Benoit Alary

Benoit Alary
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Benoit verified their affiliation via an institutional email.
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Benoit verified their affiliation via an institutional email.
  • D.Sc. (Tech.)
  • Researcher at Institute for Research and Coordination in Acoustics/Music

About

18
Publications
12,888
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230
Citations
Current institution

Publications

Publications (18)
Article
Full-text available
Artificial reverberation algorithms are used to enhance dry audio signals. Delay-based reverberators can produce a realistic effect at a reasonable computational cost. While the recent popularity of spatial audio algorithms is mainly related to the reproduction of the perceived direction of sound sources, there is also a need to spatialize the reve...
Article
Full-text available
The late reverberation characteristics of a sound field are often assumed to be perceptually isotropic, meaning that the decay of energy is perceived as equivalent in every direction. In this paper, we employ Ambisonics reproduction methods to reassess how a decaying sound field is analyzed and characterized and our capacity to hear directional cha...
Thesis
Full-text available
Available online with the related articles at: http://urn.fi/URN:ISBN:978-952-64-0472-1 In this dissertation, the reproduction of reverberant sound fields containing directional characteristics is investigated. A complete framework for the objective and subjective analysis of directional reverberation is introduced, along with reverberation method...
Article
Full-text available
The image source method is a commonly used geometrical acoustics simulation method in room and virtual acoustics. In particular, it has been used in the analysis of room reverberation under different choices of geometry and wall conditions. Under a simple rectangular parallelepipedal geometry, reverberation time is known to be dependent on the dire...
Conference Paper
Full-text available
The auralization of acoustics aims to reproduce the most salient attributes perceived during sound propagation. While different approaches produce various levels of detail, efficient methods such as low-order geometrical acoustics and artificial reverberation are often favored to minimize the computational cost of real-time immersive applications....
Conference Paper
Full-text available
This paper seeks to improve the state-of-the-art in delay-network-based analysis-synthesis of measured room impulse responses (RIRs). We propose an informed method incorporating improved energy decay estimation and synthesis with an optimized feedback delay network. The performance of the presented method is compared against an end-to-end deep-lear...
Conference Paper
Full-text available
This study investigates the effect of head-related transfer function (HRTF) personalisation on understanding binaurally rendered target speech masked by interfering speakers in reverberant conditions. During a listening test, participants had to identify a correct colour-number combination from a virtual talker rendered in front of them while ignor...
Conference Paper
Full-text available
Measuring room impulse responses (RIRs) is fundamental to sound reproduction and acoustical research. For instance, these measurements play an essential role in building digital twins in virtual reality to preserve their cultural heritage. For sound reproduction, RIRs can be used directly through convolution, or a more complex time-frequency domain...
Preprint
(Pre-print available at: https://arxiv.org/abs/2110.04082) The reproduction of acoustics is an important aspect of the preservation of cultural heritage. A common approach is to capture an impulse response in a hall and auralize it by convolving an input signal with the measured reverberant response. For immersive applications, it is typical to ac...
Conference Paper
The reproduction of acoustics is an important aspect of the preservation of cultural heritage. A common approach is to capture an impulse response in a hall and auralize it by convolving an input signal with the measured reverberant response. For immersive applications, it is typical to acquire spatial impulse responses using a spherical microphone...
Conference Paper
Full-text available
Artificial reverberation is an audio effect used to simulate the acoustics of a space while controlling its aesthetics, particularly on sounds recorded in a dry studio environment. Delay-based methods are a family of artificial reverberators using recirculating delay lines to create this effect. The feedback delay network is a popular delay-based r...
Conference Paper
A recent publication introduced the Directional Feedback Delay Network, a parametric artificial reverberation algorithm capable of producing direction-dependent energy decay. This method extends the capabilities of Feedback Delay Networks by using multichannel delay-line groups and a spatial transform to produce direction-dependent reverberation in...
Conference Paper
Full-text available
The direction-dependent characteristics of late reverberation have long been assumed to be perceptually isotropic, meaning that the energy of the decay should be perceived equal from every direction. This assumption has been carried into the way reverberation has been approached for spatial sound reproduction. Now that new methods exist to capture...
Conference Paper
Full-text available
Decorrelation of audio signals is a critical step for spatial sound reproduction on multichannel configurations. Correlated signals yield a focused phantom source between the reproduction loudspeakers and may produce undesirable comb-filtering artifacts when the signal reaches the listener with small phase differences. Decorrelation techniques redu...
Conference Paper
Full-text available
Decorrelation of audio signals is an important process in the spatial reproduction of sounds. For instance, a mono signal that is spread on multiple loudspeakers should be decorrelated for each channel to avoid undesirable comb-filtering artifacts. The process of decorrelating the signal itself is a compromise aiming to reduce the correlation as mu...
Article
Full-text available
This paper discusses the modeling of the late part of a room impulse response by dividing it into short segments and approximating each one as a filtered random sequence. The filters and their associated gain account for the spectral shape and decay of the overall response. The noise segments are realized with velvet noise, which is sparse pseudo-r...

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