Azlan Iqbal

Azlan Iqbal
Universiti Tenaga Nasional (UNITEN) | uniten · College of Computing and Informatics

Ph.D. Computer Science (Artificial Intelligence)

About

116
Publications
90,422
Reads
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217
Citations
Introduction
I work in the field of artificial intelligence. Initially, I focused on computational aesthetics but have since built upon that and am now focusing on computational creativity. I think machines can be creative without needing to be conscious like humans. It's amazing to be able to create things that can create things.
Additional affiliations
July 2002 - present
Universiti Tenaga Nasional (UNITEN)
Position
  • Lecturer
February 2002 - June 2002
Petaling Jaya Community College
Position
  • Lecturer
Education
August 2005 - May 2009
University of Malaya
Field of study
  • Computer Science: Artificial Intelligence (Computational Aesthetics)
May 2000 - October 2001
Universiti Putra Malaysia
Field of study
  • Computer Science (Multimedia Systems)
June 1997 - May 2000
Universiti Putra Malaysia
Field of study
  • Computer Science

Publications

Publications (116)
Method
Full-text available
Switch-Side Chain-Chess (SSCC) is a chess variant invented by the author in 2011. It differs from standard or international chess in that when 'chains' of pieces form during play there is the option of switching sides with the opponent, i.e. assuming control of the opponent's pieces. This creates a seemingly vastly more complex version of the game...
Conference Paper
Full-text available
Aesthetics or beauty in chess is a quality appreciated by most players. However, there is scant research on the differences of aesthetic perception between the genders, especially given the lower participation of females in this domain. Using an experimentally-validated computational aesthetics model for chess, we evaluated a fair selection of winn...
Article
Full-text available
In this article we explain how an existing computational aesthetics model for three-move mate problems was improved and adapted to suit the domain of chess endgame studies. Studies are typically longer and more ‘sophisticated’ in terms of their perceived aesthetics or beauty. They are therefore likely a better test of the capability of machines to...
Thesis
Full-text available
One of the best examples of a zero-sum perfect information game is chess. Aesthetics is an important part of it that is greatly appreciated by players. Computers are currently able to play chess at the grandmaster level thanks to efficient search techniques and sheer processing power. However, they are not able to tell a beautiful combination from...
Conference Paper
Full-text available
In this article, we demonstrate the use of composing ‘experience’ in the form of piece location probability values derived from a database of mate-in-3 chess problems. This approach was compared against a ‘random’ one. Comparisons were made using ‘experiences’ derived from three different databases, i.e. problems by human composers (HC), computer-g...
Article
In chess, the ‘double check’ theme occurs when two pieces give simultaneous check to the enemy king. Fig. 1 shows an example of it. Had the knight moved from the b7 square to a5 instead, it would be a discovered check. If the target of such a move is not the king but some other enemy piece it would simply be, more generally, a double attack. If the...
Book
Chesthetica’s Book of Chess Constructs, Volume 6 features another 100 original chess problems by the world’s most advanced automatic chess problem composer. The Chesthetica software incorporates the ‘digital synaptic neural substrate’ (DSNS) computational creativity approach which gives the program its creative ‘spark.’ This book contains three-mov...
Conference Paper
Computational creativity is a relatively new subfield of artificial intelligence (AI). In short, it focuses on the ability of computers to generate objects that most humans with sufficient domain knowledge would consider having creative value, e.g., music, art, puzzles. In this article, the author presents rare evidence of the transmutation of crea...
Article
Duplex problems are loosely defined as satisfying the same stipulation with the colours reversed, and are typically found in helpmates. In this article, Azlan Iqbal expounds on the much rarer variety that applies to direct mates. Using incidental examples taken from his computer-generated chess problem collection and a couple by human composers, he...
Article
I have been working in the area of artificial intelligence (AI), in the domain of chess, specifically, for over 15 years. Yesterday (October 28, 2021, at 3:27 am, GMT+8, to be precise), my ‘computationally creative’ program, Chesthetica (v12.43), produced something very unusual. In fact, I had never seen anything like it before. I noticed an ‘out o...
Conference Paper
Chess compositions are typically positions set up with a stipulation, e.g., ‘White to Play and Mate in 3’. They are also usually challenging, educational or possess some aesthetic appeal. In this article, a computational method of optimizing compositions is presented that can help improve them, primarily in terms of aesthetics as described by the c...
Article
Computational creativity involves the use of computers and algorithms to generate or create content that humans tend to value, e.g., images, music, puzzles. The automation of (valuable and creative) content generation, however, is not usually something that can be done at will and at low cost. It requires significant computing power, time and even...
Book
Chesthetica’s Book of Chess Constructs, Volume 5 features 90 original chess problems by the world’s most advanced automatic chess problem composer. The Chesthetica software incorporates the ‘Digital Synaptic Neural Substrate’ (DSNS) computational creativity approach, which gives the program its creative ‘spark’. This book contains three-movers, fou...
Book
This book introduces readers to a computational approach that learns, yet is unlike traditional machine learning. It does not rely on an artificial neural network (ANN) or large amounts of user data collected from online communities. Instead, the method uses collections of ‘liked’ and ‘disliked’ objects from a single user and from those is able to...
Conference Paper
Full-text available
We present an algorithm that correctly updates the Forsyth-Edwards Notation (FEN) chessboard character string after any move is made without the need for an intermediary array representation of the board. In particular, this relates to software that have to do with chess, certain chess variants and possibly even similar board games with comparable...
Preprint
Human preference or taste within any domain is usually a difficult thing to identify or predict with high probability. In the domain of chess problem composition, the same is true. Traditional machine learning approaches tend to focus on the ability of computers to process massive amounts of data and continuously adjust 'weights' within an artifici...
Preprint
We present an algorithm that correctly updates the Forsyth-Edwards Notation (FEN) chessboard character string after any move is made without the need for an intermediary array representation of the board. In particular, this relates to software that have to do with chess, certain chess variants and possibly even similar board games with comparable...
Article
Full-text available
We present experimental results on the effects of using quantum or 'truly' random numbers, as opposed to pseudorandom numbers, in a system that exhibits computational creativity (given its ability to compose original chess problems). The results indicate that using quantum random numbers too often or too seldom in the composing process does not hav...
Method
Adobe Premiere Pro is perhaps one of the more versatile and common professional video editing tools. An issue that has often plagued me in using it, however, is an easy method (or any kind of method at all, really) of centering a cropped image or video that has been layered onto a background which may also be an image or video. This means, for inst...
Book
Chesthetica’s Book of Chess Constructs, Volume 4 features 80 original chess problems by the world’s most advanced automatic chess problem composer. Chesthetica incorporates the ‘Digital Synaptic Neural Substrate’ (DSNS) computational creativity approach. This book contains three-movers, four-movers, five-movers and study-like constructs chosen by t...
Article
Chess compositions have been around for over a thousand years, and composers aim to tap not only the practical but also the aesthetic sense of solvers. Recently AZLAN IQBAL has investigated the potential of fully-computer-generated chess problems, and here he presents some conclusions about what passes the threshold of beauty. https://en.chessbase...
Article
A chess construct is a type of chess problem but it does not necessarily follow all the conventions of traditional chess problems. For instance, the first (or key) move might be a check or capture. You can read more about them here. After years of developing Chesthetica, arguably the world’s most advanced automatic chess problem composer, it has al...
Book
Chesthetica’s Book of Chess Constructs, Volume 3 features 70 original chess problems by the world’s most advanced automatic chess problem composer. As before, the Chesthetica software incorporates the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. This book contains three-movers, four-movers, five-movers and studies (so...
Article
Full-text available
In automatic chess problem composition, there may be a need to classify or label problems in terms of solvability (i.e. how difficult it is for the typical player to solve) for more efficient human consumption. Automatically classifying a chess problem as being easy, moderate or difficult therefore helps in that regard. In this article, we explain...
Article
Dealing with subjects such as aesthetics and gender is generally prone to criticism. After all, the concepts that are used as bases for analysis tend to compel some degree of subjectivity. Nevertheless, AZLAN IQBAL has been exploring this issue for years. After publishing a controversial article a couple of years ago, he informs us about the improv...
Method
Full-text available
We explain how a set of positions in chess, which are actually illegal, can be detected automatically and easily using only positional information as described in the standard Forsyth-Edwards Notation (FEN). Such positions may arise in the automatic composition of chess problems or puzzles because pieces tend to be placed at arbitrary squares on th...
Book
Chesthetica’s Book of Chess Constructs, Volume 2 features 60 original three-move, four-move, five-move and study-like chess problems created by the world’s most advanced automatic chess problem composer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. This book is suitable for intermediate players and above inte...
Article
Chesthetica, an automatic chess problem composer, has been capable of composing all sorts of puzzles using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach for some years now. I feel compelled to remind readers that this new approach has nothing to do with machine learning or artificial neural networks. Creativity is t...
Article
Full-text available
Automatic chess problem or puzzle composition typically involves generating and testing various different positions, sometimes using particular piece sets. Once a position has been generated, it is then usually tested for positional legality based on the game rules. However, it is useful to be able to estimate what the search space size for particu...
Conference Paper
Full-text available
We explain how automatic chess problem composition can be improved by emphasizing conventions in the composing process. ‘Emphasizing’ conventions here means the addition of a small modification to the automatic composing process in that the position in memory which satisfies the most number of selected conventions is favored during composition and...
Article
Full-text available
We explain how the prototype automatic chess problem composer, Chesthetica, successfully composed a rare and interesting chess problem using the new Digital Synaptic Neural Substrate (DSNS) computational creativity approach. This problem represents a greater challenge from a creative standpoint because the checkmate is not always clear and the meth...
Book
Chesthetica’s Book of Chess Constructs, Volume 1 features 50 original three-move chess problems created by the world’s most advanced automatic chess problem composer using various artificial intelligence (AI) approaches including, primarily, the new Digital Synaptic Neural Substrate (DSNS) technology. This book is suitable for beginners and interme...
Article
There are many chess variants. A recent one was invented by an AI expert at the Tenaga National University of Malaysia, by Dr Azlan Iqbal. He subsequently received a research grant to develop a mobile app, in order to study "cleverer algorithms" and get the computer to play as well as humans. Working on a shoestring budget Azlan managed to develop...
Conference Paper
Full-text available
Approximately 40 years ago a researcher in psychology posited the controversial idea, among others, that complexity did not improve aesthetics. He used the example of the game of chess – where one would think complexity mattered positively – to illustrate this point. In this article, we explain how the same idea was tested but using a modern comput...
Article
He has written extensively about Chesthetica, an automatic and computationally creative composer of chess problems, in the past, and now would like to update interested readers and artificial intelligence (AI) researchers about a new feature he has implemented into the program. Dr Azlan Iqbal, who has a Ph.D. in artificial intelligence, thinks that...
Article
Full-text available
Nokia is a Finnish company largely known for its telecommunication technologies. However, in recent times it appears to have lost some ground to competitors, primarily in the smartphone market, such as Apple and Samsung. In this historical case study, we explore the origins of Nokia and their progress toward breaking new ground in telecommunication...
Article
Full-text available
Functional programming is an important programming paradigm. It is based on a branch of mathematics known as lambda calculus. In this article, we provide a brief overview, aimed at those new to the field, and explain the progress of functional programming since its inception. A selection of functional languages are provided as examples. We also sug...
Article
Full-text available
We describe a general method of detecting valid chains or links of pieces on a two-dimensional grid. Specifically, using the example of the chess variant known as Switch-Side Chain-Chess (SSCC). Presently, no foolproof method of detecting such chains in any given chess position is known and existing graph theory, to our knowledge, is unable to full...
Article
Chesthetica, a computationally creative chess problem composer, has added studies to its repertoire. Dr. Azlan Iqbal shows us examples and looks back upon a decade of its development. He also describes the challenges he faced in trying to introduce the technology in the field of protein folding which might have yielded cures to diabetes, cancer and...
Article
Over Christmas we had an interesting problem: say you have found some moves somewhere, in coordinate notation without piece names – is it possible to reconstruct the original supposedly meaningful position to which they apply? Later the author, who has a Ph.D. in artificial intelligence, presented a second puzzle, and the winner gets a valuable pri...
Method
Full-text available
Former world chess champion and one of the strongest players of all time, Garry Kasparov, has suggested the creation of a universal rating system for chess that includes all games played. The purpose is to unite tens of millions of players from around the globe and improve sponsorship for the game. In this article we propose such a rating system. I...
Working Paper
Full-text available
A response article to the critics of, "Do Women Play More Beautiful Chess?". Also published here: https://en.chessbase.com/post/women-and-beautiful-chess-a-response-to-critics
Article
Azlan Iqbal, senior lecturer at the Universiti Tenaga Nasional in Malaysia, has been working for years in the field of Artificial Intelligence, trying to program machines to evaluate aesthetics. After making the Chesthetica software that is able to create an unlimited number of problem-like chess constructs he has turned his attention to gender-bas...
Article
Over Christmas we showed you an interesting problem: say you have found some moves somewhere, in coordinate notation without piece names – is it possible to reconstruct the original supposedly meaningful position to which they apply? The author, who has a Ph.D. in artificial intelligence, tried to do it, but with modest success. A reader presented...
Presentation
Full-text available
An overview of the DSNS approach presented in Nomi, Japan, in February 2016. Guest speaker.
Book
This book describes a new computational approach to creativity. With chess as the domain of investigation, the authors show experimentally how a computer can be imbued with the 'spark' of creativity that enables it to compose chess problems or puzzles that are both challenging and aesthetically appealing to humans. This new approach called the Digi...
Article
Here's an interesting problem: say you have found some moves somewhere, in coordinate notation without piece names – e.g. 1.h7g5 d8g5 2.b5d5 d1c2 etc. Can one reconstruct the original supposedly meaningful position to which they apply? Azlan Iqbal, who has a Ph.D. in artificial intelligence, retraces his thought processes when he tried, in this uni...
Conference Paper
Full-text available
Chess is typically a male-dominated sport. However, women play the game as well but usually against each other. The reasons for this are debatable. Aesthetics is also an important part of the game and the reason why many people play. It is an essential component of the (even more so) male-dominated world of chess composition. In this research, our...
Data
Presentation slides to the ICIBSoS 2015 Conference Paper.
Article
This program, written by Prof. Azlan Iqbal, is an ever-improving attempt to create an artificial intelligence that composes chess constructs, a type of chess problem, from scratch, using a new AI technology and a model of human aesthetic perception. As expected, there has been some criticism that the results are not up to the standard of top proble...
Article
Full-text available
In this short article, we propose and explain a simple method that can be used to encrypt an FTP (file transfer protocol) server account password in an ASCII text file. This is useful for programmers of all levels to provide some security with regard to the FTP functionality of their programs. The method is easy and encapsulated enough to be unders...
Article
Full-text available
In chess games, the Shannon value is one way to represent the relative values of chess pieces. We propose a method to perform an exhaustive search of piece combinations based on any given total Shannon value. Nested loops are used along with certain sentinel controls that comply with the basic rules of chess. For example, there are 9 loops assigned...
Preprint
Full-text available
We introduce a new artificial intelligence (AI) approach or technique termed, the 'Digital Synaptic Neural Substrate' (DSNS). This technique uses selected attributes from objects in various domains (e.g. chess problems, classical music, renowned artworks) and recombines them in such a way as to generate new attributes that can then, in principle, b...
Article
As we reported before, Chesthetica, a program by Azlan Iqbal, is autonomously generating mate in three problems by the hundreds, and the author is posting his selections in a very pleasing format on YouTube. The technology behind the program’s creativity is a new AI approach and Dr. Iqbal is looking for a substantial research grant for applications...
Article
The search continues for a chess variant which retains the flavour of the original game but does not succumb to the brute calculating power of modern computers. AI researcher Azlan Iqbal has proposed his own unique variant. Now he provides some test games and shows how Carlsen could have won (instead of lost) WCCh Game 3 against Anand in Sochi had...
Article
Network selection mechanisms have a significant role in guaranteeing the QoS for users in a heterogeneous wireless networks environment. These mechanisms allow the selection of an optimal wireless network to satisfy the needs of users. Users are provided with the opportunity to select from multiple connectivity opportunities available all over vari...
Article
Computational aesthetics, a subfield of artificial intelligence (AI) concerned with the computational assessment of beauty in domains of human creative expression such as music, visual art, poetry, and chess problems. Typically, mathematical formulas that represent aesthetic features or principles are used in conjunction with specialized algorithms...
Article
Now they are composing problems that fulfil basic aesthetic criteria! Chesthetica, a program written by Azlan Iqbal, is churning out mate in three constructs by the hundreds, and the author is posting them in a very pleasing format on Youtube. How long will Chesthetica theoretically be able to generate new three-movers? Quite possibly for tens of t...
Article
Komputasi estetik merupakan satu bidang kecil sains komputer yang baru jika dibandingkan dengan bidang-bidang utama sains komputer yang lain, misalnya kejuruteraan perisian atau rangkaian komputer. Persidangan antarabangsa ‘Computational Aesthetics’ yang biasanya dianjurkan dengan penglibatan badan profesional terkenal ACM (SIGGRAPH), sebagai conto...
Patent
The present invention generally relates to the field of artificial intelligence (AI) and more particularly to the subfield of computational creativity. It is a process capable of generating novel creative objects using attribute information from various domains. The present invention can be implemented manually or computationally. It is henceforth...
Article
Automatic chess problem composers are relatively rare compared to chess-playing programs. This is arguably because they are expected to demonstrate more creativity than is needed to just play well; and because creativity, as a process, is still poorly understood scientifically. In previous research, a computational chess aesthetics model was develo...
Article
Heterogeneous wireless access technologies will coexist in next generation wireless networks. These technologies form integrated networks, and these networks support multiple services with high quality level. Various access technologies allow users to select the best available access network to meet the requirements of each type of communication se...
Article
Chess constructs are basically an intermediate form of composition or chess problem, lying somewhere between brilliancies from chess history – and artistic chess problems, between real game sequences and traditional award-winning compositions. A month ago Dr Azlan Iqbal explained the concept asked our readers to submit compositions of their own. He...
Article
People love brilliancies from chess history – and artistic chess problems. But there is a big gap between the two. Positions from games demonstrate the natural beauty of actual play, while chess problems are highly technical, with little practical relevance. The author of this interesting article suggest an intermediate form, one you can try your h...
Article
Next-generation wireless networks offer Internet connection through various technologies anytime and anywhere. The selection of an optimal technology from these available technologies is essential to guarantee user mobility and service continuity in a heterogeneous wireless environment. This paper proposes a new network selection model which is bas...
Article
He was mobbed, but in a good way: a large number of chess fans and autograph hunters sought close contact to the legendary World Champion, who officiated the opening of the PMB National Age Group Championship 2014, and took time to discuss a variety of topics with an expert on aesthetics-recognition technology in chess, our author Dr Azlan Iqbal –...
Conference Paper
We explain a potentially novel concept involving natural numbers having two digits or more that is based on the simple idea of summing the complete set of digits in such a number. Each summative ‘iteration’ results in a much smaller number until we are finally left with just one digit or a ‘primitive’. The larger numbers are therefore ‘additives’ f...
Article
Full-text available
Future wireless networks aim to provide a seamless connectivity among different communication networks, while offering a rich range of services with variable bandwidth and quality of service anytime and anywhere. Media independent handover (MIH) represents a successful deployment method towards the integration between heterogeneous wireless network...
Article
Ever since desktop computers can play at its highest levels and beat practically all humans, the interest of the Artificial Intelligence community in this game has been sagging. That concerns Dr Azlan Iqbal, a senior lecturer with a PhD in AI, who has created a variant of the game that is designed to rekindle the interest of computer scientists – a...
Article
The selection of an optimal access network is an essential aspect of service delivery in heterogeneous wireless networks. Many efficient methods are used in the selection of the best network. The relation between monetary cost and bandwidth affects the network selection process, but this consideration is not accounted for in other selection process...
Article
Full-text available
Introduction to the concept of mechanizing human creativity as researched in our eScienceFund research grant (01-02-03-SF0240).
Article
Experiments conducted and repeated worldwide over the last five decades have claimed to show that human consciousness, intention or thought (often termed ‘psychokinesis’ or ‘telekinesis’) can have an effect on random number generators. The reason for this, or even its acceptance by mainstream science, is still uncertain. Quantum mechanics or some o...
Conference Paper
Full-text available
In improving the quality of their chess problems or compositions for tournaments and possibly publication in magazines, composers usually rely on ‘good practice’ rules which are known as ‘conventions’. These might include, contain no unnecessary moves to illustrate a theme and avoid castling moves because it cannot be proved legal. Often, conventio...
Conference Paper
Full-text available
In this article, we describe a newly-invented chess variant called Switch-Side Chain-Chess that is demonstrably more challenging for humans and computers than the standard, international version of the game. A new rule states that players have the choice to switch sides with each other if a continuous link of pieces is created on the board. This si...
Conference Paper
Full-text available
Composition conventions are guidelines used by human composers in composing chess problems. They are particularly significant in composition tournaments. Examples include, not having any 'check' in the first move of the solution and not 'dressing up' the board with unnecessary pieces. Conventions are often associated or even directly conflated with...
Article
Full-text available
This article explains how I programmed a computer using simple AI to find a name for my firstborn when all other attempts had failed.
Article
Full-text available
Search hits, or the number of hits returned by an internet search engine for a particular term refers to the estimated number of pages in the World Wide Web that contain the term. In this paper, we propose an extraction method to access the hit count and analyze the reliability of using it to determine the truth values of statements or terms to dif...
Article
Full-text available
The processes of backing up and synchronizing computer data are common. Backups may be retained in multiple computers or storage devices to protect data from risks such as hard disk failure, computer theft or even accidental deletion. There are many software applications which are designed for synchronizing backups but few of them are able to work...
Conference Paper
Full-text available
We explain the details and implications of a new chess variant that is more challenging for humans than the standard version of the game. A new rule states that either player has the right to switch sides if a ‘chain’ or link of pieces is created on the board. This appears to increase significantly the complexity of chess, as perceived by the playe...
Data
The computer program I wrote to find a name for my firstborn.
Article
Computers today can easily play chess at the grandmaster level but they cannot tell a beautiful combination or move sequence from a bland one. We humans tend to appreciate beauty or aesthetics in the game almost as much as winning itself. A curious combination or spectacular sacrifice will often gain our attention and praise, even centuries hence....
Conference Paper
Full-text available
In this article, we explain the new concept of intended multiple interpretations (IMI) using single sentences in English. IMI can be said to be in effect when all of the reasonable and (usually equally likely) interpretations of the sentence are, in fact, intended by the writer or speaker within the particular context. Even though relatively rare,...
Data
Chess aesthetics recognition and evaluation software. Public version 0.18.
Data
A prototype computer program that plays Switch-Side Chain-Chess. It has some bugs, notably in recognizing 'chains' on the board because this is still an open area of research. The program is compatible with Windows XP and above.
Article
Full-text available
Computational aesthetics is a relatively new sub-field of artificial intelligence (AI). It includes research that enables computers to ‘recognize’ (and evaluate) beauty in various domains such as visual art, music and also games. Aside from the benefit this gives to humans in terms of creating and appreciating art in these domains, there are perhap...
Conference Paper
Full-text available
Many games involve a board or structure that can be described using a mathematical matrix, i.e. they have rows and columns to locate game elements such as pieces using Cartesian coordinates. Examples include checkers, chess and Go. We explain a method of automatically detecting closed links or 'islands' of these game elements on such matrices. Thes...
Article
An overview of a research project in our varsity's research bulletin.
Conference Paper
Full-text available
In this article we propose a method that enables computer programmers to generate an estimate of the time remaining in tasks that have uncertain or theoretically unpredictable processing times. The method uses the real-time mean – given the time presently elapsed and the number of task components completed thus far - in order to predict or estimate...
Article
In part 1 of this research, experimental results showed that, alone, the correlation strength of the scores generated by a computational aesthetics model (for mate-in-3 combinations in chess) with mean human-player aesthetic ratings can be misleading, and that the use of weights or multipliers (even those provided by domain experts) with aesthetic...
Article
In this research, I attempted to improve upon an existing computational model for recognizing beauty in mate-in-3 combinations in the game of international (or Western) chess. The intention was also to get some idea how the existing model could be applied outside the current scope (e.g. to single moves, endgame studies). The first part of the resea...
Conference Paper
Full-text available
A computational aesthetics model developed for the game of international chess showed a good and positive correlation with human player aesthetic assessment. The unique approach taken here suggests that, in addition to things like personal taste and environmental factors, humans also likely assess beauty based on `universal metrics' within the doma...
Article
An introductory article on our prospective research project to investigate human aesthetic perception in endgame studies with the aid of two experts in the field.
Article
Full-text available
Computer chess started as a promising domain of research in Artificial Intelligence (AI) more than five decades ago. The basic idea was that as a 'thinking sport' it would be a good challenge toward better understanding and potentially simulating (human) cognition in machines. Unfortunately, it was soon discovered that computers could be made to pl...
Article
Full-text available
Between the months of June and July 2008, an online research survey was conducted with the help of Chessgames.com. Its visitors and members served as respondents. The survey was intended to gauge human player aesthetic assessment of direct mate-in-3 combinations. It was designed based on feedback from 5 expert players (2 GMs, 2 IMs and 1 FM). There...
Article
Or at least to identify and retrieve positions that human beings consider beautiful? While computers may be able to play at top GM level, they are not able to tell a beautiful combination from a bland one. This has left a research gap which Dr Mohammed Azlan Mohamed Iqbal, working at Universiti Tenaga Nasional, Malaysia, has tried to close. Here's...
Conference Paper
In this paper, I will share my experience of having taught, over several years, two different courses of very different natures in Universiti Tenaga Nasional, Selangor, Malaysia. They are Fundamentals of Computing Theory (CMPF144) and Audio and Video Technology (CGMB544). The first is a required course for ‘Foundation Program’ students about to ent...
Conference Paper
Full-text available
There is some contention, especially in artificial intelligence (AI) and philosophy, as to whether computers are actually able to 'think' in any particular domain, however limited. Perhaps the best example of this is computer chess. Having beaten the world champion more than a decade ago and today playing at the grandmaster level even on a desktop...
Article
Full-text available
The Ph.D. or Doctor of Philosophy degree is the highest degree typically awarded by a university. ‘Ph.D.’ is an abbreviation of philosophiae doctor which is Latin for ‘teacher of philosophy’. In this article, I will take you through the general process of starting a Ph.D. (particularly in the field of computer science) and share some of my personal...

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Projects

Projects (2)
Archived project
To investigate the aesthetic perceptual differences between men and women in the game of chess (the standard, international version), as a prime example of an intellectual sport. By studying the aesthetic qualities of sequences of moves taken from master games played by both genders and identifying any such perceptual differences (using an existing experimentally-validated aesthetics model), we will be able to isolate the factors that may be responsible for the lack of participation and performance of females in the game (relative to men).
Archived project
To develop a mobile version of this new, challenging chess variant. https://en.chessbase.com/post/a-new-challenging-chess-variant