Carmine Elvezio

Carmine Elvezio
  • Doctor of Philosophy
  • PhD Student at Columbia University

I'm a recent doctoral graduate from the CGUI Lab at Columbia University, studying AR/VR. Looking for roles in XR and HCI

About

35
Publications
7,466
Reads
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606
Citations
Introduction
I'm a recent doctoral graduate from the Computer Graphics and User Interfaces Lab at Columbia University, studying AR/VR/MR/3D graphics, interactions and visualization techniques, under Prof. Steven Feiner. I've worked on 30+ projects with academic and industry partners, contributed to several open source frameworks, advised 150+ independent research projects, and have published in ACM UIST, CHI, and SUI, and IEEE ISMAR, VR, and IROS. Looking for roles in the fields of XR, graphics, and HCI.
Current institution
Columbia University
Current position
  • PhD Student

Publications

Publications (35)
Article
The inferior alveolar nerve block (IANB) is a dental anesthetic injection that is critical to the performance of many dental procedures. Dental students typically learn to administer an IANB through videos and practice on silicone molds and, in many dental schools, on other students. This causes significant stress for both the students and their ea...
Article
Full-text available
Background Augmented reality (AR) guidance holds potential to improve transcatheter interventions by enabling visualization of and interaction with patient-specific 3-dimensional virtual content. Positioning of cerebral embolic protection devices (CEP) during transcatheter aortic valve replacement (TAVR) increases patient exposure to radiation and...
Article
Full-text available
To create a truly accessible and inclusive society, we need to take the more than 2.2 billion people with vision impairments worldwide into account when we design our cities, buildings, and everyday objects. This requires sympathy and empathy, as well as a certain level of understanding of the impact of vision impairments on perception. In this stu...
Article
Work on VR and AR task interaction and visualization paradigms has typically focused on providing information about the current step (a cue) immediately before or during its performance. Some research has also shown benefits to simultaneously providing information about the next step (a precue). We explore whether it would be possible to improve ef...
Preprint
As space exploration efforts shift to deep space missions, new challenges emerge regarding astronaut communication and task completion. While the round trip propagation delay for lunar communications is 2.6 seconds, the time delay increases to nearly 22 minutes for Mars missions. This creates a need for astronaut independence from earth-based assis...
Conference Paper
For our society to be more inclusive and accessible, the more than 2.2 billion people worldwide with limited vision should be considered more frequently in design decisions, such as architectural planning. To help architects in evaluating their designs and give medical personnel some insight on how patients experience cataracts, we worked with opht...
Presentation
Full-text available
Outline • Motivation for AR stowage operations guidance app-StowageApp • The making of StowageApp • SIGGRAPH demo vs. StowageApp
Conference Paper
Many AR and VR task domains involve manipulating virtual objects; for example, to perform 3D geometric transformations. These operations are typically accomplished with tracked hands or hand-held controllers. However, there are some activities in which the user's hands are already busy with another task, requiring the user to temporarily stop what...
Preprint
Vision impairments, such as cataracts, affect the way many people interact with their environment, yet are rarely considered by architects and lighting designers because of a lack of design tools. To address this, we present a method to simulate vision impairments, in particular cataracts, graphically in virtual reality (VR), using eye tracking for...
Conference Paper
Vision impairments, such as cataracts, affect the way many people interact with their environment, yet are rarely considered by architects and lighting designers because of a lack of design tools. To address this, we present a method to simulate vision impairments, in particular cataracts, graphically in virtual reality (VR), using eye tracking for...
Article
Introduction: Augmented reality (AR) can improve transcatheter interventions by providing 3D visualization of patient anatomy, with potential to reduce contrast and procedure time. We present a novel AR guidance system that displays virtual, patient-specific 3D anatomic models and assess intraprocedural impact during TAVR with CEP in six patients....
Conference Paper
In collaborative virtual environments, users must often perform tasks requiring coordinated action between multiple parties. Some cases are symmetric, in which users work together on equal footing, while others are asymmetric, in which one user may have more experience or capabilities than another (e.g., one may guide another in completing a task)....
Conference Paper
Full-text available
Astronauts currently require extensive, near-instantaneous guidance and instruction by ground-based crew to efficiently and successfully conduct flight operations. As missions take astronauts farther away from earth and real-time communication between spacecraft and earthbound crew becomes impossible, astronauts will need technology that can help t...
Conference Paper
From emergency planning to real estate, many domains can benefit from collaborative exploration of urban environments in VR and AR. We have created an interactive experience that allows multiple users to explore live datasets in context of an immersive scale model of the urban environment with which they are related.
Conference Paper
Built at NASA Johnson Space Center (JSC) and Columbia University and tested in JSC's full-scale mockup of the International Space Station (ISS), StowageApp is a prototype for the future of conducting cargo operations in space. StowageApp dynamically guides astronauts as they complete stowage tasks, packing and unpacking cargo.
Conference Paper
Full-text available
During a vascular intervention (a type of minimally invasive surgical procedure), physicians maneuver catheters and wires through a patient's blood vessels to reach a desired location in the body. Since the relevant anatomy is typically not directly visible in these procedures, virtual reality and augmented reality systems have been developed to as...
Conference Paper
In recent years, the entity--component--system pattern has become a fundamental feature of the software architectures of game-development environments such as Unity and Unreal, which are used extensively in developing 3D user interfaces. In these systems, UI components typically respond to events, requiring programmers to write application-specific...
Conference Paper
Full-text available
Vascular interventions are minimally invasive surgical procedures in which a physician navigates a catheter through a patient's vasculature to a desired destination in the patient's body. Since perception of relevant patient anatomy is limited in procedures of this sort, virtual reality and augmented reality systems have been developed to assist in...
Conference Paper
In many complex tasks, a remote subject-matter expert may need to assist a local user, to guide their actions on objects in the local user's environment. However, effective spatial referencing and action demonstration in a remote physical environment can be challenging. We demonstrate an approach that uses Virtual Reality (VR) or Augmented Reality...
Conference Paper
Full-text available
Many tasks require that a user rotate an object to match a specific orientation in an external coordinate system. This includes tasks in which one object must be oriented relative to a second prior to assembly and tasks in which objects must be held in specific ways to inspect them. Research has investigated guidance mechanisms for some 6DOF tasks,...
Conference Paper
Game engines have become popular development platforms for real-time interactive systems. Contemporary game engines, such as Unity and Unreal, feature component-based architectures, in which an object's appearance and behavior is determined by a collection of component scripts added to that object. This design pattern allows common functionality to...
Conference Paper
Full-text available
" In many complex tasks, a remote subject-matter expert may need to assist a local user to guide actions on objects in the local user's environment. However, effective spatial referencing and action demonstration in a remote physical environment can be challenging. We introduce two approaches that use Virtual Reality (VR) or Augmented Reality (AR)...
Article
Full-text available
Many tasks in real or virtual environments require users to view a target object or location from one of a set of strategic viewpoints to see it in context, avoid occlusions, or view it at an appropriate angle or distance. We introduce ParaFrustum, a geometric construct that represents this set of strategic viewpoints and viewing directions. ParaFr...
Conference Paper
There has been considerable interest in producing grasping platforms using non-invasive, low bandwidth brain computer interfaces(BCIs). Most of this work focuses on low level control of simple hands. Using complex hands improves the versatility of a grasping platform at the cost of increasing its complexity. In order to control more complex hands w...

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