Brigid Barron

Brigid Barron
Stanford University | SU · Graduate School of Education

PhD Developmental Psychology

About

64
Publications
29,427
Reads
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7,691
Citations
Citations since 2016
4 Research Items
4496 Citations
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20162017201820192020202120220200400600800
20162017201820192020202120220200400600800
20162017201820192020202120220200400600800
Additional affiliations
January 1996 - present
Stanford University
Position
  • Professor

Publications

Publications (64)
Article
Full-text available
This article draws out the implications for school and classroom practices of an emerging consensus about the science of learning and development, outlined in a recent synthesis of the research. Situating the review in a developmental systems framework, we synthesize evidence from the learning sciences and several branches of educational research r...
Article
This article shares case studies from in-depth research that investigates Latino immigrant families' use of technology, focusing on family technology practices that were interestdriven, cross-setting, and in some cases also collaborative among family members. Three cases illustrate ways that families-all of whom included elementary school-age child...
Chapter
Citizen science projects represent an important example of mass collaboration at a global scale where nonscientists can contribute to science research across geographical locations. To more broadly and deeply capitalize on the potential for citizen science to invigorate inquiry-based science at school, we need to better understand how and why citiz...
Chapter
Full-text available
In this chapter we review two lines of work that trace the ways interest in science is triggered in everyday activity and then, once triggered, is extended and deepened. We take an ecological view of interest development, exploring social, cognitive, cultural, and material resources that contribute to a pathway from interest to disciplinary experti...
Conference Paper
The papers gathered for this symposium draw from an interdisciplinary group, who are using a range of existing methods and developing new methods, to forge a new constellation of work in the learning sciences and allied disciplines with stakes in children's media practice. Across the group, we find different proportional commitments to the work of...
Chapter
The clubhouse environment described above has its origins in concerns about equitable access to tools, people, and ideas that support the development of technological fluency—defined generally as the capacity to express oneself using a broad range of computing tools (Resnick & Rusk, 1996) and to adapt technology to advance one’s own goals. Digital...
Article
Possibilities and challenges inherent in networked learning environments call for ways of looking at teacher use of online spaces. We share mixed method research of two teachers and their students in a citizen science program. Although the teachers had similar levels of success with the program, they interpreted the purpose of the online environmen...
Article
Full-text available
Mass collaboration is a present-day Internet practice with far-reaching implications for education and for a knowledge society in general. The goal of this symposium is to establish the concept of mass collaboration as a relevant topic in CSCL by presenting related research conducted with multifaceted perspectives from different labs. Several prese...
Article
Full-text available
Papers by four researchers working to assess interest online in order to support learning provide the basis for discussion in this symposium. Session participants will use current work to address four questions: (a) What are the research questions being addressed and what is the context of the research? (b) How are interest and learning conceptuali...
Chapter
Brigid Barron et Linda Darling-Hammond présentent trois familles d’apprentissage par investigation, l’apprentissage par projet, l’apprentissage par problème et l’apprentissage par la conception (design-based learning), ces trois méthodes présentant de nombreux points communs. Leur étude sur les données de la recherche montre que les élèves apprenne...
Chapter
Brigid Barron and Linda Darling-Hammond summarise three, often overlapping, families of inquiry-based learning: "project-based", "problem-based" and "learning through design". A first key conclusion of their review of research evidence is that students learn more deeply when they can apply classroom-gathered knowledge to real-world problems; inquir...
Article
Examination of the “digital divide” has increasingly gone beyond the study of differences in physical access to computers to focus on individuals’ use of technological tools for empowered and generative uses. In this research study, we investigated the relationship between access to tools and experience with creative production activities. Our part...
Article
Full-text available
Focusing on expanding technical capabilities and new collaborative possibilities, we address 4 challenges for scientists who collect and use video records to conduct research in and on complex learning environments: (a) Selection: How can researchers be systematic in deciding which elements of a complex environment or extensive video corpus to sele...
Conference Paper
Full-text available
This paper explores the socio-cultural-historical influences on educational decisions made by a sample of families from an urban community in the northwestern United States. We report on three analyses of the everyday cultural and social contexts in which parents' and their children's ideas about formal and informal education are developed and appl...
Conference Paper
In this symposium, we will report on a mixed method, three-year longitudinal study that documented a learning environment intentionally designed to provide urban youth with tools and learning opportunities that would allow them to create, collaborate and communicate with new media production technologies. The design of this in-school and after-scho...
Article
I have always have had friends who were pretty interested in computers. So, um they started doing some Web design in Geocities using HTML and then they told me it was really fun so I joined in and they sort of taught me what was going on, and so that is where I learned HTML. I started making my own Web pages then I started joining classes like Indu...
Article
Full-text available
This research investigates parent support of the development of new media skills and technological fluency. Parents’ roles in their child’s learning were identified based on interviews with eight middle school students and their parents. All eight students were highly experienced with technology activities. As a result of this process, seven distin...
Conference Paper
Full-text available
The Long Tail. The phrase "The Long Tail" was first coined by Chris Anderson in an October 2004 Wired magazine article to describe how our culture and economy is increasingly shifting away from a focus on a relatively small number of "hits" (mainstream products and markets) at the head of the demand curve toward a huge number of niches in the tail...
Conference Paper
Full-text available
This symposium presents results from a coordinated suite of studies on collaborative practices, and the theoretical framework we have developed to account for what is learned from collaborative episodes. We use the phrase 'Repertoires of Collaborative Practice' to describe the individual, interpersonal, contextual and community practices that can i...
Conference Paper
Full-text available
The Long Tail. The phrase "The Long Tail" was first coined by Chris Anderson in an October 2004 Wired magazine article to describe how our culture and economy is increasingly shifting away from a focus on a relatively small number of "hits" (mainstream products and markets) at the head of the demand curve toward a huge number of niches in the tail...
Conference Paper
Full-text available
This poster session showcases ten examples of expertise development in everyday domains of personal relevance and consequence to learners. The collection of cases highlighted in the posters stem from ethnographic research studies investigating learning from socio-cultural-historical perspectives. In each poster, authors describe their ethnographic...
Conference Paper
Full-text available
This session will explore different approaches to the use of computer game design in formal/informal learning environments. Game design is becoming a popular strategy for enhancing young people's interest and skills with computer technology, and for purposes ranging from deepening their understanding of scientific principles to fostering critical m...
Conference Paper
Full-text available
This paper examines the Digital Youth Network as a model for developing youths' digital literacy through the fusion of in-school and out-of-school new media-based learning activities.
Conference Paper
Full-text available
In this poster we share results from a study focusing on parent roles in learning, part of a larger research project describing conditions that support the continued engagement of middle school students in projects that use new media technologies. We identify ways in which parents can support their children's pursuit of digital media skills, and an...
Article
Full-text available
In this article we report assessment results from two studies in an ongoing design experiment intended to provide a single school system with a sequence of secondary school level (ages 14–18) computer technology courses. In our first study, we share data on students’ learning as a function of the required introductory course and their pre-course hi...
Conference Paper
There is a hidden agenda in our modern conception of learning--especially as embodied in education--that the learning experiences gained in one "learning situation" are naturally built-upon, expanded, and integrated with experiences from other learning situations. But we believe this implicit learning assumption has not yet been as substantially re...
Conference Paper
In this paper we share experiences from a 2-week game-design project using the introductory programming environment AgentSheets with middle school students (6-8 grades) during a summer computing course at a public middle school in northern California. We examine factors that influence students. desire to continue working with the software, looking...
Article
Adolescents often pursue learning opportunities both in and outside school once they become interested in a topic. In this paper, a learning ecology framework and an associated empirical research agenda are described. This framework highlights the need to better understand how learning outside school relates to learning within schools or other form...
Article
Abstract Gender differences in the pursuit of technology careers are a current issue of concern. We report on two studies that use surveys, drawings and interviews to examine sixth- and eighth-grade students' perceptions of knowledgeable computer users and their self-perception as a computer-type person. In Study 1, participants were asked to gener...
Conference Paper
The goal of this session is to advance our understanding of the relationships between access to computing tools, learning opportunities, and the development of technological fluency. Understanding variability in the kinds of material and social resources that children have access to is crucial for a better understanding of how to create more equita...
Article
Full-text available
In this chapter, we argue that the learning sciences are poised for a "decade of synergy." We focus on several key traditions of theory and research with the potential for mutually influencing one another in ways that can transform how we think about the science of learning, as well as how future educators and scientists are trained.
Conference Paper
Using computers to generate knowledge and creatively meet personal goals are aspects of what has been called technological fluency (NRC, 1999). Although opportunities to develop technological fluency in school vary widely, youth have other opportunities to learn to use computers in informal and out of school settings. In the learning ecologies fram...
Article
The concern with a "digital divide" has been transformed from one defined by technological access to technological prowess - employing technologies for more empowered and generative uses such as learning and innovation. Participation in technological fluency-building activities among high school students in a community heavily involved in the techn...
Article
In this study I investigated how collaborative interactions influence problem-solving outcomes. Conversations of twelve 6th-grade triads were analyzed utilizing quantitative and qualitative methods. Neither prior achievement of group members nor the generation of correct ideas for solution could account for between-triad differences in problem-solv...
Article
There are few topics as important or compelling as the origins of creative achievement. Early in the history of the psychological study of creativity, hypotheses about characteristics of a creative society were proposed and the role of the social ecology or ‘ecology of consciousness’ [Barron, 1963, 1972] was recognized. Despite this insight, empiri...
Article
bring to the collaborative situation. While individual resources are essential, recent research suggests that attention must also be paid to the ecology of relations that develops within interactions that make it possible (or not) for knowledge and other cognitive resources to be accessed and functionally expressed. An enduring issue for CSCL resea...
Article
Full-text available
Beyond its intrinsic interest to CSCL researchers, developing students' abilities to use computing tools to further personal learning and communicative goals is increasingly considered to be a school responsibility. Yet, most teachers are not prepared to design and implement courses that can help students build relevant knowledge. We describe a col...
Article
Full-text available
Findings from our research on teacher learning carried out in the context of a design experiment. We briefly discuss the need for ongoing professional development opportunities for high school computer science teachers, provide an account of our model, and share encouraging results from teachers' perceptions of what they have accomplished.
Conference Paper
University-school partnerships hold great promise for establishing innovative computer-science curricula and investigating how students learn and appropriate technologies for their own use. Here we highlight an interdisciplinary design work and describe a novel approach to the assessment of student growth.
Conference Paper
An enduring issue for CSCL researchers involves developing methods of assessing collaborative interaction and tracing the quality of collaboration to learning outcomes. One critical question for research is whether we can identify relational and/or interactional resources that are important for generative collaboration. In this presentation, we wil...
Article
In this article, interactive processes among group partners and the relationship of these processes to problem-solving outcomes are investigated in 2 contrasting groups. The case study groups were selected for robust differences in the quality of their written solutions to a problem and parallel differences in the quality of the group members' inte...
Article
The effect of collaboration on problem-solving performance and learning was investigated in the context of a complex, video-based mathematics problem. Ninety-six high-achieving 6th-grade students were randomly assigned to collaborative or individual problem-solving conditions. Two hypotheses were tested: (a) that triads would perform better than in...
Article
A major hurdle in implementing project-based curricula is that they require simultaneous changes in curriculum, instruction, and assessment practices-changes that are often foreign to the students as well as the teachers. In this article, we share an approach to designing, implementing, and evaluating problem- and project-based curricula that has e...
Article
A major hurdle in implementing project-based curricula is that they require simultaneous changes in curriculum, instruction, and assessment practices-changes that are often foreign to the students as well as the teachers. In this article, we share an approach to designing, implementing, and evaluating problem- and project-based curricula that has e...
Article
Full-text available
This study looked at children's judgments of compound nouns. Forty-eight children, aged 3;5 to 6;0, were asked to judge grammatical and ungrammatical compounds (such as wagon-puller and puller-wagon) for their appropriateness in conveying particular meanings. Children at all ages judged grammatical compounds as acceptable, but only as they got olde...
Article
Previous research has demonstrated that listeners make use of both auditory and visual information in bimodal speech perception. Preschool children appear to evaluate and integrate the two sources of information in the same manner as adults, but the children are less influenced by the visual source. The current experiments test a possible explanati...

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Projects

Projects (4)
Project
Studies of collaborative processes and outcomes, often augmented by computer and communication technologies.
Project
Diverse contributions toward improving scientific understanding of learning have in the past few decades begun to pay particular attention to the situational properties of learning events. In part influenced by research methodologies in microsociology, conversational analysis, anthropology, ethology, and ethnomethodology, students of learning processes have made increasing use of video recordings of the physical and social aspects of learning environments. The increasing use of video recording as a form of data collection has the potential to revolutionize research in education and the other social sciences.
Project
Understanding variability in collaborative practices as they related to individual and joint learning.