Berardina De Carolis

Berardina De Carolis
Università degli Studi di Bari Aldo Moro | Università di Bari · Department of Computer Science

Ph.D

About

168
Publications
23,437
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1,979
Citations
Additional affiliations
March 2000 - present
Università degli Studi di Bari Aldo Moro
Position
  • Research Assistant
January 1994 - January 1996
Università Degli Studi Roma Tre
Position
  • PhD Student

Publications

Publications (168)
Chapter
Recently, social robots are being used in therapeutic interventions for elderly people affected by cognitive impairments. In this paper, we report the results of a study aiming at exploring the affective reactions of seniors during the cognitive stimulation therapy performed using a social robot. To this purpose an experimental study was performed...
Article
Full-text available
Although overshadowed by visual information, sound plays a central role in how people perceive an environment. The effect of a landscape is enriched by its soundscape , that is, the stratification of all the acoustic sources that, often unconsciously, are heard. This paper presents a framework for archiving, browsing, and accessing soundscapes, eit...
Chapter
Full-text available
Automatic age estimation from facial images is attracting increasing interest due to its many potential applications. Several deep learning-based methods have been proposed to tackle this task; however, they usually require prohibitive resources to run in real-time. In this work, we propose a fully automated system based on YOLOv5 and EfficientNet...
Chapter
Social robots are autonomous entities able to engage humans at the emotional and social level. They are being used in several domains, especially in those where kids are the primary users (i.e., education, games, rehabilitation). The paper presents an experience in which the social robot Pepper is used as a storyteller. A storyteller robot should e...
Article
Full-text available
In this paper, we investigate the use of a social robot as an engaging interface of a serious game intended to make children more aware and well disposed towards waste recycle. The game has been designed as a competition between the robot Pepper and a child. During the game, the robot simultaneously challenges and teaches the child how to recycle w...
Chapter
In the present work, we describe the development of a Facial Expressions Recognition (FER) system able to recognize cognitive emotions in a distance education context. In this case, many research works show that the recognition of basic emotions is not enough and that recognizing emotions more related to the presence/lack of engagement and flow wou...
Conference Paper
Full-text available
Humans use a wide range of non-verbal social signals while communicating with each other. Gestures are part of these signals and social robots should be able to recognize them for responding appropriately during a dialogue and being more socially believable. Gesture recognition is a hot topic in Computer Vision since a long time. This is particular...
Conference Paper
Full-text available
With the recent advances in technology, new ways to engage visitors in a museum have been proposed. Relevant examples range from the simple use of mobile apps and interactive displays to virtual and augmented reality settings. Recently social robots have been used as a solution to engage visitors in museum tours, due to their ability to interact wi...
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Many studies on social interaction have used the humanoid robot NAO. In the present paper, we described our project designed to address the growing unmet need for alternative approaches to slowing the progression of cognitive decline in Mild Cognitive Impairment patients. NAO is the experimental platform used in an ecological setting: a center for...
Conference Paper
Most people believe that their choices are based only on a rational analysis of available alternatives. Actually, emotions affect our choices and are activated as feedback during the decision process. In Recommender Systems research, preference learning is an important element to produce good recommendations. Preferences can be acquired by explicit...
Conference Paper
In this research, we investigated on how student engagement could be automatically measured and monitored by analyzing behavioral cues from facial expressions, head movements, and gaze behavior and relate the automatic analysis of collected data with the subjective evaluation of the engagement coming from a questionnaire based on the psychological...
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Touch Dynamics is the behavioral biometric trait that regards how the user interacts with devices equipped with touch displays, the dynamic patterns drawn through the swipe movement can be used to identify the user who is accessing the smartphone. In this paper we investigated whether the same data could be used also to recognize some emotional sta...
Conference Paper
It is well known that emotions have a great impact on the learning process and this becomes especially important when moving to on-line education. Then, endowing e-learning systems with the capability of assessing the emotional state of learners, can be used to provide feedback about their difficulties and problems. In this paper, we present an emp...
Chapter
Soft biometric analysis aims at recognizing personal traits that provide some information about an individual. In this paper, we present a real-time system able to automatically recognize soft biometric traits to enhance the capability of a social robot, Pepper, in this case, to understand characteristics of people present in the environment and to...
Conference Paper
Full-text available
Brain Computer Interfaces (BCIs) are interfaces that put the user in communication with an electronic device through the brain activity produced by the user herself. Non-invasive BCI are mainly based on electroencephalographic (EEG) signals. While using these systems, users become able to manipulate their brain activity to produce signals that will...
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Full-text available
Social robots are being used successfully as educational technologies, playing roles of tutors and therapeutic assistants. In our research, we wish to explore how social robots can be used to tutor a second language to unaccompanied minor migrants and support their integration in a new culture. These young migrants are among those most at risk in t...
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Mild Cognitive Impairment refers to a borderline state between healthy aging and dementia. Memory-training program plays a crucial role in the reduction of the possible conversion in dementia and a robot mediated memory training is useful to overcome limits of traditional programs. The present study addresses the effectiveness of a system in automa...
Conference Paper
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This paper aims at studying complex behaviors of search and rescue robots in emergency situations. We used as environment of the simulation NetProLogo in order to: i) build a simulated scenario with robots, humans beings, and emergency exits, ii) endow robots with reasoning rules, and iii) evaluate robots behavior on the basis of two search strateg...
Conference Paper
This paper describes the evaluation of two interaction modalities for Active Fashion, the first prototype of system designed for providing interactively information about dresses shown on mannequins in a shop window. Using the system the user may look at available sizes, colors, price and similar products. Due to the nature of such a system, the in...
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Recent studies suggest that robots play an important role to cope Autistic Spectrum Disorder (ASD). This paper presents a multimodal interface based on a multilevel treatment protocol customized to improve eye contact, joint attention, and imitation. An evaluation of the system has been performed involving 6 high functioning children with autism sp...
Article
Conversational recommender systems produce personalized recommendations of potentially useful items by utilizing natural language dialogues for detecting user preferences, as well as for providing recommendations. In this work we investigate the role of affective factors such as attitudes, emotions, likes and dislikes in conversational recommender...
Article
Persuasion is a form of social influence and is a ubiquitous part of contemporary life. Even if sometimes it is marked as negative, there is a growing interest from the research community in designing and developing intelligent systems that use persuasive technologies for promoting behavior change in several domains. In this paper we present a comp...
Conference Paper
Full-text available
The possibility for people to leave comments in blogs and forums on the Internet allows to study their attitude (in terms of valence or even of specific feelings) on various topics. For some digital libraries this may be a precious opportunity to understand how their content is perceived by their users and, as a consequence, to suitably direct thei...
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Full-text available
When used as an interface in the context of Ambient Assisted Living (AAL), a social robot should not just provide a task-oriented support. It should also try to establish a social empathic relation with the user. To this aim, it is crucial to endow the robot with the capability of recognizing the user?s affective state and reason on it for triggeri...
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This paper describes our first experience of participation at the EVALITA challenge. We participated only to the SENTIPOLC Sentiment Polarity subtask and, to this purpose we tested two systems, both developed for a generic Text Categorization task, in the context of the sentiment analysis: SentimentWS and SentiPy. Both were developed according to t...
Conference Paper
The 4th Workshop on Emotions and Personality in Personalized Systems (EMPIRE) is taking place in Boston on September 16th, 2016 in conjunction with the ACM RecSys 2016 conference. The workshop focuses on the acquisition and usage of emotions and personality as user-centric aspects of personalization.
Chapter
Personalized systems traditionally used the traces of user interactions to learn the user model, which was used by sophisticated algorithms to choose the appropriate content for the user and the situation. Recently, new types of user models started to emerge, which take into account more user-centric information, such as emotions and personality. I...
Conference Paper
Full-text available
This paper describes the first prototype of a gaze-based system designed for providing interactively information about dresses shown, on physical mannequins, in a shop window. Using the system the user may look at available sizes, colors, price and similar products. Due to the nature of such a system, the interaction must be touchless and natural....
Conference Paper
Cultural heritage traditionally draws a lot of research attention when it comes to exploring the potential benefits from application of novel technology in realistic settings. The domain is rich of physical as well as virtual sites objects and infinite information about them. Hence, it is only natural that whenever new technology appears, it is exp...
Conference Paper
Full-text available
The possibility for people to leave comments in blogs and forums on the Internet allows to study their attitude (in terms of va-lence or even of specific feelings) on various topics. For some digital libraries this may be a precious opportunity to understand how their content is perceived by their users and, as a consequence, to suitably direct the...
Book
Personalization is ubiquitous from search engines to online-shopping websites helping us find content more efficiently and this book focuses on the key developments that are shaping our daily online experiences. With advances in the detection of end users’ emotions, personality, sentiment and social signals, researchers and practitioners now have t...
Conference Paper
Full-text available
Current tools to create OWL-S annotations have been designed starting from the knowledge engineer’s point of view. Unfortunately, the formalisms underlying Semantic Web languages are often obscure to the developers of Web services. To bridge this gap, it is desirable that developers are provided with suitable tools that do not necessarily require k...
Conference Paper
Full-text available
This paper proposes an architecture for agents that are in charge of handling a given environment in an Ambient Intelligence context, ensuring suitable contextualized and personalized support to the user’s actions, adaptivity to the user’s peculiarities and to changes over time, and automated management of the environment itself. Functionality invo...
Conference Paper
Several studies report successful results on how social assistive robots can be employed as interface in the assisted living domain. In this domain, a natural way to interact with robots is to use a speech. However, humans often use particular intonation in the voice that can change the meaning of the sentence. For this reason, a social assistive r...
Conference Paper
Full-text available
The availability on the Internet of huge amounts of blog posts, messages and comments allows to study the attitude of people on various topics. Sentiment Analysis, Opinion Mining and Emotion Analysis denote the area of research in Computer Science aimed at studying, analyzing and classifying text documents based on the underlying opinions expressed...
Conference Paper
Full-text available
Several studies report successful results on how social assistive robots can be employed as interface in the assisted living domain. In our opinion, to plan their response and interact successfully with people, it is crucial to recognize human emotions. To this aim, features of the prosody of the speech together with facial expressions and gestures...
Article
A conversational recommender system should interactively assist users in order to understand their needs and preferences and produce personalized recommendations accordingly. While traditional recommender systems use a single-shot approach, the conversational ones refine their suggestions during the conversation since they gain more knowledge about...
Conference Paper
Full-text available
This paper describes the architecture and functionality of a generic agent that is in charge of handling a given environment in an Ambient Intelligence context, ensuring suitable contextualized and personalized support to the user's actions, adaptivity to the user's peculiarities and to changes over time, and automated management of the environment...
Conference Paper
Full-text available
The availability of automatic support may sometimes determine the successful accomplishment of a process. Such a support can be provided if a model of the intended process is available. Many real-world process models are very complex. Additionally, their components might be associated to conditions that determine whether they are to be carried out...
Article
Full-text available
Smart home environments should proactively support users in their activities, anticipating their needs according to their preferences. Understanding what the user is doing in the environment is important for adapting the environment's behavior, as well as for identifying situations that could be problematic for the user. Enabling the environment to...
Article
Full-text available
In the context of Ambient Assisted Living, assistance and care are delegated to the intelligence embedded in the environment that, in our opinion, should provide not only a task-oriented support but also an interface able to establish a social empathic relation with the user. This can be achieved, for instance, using a social assistive robot as int...
Chapter
Ambient Intelligence solutions may provide a great opportunity for elder people to live longer at home. When assistance and care are delegated to the intelligence embedded in the environment, besides considering task-oriented response to the user needs, it is necessary to take into account the establishment of social relations. To this aim, it beco...
Conference Paper
textcopyright 2015 held by the owner/author(s). The 3rd Workshop on Emotions and Personality in Personalized Systems (EMPIRE) is taking place in Vienna on September 19th, 2015 in conjunction with the ACM RecSys 2015 conference. The workshop focuses on the acquisition and usage of emotions and personality as user-centric aspects of personalization....
Conference Paper
Full-text available
In order to promote an effective and personalized interaction, smart environments should be endowed with the capability of understanding what the user is doing. To this aim we developed a system called WoMan that, using a process mining approach, is able to incrementally learn user’s activities and daily routines as workflow models. In order to tes...
Conference Paper
Full-text available
The current tools to create OWL-S annotations have been designed starting from the knowledge engineer's point of view. Unfortunately, the formalisms underlying Semantic Web languages are often incomprehensible to the developers of Web services. To bridge this gap, it is desirable that developers are provided with suitable tools that do not necessar...
Article
Ambient Intelligence systems require a natural and personalized experience in interacting with services provided by the environment. In this view, the interaction may happen either in a pervasive way, through a combination of devices embedded in the environment, or using a conversational interface acting as an environment concierge. In the latter c...
Article
The main aim of our research is to investigate whether it is possible to find a relation between the user's mood and daily routines. To this aim we developed an application, Smart Calendar, that, thanks to its nature, allows collecting annotated datasets of mobile data, learning user daily routines and relating activities and pattern of sensor data...
Conference Paper
The EMPIRE workshop attempts to provide some answers to the growing interest of the user modeling research community on the role of human factors, especially personality and emotions, on various aspects of user modeling. This second edition of the workshop has nine accepted papers.
Conference Paper
Understanding what the user is doing in a Smart Environment is important not only for adapting the environment behavior, e.g. by providing the most appropriate combination of services for the recognized situation, but also for identifying situations that could be problematic for the user. Manually building models of the user processes is a complex,...
Article
Ambient Assisted Living aims at developing systems that assist people in their daily tasks. In this context, assistance and care are delegated to the intelligence embedded in the environment that, in our opinion, should provide not only a task-oriented support but also an interface able to establish a social empathic relation with the user. This is...
Conference Paper
Full-text available
The EMPIRE workshop attempts to provide some answers to the growing interest of the user modeling research community on the role of human factors, especially personality and emotions, on various aspects of user modeling. This first edition of the workshop has six accepted papers and an invited talk.
Conference Paper
Ambient Intelligence aims at promoting an effective, natural and personalized interaction with the environment services. In order to provide the most appropriate answer to the user requests, an Ambient Intelligence system should model the user by considering not only the cognitive ingredients of his mental state, but also extra-rational factors suc...
Article
Conversational agents have been widely used in pedagogical contexts. They have the advantage of offering to users not only a task-oriented support, but also the possibility to relate with the system at social level. Therefore, besides endowing the conversational agent with knowledge necessary to fulfill pedagogical goals, it is important to provide...
Conference Paper
The problem of implementing socially intelligent agents has been widely investigated in the field of both Embodied Conversational Agents (ECAs) and Social Robots that have the advantage of offering to people the possibility to relate with computer media at a social level. We focus our study on the recognition of the social response of users to embo...