Bruce D Campbell

Bruce D Campbell
Rhode Island School of Design | RISD · Web Design + Interactivity

PhD

About

30
Publications
4,187
Reads
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509
Citations
Introduction
Additional affiliations
September 2007 - December 2015
Rhode Island School of Design
Position
  • Faculty Member
October 1997 - December 2005
University of Washington Seattle
Position
  • Research Consultant
April 1996 - June 2007
University of Washington Seattle
Position
  • Researcher

Publications

Publications (30)
Article
Full-text available
We asked Dietmar Offenhuber for an interview upon investigating his recent works, Staubmarke (Dust mark) and Ozone Tattoo, which together suggest an artist with an insightful eye for injecting particulate data engagingly into art pieces that spur awareness in an audience. We were impressed by his deep considerations on the potential for scientific...
Article
Virtual Angkor is a comprehensive, interactive, visual representation of life in the premodern Cambodian city of Angkor. It is the cumulative result of extensive computer graphics research underpinned by a broad investigation in the sources and oriented towards a clear set of educational goals. Virtual Angkor represents the potential for symbiotic...
Article
We asked Eleanor Lutz for an interview upon investigating work she has shared through her Tabletop Whale blog (tabletopwhale.com/). On her blog, Eleanor shares her love of design as applied to the visualization of public datasets. She provides examples and the processes by which her stunning graphics come to fruition, as well as code examples in a...
Article
Morgan Barnard is a digital artist and designer working in the areas of public art, immersive installations, and live cinema. His work offers audiences unique moments of observation and reflection by creating work that combines lighting, projection, and interactivity with publicly available data sets. As a digital artist, Barnard aims to create dat...
Article
We asked Victoria Vesna for an interview upon investigating her recent collaborative project, Noise Aquarium, through which, together with an interdisciplinary group, she brings awareness to a general audience of underwater noise pollution in relation to the plankton and their plight of coexistence with microplastics in the ocean. The discussion th...
Article
We caught up with Lance Gharavi after we heard of and investigated Beneath: A journey within, a live performance motivated by the intent to get a wider audience interested in the lithosphere and mantle beneath our feet. Beneath is an archetype of art-science-tech projects and Lance came to coordinating that show from a long history of art-science p...
Article
We caught up with Sally Weber (www.sallyweber.com) after having been transfixed by experiencing her latest work, inFLUX, in her exhibition, ELEMENTAL (a current installation) at the Butler Institute of American Art, in Youngstown, OH. As an artist who has worked with light as her medium for a distinguished career, we believe Sally has much of value...
Article
Ellen Jantzen, the artist (www.ellenjantzen.com), works with geographic composition that focuses attention on graphic elements in a scene, which might make her career particularly interesting to those working with geographic data and visualization. Her work explores reality and time, both how it is experienced and revealed, and the healing powers o...
Article
David Goodsell creates paintings of the inside of cells as well as other molecular scale objects. His work reveals cellular structures that are scientifically accurate and engaging to the human eye. This interview explores how he brings to life that which we cannot see and how the scale and detail of his work produces a more complete understanding...
Article
The Virtual Reality Design for Science course explores the visual and human-computer interaction design process for scientific applications in immersive virtual reality. The fall 2015 version of the class, which has run on occasion for 14 years, was cross-listed at Brown University and the Rhode Island School of Design. The course feeds upon both a...
Article
Andrea Polli has been working at the intersection of art, science, and technology since 1999. With degrees in both art and computing, she comes to collaborations with a solid art training and extensive practical experience. Her projects focus on creating opportunities for collaborators and student researchers to participate in public projects that...
Conference Paper
Full-text available
Climate science is conveyed via visualization of a climate model – an abstraction that removes the science from the research field activity that forms the basis for constructing the model. Climate Prisms: The Arctic is about bridging the distance between the physical world and the scientific visualization through multiple approachable modalities pu...
Article
Dennis Hylnsky, a professor at the Rhode Island School of Design and head of the Film/Animation/Video Department, is a practicing artist and early adopter of electronic media. At RISD he has studied 3D modeling and animation. One of his current projects focuses on the movement of small animals and what animal visualizations can tell us. In this iss...
Article
Full-text available
Over decades and centuries, the practices of art and science have diverged as separate disciplines and, driven by scrutiny and opinions, have sought to define what makes a great artist or scientist. It is not surprising, therefore, that many scientists remain unfamiliar with the many and varied artistic contributions to scientific advancement. Art-...
Article
Full-text available
To aid emergency response teams in training and planning for potential community-wide emergency crises, two coordinated research teams centered in King County, Washington have developed software-based tools to provide cognitive aids for improved planning and training for emergency response scenarios. After reporting the results previously of using...
Article
Full-text available
Upon developing a software agent-based simulator for training roles in emergency response scenarios, the PARVAC team at the University of Washington has pursued building a tool for better investigative review and insight generation on the performance of an emergency response game session team. While our RimSim Response software included the opportu...
Article
Full-text available
Since developing and promoting a Pacific Rim community emergency response simulation software platform called RimSim, the PARVAC team at the University of Washington has developed a variety of first responder agents who can participate within a response simulation. Agents implement response heuristics and communications strategies in conjunction wi...
Conference Paper
Full-text available
Teams of first responders work together to effectively manage a community-wide crisis. Traditionally, key groups such as police, fire, and medical are each trained for specific emergency procedures. Emergency response teams design training exercises to augment an individual's cognition associated with performing time critical roles. The aggregation...
Article
Full-text available
Conflicts between upland shifting cultivation, upland commercial crops, and lowland irrigated agriculture cause water resource tension in the Mae Chaem watershed in Chiang Mai, Thailand. In this paper, we assess hydrologic regimes of the Mae Chaem River with landuse change. Three plausible future forest-to-crop expansion scenarios and a scenario of...
Article
Earth system sciences is being challenged by the intellectual and the societal requirements of how to quantify the spatial patterns and temporal dynamics of changes in the atmosphere, landscape, and seascape, including human resources management. There are multiple issues in how to do this. The first is establishing the multi-disciplinary basis of...
Conference Paper
Full-text available
An ideal augmented reality (AR) display for multi-user co-located collaboration should have following three features: 1) any virtual object should be able to be shown at any arbitrary position, e.g. a user can see a virtual object in front of other users' faces. 2) Correct occlusion of virtual and real objects should be supported. 3) The real world...
Conference Paper
Full-text available
The Virtual Reality Modeling Language (VRML), Java 3D software development packages, and World Wide Web (the Web) offer great potential for delivering three-dimensional, collaborative virtual environments to broad, on-line audiences. These capabilities have significant potential in ocean sciences, so a visualization environment was developed to exp...
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Full-text available
This paper introduces the Virtual Anatomy Lab software platform for coordinating on-line gross anatomy learning sessions over time.
Article
Full-text available
This paper describes a shared virtual world with four key goals: a reasonable economic model; low latency for world synchronization; a hospitable environment for users; and affordances for social interaction. The first goal is supported by examining economic issues related to the design of commercially viable 3D virtual environments including issue...
Article
Full-text available
The Ocean Project enhances ocean awareness, education, and action communication strategies with hundreds of zoo, aquarium, museum, and conservation Partners worldwide. The opportunity to increase ocean awareness and action through Internet-based applications expands through standard Web browsers. Even world citizens who live and work in the middle...
Article
z Users can see non-digitized real collaborators as well as rest of the real world to have superior awareness of collaborators and to receive non-verbal communication cues naturally. Though it has been pointed out that, in a face-to-face collaboration, perception of the partner as well as task entities has a big role for making communication smooth...

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Projects

Project (1)
Project
To representing ocean current data with virtual drifters in virtual reality theaters in order to provide hypothesis generation and insight services for ocean scientists.