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Brenda Kay Wiederhold

Brenda Kay Wiederhold
Virtual Reality Medical Center

Ph.D., MBA, BCB, BCN

About

497
Publications
368,768
Reads
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10,533
Citations
Citations since 2016
178 Research Items
6279 Citations
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Introduction
Brenda Kay Wiederhold is co-Founder of the Virtual Reality Medical Center; Medical Staff, Scripps Memorial Hospital, La Jolla; Chairman of the Board of Interactive Media Institute, Editor in Chief of CyberPsychology, Behavior & Social Networking Journal and a Visiting Professor at Catholic University in Milan.. Brenda does research in Virtual Reality, Phobias, Anxiety Disorders, PTSD, Pain, Biofeedback, Cognitive Behavior Therapy, Clinical Psychology, Health Psychology and Behavioural Science.
Additional affiliations
January 2009 - present
CyberPsychology, Behavior & Social Networking Journal
Position
  • Editor
September 2008 - present
December 2006 - January 2022
Virtual Reality Medical Institute
Position
  • Founder

Publications

Publications (497)
Article
To explore the relationship between binocular imbalance (BI) and the abnormal development of binocular refraction. BI data were collected by enrolling the first 1,000 adolescents and children aged 6-18 years in Shenzhen Eye Hospital from April 2020 to January 2021. In this cross-sectional study, the imbalance value (IV) did not show a statistical c...
Book
Full-text available
Annual Review of CyberTherapy and Telemedicine (ARCTT – ISSN: 1554-8716) is one of the official journals of the International Association of CyberPsychology, Training, and Rehabilitation (iACToR). The journal is published annually (once per year) by the Interactive Media Institute (IMI) - a 501c3 non profit organization, dedicated to incorporating...
Book
Full-text available
Annual Review of CyberTherapy and Telemedicine (ARCTT – ISSN: 1554-8716) is one of the official journals of the International Association of CyberPsychology, Training, and Rehabilitation (iACToR). The journal is published annually (once per year) by the Interactive Media Institute (IMI) - a 501c3 non profit organization, dedicated to incorporating...
Article
Full-text available
The metaverse can be imagined as the immersive sequel to today's text-and-picture-based Internet where users stare at a screen, ignoring physical reality. Instead, by taking advantage of advanced technologies including artificial intelligence, AR, VR, and ever-increasing connectivity (like 5G networks), the metaverse promises online experiences tha...
Article
Full-text available
Major technology companies are investing significant sums of money in the creation of the metaverse whose main feature will be the fusion between the virtual world and the physical world. To allow this possibility is one of the less obvious features of the metaverse: the metaverse works like our minds. This ability makes the metaverse a significant...
Article
The study aimed to explore the potential effect of short-term visual perceptual training based on virtual reality (VR) and augmented reality (AR) platforms in postoperative strabismic patients. We enrolled 236 postoperative strabismic patients, among whom 111 patients received VR-based training, and 125 patients received AR-based training. The ster...
Preprint
Full-text available
The major technology companies are investing significant sums of money in the creation of the metaverse whose main feature will be the fusion between the virtual world and the physical one. To allow this possibility is one of the less obvious features of the metaverse: the metaverse works like our minds. This ability makes the metaverse a significa...
Article
Full-text available
The COVID-19 pandemic has severe consequences for physical as well as mental well-being. In times of restricted social contact, online self-help programs offer a low-threshold first aid to cope with the psychological burden. This current study evaluates the online self-help protocol “COVID Feel Good” in a German sample. The multicentric study was d...
Article
Objective: The present study aimed to explore the feasibility and potential benefits of deploying virtual reality (VR) for adolescents in the ED. Methods: This multi-centre study was undertaken in paediatric and adult EDs in two university teaching hospitals. Twenty-six participants who had voluntarily attended the ED received the VR interventio...
Article
Full-text available
Big data (BD) is the hue and cry of modern science and society. The impact of such data deluge is huge and far reaching for both science and society. Moreover, given the effort required for collecting and analyzing these data, artificial intelligence (AI) has replaced the human mind in accomplishing the enormous task of deriving insight out of the...
Preprint
Big data (BD) is the hue and cry of modern science and society. The impact of such data-deluge is huge and far-reaching for both science and society. Moreover, given the effort required for collecting and analyzing this data, Artificial Intelligence (AI) has replaced the human mind in accomplishing the enormous task of deriving insight out of the i...
Article
Full-text available
The Metaverse can be defined as a hybrid (digital/physical) environment offering places for rich user interaction. In this view, the main feature of the Metaverse is a twofold link between the virtual and physical worlds: (a) behavior in the physical world influences the experience in the virtual one and, (b) behavior in the virtual world influence...
Article
Full-text available
The U.S. Department of Defense (DoD) and the Department of Veterans Affairs (DVA) seek to enhance the efficacy of treatments for warriors with post-traumatic stress disorder (PTSD) secondary to their combat deployments to Iraq and/or Afghanistan. Virtual Reality Graded Exposure Therapy (VR-GET) with arousal control has shown particular promise in r...
Article
Full-text available
The use of virtual reality (VR) and mixed reality (MR) technology in clinical psychology is growing. Efficacious VR-based treatments for a variety of disorders have been developed. However, the field of technology-assisted psychotherapy is constantly changing with the advancement in technology. Factors such as interdisciplinary collaboration, consu...
Article
Visual field defect caused by glaucoma seriously affects the quality of life of patients, and clinically, this type of visual field defect has been considered to be irreversible. The aim of this study is to use binocular virtual reality training (VR training) to repair visual field defect in glaucoma patients, improve the quality of life of patient...
Preprint
The primary aim of the present study was to investigate the efficacy of a self-help virtual therapeutic experience (COVID Feel Good) for reducing the psychological burden experienced during the COVID-19 lockdown across different countries. For this purpose, we focused on participants recruited from June 2020 to May 2021 in the context of a European...
Article
Full-text available
The aim of this study is to investigate the effectiveness of a novel self-administered at-home daily virtual reality (VR)-based intervention (COVID Feel Good) for reducing the psychological burden experienced during the COVID-19 lockdown in Italy. A total of 40 individuals who had experienced at least two months of strict social distancing measures...
Book
Full-text available
ARCTT is a peer-reviewed all-purpose journal covering a wide variety of topics of interest to the mental health, neuroscience, and rehabilitation communities. The mission of ARCTT is to provide systematic, periodic examinations of scholarly advances in the field of CyberTherapy and Telemedicine through original investigations in the telemedicine an...
Article
Full-text available
The new humanoid robots not only perform tasks, but also can activate interactions and social relationships with other robots and with humans. In this view, the diffusion of humanoid robots with a physical structure reminiscent of the human body, endowed with decision-making abilities, and capable of externalizing and generating emotions, is openin...
Article
Full-text available
In the past years, the field of collaborative robots has been developing fast, with applications ranging from health care to search and rescue, construction, entertainment, sports, and many others. However, current social robotics is still far from the general abilities we expect in a robot collaborator. This limitation is more evident when robots...
Preprint
Background: The COVID-19 pandemic is generating extreme psychological stress associated with sadness, grief, irritability, and mood swings. Virtual reality (VR) is an immersive technology that may enhance individuals’ personal efficacy, emotional response, and wellbeing.Objective: We aimed to conduct a single-cohort, controlled trial with a 2:1 (wa...
Article
Full-text available
Background To observe the characteristics of binocular integration and stereopsis in children with television torticollis. Methods A retrospective study was carried out, where data were collected from 25 children with television torticollis as the disease group after refractive error correction and 25 normal children as the control group. A virtua...
Article
Full-text available
The persistence of the coronavirus-caused respiratory disease (COVID-19) and the related restrictions to mobility and social interactions are forcing a significant portion of students and workers to reorganize their daily activities to accommodate the needs of distance learning and agile work (smart working). What is the impact of these changes on...
Article
The aim of this study was to investigate perceptual eye position (PEP) and to evaluate the effect of dichoptic visual perceptual training in postoperative intermittent exotropia [X(T)]. We enrolled 30 non-strabismus children (control group) and 54 postoperative X(T) children [divided into training group (33 patients) and non-training group (21 pati...
Article
Full-text available
Background: Living in the time of the COVID-19 means experiencing not only a global health emergency but also extreme psychological stress with potential emotional side effects such as sadness, grief, irritability, and mood swings. Crucially, lockdown and confinement measures isolate people who become the first and the only ones in charge of their...
Article
Full-text available
The past 10 years have seen the development and maturation of several digital technologies that can have a critical role to enhancement of happiness and psychological well-being. In particular, the past decade has seen the emergence of a new paradigm: "Positive Technology," the scientific and applied approach to the use of technology for improving...
Preprint
Full-text available
Background: Living in the time of the COVID-19 means experiencing not only a global health emergency but also extreme psychological stress with potential emotional side effects such as sadness, grief, irritability and mood swings. Crucially, lockdown and confinement measures isolate people who become the first and the only ones in charge of their o...
Book
Full-text available
Annual Review of CyberTherapy and Telemedicine (ARCTT – ISSN: 1554-8716) is published annually (once per year) by the Interactive Media Institute (IMI), a 501c3 non-profit organization, dedicated to incorporating interdisciplinary researchers from around the world to create, test, and develop clinical protocols for the medical and psychological com...
Article
Full-text available
Living in the time of the coronavirus means experiencing not only a global health emergency but also extreme psychological stress that puts a strain on our identity and our relationships. The paper describes the rationale and an easy one-week virtual reality protocol that can be experienced with a smartphone, helping us to manage three different ps...
Article
Purpose: To investigate the correlative factors of vision regression after Implantable Collamer Lens (ICL) surgery from the perspective of binocular vision and to develop a predictive model for the refractive change over the long term. Methods: This was a prospective study of 30 subjects (60 implants), who underwent ICL surgery at Guangdong Gene...
Article
To explore whether individualized visual training improves the visual acuity and visual field defects of patients with glaucoma. Patients with established primary glaucoma who visited the glaucoma clinic of Beijing Shijitan Hospital, Capital Medical University from January 2018 to April 2018 were recruited. The binocular visual perception examinati...
Research Proposal
Full-text available
The new humanoid robots not only perform tasks, but also can activate interactions and social relationships with other robots and with humans. From this point of view, the diffusion of humanoid robots with a physical structure reminiscent of the human body, endowed with decision-making abilities, and capable of externalizing and generating emotions...
Chapter
Virtual reality (VR) is a technology that allows the simulation of different real-life situations on a tridimensional computer-generated environment where the user can interact with the environment as if he/she were the real world. VR has potential as an exposure technique for treating anxiety disorders because VR and real objects have similar char...
Article
Full-text available
Autism spectrum disorder (ASD) is categorized by deficits in social communication and interaction, alongside repetitive, restrictive behaviors or interests (RRBIs). Previous research supports the efficacy of virtual reality (VR) to train a variety of specific skills (i.e., riding a bus or crossing the street) as well as more complex social skills,...
Article
Full-text available
Different studies suggest that Virtual Reality (VR) is an effective tool for behavioural health, with long-term effects that generalize to the real world. Here we suggest that the efficacy of VR can be explained by how it works. Specifically, VR shares with our brain the same basic mechanism: embodied simulations. Different major discoveries in the...
Article
Full-text available
Dental procedural pain and anxiety are issues that affect a conspicuous part of the population, leading to a decrease of dental care frequency. The problem affects the patient as well as the dentist, who often has to face a certain resistance by the patients while doing the necessary procedures. The aim of the study is to demonstrate that is possib...
Article
We examined and analyzed binocular imbalance in a group of randomly selected normal subjects with corrected visual acuity of 0.8 or more in both eyes without ocular diseases, by using augmented virtual reality system. This study will quantify the correlation between binocular imbalance in these normal subjects and various spatial frequencies and te...
Article
Full-text available
Augmented reality (AR) is a versatile tool that is changing the way we interact with the world. One way is through exergaming, integrating AR, and gaming with traditional exercise programs. This study aimed to test three different AR systems to determine their ability to elicit physiological responses similar to those experienced while exercising o...
Article
Full-text available
Is virtual reality (VR) already a reality in behavioral health? To answer this question, a meta-review was conducted to assess the meta-analyses and systematic and narrative reviews published in this field in the last twenty-two months. Twenty-five different articles demonstrated the clinical potential of this technology in both the diagnosis and t...
Chapter
Modern war conflicts, evolutionizing from large-scale collisions of armed forces to local, low-intensity, surrogate, terroristic and information wars, are associated with less direct mortality but with growing and long-lasting mental health consequences. These consequences can be traced in not only combatants and other military contingents and vete...
Article
Full-text available
Virtual reality (VR) is no longer a fantasy or a novelty to be used for pure entertainment. It is a technology that has, over the past three decades, taken hold and enriched multiple areas of science, most notably healthcare. Starting from these premises, this special issue will specifically investigate how VR and other important advanced technolog...