Callum Parker

Callum Parker
The University of Sydney · Design Lab, School of Architecture Design and Planning

PhD

About

34
Publications
15,591
Reads
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341
Citations
Additional affiliations
July 2014 - November 2014
The University of Sydney
Position
  • Tutor (3D Modelling)
Education
February 2014 - April 2019
The University of Sydney
Field of study
  • Augmenting Space: Design approaches for making public interactive displays relevant in hyperconnected societies
July 2011 - December 2013
University of Tasmania
Field of study
  • Human Interface Technology

Publications

Publications (34)
Article
Full-text available
Wearable augmented reality (AR) offers new ways for supporting the interaction between autonomous vehicles (AVs) and pedestrians due to its ability to integrate timely and contextually relevant data into the user's field of view. This article presents novel wearable AR concepts that assist crossing pedestrians in multi-vehicle scenarios where sever...
Conference Paper
Full-text available
Despite being situated in public spaces, public interactive displays (PIDs) are not always designed to be fully inclusive, particularly for people with vision impairments. Prototyping physical PIDs with accessible features can be time-consuming and there are ethical and safety barriers to navigate when recruiting appropriate participants for studie...
Article
An increasing number of studies employ virtual reality (VR) to evaluate interactions between autonomous vehicles (AVs) and pedestrians. VR simulators are valued for their cost-effectiveness, flexibility in developing various traffic scenarios, safe conduct of user studies, and acceptable ecological validity. Reviewing the literature between 2010 an...
Chapter
Public digital technologies are increasingly pervading cities around the world, creating a new phenomenon of “urban spamming,” which exposes urban dwellers to vast amounts of commercial advertising and other forms of digital content. Over the years a large body of work has focused on how these technologies can be harnessed to engage urban dwellers...
Conference Paper
Full-text available
The advent of cyber-physical systems, such as robots and autonomous vehicles (AVs), brings new opportunities and challenges for the domain of interaction design. Though there is consensus about the value of human-centred development, there is a lack of documented tailored methods and tools for involving multiple stakeholders in design exploration p...
Conference Paper
Full-text available
Selfie taking is a popular social pastime, and is an important part of socialising online. This activity is popular with young people but is also becoming more prevalent with older generations. Despite this, there are a number of accessibility issues when taking selfies. In this research, we investigate preferences from elderly citizens when taking...
Conference Paper
Full-text available
Public interactive displays (PID) are a promising technology for providing information and collecting feedback in public spaces. Research on PIDs has shown that, like all public displays, their efficacy is reduced by display blindness. Rather than increase the visual attention-grabbing nature of PIDs, we propose that additional understanding is req...
Conference Paper
Full-text available
Augmented reality (AR) is gradually becoming used for navigation in urban environments, allowing users to see instructions in their physical environment. However, viewing this information through a smartphone's screen is not ideal, as it can cause users to become inattentive to their surroundings. AR head-mounted displays (HMD) have the potential t...
Conference Paper
One of the main challenges in creating narrative-driven Augmented Reality (AR) content for Head Mounted Displays (HMDs) is to make them equally accessible and enjoyable in different types of indoor environments. However, little has been studied in regards to whether such content can indeed provide similar, if not the same, levels of experience acro...
Conference Paper
Full-text available
As digital technology adoption is rapidly increasing, so too are digitally augmented public spaces which are supported by a mass of underlying invisible technologies. While the visible public technologies within them commonly consist of public interactive displays and media façades, personal technologies, such as smartphones and wearables, have als...
Conference Paper
Full-text available
Selfies have become a global phenomenon that is omnipresent on social media networks. The practice of taking selfies in public spaces has been found to be engaging and allows for a variety of novel interactions. In this work, we propose a set of design considerations to further enhance selfie booths to increase the engagement they provide. These em...
Conference Paper
Full-text available
Recent studies have investigated new approaches for communicating an autonomous vehicle's (AV) intent and awareness to pedestrians. This paper adds to this body of work by presenting the design and evaluation of in-situ projections on the road. Our design combines common traffic light patterns with aesthetic visual elements. We describe the iterati...
Conference Paper
Full-text available
Previous work has highlighted the need for human factors research to not only focus on the passengers inside driverless cars but also consider others who will interact with the car in an urban environment such as pedestrians. In this paper, we position this area of research as a new opportunity for HCI and propose a framework to guide the design of...
Thesis
Full-text available
Modern society is becoming increasingly driven by digital technologies that augment urban environments through digital information. A technology that has been increasingly permeating cities over the years is the Public Interactive Display (PID), a type of public display that accepts input. With PIDs becoming commonplace, personal technologies, such...
Conference Paper
Full-text available
Immersive technologies such as augmented reality (AR), virtual reality (VR), and mixed reality (MR) have the potential to augment experiences within cities and the process of designing architecture. However, more work is needed to understand specific applications within these areas and how they can be designed. Therefore, the main aim of the worksh...
Conference Paper
Full-text available
Head mounted display (HMD) virtual reality (VR) games have shown promise beyond entertainment. Work has shown that playing VR games even for 10 minutes can provide players with valuable levels of physical exertion that is much higher then their perceived exertion. Despite VR showing promise at providing engaging forms of exercise, there is a risk t...
Conference Paper
Full-text available
Public space is becoming increasingly augmented by public displays, bringing digital content into the real-world. Consequently, as public displays are a form of computing, they are prone to experiencing failure related to their hardware and software. In this paper, we investigate the types of failures that can arise on public interactive displays (...
Article
Full-text available
Public displays are widely used for displaying information in public space, such as shopping centres. They are typically programmed to display advertisements or general information about the space in which they are situated. Due to recent advances in technology, public displays are becoming ubiquitous in space around cities and can potentially enab...
Conference Paper
Full-text available
Previous research on making public interactive displays more relevant to passers-by has focused on using profiles to personalise the content. However, profiles can potentially compromise privacy and may also create barriers for interaction as implementations usually require users to set up a personal profile, for example, through a smartphone app....
Conference Paper
Full-text available
Previous HCI studies have identified challenges when designing public displays that often result in users ignoring them. In this paper, we explore the factors that drive passers-by to become active users and provide suggestions to guide the design of public interactive displays (PIDs). We contrast the findings from two different studies: (1) an obs...
Conference Paper
Exercise is essential for health and well-being. However, it can be difficult for people to meet the recommended amount of daily exercise simply due to the lack of motivation. It has recently become apparent that virtual reality games, even though they were not explicitly designed for exercise, have the potential to provide enough exercise to achie...
Conference Paper
Full-text available
Public interactive displays (PIDs) are becoming more pervasive in urban environments as a means to engage passers-by and to provide interactive features such as wayfinding. However, one of the problems with current PIDs is that they are typically designed around an average specification, potentially excluding a large range of users that for instanc...
Article
This article investigates the use of participatory technologies for augmenting urban governance by giving citizens and local communities a voice in the city making process. We present a series of situated and temporary pop-up interventions deployed in public spaces that demonstrate the use of participatory technologies for engaging citizens in loca...
Conference Paper
Full-text available
Public displays are widely used for displaying messages to large groups of people, such as advertisements, wayfinding or warnings. The proliferation of public displays has also lead to them being ignored either through people assuming the content is irrelevant to them or they get lost among other objects in the public space vying for attention. Ada...
Conference Paper
Full-text available
Due to their situated nature, digital public displays have the potential to provide information and messages to large groups of people. However, in practice, non-customised content typically is not relevant to every passerby, while personalising information tailored to individuals is associated with privacy concerns. Previous research has identifie...
Conference Paper
Full-text available
This paper investigates user preferences for mid-air gestures to interact with large public information displays. We designed and implemented a public display application that allows people to navigate between Twitter feeds and to find details about particular tweets. The application supports selection and navigation through (1) point-and-dwell and...
Conference Paper
Full-text available
With the availability of displays in public space increasing, they have been proposed and studied as platform for civic engagement. Due to their situated nature, public displays have the potential to enable a larger cross-section of the public to participate in community consultation processes, compared to focus groups or online surveys. Previous r...
Conference Paper
Full-text available
Google Cardboard was recently released as Google's attempt at virtual reality (VR) which has made it more accessible, with its low-cost and easy assembly. The purpose of this research is to provide an initial analysis of controller-less interaction and highlight its potential for enabling a truly portable and accessible VR experience.
Conference Paper
Full-text available
Currently, first-year chemistry students learn about three-dimensional molecular structures using a combination of lectures, tutorials, and practical hands-on experience with molecular chemistry kits. We have developed a basic 3D molecule construction simulation, called MolyPoly. The system was designed to augment the teaching of organic chemistry...
Conference Paper
Full-text available
According to Google Trends, mobile augmented reality (AR) apps will, after a brief hype-associated peak and decline, show again a more steady growth in the near future. Indeed, a review of currently available mobile AR apps suggests that they are embracing practical uses instead of simply showing off the capabilities of AR. Many of these apps are m...
Conference Paper
Full-text available
Currently, first-year chemistry students at the University of Tasmania learn about three-dimensional molecular structures using a combination of lectures, tutorials, and practical hands-on experience with molecular chemistry kits. We have developed a basic 3D molecule construction simulation, called MolyPoly, to help students grasp the concepts of...

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Projects

Project (1)
Project
Exploring how we can design public displays that are relevant to individuals.