Azham Hussain

Azham Hussain
Universiti Utara Malaysia | UUM · School of Computing

Doctor of Philosophy
Looking forward to collaborate in research and publication from other countries.

About

234
Publications
192,949
Reads
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1,699
Citations
Introduction
Azham interested to do research in Software Engineering and Human-Mobile Interaction, specifically on software evaluation and testing, user behaviours, group collaboration, and ubiquitous and mobile technology design. This has involved studying, designing, and evaluating a range of technologies including communication, coordination, and gaming systems. His work tends to span many disciplines including computer science and mobile phone application.
Additional affiliations
February 2012 - May 2016
Universiti Utara Malaysia
Position
  • Professor (Associate)
January 2008 - December 2011
University of Salford
Position
  • Researcher
Description
  • Involved in several research activities at Salford Business School
September 2000 - present
Universiti Utara Malaysia
Position
  • Professor (Associate)
Description
  • Several courses for instance : Software Engineering, Information System Development (Master), IT for Manager (Master), Operating System, Usability Engineering (Master), Project I and II.
Education
September 1999 - December 2000
Universiti Utara Malaysia
Field of study
  • Master of Science (IT)
September 1996 - June 1999
Universiti Teknologi Malaysia
Field of study
  • Computer Science

Publications

Publications (234)
Article
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Discovering the relevant web services for specific applications in the dynamically changing business world becomes very critical. Researchers have used many ontology based approaches to address the heterogeneity prevailing in many business problems. Our work focuses on Mishmash technique with rich semantics representation focusing on word segmentat...
Article
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Books are a medium for communicating information and in recent years have taken the electronic form called e-books. This shift has opened new opportunities for the visually impaired in overcoming their struggles with books in the traditional paper format. Yet, the National Federation of the Blind (NFB) claimed that many e-book applications do not m...
Article
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The term user experience (UX) emerged in the early 1990’s. Thenceforth, UX has become a key term for researchers to focus on aspects that go beyond usability and particularly in the field of Human Computer Interaction (HCI). The aim of this study is to analyse the bibliometric aspect of UX evaluation literature from Scopus database whereby 644 pape...
Article
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This study looked into extant literature to elicit a mapping relationship for the affective component of Bloom’s learning taxonomy and a theoretical affective model for the design and evaluation of the affective experiences of users of and learners on learning management system (LMS) platforms. The study found that no prior affective model exists s...
Article
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This paper attempts to find out the available dimensions of user experience models in extant literature. The study observed that there are numerous user experience models with a number of dimensions. This notwithstanding, there appears to be no concord among practitioners and researchers on the dimensioning of UX models. The reason for the lack of...
Article
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This paper used a literature review strategy to investigate the approaches used in building user experience (UX) models and in evaluating UX over time. The paper reports that there is no uniform and consensus approach in the strategies used in developing user experience models and in evaluating UX over time. Researchers adopt divergent ways in buil...
Article
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This paper utilized a literature survey method to find out the quality attributes (or design factors) that impact on or contribute to user experience in extant literature. The results indicate that there are ten dimensions that model UX. Each of these dimensions has associated quality attributes that contribute to it and influence the UX of interac...
Article
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This systematic literature review was set out to review available literature on autism spectrum disorder and educational mobile apps with the aim of investigating available educational mobile app and how teachers can utilize these apps in assisting autistic children in acquiring language and communication skills. In order to achieve the aim of the...
Article
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There are several literatures pertaining to the self-efficacy of student , and educational mobile apps, but no work has been done yet on the improving the academic self-efficacy of students using mobile educational apps. This study therefore employed systematic review methodology to ascertain the factors necessary to be considered while using educa...
Article
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Although, there are several literatures pertaining to the security issues in the use of mobile apps, these literatures do not sufficiently address issues about the security challenges in the use of mobile educational app. Hence, this work attempts to review the available literatures with the aim of capturing the security issues in the use of mobile...
Article
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This study assessed the instrumentality of Touch ’n Go eWallet mobile app at selected areas in University Malaysia Perlis (UniMAP) and Politeknik Tuanku Syed Sirajuddin (PTSS) Perlis, Malaysia, in July and August 2019. Fifteen staff from the two institutions was selected as participants. The purpose of the test was to assess the usability of the ap...
Conference Paper
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An e-book is basically a book in electronic or digital format that is significant and beneficial for readers who cannot access print books, such as the visually impaired. An accessible e-book is one that allows the visually impaired to use it and achieve the same intended benefits as those who are normal. However, current e-book applications are no...
Conference Paper
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People read for various purposes, for example, to find data, interpret text, and acquire new knowledge. Electronic book (e-book) provides new opportunities to the visually impaired (VI) to read and learn and acquire knowledge at the same time as sighted people do. The e-book is an alternative to the traditional reading methods for the VI because it...
Article
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This study utilized a literature review strategy to examine prior literature pertaining to the frameworks concerning how to minimize users' pain and maximize their pleasure while interacting with the designs of interactive products. The findings of the study reveal that several such frameworks are in existence and are mainly in other domains differ...
Article
With the advance and the spread of communication devices, users are increasingly interacting with the applications on the Internet. This modern technology has been widespread and many industries are utilizing it, such as e-commerce. The literature stated that, any technology/products that are developed, it should be first accepted by its users. Bro...
Article
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The paper examined the use of mobile educational applications to foster work and play in learning. Three research questions were asked to guide the study. Fifty (50) articles pertaining to the use of mobile educational applications in classrooms were downloaded. Out of all these papers, thirty-five (35) relevant articles were selected for review af...
Article
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This paper utilized a literature survey method to review prior literature and to provide support for the modeling of a theoretical interactive games experience model (GXM) for the design and evaluation of the games experience of gamified apps players over time. The outcome of the survey indicates that though there are several games experience model...
Article
p>Nowadays, Artificial Intelligence is being integrated into the modern innovations, including mobile, Electronic gadgets and as well as our daily lives. The smartphones are becoming a crucial and indistinguishable part of modern life. Whether that be in terms of speech, prototype, efficiency, features, quality and so forth, together all system req...
Article
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Designing software systems without considering the usability of such systems is tantamount to designing a poor quality product. There is the need to assess the usability of software systems under development (formative usability) and the already built software systems (summative usability). Formative usability helps in eliciting issues and problems...
Article
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The purpose of this research was to carry out a comparative evaluation of the UX of WhatsApp Messenger on iPhone X and Samsung S9 Plus mobile platforms. Apple Inc. and Samsung are the world's major producers of smartphones and over the years, improvements have been made to the products of these companies leaving a more or less constant back and for...
Article
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The production of mobile educational applications has made it possible for teachers to gain more insight on their various domains. The educational system around the world has gone through a lot of changes within the last decade. These changes undoubtedly, are made possible by the numerous mobile educational applications which are used to enhance te...
Article
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Modeling user experience (UX) is vital in properly understanding all its facets and to deconstruct user experience for the purpose of design, measurement and evaluation. A cursory examination of prior UX models indicates issues worthy of note. Sequel to this, this paper reveals the absence of the parameters of time and context of interaction in the...
Article
In this study, the researchers evaluated the perceived mobile utilitarian experience of the Daylio-mood tracker app using a post-interaction questionnaire. The post-interaction questionnaire is based on four utilitarian factors that were adopted from prior studies. The evaluation was carried out with 14 respondents that comprised both staff and stu...
Article
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The most significant phenomenon that has caught the attention of the modern computing industry nowadays since the “Internet” is “Big Data”. The technology platforms that have been developed together with it has allowed for the processing of data of various formats and structures without having to worry about the constraints that are linked with tra...
Article
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Golden Screen Cinemas Sdn Bhd formerly known as GSC or GSC Cinemas is one of the major cinema chains in Malaysia. It provides an online ticketing system where customers are able to purchase movie tickets through mobile app. This study was geared towards testing the ergonomics of the GSC Cinemas app. Twenty respondents were chosen to participate in...
Article
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The study compares the quality of service performance of iPhone X and Samsung S9 Plus smartphones on WhatsApp Messenger platform. There is a growing debate over the performance of Apple Inc. and Samsung related products. This paper does performance with the use of WhatsApp messenger as a common app that runs on both devices to ascertain the way the...
Article
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This study conscripted 14 participants to examine the effectiveness, efficiency and reliability-in-use of a mood tracker app. A usability laboratory protocol was utilized to elicit task completion (success) rate, task completion time, and task error metrics with which to measure effectiveness, efficiency and reliability-in-use of the Daylio app res...
Article
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This research reports on the study conducted to capture users' perception on the pragmatic comfort of a mobile eWallet application commonly used in Malaysia, Touch 'n Go eWallet app, The evaluation was carried out in Universiti Malaysia Perlis (UniMAP) and Politeknik Tuanku Syed Sirajuddin (PTSS), Perlis, Malaysia. Fifteen staffers were recruited a...
Article
This article deals the design and analysis of CMOS RF receiver front-end with the optimization of single-stage and two-stage low noise amplifier (LNA) for wireless applications. The low noise, high gain and better linearity for 3–10 GHz ultra wideband (UWB) wireless applications realized in 45 nm CMOS technology. The novelty of a single-ended and c...
Article
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In recent years, heuristic evaluation has focused to improving the efficiency and effectiveness of applications. This technique is considered as the most effective tool that is used in human-computer interaction studies to test the usability of information systems. Moreover, this technique is widely adopted to analyze the usability of applications...
Article
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Improving the communication of Internet of Things (IoT) network is a challenging task as it connects a wide-range of heterogeneous mobile devices. With an extended support from cloud network, the mobile IoT devices demand flexibility and scalability in communication. Increase in density of communicating devices and user request, traffic handling an...
Article
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This study reports on the implementation of a web-based data archival management system. Informed and vital decisions are made on the basis of the information that is available to either individuals or organizations. Since information is important, it is needful to achieve and manage them properly for ease of their retrieval when needed. Nonetheles...
Article
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In this paper, we present the results of a comparative evaluation of the performance of the Players Unknown Battleground (PUBG) Mobile app on iPhone X and Samsung S9 Plus smartphones. The outcome indicates that Samsung S9 Plus performed better than iPhone X as perceived by players of the PUBG mobile game. This finding suggests that the quality of i...
Article
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Information is an integral part of any person's or organisation's life as important decisions are made based on them. As such there is a need to properly store/achieve, manage and easily retrieve important and sensitive information when necessary. However, the use of papers and manually sorting, storing, searching, retrieving and moving files is te...
Article
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The aim of website's Privacy Policies is to educate consumers of a website's practices and procedures relating to their collection, usage, exchange, control, protection and the use of technology in relation to the information collection (website beacon and cookies) and transmission of user's personal information anytime he visits Internet website....
Article
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This paper aims to discuss how journalism in a network has transformed the production and circulation of news and as gate keeping and motivation setting, from the action interdependence of ordinary people, journalists, organizations and advanced innovations (such as blogs, Twitter, Facebook and Flipboard). Finally, we analyze the interactions in th...
Article
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In the recent years, mobile is found to be useful since they allow the user to perform more tasks in a mobile context. However, this usefulness come at the expense of the usability of these devices in some contexts. Thus, usability becomes an important factor in the adoption of mobile applications (such as mobile tracking applications, mobile healt...
Article
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The usability of the mobile applications is the most important factor in developing, so the key to develop successful mobile applications is usability, especially for users have specific needs such as visually impaired. However, developers do not focus on visually impaired users. Moreover, there are limited studies and usability evaluation models f...
Article
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The usage of emoticon in computer-mediated communication has been growing rapidly among users, especially in social media. Emoticon has been used to express feelings, emotions, gestures, actions and places. Despite the growing number of emoticon users around the world, study on the cultural elements of the emoticon is still lacking. This research a...
Article
Full-text available
The usability of the mobile applications is the most important factor in developing, so the key to develop successful mobile applications is usability, especially for users have specific needs such as visually impaired. However, developers do not focus on visually impaired users. Moreover, there are limited studies and usability evaluation models f...
Article
Full-text available
p> Purpose: This study endorses AI enabled Mobile Health application and investigates usability evaluation of the Mobile Health application by patients’ task performance evaluation and satisfaction. Materials and Methods : International Organization for Standards (ISO) 9241-11 standard metrics were used and 15 patients performed tasks on task succ...
Article
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Global bicycle sharing platform offers commuters an accessible, convenient and eco-friendly alternative mode of transport. The study reports on the users' perception about the mobile usability of oBike, a global bicycle sharing platform. Fifteen participants were recruited for the study. The study outcome reveals that most of the participants found...
Article
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Mobility is the trend right now. It is transforming the user experience from the confines of the desk to the convenience of anytime-anywhere. MyEG Services Berhad ("MYEG") is a concessionaire for Malaysian Electronic Government ("E-Government") MSC Flagship Application. MYEG builds, operates and owns the electronic channel that delivers services fr...
Article
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p>This study is aimed to explore the dimensions for appropriate deaf people usability evaluation model for M-banking application in order to enhancetheir satisfaction. Through the systematic literature review (SLR) conducted, four dimensions (efficiency, effectiveness, satisfaction and accessibility) have been identified to be appropriate to suit t...
Article
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Technology have changed the way we work. This have increased the productivity in the workplace. The purpose of having conference paper s app is to aid researcher to improve the effectiveness and efficiency on management of conference paper.Without a proper management of these matters, people might suffer from theinconvenient by using desktop system...
Article
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This research report provides an intuitive insight into the design goals, practice values and the motivations why practitioners involved in a community of practice are motivated to practice user experience design in industry. A survey approach with instrument having closed ended questions was utilized. The results indicated that the practitioners'...
Article
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This study reports on the research involving the use of a participant observation approach to understand the characteristics of UX Malaysia, a community of practice for user experience design (UXD). This qualitative approach provides insight into the behaviour, characteristics and attitude of the members of the community of practice which they may...
Article
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The usage of emoticons has become an important part in interaction and communication in Computer-Mediated Communication (CMC). These emoticons are used to express the user’s feelings, actions, and conditions without having face-to-face meeting. This study analyzed the existing research on the emoticons usage patterns. By doing so, the areas of rese...
Article
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Mobile governance enables citizens to comfortably do business with government anywhere, any time. This provides an enriching experience to users as they use these platforms in their convenience and with comfort. MyEG Services Berhad ("MyEG") is a concessionaire for Malaysian Electronic-Government ("E-Government") MSC Flagship Application. MyEG mana...
Article
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p>The aim of this article is to discuss how different factors affect the decision of intention to use and adopt mobile health applications using the extended technology acceptance model (TAM) among older adults in Iraq. “Perceived usefulness (PU), perceived ease of use (PEU), subjective norm (SN), and facilitating conditions (FC)” were four key pre...
Article
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This article examines the link between the older adult’s cognitive decline, and Assistive Mobile Health Applications in terms of quality of life as researcher has found scarcity in explaining the mediating role of assistive mobile health applications towards the quality of life of older adults with cognitive decline. Researchers have identified the...
Article
This study reports on the evaluation carried out on a mobile navigation application using 10 participants (all students) from the Universiti Utara Malaysia (UUM) to determine the comfort of use of the application. After exposing the application to the participants via a number of tasks, these participants were administered a post-test questionnaire...
Article
Achk.biz is a mobile print shop and design shopping application popular among South East Asian users. The application facilitates online and mobile buying and selling. As this is an application widely used by mobile shoppers, it is thenceforth important to ascertain its mobile usability in order to know if there are issues that need enhancement. A...
Article
Software products have quality features that positively improve their performance and other related qualities. The performance of these qualities with regard to how users, clients and customers are satisfied and comfortable, defines the overall observed software product’s quality. This paper attempts to ascertain the effect of perceived importance...
Article
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The study carried out the usability testing of a GPS route and navigation application (Street View HD app) in Universiti Utara Malaysia (UUM) environments with a total of 10 test users. The usability of the application was captured by observation. The results showed that the application was effective and efficient. However, a close look at the erro...
Article
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This study proposes a current state analysis framework for the understanding and evaluation of the user experience design (UXD) practice in industry.In this study, using PAR and grounded theory, an evaluation framework was developed to assess the UXD practice in industry. The study was conducted among a UXD community of practice, UX Malaysia. The p...
Article
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A perceived usability assessment was conducted on Flipboard mobile application, a mobile news magazine application with 13 students from the Universiti Urara Malaysia to assess the comfort in use of the app. In this study, the researchers evaluated the users' reactions to the mobile application using a post-test survey carried out after the study p...
Article
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Agile software development methodology (ASDM) has become a more popular development method for software development, especially for web and startup companies. It has also been characterized differently from plan-based methodologies mainly because of its focus on adapting to change and delivering products of high quality through simple work processe...
Article
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The quality level of software requirements artifacts depends on how adequate esuch artifacts are read. Several reading techniques exist and the most frequently used is the checklist reading technique. Though checklist is an improvement over the ad hoc approach, it is however, laden with some setbacks that impacts on its usability and efficacy. It p...
Article
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This study assesses the level of the knowledge of human-computer interaction (HCI) and user experience design (UXD) in a developing country like Malaysia. This assessment was done based on an analysis carried out from the characteristics of attendees of an HCI-focused conference held in Malaysia. The study observed among others that attendance by p...
Article
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An exploratory research was carried to assess the state of user experience design (UXD) practice in Malaysia. The study was conducted among those who had attended human-computer interaction (HCI) or any design-related courses at university. Despite the fact that most studies target at HCI practitioners were conducted through surveys at annual confe...