies were conducted to analyse, evaluate, and inform the education community of the best practices to adopt regarding a remote teaching and learning context, bridging the necessity to understand how online learning, mostly remote teaching and learning, can effectively accom...
Chapter
Full-text available
The use of digital tools, promoting pedagogical innovation, was reinforced during the pandemic school closure. This chapter focuses on a survey about teachers’ ability to assess online their students, through new digital tools. This study aims to identify the digital tools used and the ones teachers intend to keep in their classes, due to the advan...
Presentation
Qualquer instituição que tenha ao seu cuidado bens patrimoniais tem que se pautar por um conjunto de critérios e campos de atuação que favoreçam a gestão do património cultural. Esta gestão deve estar assente nos pilares da missão das instituições museológicas que passam pela preservação, pesquisa, comunicação e educação com o propósito de valoriza...
Conference Paper
Public service broadcasters were forced to adapt to the new "normal" in a complex, constantly changing, and competitive international broadcasting environment, where the World Wide Web becomes the most important tool to inform audience. Taking into consideration the following parameters: positioning, engagement, origin of the audience and device fo...
Chapter
This chapter presents the results obtained in a systematic review of the literature on Social Learning Analytics (SLA). The aim of the study is to present a longitudinal overview of the research. It was conducted between January 2012 and 2020, characterising the way Social Learning Analytics is used in different educational settings, using the Coch...
Book
Full-text available
Social media generates large amounts of data. A number of new applications have evolved to analyze this data. Integration of generated data needs to be analyzed and visualized in an easy-to-use manner. Digitalization has applications in fields ranging from remote monitoring to smart sensors and other devices. This volume offers valuable insights on...
Chapter
Full-text available
The presence (or lack thereof) of women in STEM and ICT has become a key issue for the industry and for policy makers, as complex and nuanced questions of gender are brought to the centerstage of public discussion. As part of this effort, this research aims to shine a light on the factors that keep girls and young women from pursuing careers in the...
Book
Full-text available
LIVRO DE RESUMOS Os debates deste ano organizar-se-ão em torno do seguinte tema central: presença e exílio. O mundo atual é constituído por uma dinâmica importante de mobilidade migratória, originada por múltiplos fatores: redistribuição territorial, alterações demográficas, movimentos de colonização e descolonização, revoluções, que, como observa...
Article
Full-text available
Since the beginning of the 21st century, tourism has gained the status of one of the largest economic activities in the world being also an important factor for the sustainable development. However, due to the current pandemic phase, this situation has suffered a setback, changing the behaviour and habits ofthe population in general. More than ever...
Chapter
Full-text available
As Instituições de Ensino Superior para além de agentes de transmissão de conhecimento científico, também devem contribuir para o desenvolvimento de qualidades humanas e de competências sociais dos seus estudantes, de modo a se tornarem cidadãos mais ativos e conscientes. No contexto do Ensino Superior, a prática de voluntariado tem sido estudada,...
Chapter
This article presents a working prototype of a digital simulation platform dedicated to training skills and competences in marketing technologies. This research covers the description of the use of simulation methods in marketing training, as well as the development and functionalities of the simulation platform. This research was conducted within...
Presentation
Full-text available
Open Classroom at University of Dubrovnik (Croatia)
Presentation
Full-text available
To tackle stereotypes and societal beliefs on gender and technology and to strengthen girls’ digital literacy skills, thus opening new opportunities for creativity and encouraging girls and young women to pursue ICT or STEM. (Results from Portugal, Greece, Lithuania and Slovenia)
Article
Full-text available
There is a wide variety of content management systems (CMS) available on the market, each with its characteristics, advantages and disadvantages, but the open source, such as Joomla, WordPress and Drupal are the ones who stand out, not only because they are free, but also because of their versatility and contemporaneity, in issues such as: ease of...
Article
Full-text available
Resumo: Este estudo visa superar a falha epistemológica no que respeita ao impacto da COVID 19 no alojamento local, como oferta turística e, as estratégias que se têm que adotar para ultrapassar a passagem dum paraíso, para um inferno, na vida de sobrevivência dos proprietários de unidades de alojamento local. O crescimento do Alojamento Local gero...
Poster
Full-text available
A pandemia do coronavírus SARS-COV-2 conduziu ao confinamento geral em março de 2020, e consequente à transição, quase abrupta, para a modalidade de ensino a distância. Neste contexto, algumas ferramentas ligadas às Tecnologias de Informação e Comunicação (TIC), já existentes em época pré-pandemia, tornaram-se fundamentais na concretização da trans...
Presentation
A Diretoria de Inovação Educacional do Centro Universitário Inta (UNINTA) juntamente a Secretaria da Educação de Sobral realizou 10/12/2021, o evento Centenário de Paulo Freire: práticas educacionais para uma sociedade tecnológica. Visou fomentar um debate em torno da temática central que os possibilite pensar os rumos da educação no contexto tecn...
Presentation
Full-text available
The Fuse IT project - Future competences pathways for marketing and ICT education, funded by the Eramus+ programme, addresses education and labour market requirements for professional skills and knowledge for students and graduates at university (including lifelong learning activities). This presentation contains the first 3 phases of the project a...
Presentation
Full-text available
Inserted in the Project "On Line Teaching 2.0: We Also Learn At Home (Home 2.0)", funded by the European Union (Erasmus+ KA2), Célio Gonçalo Marques, Hélder Pestana and António Manso, UDTIC Professors and members of LIED.IPT gave training in Coggle tool to primary and secondary school teachers from several European countries. This workshop took pla...
Presentation
Full-text available
Inserted in the Project "On Line Teaching 2.0: We Also Learn At Home (Home 2.0)", funded by the European Union (Erasmus+ KA2), Célio Gonçalo Marques, Hélder Pestana and António Manso, UDTIC Professors and members of LIED.IPT gave training in Padlet tool to primary and secondary school teachers from several European countries. This workshop took pla...
Presentation
Full-text available
Inserted in the project "On Line Teaching 2.0: We Also Learn At Home (Home 2.0)", funded by the European Union (Erasmus+ KA2), Célio Gonçalo Marques, Hélder Pestana and António Manso, UDTIC Professors and members of LIED.IPT gave training in Microsoft Teams to primary and secondary school teachers from several European countries. This workshop took...
Presentation
Full-text available
Gamification has attracted the attention of researchers from various areas. Considering the evolution of gamification over the years, the need to understand its use in companies becomes a growing necessity. The goal of this research is to survey the use of gamification in the Leiria Region. Our study occurs from the fact that there is no study abou...
Conference Paper
Gamification has attracted the attention of researchers from various areas. Considering the evolution of gamification over the years, the need to understand its use in companies becomes a growing necessity. The goal of this research is to survey the use of gamification in the Leiria Region. Our study occurs from the fact that there is no study...
Presentation
Full-text available
Presentation as keynote Speaker of the 8th International Conference on Tourism and Hospitality Management June 5th, 2021 Athens, Greece
Conference Paper
Full-text available
The INSIGNIA project aims to develop an enhancement model for Portuguese historica military heritage, applied to the Military Tourism Route (RTM) – a tourism product developed by the Portuguese Military Tourism Association (ATMPT), in partnership with Portuguese municipalities and several public and private entities. The RTM is composed of a set of...
Conference Paper
Full-text available
The manifestations of the Intangible Cultural Heritage are an integral part of daily life, internalized in the individuals and groups that traditionally preserve them according to their own ways of enhancing and safeguarding. According to the participatory perspective, defended by the UNESCO Convention (2003), the importance given to the temporal a...
Conference Paper
Full-text available
All over Europe it became clear that tourism is a cross-cutting economic activity with a wide-ranging impact on the environment and climate and on the EU´s economy as a whole. The tourism industry directly or indirectly employs 27 million people which accounts for 11.2% of total EU employment and helps to promote a positive regional development and...
Presentation
Inserido no workshop para académicos/ investigadores, acerca da utilização da ferramenta de gestão de referências bibliográficas "Mendeley"
Chapter
Full-text available
The evolution of technologies and the increase in the amount of information shared, have revolutionized the way we act and think, but also the way we create, share and store content. Given this reality, Content Management Systems (CMS) much contributed and continue to contribute and, for that matter, this study aims to analyze the acceptance of CMS...
Article
Full-text available
The evolution of information and communication technologies has changed the way we relate to each other and how we build our knowledge. This creates challenges for education systems, as school must provide all students with the educational experiences that will enable them to develop the skills reflected in the profile of the 21st-century student o...
Chapter
While fairly established in several western countries, military tourism is still in a grey area in Portugal. In order to bolster the notion that this concept can be a major contributor to tourism activation, an Information System is being developed with the Templar Order as basis. This project is a direct result of the work of the Polytechnic Insti...
Book
Full-text available
A investigação qualitativa é um método essencial na produção de conhecimento, que implica o envolvimento de elementos multidisciplinares com recurso a diversos métodos de obtenção de dados, a respetiva análise e a subsequente apresentação dos resultados à comunidade científica. Este livro, pensado para apoiar todo o processo de investigação qualit...
Article
Full-text available
Neste artigo descrevemos o Curso de Inovação Pedagógica desenvolvido pelo Laboratório de Inovação Pedagógica e Educação a Distância do Instituto Politécnico de Tomar (LIED) que teve como ponto de partida a pandemia do coronavírus SARS-COV-2. Neste artigo, começamos por apresentar algumas reflexões relativas ao ato de ensinar a distância e da import...
Conference Paper
Full-text available
This paper describes the research performed in four countries (Lithuania, Latvia, Romania and Portugal) about digital marketing competencies and skills.
Conference Paper
Full-text available
Learning to program is crucial in computer science degree programmes. For students to gain this skill, they need to practise a lot, since programming is a difficult and complex process and practice improves it. The courses "Algorithmics" and "Introduction to programming" have therefore become almost insurmountable barriers with high failure rates....

Questions

Questions (6)
Question
which of these applications do you prefer?
Question
How can blockchain transform education?
Question
What will change in higher education,in the post-pandemic era? How will it be the COVID-19 Generation?
Question
I am collecting successful case studies of the use of gamification in Tourism, especially, developed in the context of COVID-19 (literature review) and for that I would be grateful if you could let me know about studies in this field.
Question
I am doing an overview of social analytics models for e-learning. I would be delighted to receive contributions from researchers in this field. Best wishes.

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