Axel Hösl

Axel Hösl
Ludwig-Maximilians-Universität in Munich | LMU · Media Informatics and Human-Machine-Interaction

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12
Publications
5,577
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108
Citations

Publications

Publications (12)
Article
Full-text available
Theories derived from lab-based research emphasize the importance of mentalizing for social interaction and propose a link between mentalizing, autistic traits, and social behavior. We tested these assumptions in everyday life. Via smartphone-based experience sampling and logging of smartphone usage behavior we quantified mentalizing and social int...
Preprint
Theories derived from lab-based research emphasize the importance of mentalizing for social interaction and propose a link between mentalizing, autistic traits, and social behavior. We took social cognitive research outside the lab to test these assumptions in everyday life. Via smartphone-based experience sampling and logging of smartphone usage b...
Conference Paper
It takes movie camera operators years of professional training to follow an object in an aesthetically pleasing way, both by classical means (boom, slider) and by drones. As this complex task requires a high workload and situation awareness while controlling the camera, an uncluttered and efficient user interface (UI) is preferred. The emergence of...
Conference Paper
Full-text available
While gaze holds a lot of promise for hands-free interaction with public displays, remote eye trackers with their confined tracking box restrict users to a single stationary position in front of the display. We present EyeScout, an active eye tracking system that combines an eye tracker mounted on a rail system with a computational method to automa...
Conference Paper
Full-text available
Moving a film camera aesthetically is complex, even for professionals. They commonly use mechanical tools which help them to control camera motion. In recent years, computer-controlled tools were developed, but their development is mostly technology-driven and often fails to thoroughly integrate the user perspective. In HCI, prototyping is an estab...
Conference Paper
Full-text available
Camera-based user interfaces (UI) became increasingly relevant, especially on mobile devices, with location independent media production tools such as drones. The devices traditionally render the necessary user interface elements for remote control on top of the content they display. This often leads to occlusion and visual clutter. Progressive Red...
Conference Paper
Full-text available
The co-creation of human and artificial intelligence in creative environments raises novel questions regarding the authorship of the crafted results. The traditional notion of attributing authorship to humans by default becomes increasingly challenged. In particular the factual contribution to authorship and the experience of authorship can become...
Conference Paper
Full-text available
Reducing workload in a UI while still letting users feel in control is not trivial. This workload/control tradeoff is described in the literature and deserves attention in design practice. However, there is no evaluation framework for it supporting both explicit and implicit measurement, mainly because measuring sense of control implicitly is just...
Conference Paper
Full-text available
Controlling a film camera to follow an actor or object in an aesthetically pleasing way is a highly complex task, which takes professionals years to master. It entails several sub-tasks, namely (1) selecting or identifying and (2) tracking the object of interest, (3) specifying the intended location in the frame (e.g., at 1/3 or 2/3 horizontally) a...
Conference Paper
Full-text available
Autonomous robots effectively support the human workforce in a variety of industries such as logistics or health care. With an increasing level of system autonomy humans normally have to give up control and rely on the system to react appropriately. We wanted to investigate the effects of different levels of autonomy on the User Experience (UX) and...
Conference Paper
Full-text available
When watching a movie, the viewer perceives camera motion as an integral movement of a viewport in a scene. Behind the scenes, however, there is a complex and error-prone choreography of multiple people controlling separate motion axes and camera attributes. This strict separation of tasks has mostly historical reasons, which we believe could be ov...
Conference Paper
Testing new interface concepts for expert users on large and immobile display prototypes complicates the application of a user-centered design approach. In this paper we report on our experience with developing an emergency management system on a large curved display using an iterative user-centered design process. Involving the expert users...

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