Carlos L Vilchis

Carlos L Vilchis
Tecnológico de Monterrey | ITESM · Departamento de Ciencias Computacionales

Doctor of Philosophy
Working on research for Digital Humans, facial tracking methods, improving the emphatic response of virtual avatars.

About

13
Publications
2,270
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7
Citations
Introduction
Working on research related to framework for processing facial animation into virtual digital humans using FACS for codification with a Deep Learning Neural Network.

Publications

Publications (13)
Article
Full-text available
Due to the increasing demand for virtual avatars, there has been a recent growth in the research and development of frameworks for realistic digital humans, which create a demand for realistic and adaptable facial motion capture systems. Most frameworks belong to private companies or represent high investments, which is why the creation of democrat...
Chapter
Full-text available
Lightweight model development has emerged as an important study subject in computer vision in response to the need for resource-efficient solutions. These models attempt to strike a balance between model size, computing requirements, and accuracy. They give benefits such as efficient resource use, faster inference times, and improved accessibility....
Article
Full-text available
Resumen. Los algoritmos de reconstrucción facial 3D han demostra-do ser una herramienta poderosa para diversas aplicaciones, incluido el reconocimiento facial, la realidad virtual y las imágenes médicas. Sin embargo, la complejidad y los recursos computacionales requeridos para estos algoritmos, así como la restringida disponibilidad de los conjunt...
Presentation
Full-text available
The current document stipulates the validation of the professional internship, the purpose covers the creation of a digital double for real-time operation. Author contact information (Jr. Technical Artist):
Conference Paper
Full-text available
Resumen. El creciente universo de creadores de contenido virtuales, avatares del metaverso, y humanos digitales en general, ha creado una oportunidad para integrar soluciones de captura facial en un amplio panorama de nuevas aplicaciones para la industria de creación de contenido. Junto con este crecimiento se ha incrementado la demanda por humanos...
Article
Full-text available
With the introduction of concepts for virtual interaction and digital doubles, a rich scenario has been created for embodied avatars to strive. These avatars, more recently referred to as digital humans, have become a popular area of research, resulting in various techniques and methods that focus on improving the perception of their realism, fidel...
Poster
Full-text available
State-of-the-art Digital Humans are now easy and affordable tools because of the availability of realistic models [5], Motion Capture (Mocap), and Real-Time 3D graphics that archive improved interaction results. The use of performance capture tools increased in the middle of the 2010s decade [1], along with the improvement of video processing in re...
Poster
Full-text available
We present a work that proposes an empathic-oriented approach that explores the gap between segmented facial animation and emotionally driven animations based on spontaneous reaction. The focus is to explore the ability of human faces to express genuine emotions and the ability of our brain to read those expressions almost instantly.
Poster
Full-text available
Due to the increasing demand for virtual avatars, there has been a recent growth in the research and development of frameworks for realistic digital humans, which creates a demand for realistic and adaptable facial motion capture systems that work in real-time. Most frameworks belong to private companies or represent high investments, which is why...
Conference Paper
Full-text available
Virtual Reality is defined as an interactive and multisensory computer system in which an environment is simulated in real time, and there can be two categories: Immersive Virtual Reality and Non-Immersive Virtual Reality. To date, Virtual Reality has been used in different areas such as education, entertainment and rehabilitation. The WHO estimate...
Conference Paper
Full-text available
The actual scenario of techniques and methods to improve our perception of digitals humans is mostly ori�ented to increase alikeness and interactivity inside a helpful workflow. Breakthrough milestones have been achieved to improve facial expression recognition systems thanks to the effectiveness of Deep Neural Net�works. This survey analyzes all t...
Poster
Full-text available
The past two decades have brought about a rich scenario of tech�niques and methods that improve our perception of embodied avatars or digitals humans(the name now in vogue) linked to in�creased alikeness, realism, emphatic response, and interactivity, as well as a helpful workflow. Breakthrough milestones have been archived partly due to improved p...
Article
Transferencia TEC: 2021-11-12 ISSN: 2594-1496 https://transferencia.tec.mx/2021/11/12/los-humanos-digitales-son-el-futuro-de-la-interaccion-con-las-computadoras/

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