Barbara Wasson

Barbara Wasson
University of Bergen | UiB · Department of Information Science and Media Studies

Ph.D

About

112
Publications
27,642
Reads
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1,564
Citations
Additional affiliations
January 2016 - present
University of Bergen
Position
  • Managing Director
January 2001 - present
Norce Research
Position
  • Scientific Leader
January 1995 - present
University of Bergen
Position
  • Professor (Full)
Education
September 1986 - June 1990
University of Saskatchewan
Field of study
  • Computer Science
September 1983 - June 1985
University of Waterloo
Field of study
  • Computer Science
September 1978 - May 1982
University of New Brunswick
Field of study
  • Computer Science

Publications

Publications (112)
Poster
Full-text available
With the increase in online education arises the challenge of replicating physical laboratories and teamwork online. This poster presents a brief overview of a scoping review of the current research within the area of learning analytics and collaboration in online laboratory environments, including results on the used learning analytics method. A g...
Article
Full-text available
STEAM education enables the cross-curricular study of subjects based on their naturally occurring relationships through holistic and integrated methods. Narratives are enablers of STEAM learning environments, something that is evident in the exploration of narrative learning from pre-recorded history until present. Narrative Digital Game-Based Lear...
Book
This book constitutes the refereed proceedings of the Third International Conference on Quantitative Ethnography, ICQE 2021, held in November 2021. Due to the COVID-19 pandemic the conference was held online. The 26 full papers were selected from the 60 submissions. The contributions in this volume come from diverse fields and perspectives, and pr...
Article
Full-text available
Learning analytics (LA) is a field that examines data about learners and their context, for understanding and optimizing learning and the environments in which it occurs. Integration of multiple data sources, an important dimension of scalability, has the potential to provide rich insights within LA. Using a common standard such as the Experience A...
Article
Implementing backward evaluation as part of the peer assessment process enables students to react to the feedback they receive on their work within one peer assessment activity cycle. The emergence of online peer assessment platforms has brought new opportunities to study the peer assessment process, including backward evaluation, through the digit...
Conference Paper
Full-text available
Go-along interviewing is an emerging qualitative research method where researcher and interviewee go together to a location relevant for the research. Usually employed in ethnographic studies, the method is used to provide a contextualized understanding of a participant's experience. This paper explores performing Go-along interviews in Immersive V...
Chapter
Full-text available
In a more and more demanding sector, healthcare leaders are in need of relevant and up-to-date competencies. The paper describes the iComPAss-project that aimed to increase the quality of a Master’s programme for healthcare leaders, making sure that the competencies students are taught and should develop during their studies are aligned with what i...
Article
Full-text available
Virtual Reality (VR) is a remarkably flexible technology for interventions as it allows the construction of virtual worlds with ontologies radically different from the real world. By embodying users in avatars situated in these virtual environments, researchers can effectively intervene and instil positive change in the form of therapy or education...
Chapter
The Scandinavian countries are often seen as a unity. However, during the COVID-19 pandemic striking differences on how the countries approached the crisis became evident. This quantitative-ethnographic (QE) study aimed to understand political and cultural similarities and differences between the three Scandinavian countries – Denmark, Norway and S...
Poster
Full-text available
Mobile Assisted Language Learning through Learning Analytics (MALLAS) is a conceptual framework to aid learning designers in developing effective support for second- and foreign language (L2) learners through the application of learning analytics to facilitate self-regulated language learning across learning settings. Designing sound support mechan...
Article
Full-text available
Many adult second and foreign language learners have insufficient opportunities to engage in language learning. However, their successful acquisition of a target language is critical for various reasons, including their fast integration in a host country and their smooth adaptation to new work or educational settings. This suggests that they need a...
Article
Full-text available
Peer assessment (PA) is the process of students grading and giving feedback to each other’s work. Learning analytics is a field focused on analysing educational data to understand and improve learning processes. Using learning analytics on PA data has the potential to gain new insights into the feedback giving/receiving process. This exploratory st...
Preprint
Full-text available
The Scandinavian countries are often seen as a unity. However, during the COVID-19 pandemic striking differences on how the countries approached the crisis became evident. This quantitative-ethnographic (QE) study aimed to understand political and cultural similarities and differences between the three Scandinavian countries-Denmark, Norway and Swe...
Poster
Full-text available
The adoption of learning analytics in the Higher Education sector is evolving fast, however, there are many challenges concerning privacy, ethics, security, and transparency. Despite HE Institutions having promised to improve student's learning experiences through the use of student data, students, to a large extent, are absent and verily in instit...
Article
Full-text available
Previous research shows that digital game‐based learning (DGBL) can have positive effects on engagement, motivation and learning, and that using narratives may reinforce these effects. A systematic review identified 15 DGBL systems that report effects from their use of narratives. A gap in the field, however, is the lack of a common model to catego...
Article
Full-text available
Research on instructional and learning design is ‘booming’ in Europe, although there has been a move from a focus on content and the way to present it in a formal educational context (i.e., instruction), to a focus on complex learning, learning environments including the workplace, and access to learner data available in these environments. We even...
Article
Full-text available
Humanity has witnessed outbreaks since millennia, from limited epidemics to universal pandemics that wiped millions of lives and changed the course of civilizations. The advent of vaccines has eradicated some of the serious human pathogens and attenuated many others. However, pandemics are still a fact of our modern world, as we continue to have pa...
Preprint
Full-text available
Humanity has witnessed outbreaks since millennia, from limited epidemics to universal pandemics. The world needs serious investment in research and development to understand the current epidemics as well as to prepare for the possible future ones. We need to prepare our healthcare infrastructure, develop new diagnostic and therapeutic solutions, in...
Book
Full-text available
Fra høst 2018 til høst 2019 har SLATE (Centre for the Science of Learning & Technology) ved Universitetet i Bergen forsket på det adaptive undervisningssprogrammet, «Multi Smart Øving», utarbeidet av Gyldendal Norsk Forlag AS. Prosjektet ble ledet av forsker Kjetil Egelandsdal og er et uavhengig forskningsprosjekt fullfinansiert av SLATE. Prosjekte...
Book
Full-text available
Prosjektet inquire Competence for better Practice and Assessment ( iComPAss) oppstod fra behovet til to organisasjoner som begge fokuserer på opplæring. Det første var masterstudiet for organisering og ledelse ved Høgskolen i Sogn og Fjordane (HiSF), mens det andre var opplæring av brannkonstabler organisert av Sotra Brannvern IKS (SFR). Begge orga...
Conference Paper
Full-text available
Mobile learning (m-learning) is increasingly adopted in Higher Education (HE) given that almost all undergraduates own mobile devices with Wi-Fi and fast Internet connections. In HE, undergraduates are required to spend a significant proportion of time on self-study as well as use effective learning strategies during self-study to achieve academic...
Article
Full-text available
Learning analytics (LA) promises understanding and optimization of learning and learning environments. To enable richer insights regarding questions related to learning and education, LA solutions should be able to integrate data coming from many different data sources, which may be stored in different formats and have varying levels of structure....
Book
Full-text available
På oppdrag fra KS etter et initiativ fra Oslo kommune, Utdanningsetaten, har SLATE ledet Prosjektet Aktivitetsdata for Vurdering og Tilpasning (AVT). Prosjektet er finansiert av KS. Prosjektet har undersøkt mulighetene for deling av aktivitetsdata mellom leverandørene av digitale verktøy i skolen, for bedre tilpasset opplæring. Oslo kommune, Utdann...
Conference Paper
Full-text available
Providing feedback to smoke divers following their training exercises is constrained by limitations on the opportunities for observation by instructors, as the buildings are filled with smoke. Yet, sensors that can be used to track and provide data on various aspects of the smoke divers training are becoming available. This paper describes a study...
Chapter
In this chapter we focus on the links between creativity, learning, and technology in education. More specifically, we propose and exemplify a unitary, sociocultural framework of creative learning based on the notions of position and perspective. We start by specifying some general principles of sociocultural theory, in particular the interdependen...
Technical Report
Full-text available
This series of reports explores new forms of teaching, learning, and assessment for an interactive world, to guide teachers and policy makers in productive innovation. This seventh report proposes ten innovations that are already in currency but have not yet had a profound influence on education. To produce the report, a group of academics at the I...
Chapter
Full-text available
“Mnemosyne” is an Immersive Virtual Reality (VR) application designed to increase memory recall. The application simulates the processes of the ancient mnemonic “the Method of Loci” (MOL), also referred to as the “Memory Palace” technique. The application allows users to create personalised Memory Palaces by navigating and storing “memory cubes” in...
Article
Full-text available
This paper describes the design, deployment, analysis, and evaluation of a learning scenario focused on exploring the educational potential of location-based games. Through its design and rationale, the scenario serves as an illustration of how students can learn through the collaborative design and playing of location-based games. It involves an e...
Chapter
Location-based games are believed to be one promising way to exploit the educational potential of mobile technology. In such games, the physical and cultural surroundings become an integrate part of a game space and provide a way to tie content to a game activity and create immersive learning experiences. To explore the properties of such games, an...
Technical Report
Full-text available
Executive Summary Learning analytics is a young, rapidly growing field of research and practice. In this State of the Field study our goal was to conduct an objective and comprehensive review of learning analytics in order to summarise the field by answering the following questions: What are the main research themes within the field of learning ana...
Article
Sharing teachers’ professional knowledge remains challenging. Teachers’ development often remains ad hoc or local, and attempts to scale this up have proved problematic. To address this, research in areas such as ‘learning design’ has explored the use of formal representations of practice. This proposes that educational practice can be improved by...
Conference Paper
Firefighter learning is high stake. They need to maintain certain competence levels related to physical, mental, and firefighting and rescue skills in order to provide the public with a high level of emergency service. Fire and Rescue Services need to maintain an overview of the current competences of their personnel and to react when there is a co...
Article
This paper introduces an open learner model approach to learning analytics to combine the variety of data available from the range of applications and technologies in language learning, for visualisation of language learning competences to learners and teachers in the European language context. Specific examples are provided as illustrations (Faceb...
Book
Integrated information systems are increasingly used in schools, and the advent of the technology-rich classroom requires a new degree of ongoing classroom assessment. Able to track web searches, resources used, task completion time, and a variety of other classroom behaviors, technology-rich classrooms offer a wealth of potential information about...
Chapter
Full-text available
Technology-rich learning environments generate rich streams of data pertaining to students’ and teachers’ actions and their outcomes. This data can be harnessed by teachers to monitor and improve their practice, but new methods and tools are needed that (1) help teachers to harness and interpret this data, and subsequently, (2) incorporate it into...
Article
Full-text available
Researchers have recently been calling for new models of teacher education and professional development for the 21st century. Teacher inquiry, where the teacher's own practice is under investigation, can be seen both as a way to improve day-to-day teaching in the classroom and as professional development for teachers. As such, it should also have a...
Article
Full-text available
This special issue deals with three areas. Learning design is the practice of devising effective learning experiences aimed at achieving defined educational objectives in a given context. Teacher inquiry is an approach to professional development and capacity building in education in which teachers study their own and their peers' practice. Learnin...
Article
Location-based games are believed to be one promising way to exploit the educational potential of mobile technology. In such games, the physical and cultural surroundings become an integrate part of a game space and provide a way to tie content to a game activity and create immersive learning experiences. To explore the properties of such games, an...
Technical Report
Full-text available
In this State of the Field study our goal was to conduct an objective and comprehensive review of the field of ICT in Education in order to summarise the field, identify the primary research themes that have emerged, understand why they have emerged, summarise the principal activities and findings from those research themes, and finally identify fu...
Article
Full-text available
This paper presents the Norwegian results of a baseline study of teacher practices with ICT. Through semi-structured interviews, six Norwegian teachers explain how digital technology not only changed aspects of their planning and classroom teaching, but also assessment and feedback. The results, together with similar results from England, Denmark,...
Article
Full-text available
http://openeducationeuropa.eu/en/article/Towards-Teacher-led-Design-Inquiry-of-Learning?paper=134810 This paper proposes "teacher-led design inquiry of learning" as a new model of educational practice and professional development. This model combines four existing models. It integrates teacher inquiry into student learning, learning design, and Le...
Conference Paper
Full-text available
With the increase of ICT in classrooms comes much data that can be used for evidence-based assessment. We focus on harnessing and interpreting this data to empower teachers in formative assessment. We describe e-assessment of English as a Second Lan-guage and illustrate how we move from data collected in classroom activities, through an automated a...
Conference Paper
Full-text available
This paper gives an overview of the Next-TELL open learner model and initial levels of student use of this competency-based open learner model. It is sufficiently flexible to allow use in different ways, taking data from a range of sources. Levels of use suggest that the ap-proach would be taken up by students, if adopted by their teachers.
Conference Paper
Full-text available
This paper considers teacher adoption of an open learner model (OLM) constructed from automated and manual data. It shows OLM visualisations; how teachers, students and peers can provide data to an individual's model; and an overview of how such manu-ally-provided information is combined with automated data. Teacher experiences reveal the potential...
Conference Paper
Full-text available
This poster introduces the first version of an integrated model of three traditions of re- search in TEL: Teacher Inquiry into Student Learning (TISL) [1], Learning Design (LD) [2] and Learning Analytics (LA) [3]. The integrated model, is based on four existing models: TISL Heart Model [4], Design Inquiry Model [2], Scenario Design Process Model [5...
Conference Paper
With the range of educational tools available it is now realistic for learner models to take account of broader information, and there are strong arguments for placing open learner models in the centre of environments with diverse sources of data [1],[2],[3]. This Interactive Event will demonstrate the Next-TELL approach to facilitating teachers’ u...
Article
Today's youth thrive in informal participatory communities where they not only consume but also act as contributors or producers. Through active participation they develop new media skills encompassing cultural competencies and social skills. In a participatory culture of learning, students' active contributions to their learning are stressed and p...
Article
Science Created by You (SCY) learning environments are computer-based environments in which students learn about science topics in the context of addressing a socio-scientific problem. Along their way to a solution for this problem students produce many types of intermediate products or learning objects. SCY learning environments center the entire...
Conference Paper
Full-text available
This paper focuses on supporting teachers in their management of group interaction using an open learner model to support on-the-spot classroom decision-making, according to the specific needs of individuals and groups.
Article
Full-text available
While the technology-rich classroom makes it comparatively easy to gather, store and access data on students' activities, turning those into information on learning that can inform pedagogical decision-making is still hard to achieve. In this symposium, it is argued that teachers are an important if not the most important source of knowledge about...
Article
Full-text available
Computer-supported Collaborative Learning (CSCL) is an interdisciplinary research field that gathers researchers from different backgrounds around one common goal: to facilitate the design, deployment, and analysis of collaborative learning activities whose participants (primarily, students and instructors) are supported by information and communic...
Article
Science Created by You (SCY) is a project on learning in science and technology domains. SCY uses a pedagogical approach that centres around products, called ‘emerging learning objects’ (ELOs) that are created by students. Students work individually and collaboratively in SCY-Lab (the general SCY learning environment) on ‘missions’ that are guided...
Conference Paper
Full-text available
Today's youth thrive in informal participatory communities where they not only consume but also act as contributors or producers. In a participatory culture of learning, students' active contributions to their learning are stressed and peer assessment is considered as an important component. In this paper we investigate which user experiences shoul...
Book
Full-text available
Forfatterne har evaluert forskningsprogrammet “Lärande och IT” – LearnIT – på oppdrag fra programmets ledelse. Med utgangspunkt i oppdraget fra programmets ordfører og vitenskaplige leder, har evalueringspanelet tolket oppgaven slik at vi skal gi en oversikt over og vurdere de prosjekter og aktiviteter som har vært finansiert av LearnIT programmet,...
Conference Paper
Using as data videotapes of archaeologists working to see and map structure in the dirt they are excavating, meaning-making in the home of a man with severe aphasia, and sequences of actual talk-in-interaction, this talk will investigate action, cognition, ...
Chapter
Full-text available
In this chapter, we look at the implementation perspective from the starting point of the fundamental educational aims that unite the academic community. We argue that interactive and cooperative digital media have an inherent educational value as a new means of intellectual expression. Our primary concern is not the optimisation of knowledge trans...
Article
Full-text available
In the Norwegian DoCTA and DoCTA NSS projects we aimed to bring a theoretical perspective to the design of ICT-mediated learning environments that support the sociocultural aspects of human interaction and to evaluate their use. By taking a sociocultural perspective on learning activity focussing on the interpersonal social interaction in collabora...
Article
Full-text available
Purpose – The purpose of this paper is to provide new insights into the implementation of large-scale learning projects; thereby better understanding the difficulties, frustrations, and obstacles encountered when implementing enterprise-wide e-learning as a tool for training and organization transformation in a complex organization. Design/methodol...
Conference Paper
The rapid advancement pervasiveness of ICT---especially in Norway where use of converging information and communication technologies is one of the highest in the world---is radically changing the possibilities for technology enhanced learning (TEL). Technological advancements, a perspective on knowledge as a cultural artefact, and our understanding...
Article
In our study, we describe a situation where students take ownership of their learning and, on their own initiative, use digital tools actively in their learning activities. In our research we were interested in students who used weblogs and in the dynamic relationship between students and the weblogs they create. In particular, we were interested i...