Carmen Mezura-Godoy

Carmen Mezura-Godoy
Universidad Veracruzana | UV · Academia de Informática (Estadística e Informática)

PhD

About

50
Publications
1,692
Reads
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112
Citations
Citations since 2016
36 Research Items
78 Citations
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2016201720182019202020212022051015

Publications

Publications (50)
Article
Full-text available
Educational resources and activities should be appropriate to the learning and development potential of each student, which is crucial when the student has some disability. For hearing impaired students (suffering hypoacusis), it is particularly important to exploit tactile and visual aids, as they access information and knowledge mainly through th...
Chapter
From several years ago, learning management systems (LMS) have been widely adopted in higher education institutions around the world. There are some cases in which universities have decided to develop their own LMS, so the system’s user interface design turns out to be a key factor. It is desirable for the LMS to have a user friendly interface desi...
Chapter
Smart cities aim to use technology to connect people with information to make evidence-based decisions, use resources more efficiently, improve citizens' quality of life, and make cities more sustainable. Smart cities generate massive amounts of data due to a large number of embedded technology; although useful to achieve the city goals, these data...
Article
Technologies that support co-located collaboration must not only provide a shared workspace, but also support collaboration. From an observational study, some collaboration problems were identified in groups of people working in a system with a Tangible User Interface. Some of these problems could be identified and prevented with the support of Coa...
Article
Brain Computer Interfaces – BCI allow users to communicate with the software system through cognitive functions measurable by brain signals, identified as Electroencephalography – EEG. User tests have been the most used method for usability evaluation of BCI software applications. In user tests, the data collected comes from the opinions of users t...
Article
Collaborative software (groupware) provides the means for a group of people to develop team activities. These systems provide information that helps people understand events beyond their current tasks, e.g., understanding who is participating, where they are, what they are saying, and what they are doing.
Article
Full-text available
Groupware Systems (GS) or collaborative systems are software systems that support the development of activities in which a group of users interacts to combine their skills, abilities, and work to achieve a common goal. In this area, an important concept is awareness, which is the information that helps people be aware of events beyond their current...
Article
Existen propuestas de metodologías y guías para el desarrollo de aplicaciones colaborativas que consideran la comunicación, la cooperación y la colaboración, pero dejan de lado la regulación y el diseño centrado en el usuario. Esto puede provocar en ocasiones una mala experiencia a los usuarios a la hora de interactuar con la aplicación colaborativ...
Article
Existen diversos trabajos que orientan las pruebas de usabilidad los cuales son muy generales o demasiados específicos, ocasionando que las personas que empiezan a incursionar en el ámbito de las pruebas de usabilidad se sientan desorientados por el exceso de información. En consecuencia, en este trabajo se propone un proceso de pruebas de usabilid...
Chapter
Currently, the development of M-Learning applications, with a user-centered approach, has become an emerging area of great importance, since these applications are expected to generate a better user experience (UX). This paper presents a systematic literature review (SLR) on e-learning the characteristics that current M-Learning applications cover...
Article
El proceso de acreditación permite a una institución educativa reconocer la calidad de sus programas educativos, evaluando los programas desde varios niveles y perspectivas. Para una acreditación internacional, ANECA establece principios de evaluación en una Guía que comprende 9 Dimensiones las cueles permiten realizar la autoevaluación de manera c...
Article
Full-text available
The most common applications for human EEG research are: Neuromarketing, Human factors, Social interaction, Psychology and Neuroscience, Clinical and Psychiatric Studies and Brain Computer Interfaces (BCI). In the BCI research, the existence of software for the analysis of EEG signals is observed, however its functionality is limited to showing the...
Article
Full-text available
Intelligent environments in educational settings are aimed at supporting the learning process with an unobtrusive monitoring of the student while doing his/her activities. A desk is a common object in these settings, so if it is enhanced with sensing capabilities, it would enable gathering information of user-object interaction in a natural and uno...
Chapter
Full-text available
Modeling and verification of context-aware systems have been proven to be a challenging task mainly because expressive modeling implies, in most cases, expensive verification algorithms. On the other side, description logics have been successfully applied as a modeling and verification framework in many settings, such as in the semantic Web and bio...
Article
Tangible User Interfaces (TUIs) are those in which users interact with a digital system through the direct manipulation of physical objects (tokens). Tokens are directly linked to a certain data/functionality within the system, so manipulation of these objects affects the system behavior. This paper introduces TanQuery, a tangible system to support...
Article
Full-text available
In recent years, there is an interest to find new ways to analyze and process data from different sources. One of these ways is through user-centered data mining, based on the fundamentals of the usability engineering and accessibility. The academic achievement, at Language and Communication and Mathematics, of students at the upper-middle educatio...
Article
Full-text available
En el área de Trabajo Colaborativo Asistido por Computadora (CSCW), los Groupware son sistemas de información que apoyan a equipos de trabajo en la realización de una actividad colaborativa. Estos sistemas proporcionan información a través de mecanismos visuales que los usuarios utilizan para comprender lo que sucede en el desarrollo de una activid...
Conference Paper
This paper introduces TanQuery, a tangible system prototype aimed to support the learning process of relational algebra (RA). In this system, RA operators and operands are represented by tokens that can be manipulated by the user to interactively create query trees. The design of TanQuery incorporates components to detect and track tokens, and to a...
Article
Full-text available
Groupware Systems (GS) support groups of users to, via cooperation, coordination, and communication, achieve a common goal. Technological advance has caused the users requirements become more demanding for the GS, being required for the GS to include social interactions for improving the collaboration of users in a better way. Thereby, it is necess...
Article
Full-text available
A Context-Aware Groupware System (CAGS) enables the members of a team to communicate, cooperate and coordinate their activities to achieve a common goal, by providing them tools that are aware of their current execution context and adapt accordingly. CAGS can be found in several domains such as entertainment, particularly Collaborative First-Person...
Conference Paper
A Context-Aware Groupware System (CAGS) is software that enables the member 5a8 s of a team to communicate, cooperate and coordinate their activities in order to achieve a common goal, by providing them tools which are aware of their current execution context and adapt accordingly. CAGS are present in multiple domains (e.g. health, tourism), and pa...
Conference Paper
A Context-Aware Groupware System (CAGS) enables the members of a team to communicate, cooperate and coordinate their activities to achieve a common goal, by providing them tools that are aware of their current execution context and adapt accordingly. CAGS can be found in several domains such as entertainment, particularly Collaborative First-Person...
Article
Full-text available
A Mobile Collaborative System (MCOS) enable the cooperation of the members of a team to achieve a common goal by using a combination of mobile and fixed technologies. MCOS can be enhanced if the context of the group of users is considered in the execution of activities. This paper proposes a novel model for Context-Aware Mobile COllaborative System...
Conference Paper
El avance de los SMA, en los últimos años, ha ocasionado que surjan nuevas herramientas y técnicas de desarrollo desde el enfoque de ingeniería de software orientada a agentes. Aunque las metodologías de desarrollo orientadas a agentes han sido utilizadas en diversas áreas del conocimiento, existe un especial interés en los ambientes de e-educación...
Conference Paper
E-learning is about using IT technologies to support on-line learning processes. In this context, a learning object (LO) is a re-usable digital content, which has some metadata associated with it to facilitate its search, retrieval and processing, which includes assemble it with other LOs to form a more complex one. An interesting form to retrieve...
Conference Paper
Full-text available
Social regulation is the process by which a workgroup create and negotiate rules controlling their collaborative activities. Although regulation is an intrinsic aspect of collaborative work, most existing contributions ignore it, and in the cases where regulation is considered, it is confined to a single workspace. This paper proposes the MARS regu...
Conference Paper
Computer-based tools supporting collaborative work are becoming crucial elements to organize the activities of groups of people. Nevertheless, current tools do not enable users to incorporate social regulation aspects. In particular, it is not possible to set-up social rules (and the conditions to execute them) to control the interactions among the...

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