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37
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Introduction
Cecilia Challiol currently works at the Laboratorio de Investigación y Formación en Informática Avanzada LIFIA, National University of La Plata.
Skills and Expertise
Current institution
Additional affiliations
April 2013 - present
CONICET
Position
- Researcher
Publications
Publications (37)
The contribution of this paper is to explore how in-situ co-design of indoor spaces (e.g. building) of Location-based Mobile Games could be handle, by describing the learned lessons on this topic. This paper presents a conceptual framework for in-situ co-design of indoor spaces on Location-based Mobile Games to assist to carry out this kind of expe...
Design Thinking (DT) has grown significantly in popularity in recent years. In Software Engineering, it can have a significant impact because it facilitates a deep understanding of user needs. However, the use of DT in software solutions becomes challenging because of the wide range of DT frameworks and resources available. Moreover, there is a lac...
Innovation is risky and challenging by definition. Only a small fraction of all innovation initiatives result in a successful new material, process or product. Networked research projects, as those conducted by a distributed consortium involving multiple domains and with global coverage, constitute an opportunity for innovation. However, the distri...
Facilitar experiencias de Diseño Participativo para crear software para adultos neurodiversos conlleva muchos desafíos; ya que las preferencias de las personas que participan se deben considerar a la hora de plantear cada actividad. En este trabajo se propone un framework conceptual para guiar a los facilitadores en el diseño y conducción de experi...
With the aim of pushing innovation through information and communication technology in the agri-business field, working closely with farmers is essential. It is especially important to systematically capture their knowledge in order to analyze, propose and design innovation artifacts (in terms of software applications). In this article, we use Scen...
Technological growth has been exponential in relation to mobile devices (such as embedded sensors as GPS or accelerometer) that have allowed developing context-aware mobile applications for the market. This growth generates a new challenge about how to support the creation of this kind of application to adapt them to the current user’s demand. Nowa...
El aporte de este trabajo es explorar cómo abordar experiencias de co-diseño in-situ de Juegos Móviles basados en posicionamiento en espacios cerrados (por ejemplo, un edificio), describiendo las lecciones aprendidas sobre esta temática. En este trabajo se presenta un framework conceptual para el co-diseño in-situ de Juegos Móviles basados en posic...
The growth of mobile applications has been exponential in the last couple of years and it has come with technological advances, such as embedded sensors in mobile devices. This brings out greater challenges in the development of context-aware mobile applications, according to the demands of the current market. Currently, there are building approach...
Today, due to the tremendous growth of the software industry, there are a wide variety of job opportunities for IT students; in many countries, this motivates undergraduate students to begin working as developers before they have finished their computing education. Sometimes, this situation causes students to take longer to finish their careers. In...
In this paper, we present an exploration of two location sensing mechanisms, such as QR codes and beacons, used in Location-based Learning Applications which are performed inside small indoor spaces (e.g. a classroom). The exploration of QR codes was carried out through an implementation of a Location-based Learning Application which was used by st...
Fusion of sensing mechanisms inside mobile devices (e.g.: GPS, accelerometers) have driven the growth of context-aware mobile applications. Currently, there are building approaches for this kind of applications, but these do not have the flexibility, for example, to derive applications combining different location sensing mechanisms. In this paper,...
Este trabajo presenta un framework conceptual para el diseño de Aplicaciones Móviles basadas en Posicionamiento. Se usa el concepto de separación de concerns para identificar aquellas características relevantes de este tipo de aplicaciones. Esta separación, facilita la adaptación y evolución de las mismas. Los conceptos del framework propuesto pued...
In this paper we present a model to define location-aware experiences having its different aspects (contents, location, etc) decoupled one from another. We have created an application following this model, which is also combined with actors? performances. This application defines three relevant locations inside a specific building. By reading a QR-...
In this paper, we present an approach to create location-aware experiences. We use the concept of separation of concerns to represent the content layer and the location layer. This separation allows reusing the layers independently one of each other. The focus of this paper is to provide an end-user tool to create location-aware applications in-sit...
There is an increasing trend in moving desktop applications to web browsers, even when the web server is running on the same desktop machine. In this paper, we go further in this direction and show how to combine a web server, a web application framework (enhanced to support desktop-like Model–View–Controller interaction) and a context-aware archit...
Building Mobile Web or Hypermedia Applications is usually difficult since there is a myriad of issues to take into account. Moreover adding support for personalized or context-aware behaviors goes far beyond the possibilities of many kinds of organizations that intend to build this kind of software (museums, city halls, etc). In this article we pre...
Mobile context-aware software pose a set of challenging requirements to developers as these applications exhibit novel features, such as handling varied sensing devices and dynamically adapting to the user’s context (e.g. his or her location), and evolve quickly according to technological advances.In this paper, we discuss how to handle variability...
Improving navigability in Web applications is a serious challenge for developers as this quality feature is essential for applications success. In this paper we present the concept of concern-sensitive navigation, a useful conceptual tool to improve navigation by profiting from the nature of application's concerns. Concern sensitive navigation allo...
Mobile (or Physical) Hypermedia combines the navigational style typical of Web applications with the functionality of location and context-aware software. Users explore digital and physical relationships while accessing to information about their actual location, e.g. the object in front of them. Similar to "conventional" Web applications one might...
In this paper we present the rationale and the main components of a modular and extensible architecture for building and deploying mobile hypermedia software. Using some simple archetypical examples we show how to provide context-aware assistance to the mobile user, as he explores the physical world. We also show that this kind of software systems...
Mobile hypermedia applications combine the well-known advantages of the navigational paradigm of the Web with the capabilities of location-aware software. However, there are some subtleties to integrate them synergistically. In this paper we analyze different aspects related with navigation semantics in mobile hypermedia; in particular we discuss t...
In this paper we present the rationale and the main components for a modular and extensible architecture for building and deploying physical hypermedia software. We show that this kind of software systems poses strong requirements on supporting software (such as Web browsers) because they involve complex context-aware navigation semantics. By using...
In this paper we describe an original architecture for building and deploying physical hypermedia applications, i.e. those applications in which digital and real world objects are linked together using the well-known navigational metaphor of the World Wide Web. We also explain how our architecture evolved from a substrate for implementing location-...
In this paper we present a model-based approach for the development of physical hypermedia applications, i.e. those mobile (Web) applications in which physical and digital objects are related and explored using the hypermedia paradigm. We describe an extension of the Object-Oriented Hypermedia Design Method (OOHDM) and present an improvement of the...
In this paper we present an approach for designing and deploying context-aware services in the context of physical hypermedia applications, those applications in which mobile users explore real and digital objects using the hypermedia paradigm. We show how to adapt the objects' response to the user's navigation context by changing the role these ob...
In this paper we describe the design and implementation of a software substrate for building pervasive services in the context of physical hypermedia applications. We first introduce the main ideas behind physical hypermedia; next we argue that physical navigation requires some software support to improve accessibility to real world objects. We nex...
In this paper we present a design approach and a software framework for building physical hypermedia applications, i.e. those mobile (Web) applica- tions in which physical and digital objects are related and explored using the hypermedia paradigm. We show how we extended the popular MVC metaphor by incorporating the concept of located object, and w...