Barbara Sabitzer

Barbara Sabitzer
Johannes Kepler University Linz | JKU · STEM Education

MMag. Dr.

About

115
Publications
53,839
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304
Citations
Introduction
Barbara Sabitzer currently works at the Department of STEM Education at the Johannes Kepler Universität Linz, Austria. I Barbara does research in Informatics Didactics, Computational Thinking and Educational Technology in Primary and Secondary Education. Her current project is 'Modeling across the subjects.'
Additional affiliations
October 2017 - present
Johannes Kepler University Linz
Position
  • Professor
August 2010 - September 2017
Alpen-Adria-Universität Klagenfurt
Position
  • Professor (Associate)
September 1999 - present

Publications

Publications (115)
Chapter
The impact of artificial intelligence (AI) in its many forms such as machine learning, data mining, learning analytics, etc. is undeniable. It is transforming not only social and economic life, but also education. Thus, the chapter examines the influence of AI on teaching and learning in higher education. For this study, a scoping literature review...
Article
After Jeanette Wing in 2006 described computational thinking (CT) as a fundamental skill for everyone just like reading or arithmetic, it has become a widely discussed topic all over the world. Computational thinking is a problem-solving skill set that is used to tackle problems in computer science. However, these skills, such as pattern recognitio...
Chapter
Full-text available
Nowadays, there is a high demand for qualified computer scientists and thus, it is important to start increasing computer literacy already at an early age. Although computer science and digital literacy are already becoming dominant topics and are increasingly anchored in the curricula, there is still a mismatch between what students and teachers u...
Conference Paper
Full-text available
Children grow up with different mobile devices, at home as well as in elementary school. Interactive picture book applications (IPBA) are one way of combining this digital world with the undisputedly important educational tool of reading aloud. Nevertheless, the application landscape for elementary education is confusing for educators, because of t...
Article
Full-text available
Basic Digital Education (BDE) is already planned to be integrated with the forthcoming curriculum for Austrian primary schools (6–10 years) as it was already implemented for lower secondary schools (10–14 years) in 2018. BDE includes the most essential and novel developments of Computational Thinking (CT), which are fundamentally responsible for nu...
Conference Paper
Companies regularly report difficulties in recruiting ICT specialists. The shortage of skilled women in this domain is especially prominent. Research shows that early exposure to STEM may spark children's interest and influence their future choice of careers. Children's understanding and conceptualization of their physical environment strongly infl...
Conference Paper
An educational storytelling concept is presented, inspired by the archetypal story pattern common in ancient myths as well as modern day adventures. Software development is a complex profession demanding constant learning and improvement in a field changing almost daily. Apart from learning new technologies and writing computer code, much of a deve...
Conference Paper
Lately, computational thinking (CT) has gained popularity as a universal problem-solving technique and is already part of many school curricula. However, many teachers still struggle with its implementation. Therefore, teachers should be introduced to unplugged activities that can be integrated easily into the familiar teaching environment. Modelin...
Article
Full-text available
Though expanding computational thinking to primary school students has become more prevalent, there is a lack of appropriate didactics. Educational robotics offers a possible approach. However, innovations can only find their way into the classroom if teachers find them feasible and meaningful. Thus, appropriate training and further education of te...
Chapter
Talent development programs are common in Austrian primary and secondary schools. However, when students start to study at university level this trend stops. The need to support gifted students at universities is rarely recognized and hardly ever met in Austria although research shows its importance. Therefore, a concept for supporting students tha...
Article
Robotics is needed as education keeps up with challenges students are facing in a techno- logical environment. A long-term research project focuses on developing a feasible robotics-based learning environment that enables primary school teachers to introduce computer science education. This paper shows educational robotics combining storytelling to...
Conference Paper
This Research to Practice Full Paper presents the development of a robotics-based learning environment using an educational design research approach. Contemporary teaching should prepare learners for everyday and working life, suggesting that this can only be achieved by implementing Digital Education from primary education onwards. Since computer...
Chapter
The increasing importance of introducing computer science and computational thinking in primary education highlights the need to prepare teachers adequately. This study reports on professional teacher training in programming. It draws on the Technology Usage Inventory (TUI) model to investigate how an interdisciplinary intervention with programmabl...
Conference Paper
In recent years, the interest in introducing programming activities into the classroom has increased, emphasizing the importance of promoting computational thinking in young learners. Robotics-based learning environments are intended to facilitate the learning of programming at the primary level and support developing skills such as collaboration,...
Chapter
Interdisciplinary projects have the potential to strengthen creative computational thinking of students and to support the development of their talents. When interdisciplinary projects and real-world problems are combined students are required to use their creativity, academical knowledge and exert interdisciplinary thinking. To develop students’ t...
Article
Full-text available
Wir leben in einer Zeit, in der sich die vierte industrielle Revolution mit einer der größten Herausforderungen der modernen Ge-sellschaft überschneidet: der SARS-COVID-19-Pandemie. Auf-grund des eingeführten "Distance Learning" wurde der Tagesab-lauf der Schülerinnen und Schüler auf den Kopf gestellt. Die meiste Zeit mussten sie ihre schulischen A...
Preprint
Full Paper Research-to-Practice The current COVID-19 crisis has created significant challenges for schools. The growing importance of "flipping the classroom" and the needful emphasizing of online-learning were owed to the situation. To meet these requirements, materials and tasks must be adapted. The Open Educational Resource (OER) textbook "Compu...
Poster
No matter whether young or old, almost everyone likes to play games. Even though digital games have the opportunity to motivate students and foster digital skills, games in an educational context are typically described as a minor matter in class. However, games can provide an environment to work intensively on and consolidate topics from the class...
Article
Full-text available
Egal, ob als Kind oder Erwachsener, Spiele spielen macht Spaß! Spielen fördert die Problemlösefähigkeit, trainiert soziale Kompetenzen und stärkt den Zusammenhalt. Damit der Spielspaß auch in der Schule nicht zu kurz kommt, hat das COOL Lab der Johannes Kepler Universität Linz im Frühjahr 2020 das erste Mal einen Online-Wettbewerb ausgerufen. Bei d...
Article
Full-text available
Technology is rapidly changing the world around us and thus, there is a need to adjust education by teaching children skills that are required in the fast-paced digital life. One problem-solving skillset, which has gained considerable attention in the last couple of years, is computational thinking (CT). Up to now, many countries have already imple...
Conference Paper
This paper assesses the impact of Covid-19 restrictions on learning conditions with focus on the Austrian educational system. It presents an overview of the strategies pursued by the government and other relevant stakeholders and evaluates the effects of the restrictive measures on entrenched educational practices. By gathering data on different ta...
Conference Paper
The need for digital education from an early age is undisputed today. In the years to come, computer science education is to be integrated more intensively into early education and thus find its way into primary school. Since it is planned to be anchored in the Austrian primary school curriculum, research into teaching methods and content suitable...
Conference Paper
Full-text available
The purpose of this paper is to describe and analyze a course with programmable robots in order to evaluate challenges and opportunities of robotics in primary education and to identify factors for an introduction of playful programming and a successful implementation to computer science education at primary schools. Created with the aim of fosteri...
Chapter
Digitalisierung ist eine der großen Herausforderungen für die weltweiten und auch nationalen Bildungssysteme. Auch in Österreich wurden aufgrund der fortschreitenden Digitalisierung in der Vergangenheit einzelne Digitalisierungsinitiativen und unzählige Projekte des Bildungsministeriums ins Leben gerufen. Jedoch haben E-Learning und digitale Bildun...
Article
Full-text available
The Children’s Congress is an event, developed to meet a demand for strengthening computational thinking and to increase the interest in STEAM subjects. This congress brings teachers, university students and pupils together to work interdisciplinary on real-life problems. During these proceedings, the pupils slip into the role of researchers and sc...
Conference Paper
As long ago as 1988, Austria introduced the subject "Computer Science'" in grade 9. Quite a long time there was solely this one year of mandatory IT-education during school career. In 2011, all European countries had digital education policies in place, either as standalone policies or as part of a national ICT strategy. The strategic weight of the...
Conference Paper
Despite great effort in research and teaching as well as in raising women's quotas in the public sector and in enterprises, a gender gap in computer science can still be observed. The reasons are manifold, including the lack of interest of girls because of existing stereotypes of male nerds, misconceptions in the field of computer science, and conc...
Poster
Full-text available
When Austria introduced the new mandatory subject “Basic Digital Education” in September 2018, computational thinking finally made it into the curriculum. Schools can choose to offer specific subjects or dispense the content into already existing subjects where seen fit. But research shows that it is better to implement computational thinking in ot...
Preprint
Full-text available
Algorithmic thinking is a central concept in the context of computational thinking, and it is commonly taught by computer programming. A recent trend is to introduce basic programming concepts already very early on at primary school level. There are, however, several challenges in teaching programming at this level: Schools and teachers are often n...
Conference Paper
Programming is difficult" society tells us. However, this is only partly due to the subject itself. Very often, the tasks in software development are related to mathematical problems, which themselves are considered as difficult because they have no relation to the student's world of experience. Programming exams contribute to high drop-out rates a...
Poster
The use of game elements in the real world is part of a trending topic in science, called "gamification". Game developers and companies are using gamification tools and the knowledge about player types and their characteristics, to successfully affect the behaviour of their players or customers. The success of apps like "Adidas Running" and "Pokemo...
Conference Paper
This paper describes an experiment with gifted secondary school students from fifth to eighth grade. The students were presented with a strategy game and challenged to solve different tasks together. This was done by having the students try out the game in different ways, model, and print their own version of the game in 3D and develop a life-size...
Conference Paper
Full-text available
Which level of computational thinking (CT) skills is required to perform a BBC micro:bit external sensor experiment? The single-board computer BBC micro:bit combined with block-based programming (aka visual coding) is strongly connected to computational thinking and basic digital education in secondary schools. When teaching, each experiment has di...
Conference Paper
The Children’s Congress at the Johannes Kepler University in Linz is a project that supports and promotes pupils in their research interests, digital competencies, creativity, collaborating abilities and problem solving. For this, the pupils slip into the role of researchers and scientists and try to solve a real-world problem by using strategies f...
Conference Paper
Effective learning is always an active process where students should create and construct their knowledge themselves. To support this independent work, creative strategies for elaborating, structuring, visualizing and memorizing learning contents are welcome in every domain. They are especially useful in subjects considered as difficult or for stud...
Conference Paper
Full-text available
Modeling or building models is a widely spread concept that includes several competences relevant for every domain. Our Erasmus+ project "Modeling at school", hence, aims at integrating modeling techniques from the field of computer science such as class or activity diagrams in order to support teaching and learning in all subjects and levels of pr...
Conference Paper
The Children’s Congress is an event, developed to meet a demand for strengthening computational thinking and increasing the interest in STEAM (Science, Technology, Engineering, Arts and Mathematics) subjects. This congress brings teachers, university students and pupils together to work on interdisciplinary real-life problems. During these proceedi...
Conference Paper
Is computer science in primary school still a fairy tale? The buzzwords basic digital education, computational thinking and classroom 4.0 are now an indispensable part of Austrian education, at least in secondary schools. The integration of early computer science into the school curriculum has become increasingly important, especially in places and...
Conference Paper
Interdisciplinary projects can support students in their creativity and challenge them in their academic knowledge. This leads to students that are more motivated and therefore higher achieving. Especially gifted students need these extra challenges to develop their full potential. Based on this research, a talent club for gifted students of primar...
Poster
Jeannette Wing defines computational thinking as fundamental skill for everyone. When Austria introduced the new mandatory subject "basic digital education" in September 2018 for all students in grade 6, computational thinking finally found its way into the school system. Schools can decide if they offer specific subjects or if they implement the c...
Conference Paper
Scratch and other block-based programming environments are popular and successful in engaging young learners with basic concepts of programming. It is common, and intentional, that programming with Scratch is done using an explorative "tinkering" approach, where blocks are selected from toolboxes and assembled. However, this type of bottom-up progr...
Conference Paper
The Children's Congress is an event, developed to meet a demand for strengthening computational thinking and to increase the interest in STEAM subjects. This congress brings teachers, university students and pupils together to work interdisciplinary on real-life problems. During these proceedings, the pupils slip into the role of researchers and sc...
Conference Paper
Full-text available
At the Children's Congress pupils can slip into the role of researchers. Their task is to solve a real world problem by using strategies from the STEAM field. In this process the pupils are supported by teachers, students of the teacher education and students of the Honors Program from the STEAM department at the Johannes Kepler University Linz. Th...
Conference Paper
Full-text available
COOL Informatics (COOL stands for Cooperative Open Learning) is a teaching concept for beginning programmers that is based on brain-supporting teaching methods and materials. It includes several forms of cooperative learning like peer tutoring, pair programming, and talents exchange. We introduced the concept in a Java programming course of our Bus...
Conference Paper
In the field of computer science there is a lack of qualified staff. Hence, more talents are needed, and universities try to attract students by launching different programs. The Johannes Kepler University Linz is very engaged in talent promotion and offers programs for all age groups from preschool up to higher education. The goal of these program...
Book
Das Übungsbuch wurde nach neurodidaktischen Prinzipien (gehirngerechtes Lernen) entwickelt und beinhaltet folgende Aufgaben mit Musterlösungen: - Leseecken und Schritt-für-Schritt-Aufgaben für entdeckendes Lernen - Miniübungen für kompetenzorientiertes Lernen - verschiedene Programmieraufgaben in Java - ein komplexes Programm, das kapitelweise erwe...
Conference Paper
As final event of the project "Informatics - A Child's Play?!", which aimed at introducing computational thinking in primary and secondary schools, the authors initiated the first Children's Congress in 2016 with the main theme of "Languages - Pictures - Information". This is now an annual event, where all participating children can slip into the r...
Conference Paper
The typical assignments in classrooms are simplified problems and one particular solution is expected from students. There is little opportunity for creativity. In addition, students only need to show their knowledge and understanding of the material learned in earlier lessons. However, the problems in school are often detached from students’ daily...
Conference Paper
According to the 2010 National Research Council in the United States, everyone should be taught Computational Thinking (CT) in future education systems. Originally targeting higher secondary and college students, CT has found its way into many primary and lower secondary school curricula in dozens of countries in the last years. So especially for y...
Conference Paper
As advancement of the already successful Informatics Lab in 2016 a Teaching-Learning-Lab (TLL) was implemented with the main aim of supporting all teacher education departments of our university to teach and practice digital literacy and computational thinking as “fundamental skill for everyone” (Wing, 2006) in different ways. Our support is based...
Conference Paper
Full-text available
Technology has a deep impact on everyday life of most people in today’s society. Informatics is a basic element of this evolution and is. therefore getting more and more important for education, too. To introduce children of all ages to different topics of informatics, the Regional Educational Competence Centre for Informatics in Carinthia, Austria...
Conference Paper
Software Engineering is definitely an important subject matter and it is taught all over the world: at Universities, at Colleges, and recently also at High Schools. There are international Software Engineering curricula, standards, and certificates, but there is no manifestation of Software Engineering (and related practices) in the course syllabi...
Conference Paper
Software is everywhere - be it in mobile phones, in washing machines, or in cars. With it, the importance of Software Engineering is uncontested, and Software Engineering (SE) is taught all over the world: at Universities, at Colleges, and recently also at High Schools. There are international Software Engineering curricula, standards, and certific...
Conference Paper
In Austria Informatics is not taught in primary schools, but the curriculum includes some issues in several subjects that are related to computational thinking. Teachers are not aware that they already teach and use informatics concepts in their daily lessons. Informatics didactics experts and teacher trainers have to inform them and reveal connect...
Conference Paper
Full-text available
After the promising results of the pilot phase of "Brain-based Programming", a new teaching concept for intro-ductory programming courses based on neurodidactical princi-ples, the empirical study continues this year in three groups. The results obtained so far in the current semester at our university are promising, too: In the first exams the stud...
Conference Paper
Full-text available
Informatics or computer science 1 contents are often considered as "difficult", at school as well as in University courses. This may be due to different reasons, e.g. to the topics themselves or to the way of teaching. What can be done in order to make it easier to understand for students of all ages? This paper about an Austrian project for primar...
Conference Paper
Full-text available
Brain-based teaching is neither a method nor a concept. It is rather a way of teaching that tries to support the whole learning and me-mory process by considering how the brain works. The concept of "Brain-based Programming" is one attempt of putting neurodidac-tical principles into practice in order to improve the learning out-comes in introductor...
Conference Paper
Full-text available
COOL Informatics is a project that wants to foster informatics education in primary and secondary schools by integrating it in different subjects. The term "COOL" references to the following approaches: (1) to the Austrian teaching model COOL – COoperative Open Learning, (2) to COmputer-supported Open Learning as well as (3) to the adjective "cool"...
Conference Paper
Full-text available
Informatics is COOL – as a subject and as a tool for interdisciplinary and cross-curricular learning. In this paper COOL refers to three different aspects of learning not only in informatics but also in other subjects: According to the original sense of the word COOL stands for "cool", interesting, motivating or fun, for topics that students like t...