Barbara Rita Barricelli

Barbara Rita Barricelli
Università degli Studi di Brescia | UNIBS · Department of Information Engineering

PhD

About

173
Publications
21,298
Reads
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1,363
Citations
Citations since 2016
61 Research Items
1140 Citations
20162017201820192020202120220100200300400
20162017201820192020202120220100200300400
20162017201820192020202120220100200300400
20162017201820192020202120220100200300400
Additional affiliations
September 2019 - present
Università degli Studi di Brescia
Position
  • Professor (Assistant)
June 2014 - August 2019
University of Milan
Position
  • Professor (Assistant)
January 2014 - May 2014
University of Milan
Position
  • Research Associate
Education
November 2007 - March 2011
University of Milan
Field of study
  • Computer Science

Publications

Publications (173)
Article
The sustainable and digital future of work may imply a dramatic equilibrium change between social factors and technological ones. We argue that providing suitable tools to support End-User Development (EUD) in the workplace could represent a way to cope with such future changes. The contributions of this paper include the analysis and characterizat...
Article
With the spreading of Industry 4.0, cyber-physical systems, and tools for augmented and virtual reality, Digital Twin (DT) is gaining momentum in several areas of Computer Science and Engineering. This paper presents a systematic literature review that investigates the way DTs are described in Human-Computer Interaction (HCI) scientific literature....
Article
Full-text available
Urban environments, university campuses, and public and private buildings often present architectural barriers that prevent people with disabilities and special needs to move freely and independently. This paper presents a systematic mapping study of the scientific literature proposing devices, and software applications aimed at fostering accessibl...
Chapter
CLOUDART is a cross-disciplinary working group that joins the forces of three specific domain expert communities: Contemporary Art, Human-Computer Interaction, and Multimedia Software Engineering, all experienced in socio-technical creative projects. CLOUDART initiative aims to investigate how to design new hybrid user experiences for the online fr...
Chapter
Full-text available
Pilot implementations are field tests of properly engineered, yet unfinished, systems. In contrast to lab tests, the users in a pilot implementation use the system for performing real work. In contrast to full-scale implementations, the objective of a pilot implementation is to learn. The workshop on pilot implementation aims to (a) help mature thi...
Chapter
This panel wants to start a discussion about the importance of designing new ways of Contemporary Art digitization and digitalization to foster the creation of successful user experiences for its remote fruition.
Article
Digital image processing is at the base of everyday applications aiding humans in several fields, such as underwater monitoring, analysis of cultural heritage drawings, and medical imaging for computer-aided diagnosis. The starting point of all such application regards the image enhancement step. A desirable image enhancement step should simultaneo...
Book
This book constitutes the proceedings of the 8th International Conference on End-User Development, IS-EUD 2021, held in July 2021. Due to COVID-19 pandemic the conference was held virtually. The paper track received 26 submissions, of which 11 full and 4 short papers were selected after a rigorous double-blind review process. The papers focus on “D...
Article
In machine vision, the idea of expressing the quality of a films by a single value is very popular. Usually this value is computed by processing a set of image features with the aim of resembling as much as possible a kind of human judgment of the film quality. Since human quality assessment is a complex mechanism involving many different perceptua...
Article
With the increasing spread and usage of Internet technologies, the challenge of ensuring Web accessibility for all, including anyone with a form of disability, has become an hot issue, pursued both by the World Wide Web Consortium (W3C) and by governments in different countries. In particular, W3C has developed technical Web accessibility guideline...
Article
Full-text available
Our research work describes a team of human Digital Twins (DTs), each tracking fitness-related measurements describing an athlete’s behavior in consecutive days (e.g. food income, activity, sleep). After collecting enough measurements, the DT firstly predicts the physical twin performance during training and, in case of non-optimal result, it sugge...
Article
Full-text available
Background: The protein ki67 (pki67) is a marker of tumor aggressiveness, and its expression has been proven to be useful in the prognostic and predictive evaluation of several types of tumors. To numerically quantify the pki67 presence in cancerous tissue areas, pathologists generally analyze histochemical images to count the number of tumor nucl...
Chapter
This chapter presents an approach to unsupervised digital movie restoration. The approach is based on the idea of recovering the appearance of color instead of the original color signal. The rationale behind this choice is that very often the original color reference is missing in old films, and new films or digital coding can be subject to importa...
Article
Full-text available
When, in 1956, Artificial Intelligence (AI) was officially declared a research field, no one would have ever predicted the huge influence and impact its description, prediction, and prescription capabilities were going to have on our daily lives. In parallel to continuous advances in AI, the past decade has seen the spread of broadband and ubiquito...
Article
In this paper we present MANTRA (Mobile ANticoagulant TheRApy), a project aimed at studying feasibility and acceptability of the introduction of mobile technology in the management of anticoagulant therapy involving both patients and health practitioners in their design. By the evaluation of the MANTRA Project, we developed a general approach to mH...
Chapter
Full-text available
As digitalization pervades diverse types of workplaces, an increasing part of employees’ work is with interactive technologies. Therefore, user experience of the technologies at work has an important influence to the job satisfaction, work motivation, and employee wellbeing. However, previous research on these topics rarely considers the digitalize...
Chapter
Full-text available
The spread of Virtual Assistants (software and hardware) on the consumer market deeply changed the way Internet of Things (IoT) is implemented and used today. Such devices, and related applications, are becoming more and more integrated within smart environments and this might pave the way to potential new approaches to End-User Development activit...
Chapter
In smart city domain, several IoT platforms exist for supporting city managers and operators in controlling and managing events occurring in the city and making decisions to improve citizens’ quality of life. In such systems, for the combination of heterogonous events operators have to manually face the interoperability barriers that arise when dea...
Article
This paper presents a study about communicability of conversational interfaces (namely chatbots) under a semiotic perspective. A chatbot is a software system that allows you to simulate real conversations between devices and users by means of a conversational interface (CI). After introducing the chatbot concept, focusing on its advantages and issu...
Chapter
This chapter presents the outcomes of the first stage of ESISTE (Expert System Interaction Structured To Education), an interdisciplinary research project aimed at designing and developing an interactive system for the management of ICF-CY classification (International Classification of Functioning, Disability and Health – Children and Youth) in pr...
Book
This book constitutes the thoroughly refereed post-conference proceedings of the 5th IFIP WG 13.6 Working Conference on Human Work Interaction Design, HWID 2018, held in Espoo, Finland, in August 2018. The 19 revised and extended full papers presented were carefully selected for inclusion in this volume. The papers deal with the analysis and inter...
Preprint
Full-text available
End-User Development (EUD), End-Programming (EUP) and End-User Software Engineering (EUSE) are three related research fields that study methods and techniques for empowering end users to modify and create digital artifacts. This paper presents a systematic mapping study aimed at identifying and classifying scientific literature about EUD, EUP and E...
Article
Emerging display technologies are proposing monitors for medical imaging with an extended dynamic range of luminance. Those devices offer the opportunity to extend the range of visual information displayed, but the limits of the human visual system (HVS) in perceiving such information can cancel the advantages. To investigate this problem, we prese...
Article
This paper illustrates the research and development work done in the last 4 years in the frame of rescue operations of migrants who attempt to reach Italian coasts via sea journeys on Mediterranean routes. The context, characterized by humanitarian, social, and organizational issues, presents complex challenges that can only be tackled with a multi...
Chapter
This position paper illustrates the research and development work done in the last years for understanding how to support domain experts in the rescue operations of migrants who attempt to reach Italian coasts via sea journeys on Mediterranean routes. The context, characterized by humanitarian, social, and organizational issues, presents complex ch...
Conference Paper
This new edition of CoPDA workshop, the 5th since 2013, is dedicated to the discussion of design trade-offs that have to be addressed for embracing diversity and implementing an inclusive society. With this workshop, we invite researchers and practitioners to discuss and exchange experiences able to inform design processes in a Cultures of Particip...
Poster
Semiotic Virtual Reality Framework Validation
Chapter
In the IoT domain, communities of domain experts, having different skills in specific areas of endeavor, need effective and easy-to-use ways for managing physical devices and their data streams. The configuration of networks of sensors, the design of the business logic of IoT applications based on proper policies, and the visualization and analysis...
Conference Paper
The use of technology, both new and well established, combined with a participatory approach to design might represent an important way to embrace diversity. This workshop is aimed at establish a discussion forum on assessing the challenges in design for disability, neurodiversity and more in general for people with special needs by applying partic...
Conference Paper
Human work analysis is traditionally focused on user goals, user requirements, task and procedures, human factors, cognitive and physical processes, and contexts (organizational, social, cultural). In this paper, we aim to introduce the IFIP 13.6 Human Work Interaction Design (HWID) approach to the Applied Human Factors and Ergonomics (AHFE) audien...
Conference Paper
Human Work Interaction Design (HWID) studies the integration of work analysis and interaction design methods to foster new strategies aimed at designing systems that may effectively and efficiently change the way people work. Pervasive technologies and smart places deeply influence traditional physical boundaries and operational modes, leading to i...
Article
Full-text available
This paper proposes a new approach and a tool to assess user interfaces by applying the ACE (Automatic Color Equalization) algorithm for computing the alternative distribution of color and contrast for the interface under design. The way humans perceive digital images or interfaces is influenced by their chromatic and spatial composition. The outpu...
Article
Ten years after the enactment of the Stanca Act in Italy, the paper presents a survey regarding the accessibility of municipal Web sites. This study aims at checking the application of WCAG 2.0 guidelines to Italian municipalities Web sites and to understand what are the problems that still need to be solved to obtain a universal access to public l...
Article
This paper presents the definition of a visual language and its implementation with the design of a visual interactive system for the collaborative management of Internet of Things (IoT) sensors (e.g., wearable fitness trackers, ambient sensors, fitness apps, nutrition apps, sleep trackers) for improving people's quality of life and promoting welln...
Conference Paper
Full-text available
New levels of personalization and engagement with software systems (e.g. smart phones, social media) can boost users' interest to become part of small scale or large-scale design processes. It is through active and engaged participation that socio-technical solutions help lay the foundation for lifelong learning and design. "Do It Yourself" solutio...
Conference Paper
This workshop paper aims at briefly presenting the authors' previous experience in the field of sociotechnical design of mHealth applications and at illustrating the opportunity in joining forces of multidisciplinary researchers, domain experts, and practitioners for improving the field.
Conference Paper
The wave of digital health is continuously growing and promises to transform the experience of patients, redefining their role as empowered actors of the healthcare processes rather than passive receivers of medical help. Mobile technologies are a fundamental component of this transformation since they have provided a platform for the development o...
Article
Full-text available
The experience of immersive virtual reality (VR) can be considered as a communication process between human beings, mediated by computer systems, which uses visualisation and other sensory stimulation. In this paper, we analyse how VR characteristics can be explored using semiotic theory and, with methods of generative semiotics, we explore aspects...
Conference Paper
Full-text available
About forty years of thriving Human-Computer Interaction (HCI) have expanded into an affluent and apparent diverse and enriching field-for-all. Subsequently this has given way to other fields such as Human-Work Interaction Design (HWID), where a main focus stands on human-centred practices at work regarding productivity and the final fulfilment of...
Article
The use of mobile devices in telemedicine contributes to providing more effective and efficient remote healthcare in rural areas improving patients' life style and medical quality of service in this setting. The idea of creating mobile applications for this scenario led us to face important sociotechnical challenges in terms of innovation and desig...
Conference Paper
Thanks to pervasiveness and mobility of wearable Internet of Things tools, we are witnessing the emergence of a new research and development domain: the eWellness. Together with this, new challenges arise, and ask for effective methods and techniques to improve the way extraction, merge, analysis, visualization, and data sharing are currently manag...
Article
Full-text available
Introduction: Adolescents with cancer often experience a longer diagnostic delay than children, mainly because they take longer to go to a doctor. The Italian Society for Adolescents with Oncohematological Diseases (SIAMO) has launched an information campaign focusing on raising adolescents' awareness of the importance of diagnosing cancer early....
Chapter
Full-text available
About forty years of thriving Human-Computer Interaction (HCI) have expanded into an affluent and apparent diverse and enriching field-for-all. Subsequently this has given way to other fields such as Human-Work Interaction Design (HWID), where a main focus stands on human-centred practices at work regarding productivity and the final fulfilment of...
Conference Paper
This one-day workshop aims to contribute to the goals of the IFIP 13.6 Human Work Interaction Design (HWID) working group, i.e., to establish relationships between empirical work-domain studies and recent developments in interaction design. This goal translates to the workshop by focusing on work environments that are challenging for research and d...
Conference Paper
With the widespread of Internet of Things’ devices and sensors, the use of applications for combining data streams is increasing in a high number of dynamic contexts, with a huge variety of users having radically different backgrounds and a plethora of diverse tasks to perform. On the one hand, users need a system able to support them in detecting...
Conference Paper
Full-text available
The spread of social computing, cloud computing, Internet of Things, and co-creation tools pushes the use of technology toward a more social dimension and toward the creation of enormous quantity of data. Cultures of participation aims at providing end users that are not experts in computer science nor have the skills specific to the domain at hand...
Conference Paper
With the widespread of Internet of Things’ devices, sensors, and applications the quantity of collected data grows enormously and the need of extracting, merging, analyzing, visualizing, and sharing it paves the way for new research challenges. This ongoing revolution of how personal devices are used and how they are becoming more and more wearable...
Article
Full-text available
The spread of social computing, cloud computing, Internet of Things, and co-creation tools pushes the use of technology towards a more social dimension and toward the creation of enormous quantity of data. Cultures of participation aims at providing end users that are not expert in computer science and that have not skills specific in the domain at...
Article
Full-text available
The spread of social computing, cloud computing, Internet of Things, and co-creation tools pushes the use of technology toward a more social dimension and toward the creation of enormous quantity of data. Cultures of participation aims at providing end users that are not experts in computer science nor have the skills specific to the domain at hand...
Chapter
This chapter presents an overview of the results of an interdisciplinary collaboration between several domain experts in the frame of archaeological projects. Since 2001, different independent interactive systems have been co-designed, developed, and tested on the field, in the frame of the “Tarquinia Project” carried out since 1982 in the ancient...
Chapter
The use of mobile devices in telemedicine contributes to providing more effective and efficient remote healthcare in rural areas improving patients' life style and medical quality of service in this setting. The idea of creating mobile applications for this scenario led the authors to face important sociotechnical challenges in terms of innovation...
Conference Paper
Full-text available
Cultures of participation are oriented towards providing end users with the means to actively participate in problems that are personally meaningfully to them. An overall aim of cultures of participation is to apply collective knowledge to address major problems that our societies are facing today. The CoPDA Workshop is in its second edition, after...
Article
Full-text available
This volume includes the proceedings of the Second International Workshop on Cultures of Participation in the Digital Age (CoPDA). Cultures of Participation is one of the fundamental means to support users in performing End-User Development activities, i.e. the adaptation and creation of computational artifacts. The workshop series has the aim to i...
Article
Full-text available
The use of digital maps capitalizes on the long tradition of using paper maps as mean of communication and learning among people. More than ever, maps are becoming one of the most used metaphors to present concepts and knowledge. This paper presents a wiki infrastructure for map-based information systems’ design that, through an ontology, defines a...