Birgit Lugrin

Birgit Lugrin
University of Wuerzburg | JMU · Department of Computer Science

Professor of Media Informatics

About

132
Publications
26,971
Reads
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1,163
Citations
Introduction
Birgit Lugrin (maiden name Endrass) is a professor for media informatics at University of Wuerzburg, Germany. Before, she was a faculty member at the Human Centered Multimedia Lab at Augsburg University, Germany. In her research, she focuses on the integration of diversity factors into computational models and novel interfaces such as virtual characters and humanoid robots.
Additional affiliations
April 2015 - February 2021
University of Wuerzburg
Position
  • Professor (Associate)
Description
  • Birgit Lugrin and the team of Media Informatics are contributing to the B.Sc. and M.Sc. programs of Media Communication.
November 2006 - April 2015
Universität Augsburg
Position
  • PhD Student, Post Doc, Akademische Rätin
Education
November 2006 - April 2012
Universität Augsburg
Field of study
  • Computer Science
April 2004 - October 2006
Universität Augsburg
Field of study
  • Computer Science
October 2000 - July 2004
Universität Augsburg
Field of study
  • Computer Science

Publications

Publications (132)
Conference Paper
Separating and recycling waste is an important topic to protect our environment and achieve a more sustainable future. However, recycling also is a complex process, as each type of waste needs a specific recycling method. This comes along with multiple recycling containers, each relevant for one specific type of waste. Ensuring a correct recycling...
Article
Full-text available
Virtual environments (VEs) can evoke and support emotions, as experienced when playing emotionally arousing games. We theoretically approach the design of fear and joy evoking VEs based on a literature review of empirical studies on virtual and real environments as well as video games’ reviews and content analyses. We define the design space and id...
Conference Paper
Self-directed learning is a critical requirement in adult education, which stresses the importance of appropriate learning environments, to support this process. Moreover, motivation of learners is critical for the acquisition of knowledge in a self-directed manner. Gamification, theoretically framed by self-determination theory, provides a framewo...
Article
Full-text available
Learning is a central component of human life and essential for personal development. Therefore, utilizing new technologies in the learning context and exploring their combined potential are considered essential to support self-directed learning in a digital age. A learning environment can be expanded by various technical and content-related aspect...
Article
Full-text available
Learning in higher education scenarios requires self-directed learning and the challenging task of self-motivation while individual support is rare. The integration of social robots to support learners has already shown promise to benefit the learning process in this area. In this paper, we focus on the applicability of an adaptive robotic tutor in...
Article
Reading is an essential ability and a cornerstone of education. However, learning to read can be challenging for children. To scaffold young learners, a number of reading interventions were developed, including a syllable-based approach in German, which has proven to be successful, but resource and time consuming through individual interaction by e...
Chapter
Full-text available
Several times a day, we touch our faces and all kinds of surfaces, and often we are not even aware that pathogens are transported via surfaces and our hands. There are already a large number of educational or governmental videos that aim to raise people’s awareness towards health and hygienic behavior, but whether videos simulating the spread of pa...
Chapter
Contemporary societies are comprised of individuals very diverse in terms of culture, status, gender and age. In this context, there is no single system behaviour that fits all users, not even considering the traditional “personalization” efforts of adaptable systems, in which individual users can explicitly tailor some system features to their nee...
Book
The Handbook on Socially Interactive Agents provides a comprehensive overview of the research fields of Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics. Socially Interactive Agents (SIAs), whether virtually or physically embodied, are autonomous agents that are able to perceive an environment including people or othe...
Chapter
Learning in university setting includes the challenging task of self-motivation of the learner. The use of social robots has been shown to support the learner in their social learning process. In this paper, we address the motivation of learners in terms of self-determination theory as a theoretical framework to address need satisfaction. To this e...
Chapter
Full-text available
Self-directed learning is of critical importance in adult learning, for example, when taking part in online courses or learning at universities. To work on a challenging topic continuously requires learners to self-motivate. By applying self-determination theory to address the basic psychological needs for competence, autonomy and relatedness, the...
Article
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Storytelling bears great potential as prospective application for social robots. Through their embodiment and potential for multi-modal behavior, they can enhance current storytelling media, for example books or audio books. We combined theoretical knowledge about designing storytelling robots with an analysis of human storytellers to implement the...
Article
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Humanoid robots (i.e., robots with a human-like body) are projected to be mass marketed in the future in several fields of application. Today, however, user evaluations of humanoid robots are often based on mediated depictions rather than actual observations or interactions with a robot, which holds true not least for scientific user studies. Peopl...
Article
Full-text available
Having a mixed-cultural membership becomes increasingly common in our modern society. It is thus beneficial in several ways to create Intelligent Virtual Agents (IVAs) that reflect a mixed-cultural background as well, e.g., for educational settings. For research with such IVAs, it is essential that they are classified as non-native by members of a...
Article
Full-text available
Enhancing learning scenarios with social robots, as well as gamification elements, has been shown to positively influence motivation, engagement, or even both. However, they have not been combined in a learning environment. For this contribution, we created a learning environment for students in higher education and implemented additions (social ro...
Article
Full-text available
We connected theory and research on narrative persuasion to the literature on social robots and examined the effects of a robotic storyteller’s facial expressions. The congruency between the emotional arc of a story and the facial expressions of the robot was of particular interest. In a lab experiment, participants were confronted with a storytell...
Book
This book constitutes the refereed post-conference proceedings of the 16th International Conference on Persuasive Technology, PERSUASIVE 2021, held as a virtual event, in April 2021. The 17 full papers presented in this book together with 8 short papers were carefully reviewed and selected from 67 submissions. The papers are grouped in topical sect...
Conference Paper
Full-text available
The benefits of social robots in educational contexts were mainly investigated with children, but also bear great potential to support learners and teachers in higher education. To further explore the potential of social robots in the context of university teaching, we implemented a robot-supported learning environment as a complementary training t...
Chapter
Smart home systems increasingly find their way into private households and efforts are being made to integrate lifelike user interfaces (e.g. social robots) to facilitate the interaction with the smart environment. Considering this, the question arises which benefits such embodied user interfaces offer compared to conventional devices. We are prese...
Chapter
Full-text available
Social robots are envisioned to support elderly people in their daily lives. To interact in a socially competent way with its users a Robotic Elderly Assistant (REA), just as any other social robot, should consider the full social context of the situation in which it is interacting. In this paper, we investigate how to identify important factors th...
Conference Paper
Full-text available
Ambient systems and agents in human-agent shared environments require a great amount of contextual knowledge to successfully handle dynamic situations. The generation, integration , and processing of various forms of knowledge, such as semantic and spatial representations, pose a challenge in intelligent systems. To address this, we integrate real...
Conference Paper
This paper presents an experiment evaluating the effects of virtual agents' language proficiency on whether they are perceived as a native speakers or not. Our first results indicate that beyond 10% word order mistakes and 25% infinitive mistakes, virtual agents are perceived as non-native speakers, even though their appearance and non-verbal behav...
Article
Full-text available
Recent advances in VR technology allow users to consume immersive content within their own living room. Substitutional Reality (SR) promises to enhance this experience by integrating the physical environment into the simulation. We propose a novel approach, called Smart Substitutional Reality (SSR), that extends the passive haptics of SR with the i...
Conference Paper
In this paper, we propose the integration of audience atmosphere generation techniques into Interactive Storytelling (IS) engines to obtain more realistic and variable Virtual Reality (VR) training systems.We outline a number of advantages of this novel combination compared to current atmosphere generation techniques. The features of recent IS engi...
Chapter
In naher Zukunft werden Roboter immer häufiger in den Lebensbereichen von Alltagsnutzerinnen und -nutzern anzutreffen sein. Sehr deutlich wird dies am Beispiel von Haushalts- und Pflegerobotern, denen im Hinblick auf eine alternde Gesellschaft verstärkt die Rolle des Mitbewohners und Weggefährten zukommen wird. Damit einher geht der Wunsch, die Men...
Conference Paper
Full-text available
People tend to adapt to their conversation partners. In mixed-cultural settings, with a native and a non-native speaker, adaptation can manifest itself in the usage of simplified language or increased usage of nonverbal scaffolding to foster understanding. In this contribution, we address the question whether the phenomenon of AFC (adapted, foreign...
Conference Paper
Given that human speakers adapt their communicative behavior towards non-native listeners -- a phenomenon known as foreigner talk or teacher talk -- the communicative behavior of an interactive, intelligent virtual agent (IIVA) should also to be adaptive towards the needs of non-native listeners. To investigate the question whether it makes sense t...
Conference Paper
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Culture, amongst other individual and social factors , plays a crucial role in human-human interactions. If robots should become a part of our society, they should be able to act in culture-specific manners as well. In this paper, we showcase the implementation of a cultural dichotomy, namely individualism vs. collectivism, in a social robots' conv...
Conference Paper
Full-text available
The integration of migrants and refugees is currently a severe challenge for European states. Especially the imparting of culture-and gender-specific behaviours is an important issue. Social robots might be a valuable tool to introduce refugees to culture-specific behaviours of their host country. In this paper, we investigate the general acceptanc...
Conference Paper
Full-text available
Substitutional Reality (SR), the integration of the physical environment into Virtual Reality (VR), is a novel approach to facilitate and intensify the use of home-based VR systems. We propose to extend the passive haptics of SR with the interactive functionality of a smart home environment. This concept of smart SR is meant as a foundation for ser...
Article
Full-text available
Lifelong learning is gaining importance in today's society. In the future, social robots in the role of learning companions could support learning. The present contribution focuses on the influence of such a social robot on the motivation of learners and their learning outcome in the context of language learning. For this purpose, a quantitative ex...
Conference Paper
Social robots are likely to become a part of everybody’s future. One of their major areas of application lies in the domain of education. Especially for female learners, female teachers can act as role models in what learners might perceive as stereo-typical male learning domains. The present contribution investigates whether the gender of a social...
Chapter
Full-text available
To incorporate culture into intelligent systems, there are two approaches that are commonly proposed. Theory-based approaches that build computational models based on cultural theories to predict culture-dependent behaviours, and data-driven approaches that rely on multimodal recordings of existing cultures. Based on our former work, we present a h...
Conference Paper
Full-text available
Social Robots bear great potential to tell stories to human listeners. Through their embodiment and ability to display non-verbal and emotional behaviour, additional modalities can be used to transport the user into the story compared to traditional media such as books or audio books. Based on theoretical knowledge about the design of social robot...
Conference Paper
Since the arrival of social robots, emotions have become a vital topic for the field of Human-Robot Interaction (HRI). We experimentally investigated the multilevel phenomenon of emotions with a multi-method approach. By using the Facial Action Coding System (FACS) we analyzed the facial expressions of 33 participants watching an anthropomorphic ro...
Conference Paper
This work is targeted towards the development of a recommender system that fosters the well-being of elderly people in their domestic environment. Since seniors can have a rather high barrier of using newer technologies, the interaction device utilized in such a system has to be selected carefully. This paper compares an anthropomorphic presentatio...
Conference Paper
This paper introduces an interactive surface concept for Mixed Reality (MR) tabletop games that combines a variable (LCD and/or projection) screen configuration with the detection of finger touches, in-air gestures, and tangibles. It is low-cost and minimally requires an ordinary table, a TV screen, and a Kinect v2 sensor. Existing applications can...
Conference Paper
Full-text available
In order to enable a social agent to behave in a believable and realistic way, it needs a wide range of information in the form of both low-level value-based data as well as high-level semantic knowledge. In this work we propose a system that puts a virtual reality layer between the real world and an agent’s knowledge representation. This mirror wo...
Conference Paper
The demographic change causes an imbalance between the number of elderly in need of support and the number of caring staff. Therefore, it is important to help older adults keep their independence. Forgetting is a common obstacle people have to face when they become older which can be moderated by social robots by reminding on tasks. Since most elde...
Conference Paper
Full-text available
Some recent approaches in context-aware systems deploy on-tologies to benefit from their expressive power and extensive availability within the World Wide Web. However, wide-ranging ontologies tend to grow into large and complicated constructs, thereby making them difficult to maintain or reason on. In this work, we present a lightweight system des...
Conference Paper
This work is targeted towards the development of a Robotic Elderly Assistant (REA) system that provides assistance in the form of recommendations to support single-living elderly people in their domestic environment. To avoid potential face threats the REA should be as polite as possible whilst keeping a certain persuasiveness to promote its recomm...
Conference Paper
Full-text available
Anthropomorphic user interfaces such as virtual agents or humanoid robots aim on simulating believable human behavior. As human behavior is influenced by diversifying factors such as cultural background, research in anthropomorphic user interfaces considers culture background for their behavioral models as well. This paper presents a hybrid approac...
Conference Paper
Full-text available
Technology-enhanced learning environments are designed to help users practise social skills. In this paper, we present and evaluate a virtual job interview training game which has been adapted to the special requirements of young people with low chances on the job market. The evaluation spanned three days, during which we compared the technology-en...
Article
Full-text available
Providing opportunities for children to engage with intercultural learning has frequently focused on exposure to the ritual, celebrations and festivals of cultures, with the view that such experiences will result in greater acceptance of cultural differences. Intercultural conflict is often avoided, bringing as it does particular pedagogical, ethic...
Article
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The outcome of interpersonal interactions depends not only on the contents that we communicate verbally, but also on nonverbal social signals. As a lack of social skills is a common problem for a significant number of people, serious games and other training environments have recently become the focus of research. In this work we present NovA (Nonv...
Conference Paper
Full-text available
This paper presents a full body interaction approach developed for Traveller, an intercultural training game for young adults based on an interactive storytelling scenario. Traveller involves virtual characters interacting with the users on a large display screen. The users interact with a Kinect, performing full body gestures and controlling a fre...
Conference Paper
Full-text available
Although generally not appreciated, lying constitutes a great part of human conversation. Thereby the nonverbal behavior plays a crucial role, as so-called deception cues can reveal the real intention or emotion by facial expressions or body movements. In this paper, we examine facial cues of deception and present a preliminary perception study wit...
Conference Paper
Full-text available
In this paper, we outline the creation of an engaging and intuitive pictorial language as an interaction modality to be used by school children aged 9 to 11 years to interact with virtual characters in a cultural learning environment. Interaction takes place on a touch screen tablet computer linked to a desktop computer on which the characters are...