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Camille Carol Baker

Camille Carol Baker
University for the Creative Arts Farnham

PhD Digital Media

About

28
Publications
7,045
Reads
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61
Citations
Introduction
My practice is focussed on performance and emerging technologies, with emphasis on immersive experiences, and wearable / haptic technologies and mobile devices. My recently published book (August 2018), New Directions in Mobile Media and Performance, features theory and practice on the use of mobile devices, AR/VR and wearable technology as part of various forms of artistic performance since the 1st iPhone in 2007. Everything else is at http://www.camillebaker.me or www.swampgirl67.net
Additional affiliations
September 2020 - present
University for the Creative Arts
Position
  • Professor
Description
  • I am the Year Leader for the Games Design course and Professor of Interactive and Immersive Arts since September 2020
August 2014 - August 2019
University for the Creative Arts
Position
  • Professor (Full)
Description
  • Course Leader of Digital Communication Design from 2014-2015. Then Reader in Interface and Interaction from 2015-2019, teaching 2nd and 3rd year Graphic Design. In September 2019 I became Year Leader for the Games Design MA and moved to the Farnham campus.

Publications

Publications (28)
Chapter
This chapter will cover both high level issues how new technology is developing to the degree that it is collecting or using all our personal, body data in its many forms, to measure and provide health or other information to the user, but also to the companies that sell the devices and this reveals many privacy and ethical issues to be addressed....
Poster
This paper reports on results from the project WEAR (Wearable technologists Engage with Artists for Responsible innovation), which between 2017-2018 has facilitated sustainable innovation processes in the field of smart textiles and wearable technology. 46 design-technology interdisciplinary projects and start-ups throughout Europe were selected th...
Conference Paper
Full-text available
This paper presents the results of the EU-funded innovation action project WEAR Sustain (Wearable technologists Engage with Artists for Responsible innovation), which involved a total of 46 teams in 2 rounds of seed funding with the goal of setting the stage for sustainable and ethical transformation of the field of textile wearable technology. Loo...
Conference Paper
Full-text available
Purpose: As wearable technologies and eTextile sectors mature they are being increasingly used in couture and high street fashion. However, much of the innovation in this space has been driven by technological and commercial imperatives. It is time to reconsider this technological landscape in the bigger picture of a sustainable human-centred world...
Book
New Directions in Mobile Media and Performance explores various performative projects and forms of expression that have emerged since the onset of the smartphone. It focuses mainly on new concepts and developments that have emerged in mobile media performance. It showcases the intimate and phenomenological mobile aesthetic that has been unfolding w...
Article
Wearable technologies are a nascent market, growing exponentially and moving into our everyday lives more and more. They are exciting in their capacity to break down barriers between artists and designers and digital technology companies. Technology is becoming more efficient, accurate, and personalized. Hardware is becoming smaller, less visible,...
Article
Full-text available
This paper features the creative practice from the long-running collaborative research project, Hacking the Body and Hacking the Body 2.0, between media artist/researcher Camille Baker and media artist/choreographer Kate Sicchio. It focuses on our ongoing concerns to combine, rework, reconstruct and evolve our performative research on the use of we...
Conference Paper
Full-text available
The technology fervour over the last 2–3 years around wearable technology that collects user’s personal body data, under the pretense of medical or fitness monitoring, highlights that it is time to raise critical questions. The ethics of corporate data collection has only begun to be discussed outside media arts forums and the fine print for wearab...
Book
This book focuses on the artistic process, creativity and collaboration, and personal approaches to creation and ideation, in making digital and electronic technology-based art. Less interested in the outcome itself – the artefact, artwork or performance – contributors instead highlight the emotional, intellectual, intuitive, instinctive and step-b...
Chapter
Full-text available
This chapter broadly addresses the activities and revelations resulting from the author’s coordination of the European Commission funded project, FET-Art from September 2013 to June 2014 as they pertain to the CHI 2014 workshop April 2014 on Curating the Digital: Spaces for Art and Interaction theme of “fostering collaborations between artists and...
Article
Full-text available
This paper will discuss the progress of the project, which will have been completed for a couple months and all the analysis and reports on outcomes will be delivered, and discuss its findings and the outcomes of the project events and collaborative residencies. I discuss in depth a few selected supported collaborations as case studies and the diff...
Article
Full-text available
Article
Full-text available
In this article, three London-based creative practitioners examine the new emerging possibilities of mobile media in the domain of art and media practice. The three practice-based research projects reflect their diverse backgrounds and perspectives within the emerging field of mobile media, in an effort to define the new genre of mobile media art a...
Conference Paper
Full-text available
Article
Full-text available
This article reviews discoveries that emerged from the author's MINDtouch media research project, in which a mobile device was repurposed for visual and non-verbal communication through gestural and visual mobile expressivity. The work revealed new insights from emerging mobile media and participatory performance practices. The author contextualize...
Conference Paper
Full-text available
The Life Project explores issues of psychological projection into technology by diving into the convoluted relationship between practical purpose and emotional attachment, through both the creative act of designing and making robot entities with artificial emotions, and the social act of engaging with them. This process explores the concept of body...
Article
Full-text available
This article looks at the practical methods developed by the author, tested, and employed to try to instill creativity in Broadcast Media Design students' in their video production practice. The article provides examples of activities used with undergraduate students in the Broadcast Media Design program module in a British university, and focuses...
Article
Full-text available
The aim of the author's media art research has been to uncover any new understandings of the sensations of liveness and presence that may emerge in participatory networked performance, using mobile phones and physiological wearable devices. To practically investigate these concepts, a mobile media performance series was created, called MINDtouch.Th...
Article
Full-text available
If you could share and exchange your dream imagery, feelings and sensations with your friends and loved ones, how would you do it? If could not only share and exchange, but remix and collage them, what would it look like or feel like? How would it work? Explored through the new media performance project, MindTouch, uses biofeedback sensors and mobi...
Article
Full-text available
This is speculative paper that explores the paradigm-shifting concept of initiating a mind/body to computer communication or interaction, it is not intended necessarily a prescriptive work. This idea pushes the boundaries of accepted conventional science, in terms of human versus computer capabilities and the potential for these capabilities to wor...

Network

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Projects

Projects (4)
Archived project
Archived project
Initiator/ founder of the project - focussed on supporting 48 ethical and sustainable e-textiles and wearables tech projects between artists and technologists - and lead on the creative and ethical sustainable dimensions of this EU funded project - see more at http://wearsustain.eu The project will complete in December 2018 - the goal is to reach all over Europe, create a Sustainability Toolkit to guide future art-tech e-textiles / wearable tech projects, to push industry to do better in ethics and sustainability, to create a framework for the EU to push them to do so.