
Burak S. Tekin- Doctor of Philosophy
- University of Basel
Burak S. Tekin
- Doctor of Philosophy
- University of Basel
About
20
Publications
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Introduction
Current institution
Publications
Publications (20)
This paper examines the sequential organisation of participants’ offside claims prior to referee decisions in football video game playing activities. Drawing on ethnomethodology and conversation analysis, the paper argues that claiming offside is tied both to seeing the avatars’ movements on the pitch with their spatial and temporal details and to...
This study demonstrates how cheering together in and as a choir is an interactional accomplishment in co-present video gaming activities. The relevance of producing choral vocalizations is established by participants collectively and simultaneously orienting to particular events in video games as cheerables. Vocalizations are often individually ini...
This chapter illustrates and discusses the practices through which individuals progressively engage in interaction. It begins with a presentation of seminal analyses of openings in phone call conversations, and then focuses on openings of encounters between unacquainted people in public places. In particular, the chapter presents and reviews openin...
This paper studies the ways in which field researchers engage in videoing mobile activities in a collaborative fashion. Rooted in ethnomethodology and conversation analysis, this study documents video data collecting practices of social activities, and reflects on their methodological and analytical relevancies. We demonstrate that camerapersons co...
This study examines the situated use of rules and the social practices people deploy to correct projectable rule violations in pétanque playing activities. Drawing on Ethnomethodology and Conversation Analysis, and using naturally occurring video recordings, this article investigates socially organized occasions of rule use, and more particularly h...
Drawing on video recordings of people playing video games with their entire bodies, this study examines the interactional relationship between simultaneously occurring player movements and spectator utterances. More specifically, this paper investigates quasi-instructions by which I refer to spectator utterances designed with typical instruction fo...
This paper contributes to a multimodal EMCA approach to sensoriality and to a reflection about how video can support it. First, it discusses how the intersubjectivity and accountability of sensorial practices are locally and endogenously achieved by and for the participants. This accountability is implemented through various multimodal resources, w...
The Covid-19 pandemic has affected not only the health of populations but also their everyday social practices, transformed by orienting to risks of contagion and to health prevention discourses. This paper emanates from a project investigating the impact of Covid-19 on human sociality and more particularly the situated and embodied organization of...
Using multimodal conversation analysis this article examines embodied and tactile greetings in social interaction, documenting their change during the Covid‐19 pandemic. Recognizing social interaction as foundational for human sociality, we consider greetings as a crucial normative, organizational, and ritual practice for mutually engaging in inter...
This paper describes a particular form of professional touch, through which photographers taking photographs of their clients/models arrange their bodies and orchestrate their poses. Our analysis demonstrates that photographers adopt a professional touch-cum-vision, which combines professional vision and professional touch. The former is achieved b...
The Covid-19 pandemic has affected not only human health, but also central aspects of human sociality. This study shows how it is possible to document change in embodied interactional practices thanks to video-recorded data collected during ethnographic fieldwork. It presents the first findings of a larger project initiated at the beginning of Marc...
We explore spectating on video game play as an interactional and participatory activity. Drawing on a corpus of video recordings capturing 'naturally occurring' Kinect gaming within home settings, we detail how the analytic 'work' of spectating is interactionally accomplished as a matter of collaborative action with players and engagement in the ga...