Canek Phillips

Canek Phillips
Purdue University West Lafayette | Purdue · Purdue University School of Engineering Education

Doctor of Engineering Education

About

16
Publications
2,845
Reads
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154
Citations
Introduction
Additional affiliations
July 2015 - September 2016
Purdue University West Lafayette
Position
  • Graduate Fellow

Publications

Publications (16)
Article
Full-text available
In this article, we overview the contributions to narrative theory and criticism across four subdisciplines of communication: rhetoric, organizational communication, health communication and cultural studies. We note that much of this work has focused on stories as individual artifacts. We propose that future work on narrative should highlight the...
Article
Severity assessment in concomitant hypertension (HT) and heart valve disease or multiple heart valve disease is vague, and there exists no established severity index. The objective of this study is to propose a theoretical framework to utilize the ventricular power overhead rates of HT, aortic regurgitation (AR), aortic stenosis (AS), and mitral re...
Article
Much research done in engineering education on white women and people of color's underrepresentation relies on methods which necessitate collapsing the experiences of all women together and the experiences of all people of color together in order to gain sufficiently large sample populations for statistical tests. This methodologically necessary ac...
Conference Paper
Full-text available
Numerous reports and outreach initiatives stem from a concern over low public understanding of and interest in engineering. Most often, these reports and initiatives express a belief (either implicitly or explicitly) that the public does not understand or appreciate engineering because they are uninformed or misinformed and that, consequently, the...
Article
A developer of user interfaces (UI) should be able to employ a user interface pattern language to design acceptable user interfaces. But, what makes a good pattern language? Three types of validation were identified as requiring consideration: the validity of the individual patterns, the internal validation of the pattern language and the external...
Article
When considering using a UI pattern language three types of validation need to be considered: The validity of the individual patterns, the internal validation of the pattern language and the external validation of the pattern language. A set of six tests that a developer can use to determine the internal validity of a pattern language has been iden...
Conference Paper
UML supports the construction of several views of a software system. The paper reviews use case modelling in UML from the viewpoint of its suitability as input to the early stages of graphical user interface design. Three use case representations are compared, and an extended tabular representation is proposed which assists with the identification...
Conference Paper
Interactive system design requires good descriptive systems, and the development of tools to support it. In particular, models and notations are required for describing user tasks, and for describing the structure of the human-computer dialogue to support these tasks. These descriptions should ideally be linked. The paper reviews task and dialogue...
Conference Paper
This paper describes the design of the client user interface for MOOT (Meta Object Oriented Tool). Both functional and non-functional requirements of the interface are defined and design issues relating to the look and feel of the interface are discussed. Details of an instantiation for the Goad and Yourdon OOA/OOD methodology are presented and dis...
Conference Paper
The focus of the paper is on support for the early prototyping of interactive systems, that is, on support for the initial design phase. A shortcoming of current early prototyping tools is that although they permit the designer to construct a mock-up of the look and feel of the user interface, they provide no model of the interaction. Early prototy...
Conference Paper
The aim of the paper is to derive a framework for the evaluation of object oriented (OO) computer aided software engineering (CASE) tools. Some existing evaluation frameworks and methodologies are discussed. Two orthogonal classification hierarchies are derived: an inheritance hierarchy of OO CASE tool categories, and a usability criteria classific...
Conference Paper
MOOT (Meta Object Oriented Tool) is an intelligent methodology independent customisable OO CASE tool. One of the major goals of MOOT is to provide flexible support for the description of the semantics and notations of arbitrary methodologies. This is provided through the employment of two distinct specification languages. The paper describes the de...
Conference Paper
In this paper, the intersection of software engineering (SE) and human-computer interaction (HCI) education is explored through an examination of some current textbooks, papers and curriculum proposals. It is argued that HCI is not well integrated with SE lifecycle models; that interface design is often perceived as a small part of overall system d...
Conference Paper
A working group was convened to consider human-computer interaction (HCI) issues in relation to software engineering (SE) courses. Two broad questions were posed to the group: 1. Is this aspect (HCI) of software development adequately covered in SE courses? 2. Do contemporary graphical user interface (GUI) development tools over-emphasise the inter...
Conference Paper
Task models are an important abstraction in the design of graphical user interfaces (GUIs). The role of task modelling in interface development is briefly reviewed, and an experimental methodology for high level GUI design is described in which task modelling forms a continuous thread. The methodology includes a task decomposition derived from esse...

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