Brenda Laurel

Brenda Laurel
NEOGAIAN Interactive

MFA, PhD in Theatre

About

53
Publications
36,787
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
3,131
Citations
Additional affiliations
January 2015 - present
NEOGAIAN design research and strategy
Position
  • Head of Faculty
Description
  • Human-centered design research and design strategy for interactive media, specializing in interaction design, information design, virtual reality and games.
July 2013 - July 2015
University of California, Santa Cruz
Position
  • Professor (Associate)
Description
  • For Computational Media, I taught courses in interactive narrative, design research, creative strategies and worked on 2 DARPA projects. For the Digital Arts & New Media graduate program I taught theatre & interaction design and advised grad students.
June 2006 - June 2012
California College of the Arts
Position
  • Founder and chair, Graduate Program in Design
Description
  • Co-created another transdisciplinary graduate design program with a deeper focus on collaborative work.
Education
September 1979 - June 1986
The Ohio State University
Field of study
  • Drama Criticism (interactive narrative)
September 1972 - June 1975
The Ohio State University
Field of study
  • Theatre

Publications

Publications (53)
Article
Full-text available
What are AR and VR for? From an opening that places us in the garden of a prison farm, we progress to a proposal that aims to help children in the developed world know where food comes from. Such and AR/VR application would have immense value and is eminently achievable.
Article
Full-text available
With the redux of Virtual Reality in the 21st Century, it may be worth looking back to its efflorescence in the 1990s. This article looks at lessons learned about form, structure, interaction and terminology in VR.
Working Paper
Full-text available
Research
Full-text available
A comparison of Disneyland, Epcot, the Iowa State Fair and a country pond. How do the structure and constraints of an environment influence how kids (and adults) experience play?
Research
Full-text available
Culture and technology exist in dynamic reciprocal relationship. Culture comprehends technology through the means of narratives or myths, and those narratives influence the future shape and purposes of technology. The culture-technology circuit is at the heart of cultural evolution. As we become more capable of radically altering the conditions aff...
Chapter
The telescope and microscope are among humanity’s crowning achievements. Each provides affordances for seeing what was previously unseen. The data that these instruments and their permutations have allowed us to gather and the resulting new understandings have utterly transformed human knowledge over and over again1. Today, transitions in the media...
Book
The second edition reworks and reshapes the original book 22 years later. While retaining much of the structuralist philosophy of the first edition, this book deals also with the internet, massively multiplayer online games, mobile technologies, distributed sensing and participatory computing, augmented reality and designing interaction to encourag...
Article
Full-text available
Gaian IxD frames interaction design in global terms. It builds on the growing interconnectedness of science, technology, philosophy, and politics. Vectors of change shoot through the history of HCI and interaction design, from the invention and evolution of technologies to myriad cultural and social transformations that have shaped and been shaped...
Conference Paper
Human-centered design research methods serve two vital purposes in the world of design. The first is educational. At the graduate level, methods and techniques for engaging the world as it is are fundamental to good design pedagogy. The notion of the designer as a Great Man (or Woman) still haunts the ethos of design, even though we have largely pa...
Conference Paper
Around 350 BCE, Aristotle set down in Poetics an understanding of narrative forms, based upon notions of the nature and intricate relations of various elements of dramatic structure and causation. Drama relied upon human performers to represent action. With computers, interactive forms and simulation inherit much of its dramatic structure from trad...
Article
Full-text available
Book
Full-text available
Kurzbeschreibung amazonnewline The tools of design research, writes Brenda Laurel, will allow designers "to claim and direct the power of their profession." Often neglected in the various curricula of design schools, the new models of design research described in this book help designers to investigate people, form and process in ways that can make...
Article
Full-text available
Users are human. As HCI professionals we must be sure that our fellow humans perceive their encounter with usability and design professionals as pleasant without sacrificing the accuracy of our results. There are guidelines produced by professional organizations like the APA and the ACM about how HCI professionals should behave. However, there are...
Book
The saga of Purple Moon is not simply a business narrative of economic success or failure. It is the story of how a group of writers, designers, programmers, artists, and marketeers got funding from a Microsoft billionaire to become culture workers. Purple Moon was the crucible that forged my new outlook on the responsibilities of creative individu...
Conference Paper
Interactive narrative was, until a couple of years ago, more a topic of discussion in ACM Multimedia than in the CHI community. And where children were concerned, the issue was mostly how to make storybooks for children more interactive by adding sound, animation, etc. More recently, however, both narrative and interfaces for children have received...
Conference Paper
This paper describes a novel system for creating virtual creatures that move and behave in simulated three-dimensional physical worlds. The morphologies of creatures and the neural systems for controlling their muscle forces are both generated automatically ...
Conference Paper
This paper describes a novel system for creating virtual creatures that move and behave in simulated three-dimensional physical worlds. The morphologies of creatures and the neural systems for controlling their muscle forces are both generated automatically ...
Conference Paper
Full-text available
We present an approach to control information flow in object-oriented systems. The decision of whether an informatin flow is permitted or denied depends on both the authorizations specified on the objects and the process by which information is obtained ...
Conference Paper
The idea of using virtual reality for entertainment purposes is actually quite recent in the history of the technology. Early VR entertainment applications, appearing in the late 1980s, were extensions of the existing "serious" application of simulationbased training. Flight-sire technology--moti on platforms used in sync with motion video or anima...
Conference Paper
Full-text available
We describe two applications that illustrate the idea of computational wear in the domain of document processing. By graphically depicting the history of author and reader interactions with documents, these applications offer otherwise ...
Article
With the increasing emphasis on the use of Computer Graphics in Computer Science and other application areas, more schools are beginning to offer advanced courses in Computer Graphics, either at the undergraduate or the graduate level. Whereas there ...
Conference Paper
Full-text available
Conference Paper
A central challenge in the design of multimedia databases is integrating information from different media sources while reducing the cognitive load imposed on users by the tasks of learning and operating the interface. In light of results from a prototype multimedia project developed at Apple, we believe that an agent-style interface addresses this...
Article
Human-computer interface design is a new discipline. So new in fact, that Alan Kay of Apple Computer quipped that people "are not sure whether they should order it by the yard or the ton"! Irrespective of the measure, interface design is gradually emerging as a much-needed and timely approach to reducing the awkwardness and inconveniences of human-...
Article
The title of this panel immediately leaps out as being out of place. Of all the things that come to mind when one thinks of computers and user interfaces, drama and personality are among the last. The point here is not to make using computers more dramatic, per se, but to learn and borrow from the performing arts about techniques that could improve...
Article
I used Aristotelian poetics as a way to look at how plays in particular are made and constructed and to figure out what their parts are and how they work together. So some of the ways, in which there is a relationship, is the idea of action as being the primary element of a play. Often in the old days in particular working with the computer we did...

Questions

Questions (2)
Question
What would you recommend as a good, basic book or paper  on interactive art installations for beginners? I'm looking for something contemporary with both theoretical material and good examples for study.
Question
Lecturing about creativity seems oxymoronic. I'm trying to give students tools for thought and design that can help them arrive in new places, but with 70 students, I can't imagine how to include much design or making as part of the course activity. I'd really appreciate suggestions (and no, I can't get more TAs). Thanks!

Network

Cited By

Projects

Project (1)
Project
I'm looking at how people behave when they think it's the end of the world - trying to see what has been successful and disastrous - and apply those heuristics to our work in interactive media.