Baptiste Monterrat

Baptiste Monterrat
Sorbonne Université | UPMC · Laboratoire d'informatique de Paris 6 (LIP6)

PhD

About

16
Publications
10,116
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365
Citations
Introduction

Publications

Publications (16)
Conference Paper
Full-text available
Many learning environments are deserted by the learners, even if they are effective in supporting learning. Gamification is becoming a popular way to motivate users and enhance their participation on web-based activities, by adding game elements to the learning environment. But it still pays little attention to the individual differences among lear...
Conference Paper
Full-text available
In this paper, we propose an environment to support collaborative modding, as a new way to learn a subject. Modding can be defined as the activity to modify an existing game with dedicated tools. In a constructivist approach, we base our work on the assumption that modding a learning game can help learners to acquire the concepts of the subject con...
Article
Full-text available
In spite of their effectiveness, learning environments often fail to engage users and end up under-used. Many studies show that gamification of learning environments can enhance learners' motivation to use learning environments. However, learners react differently to specific game mechanics and little is known about how to adapt gaming features to...
Conference Paper
Adaptation in learning environments can be performed according to various aspects, such as didactics, pedagogy or game mechanics. While most current approaches propose to adapt according to a single aspect, this paper proposes a Multi-Aspect Generic Adaptation Model (MAGAM). Based on the Q-matrix, this model aims at taking into account heterogeneou...
Article
Full-text available
Background. Many learning environments are quickly deserted by learners, even if they are efficient. Gamification of learning environments is a recent approach used to enhance learners’ motivation and participation. Aim. People have various expectations and react differently faced with specific game mechanics. An important goal lies in automaticall...
Article
Full-text available
La ludification est une approche de plus en plus utilisée pour répondre au manque de motivation des apprenants. Cependant, chacun a des sensibilités différentes aux mécaniques de jeu, et cela n’est généralement pas pris en compte. Cet article présente un modèle pour adapter les fonctionnalités ludiques selon les profils de joueur des apprenants. Un...
Conference Paper
Full-text available
Dans les EIAH, l'adaptation peut se faire suivant plusieurs aspects, notamment didactique, pédagogique, ludique, ou encore en fonction du contexte. Alors que les approches actuelles proposent d'adapter suivant un seul aspect, cet article propose le modèle d'adaptation générique M AGAM ayant la capacité à prendre en compte de multiples aspects dans...
Thesis
Full-text available
(English title : A system for adaptive gamification of learning environments based on the player profiles of the learners) La ludification des environnements d’apprentissage humain est une approche de plus en plus utilisée pour répondre au manque de motivation des apprenants. Or, plusieurs résultats de recherche montrent que les apprenants ont des...
Conference Paper
Full-text available
In a learning situation, gamification is a way to motivate learners and enhance their participation to learning activities by adding game elements. But it still pays little attention to the individual differences among learners’ preferences as players. This paper presents a generic and adaptive gamification system that can be plugged on various lea...
Conference Paper
Full-text available
Many learning environments are swiftly abandoned by the learners, even if they are effective. Gamification is as a recent game-based learning approach that can enhance the learners’ motivation. However, individual expectations and preferences towards game-like features may be very different from one person to another. This paper presents a model to...
Conference Paper
Full-text available
Les environnements d'apprentissage sont fréquemment délaissés par les apprenants, malgré leur efficacité. La ludification est une approche de plus en plus utilisée pour répondre au manque de motivation des apprenants. La difficulté est que chacun a des sensibilités différentes aux mécaniques de jeu, et cela n'est généralement pas pris en compte. Ce...
Conference Paper
Full-text available
Many learning environments are quickly deserted by the learners, even if they are efficient. Gamification appears as a recent game-based learning approach to enhance the learners’ motivation. The difficulty with this approach is that people have various expectations from games, and react differently face to specific game mechanics. In order to adap...
Article
Many learning environments are deserted by the learners, even if they are effective. Gamification is a growing approach used to raise learners' motivation by adding game elements in their environment, but it still pays few attention to the individual differences among learners' motivations. This paper presents a gamification system designed to be p...
Conference Paper
Full-text available
Les jeux sérieux prennent une importance grandissante dans l’éducation. Généralement, la réalisation d’un jeu sérieux doit prendre en compte les aspects ludiques et éducatifs dès le début de sa conception. Une autre approche est de plus en plus utilisée : la ludification. Elle permet d’ajouter des aspects ludiques à une application éducative déjà e...
Conference Paper
Full-text available
Résumé. Les outils de modding créés depuis quelques années permettent aux joueurs de modifier leurs jeux vidéo de plus en plus facilement. On observe que les personnes qui ont modifié un jeu acquièrent à cette occasion des connaissances sur son fonctionnement et ses contenus. L'idée que nous développons ici est l'application de ce principe aux lear...
Conference Paper
Full-text available
When we talk about video game, we observe that people who modified it are those who best knows its content. Thus we can consider game modifications as a way of knowledge appropriation. In this paper, we apply this model to learning games, positioning the research project in a Web 2.0 approach. If the content of a game can be learned by playing it,...

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Projects

Projects (3)
Archived project
Study how the modding of serious games can support collaborative learning.
Archived project
Making Gamification Adaptive to Player Profiles
Archived project
Associate game adaptation, pedagogical adaptation and didactic adaptation in one model.