Carlos Bermejo

Carlos Bermejo
The Hong Kong University of Science and Technology | UST · Department of Computer Science and Engineering

About

29
Publications
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583
Citations

Publications

Publications (29)
Preprint
Full-text available
Human habitation across multiple planets requires communication and social connection between planets. When the infrastructure of a deep space network becomes mature, immersive cyberspace, known as the Metaverse, can exchange diversified user data and host multitudinous virtual worlds. Nevertheless, such immersive cyberspace unavoidably encounters...
Preprint
Full-text available
The metaverse is expected to be the next major evolution phase of the internet. The metaverse will have an impact on human society, production, and life. In this work, we analyze the current trends and challenges that building such virtual environment will face. We focus on three major pillars to guide the development of the metaverse: privacy, gov...
Conference Paper
Full-text available
The metaverse promises large-scale and persistent environments for users to share experiences at the intersection between physical and digital. Augmented reality (AR) is one of the primary technologies that supports blending digital content with physical environments. However, most AR applications are currently single-user and present significant c...
Preprint
Full-text available
Driven by the recent improvements in device and networks capabilities, Extended Reality (XR) is becoming more pervasive; industry and academia alike envision ambitious projects such as the metaverse. However, XR is still limited by the current architecture of mobile systems. This paper makes the case for an XR-specific operating system (XROS). Such...
Presentation
Full-text available
本文檔為以下研究報告的簡報: `All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda'. 原文網站為: https://www.researchgate.net/publication/355172308_All_One_Needs_to_Know_about_Metaverse_A_Complete_Survey_on_Technological_Singularity_Virtual_Ecosystem_and_Research_Agenda
Presentation
Full-text available
A presentation deck for the paper: `All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda'. And the Source: https://www.researchgate.net/publication/355172308_All_One_Needs_to_Know_about_Metaverse_A_Complete_Survey_on_Technological_Singularity_Virtual_Ecosystem_and_Research_Age...
Article
Data protection regulatory policies, such as the European Union's General Data Protection Regulation (GDPR), force website operators to request users' consent before collecting any personal information revealed through their web browsing. Website operators, motivated by the potential value of the collected personal data, employ various methods when...
Technical Report
Full-text available
Since the popularisation of the Internet in the 1990s, the cyberspace has kept evolving. We have created various computer-mediated virtual environments including social networks, video conferencing, virtual 3D worlds (e.g., VR Chat), augmented reality applications (e.g., Pokemon Go), and Non-Fungible Token Games (e.g., Upland). Such virtual environ...
Article
The continued advancement in user interfaces comes to the era of virtual reality that requires a better understanding of how users will interact with 3D buttons in mid-air. Although virtual reality owns high levels of expressiveness and demonstrates the ability to simulate the daily objects in the physical environment, the most fundamental issue of...
Conference Paper
Full-text available
Recent advances in machine and deep learning allow for enhanced retail analytics by applying object detection techniques. However, existing approaches either require laborious installation processes to function or lack precision when the customers turn their back in the installed cameras. In this paper, we present EyeShopper, an innovative system t...
Conference Paper
Full-text available
The advancement of artificial intelligence and wearable computing triggers the radical innovation of cognitive applications. In this work, we propose VIMES, an augmented reality-based memory assistance system that helps recall declarative memory, such as whom the user meets and what they chat. Through a collaborative method with 20 participants, we...
Article
The increasing complexity of smartphone applications and services necessitate high battery consumption, but the growth of smartphones' battery capacity is not keeping pace with these increasing power demands. To overcome this problem, researchers gave birth to the Mobile Cloud Computing (MCC) research area. In this paper, we advance on previous ide...
Article
D2D interactions are promoted both in the context of traffic and computation offloading. Applications with functionalities that are executed in parallel in more than one mobile device have been proposed while the idea of using another mobile device as a relay is going to be part of 5G. In this work, we first present the main types of D2D applicatio...
Article
Full-text available
Augmented Reality (AR) and Mobile Augmented Reality (MAR) applications have gained much research and industry attention these days. The mobile nature of MAR applications limits users' interaction capabilities such as inputs, and haptic feedbacks. This survey reviews current research issues in the area of human computer interaction for MAR and hapti...
Conference Paper
We develop Hyperion a Wearable Augmented Reality (WAR) system based on Google Glass to access text information in the ambient environment. Hyperion is able to retrieve text content from users' current view and deliver the content to them in different ways according to their context. We design four work modalities for different situations that mobil...
Article
Full-text available
Nowadays privacy in the connected world is a big user's concern. The ubiquity of mobile devices permits billions of users browse the web at anytime, anywhere. Near Field Communication (NFC) appeared as a seamlessly and simply communication protocol between devices. Commercial services such as Android Pay, and Apple Pay offer contactless payment met...
Article
The boom in the capabilities and features of mobile devices like smartphones, tablets and wearables combined with the ubiquitous and affordable Internet access and the advances in the areas of cooperative networking, computer vision and mobile cloud computing transformed Mobile Augmented Reality (MAR) from science fiction to a reality. Although mob...
Conference Paper
The wide spread of smart mobile devices such as tablets and phones makes mobile crowdsensing a viable approach for collecting data and monitoring phenomena of common interest. Smart devices can sense and compute their surroundings and contribute to mechanisms that examine social and collective behaviours. Crowdsensing offers a feasible alternative...
Conference Paper
The success of data forwarding applications in opportunistic networks (OppNets) primarily depends on the altruistic behavior of users who form the network. Therefore, a good study of user altruism is crucial in designing and building effective OppNets. Here battery is the resource constraint and relaying data for others is the altruistic decision....
Article
1 UO2837@uniovi.es 2 UO167070@uniovi.es 3 UO166685@uniovi.es 4 UO172182@uniovi.es Resumen La televisión es una indispensable fuente de información y entretenimiento en nuestros días. Aunque el avance de internet como sustituto de estas características está creciendo considerablemente, la te-levisión continúa evolucionando para conseguir adecuarse a...

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