Athanassios JimoyiannisUniversity of Peloponnese | UOP · Department of Social and Educational Policy
Athanassios Jimoyiannis
Professor of eLearning and ICT in Education
Director, Laboratory of Policies for Education, eLearning, Diffusion of Knowledge and Innovation
About
142
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Introduction
Professor of Science and ICT in Education, head of the e-Learning Research Group (e-LeReG).
Research interests: e-learning, social media and Web 2.0 in education, teachers’ professional development and ICT in education, digital literacy, computer science education and learning design.
Publications record: More than 180 articles in peer-reviewed scientific journals and conference books.
Co-founder and co-editor of the peer-reviewed academic journal Themes in Science and Technology Education.
Additional affiliations
August 2005 - March 2022
November 1985 - September 1991
Education
September 1987 - September 1991
October 1980 - September 1984
Publications
Publications (142)
This paper presents the design and the implementation of a sequence of learning activities with Scratch Jr. aiming to engage pre-schoolers in problem-solving tasks that require effective use of pre-curricular concepts. The educational intervention was carried out in a public kindergarten and 18 children participated in the case study presented here...
Massive Open Online Courses (MOOCs) have been used as a new form of online professional development over the last few years. In addition, online discussions have been considered a critical MOOC component to facilitate inquiry, knowledge sharing and construction, and social interaction among learners. This paper reports on the exploration of teacher...
This article reports on a study exploring Greek K–12 teachers’ views and beliefs about emergency remote teaching. A survey was conducted just after schools reopened on May 2020 and 694 teachers participated. The findings indicated that the majority of the participants conceptualised the pandemic as a turning point with regards to the role of digita...
This study investigated how teachers, who were familiar with AR and implemented AR-based instructional interventions, identify and perceive the factors that affect the integration of AR in educational practice. The research data were collected through online semi-structured interviews from teachers who had previously participated in a professional...
This paper reports on a study exploring the key factors that determine Greek teachers’ perceptions about flipped learning and their readiness to adopt and use the flipped classroom model in educational practice. The research data were recorded from a total of 283 primary and secondary education teachers who participated in an online survey. The pre...
The paper presents an experimental study aiming to explore primary school students’ response to Mobile Seamless Learning activities. The educational intervention and the consequent investigation were conducted in a suburban primary school in Greece, with second grade pupils, in the context of a learning subject entitled “Studying our Living Environ...
Even though Facebook is now one of the most popular social media sites for college students, its affordances are rarely utilized for educational purposes. Limited studies have been conducted about the usage of Facebook and most of them mainly explore the acceptance of the academic usage of Facebook by students, using the technology acceptance model...
Although web survey has been a popular method of data collection in the academic community, it presents meagre response rates, which primarily affect the validity of the results as well as the reliability of the outcomes. Surveys worldwide that study the response rate only of teachers have not been found in the relevant literature. In this survey,...
European identity is a complex, multi-faced and inherently imprecise concept relating to a range of socio-political and psychological factors. Addressing this topic in educational practice, particularly with respect to Higher Education students, constitutes a complex and open problem for research. This paper reports on an experimental study designe...
Η εισήγηση θα επιχειρήσει μια πρώτη αποτίμηση της εφαρμογής της Απομακρυσμένης Διαδικτυακής Διδασκαλίας (Emergency Remote Teaching) στα ελληνικά σχολεία, κατά την περίοδο της πανδημίας, αξιοποιώντας πρόσφατα ερευνητικά δεδομένα που έχουν καταγραφεί από την Ομάδα Ηλεκτρονικής Μάθησης του Τμήματος Κοινωνικής και Εκπαιδευτικής Πολιτικής του Πανεπιστημ...
During schools’ closure, due to the pandemic of COVID-19, teachers around the globe were forced to transfer their instruction on-line. They were facing a range of barriers and difficulties to plan and provide online remote teaching to their students. This paper reports on a study exploring Greek primary and secondary education teachers’ views about...
The pandemic of COVID-19 forced K-12 schools worldwide to transfer their educational programs from face to face instruction to remote online teaching. Teachers faced a range of difficulties towards providing remote teaching and integrating online tools in their instruction. This paper reports on a study concerning the rapid design and implementatio...
In the period of schools' closure, during the pandemic of COVID-19, teachers were forced to transfer their instruction on-line. They faced a range of barriers and difficulties to plan and provide online remote teaching to their students. This paper reports on a study exploring Greek primary and secondary education teachers' views about emergency re...
This paper reports on the development of a hybrid framework for designing and implementing teacher professional development MOOCs. The theoretical foundations were rooted on combining features of cMOOCs and xMOOCs that promote teachers' learning through active engagement, peer interaction, mutual support, and collaborative creation of educational a...
This paper explores the contribution to geography teaching which
can be made by serious games. We describe the ways in which
gaming has progressed from “dissected maps” and jigsaws through
board games, to the range of online games which are available
today. We describe the development, in conjunction with European
partner institutions, of a new gam...
This paper explores the contribution to geography teaching which can be made by serious games. We describe the ways in which gaming has progressed from “dissected maps” and jigsaws through board games, to the range of online games which are available today. We describe the development, in conjunction with European partner institutions, of a new gam...
This paper reports on a teacher professional development MOOC, designed to prepare Greek language teachers in secondary education schools towards designing and implementing collaborative writing activities in their classroom. Using a hybrid mode, a new design framework for MOOCs is proposed, organised along three dimensions of teachers' learning ac...
To βιβλίο αυτό παρέχει μια ολοκληρωμένη επισκόπηση των τεχνολογικών, παιδαγωγικών, οργανωτικών και άλλων παραγόντων σχετικά με την ένταξη των ψηφιακών τεχνολογιών στην εκπαίδευση. Η θεωρητική προβληματική του βασίζεται στην παραδοχή ότι οι συνεχώς εξελισσόμενες ψηφιακές τεχνολογίες, όπως εκπαιδευτικά λογισμικά, εφαρμογές του Ιστού 2.0, κινητές συσκ...
MOOCs) έχουν τύχει τα τελευταία χρόνια ευρύτατης απήχησης ως μέσο παροχής ευέλικτης εκπαίδευσης από απόσταση σε μεγάλο αριθμό ατόμων, ενώ έχουν προταθεί ως εναλλακτικό περιβάλλον υλοποίησης προγραμμάτων επαγγελματικής ανάπτυξης εκπαιδευτικών. Στην εργασία αυτή παρουσιάζεται μία μελέτη που αφορά τον σχεδιασμό και την υλοποίηση ενός MOOC για την ανάπ...
The study presented in this paper was designed to examine Greek primary education teachers’ perceptions of their knowledge and skills with regards to the integration of ICT in their instructional practices. By adopting the Technological Pedagogical Content Knowledge framework, we developed an extended TPACK scale, including two sub-constructs, i.e....
The Erasmus+ funded RU EU? project aims to develop an innovative online game, the RU EU? game, that will help students across Europe to develop a better understanding of their own National and European identity and values, as well as those of others, and to challenge them about their attitudes and prejudices by tackling problem solving dilemmas rel...
Academic writing is considered one of the most critical competencies that university students need to develop and constitutes an integral part of contemporary educational programs in higher education. This paper presents an analysis of students’ engagement in online academic writing associated with inquiry and peer interaction practices through a c...
his paper aims to report on a study concerning a Massive Open Online Course (MOOC) designed to support Greek language teachers in secondary education schools towards implementing collaborative writing activities with Google Docs in their classroom. Data recorded from a post-survey was used to investigate teachers’ views and perceptions about MOOC d...
This article focuses on the early stages of an international project on gamifying national identity. It examines the production of the content required for developing a sophisticated and engaging approach to pedagogical innovation in education, through game-based learning. This will encourage individuals to think about both European and national id...
This chapter reports on an investigation regarding the development of pre-vocational and employment skills in students with autism. Five adolescents-young adults between 17 and 20 years old participated in. The intervention consisted of a series of individualized sessions based on Pre-Vocational Skills Laboratory, a Web-based learning environment d...
eTwinning. Τα ερευνητικά δεδομένα προήλθαν μέσω συνεντεύξεων με εκπαιδευτικούς που υλοποίησαν προγράμματα eTwinning σε σχολεία της Περιφέρειας Ηπείρου κατά την περίοδο 2010-2016, τα οποία βραβεύθηκαν με εθνική και ευρωπαϊκή ετικέτα ποιότητας. Η ανάλυση ανέδειξε μια σειρά παραγόντων που συμβάλουν στην υλοποίηση ποιοτικών προγραμμάτων καινοτομίας και...
Στην εργασία αυτή παρουσιάζεται το πλαίσιο σχεδιασμού και ανάπτυξης των μαθησιακών αντικειμένων Πληροφορικής Λυκείου που είναι δημοσιευμένα στο Φωτόδεντρο, το εθνικό αποθετήριο ψηφιακού εκπαιδευτικού περιεχομένου για την πρωτοβάθμια και τη δευτεροβάθμια εκπαίδευση. Αναλύεται η παιδαγωγική φιλοσοφία και η προσέγγιση που ακολουθήθηκε για τον σχεδιασμ...
The Erasmus+ funded RU EU? project aims to develop an innovative online game, the RU EU? game, that will help students across Europe to develop a better understanding of
their own National and European identity and values, as well as those of others, and to challenge them about their attitudes and prejudices by tackling problem solving dilemmas rel...
This paper reports on a study concerning a MOOC designed to support Greek language teachers in secondary education schools towards designing and using collaborative writing activities with Google Docs in their classroom. The principles that determined the particular MOOC design framework were directed by three dimensions of teacher participation: a...
Fractions are considered to be a difficult cognitive
area for students. Fractions are represented in different ways
and various software systems are used to support, as pedagogical
agents, the teaching process with the aim to achieve a desired
teaching result for students. This article attempts to present the
basic features of three e-learning, web...
In recent years, e-mentoring has received increased interest with regards to teachers’ professional development, since it offers new possibilities for teacher support and guidance from distance that overcome space and time constraints. It is also expected that e-mentoring creates an open, flexible, supportive and reflective environment for teachers...
Academic writing is considered one of the most critical competencies that university students need to develop and constitute an integral part of contemporary educational programs in higher education. This paper presents an analysis of students’ engagement in online academic writing through blogging associated with inquiry and peer interaction pract...
This chapter presents an investigation on students’ self-regulation practices associated with online academic writing and inquiry through blogging, in the context of a blended postgraduate course. The design framework of this particular intervention was determined by the assumption that online writing in course blogs could be a means of increasing...
This chapter presents an investigation on the effectiveness of Pre-Vocational Skills Laboratory (PVS-Lab), a Web-based learning environment designed to enhance pre-vocational and employment skills of students with autism spectrum disorders. Five adolescents-young adults participated in an intervention consisted of a series of individualized session...
Massive Open Online Courses (MOOCs) are widely recognized as a new form for on-line learning while they have recently attracted interest with regards to teacher professional development. This paper reports on a study concerning a MOOC designed to support secondary education teachers' development towards using Web 2.0 tools in language instruction....
To βιβλίο αυτό παρέχει μια ολοκληρωμένη επισκόπηση του επιστημονικού πεδίου της Ηλεκτρονικής Μάθησης (e-learning) και ένα συνεκτικό πλαίσιο μελέτης, το οποίο βασίζεται στις σύγχρονες παιδαγωγικές προσεγγίσεις, σε καθιερωμένα σχήματα και μοντέλα μαθησιακού σχεδιασμού, καθώς και στα πορίσματα της εκπαιδευτικής έρευνας. Η θεωρητική προβληματική θεμελι...
Online learning communities constitute a dynamically evolving field at both levels, research and development in educational practice. This paper reports on the design and the implementation of two online communities with different organizational–functional characteristics, a self-directed (open) community and a semi-structured community. Using in c...
The use of information and communication technologies in educating children with autism spectrum disorders (ASD) is a dynamic field linking both special education and learning technologies research areas. This paper reports on the development of pre-vocational skills laboratory (PVS-Lab), a Web-based learning environment aiming to support students...
http://www.emeraldgrouppublishing.com/products/journals/call_for_papers.htm?id=7257
Journal of Applied Research in Higher Education
Special issue: call for papers
Computer games technology is a fundamental component in the areas of games-based learning and serious games. These areas have the potential to enhance the learning process in a supplemen...
Developing students' algorithmic and computational thinking is currently a major objective for primary and secondary education in many countries around the globe. Literature suggests that students face at various difficulties in programming processes, because of their mental models about basic programming constructs. Arrays constitute the first dat...
Τα τελευταία χρόνια υπάρχει αυξημένο ερευνητικό ενδιαφέρον σχετικά με τη χρήση ψηφιακών τεχνολογιών στην εκπαίδευση ατόμων με ειδικές ανάγκες. Το άρθρο αυτό αποτελεί μια επισκόπηση των ερευνών που μελετούν τη χρήση ΤΠΕ στην εκπαίδευση ατόμων Διαταραχές Αυτιστικού Φάσματος (ΔΑΦ). Οι έρευνες αφορούν στη χρήση εκπαιδευτικών λογισμικών, περιβαλλόντων ε...
Purpose
The purpose of this paper is to present a case study investigating students’ patterns of collaborative content creation in a wiki project that was designed to promote self-directed and collaborative learning in the context of a university course. In addition, it proposes a new organizational and analysis framework of students’ constructive...
Purpose - This paper presents a case study investigating students’ patterns of collaborative content creation in a wiki-project that was designed to promote self-directed and collaborative learning in the context of a university course. In addition, it proposes a new organizational and analysis framework of students’ constructive and collaborative...
Purpose - This paper presents an integrated framework for designing and investigating students’ engagement patterns and learning presence in educational blogs. The framework was grounded in the ideas of self-directed and reflective learning, and was applied to analyse students’ blogging activities in the context of an undergraduate course.
Design/...
Google Docs, στο πλαίσιο του μαθήματος της Νεοελληνικής Γλώσσας. Παρουσιάζεται ο σχεδιασμός της εκπαιδευτικής παρέμβασης, η οποία περιλάμβανε μια ακολουθία δραστηριοτήτων συνεργατικής γραφής από δύο ομάδες μαθητών: α) μία πειραματική ομάδα με χρήση Google Docs και β) μία ομάδα ελέγχου με «πρόσωπο με πρόσωπο» συνεργασία. Τα αποτελέσματα της έρευνας...
E-portfolios constitute a dynamic research topic in e-learning, since they foster a new philosophy for learning and personal development, which is characterised by open, participatory, self-directed, reflective and collaborative processes. This paper presents an investigation on students’ learning presence in a blended post-graduate course, designe...
Τα e-portfolios αποτελούν ένα δυναμικό πεδίο έρευνας και ανάπτυξης στην ηλεκτρονική μάθηση.
Βασίζονται σε μια νέα φιλοσοφία για τη μάθηση και την προσωπική ανάπτυξη των συμμετεχόντων, η
οποία χαρακτηρίζεται από ανοικτές, συμμετοχικές, αυτο-κατευθυνόμενες, αναστοχαστικές και
συνεργατικές δραστηριότητες. Αντίστοιχα, τα εκπαιδευτικά ιστολόγια αποτελού...
Τα Μαζικά Ανοικτά Ηλεκτρονικά Μαθήματα (ΜΑΗΜ, MOOCs) αποτελούν μια νέα μορφή προγραμμάτων
ηλεκτρονικής μάθησης (e-learning). Προσφέρουν αυξημένες ευκαιρίες σε μεγάλο αριθμό ατόμων να
συμμετέχουν σε ανοιχτά εκπαιδευτικά προγράμματα, τα οποία υπερβαίνουν περιορισμούς χρόνου και
απόστασης και προωθούν την ενεργητική, συνεργατική και αυτορρυθμιζόμενη μ...
This paper presents an exploratory study on the use of concept mapping as a cognitive tool in K-6 science education. The design of an instructional sequence with concept mapping activities, in the topics of human respiratory and circulatory systems, is also presented. Qualitative research data was collected in the form of students’ concept maps dev...
E-portfolios constitute a dynamic research topic in e-learning, since they foster a new philosophy for learning and personal development, which is characterised by open, participatory, self-directed, reflective and collaborative processes. This paper presents an investigation on students’ learning presence in a blended post-graduate course, designe...
This paper presents an investigation on students’ learning presence in a blended post-graduate course, designed to promote self-directed learning through e-portfolio activities. The theoretical foundations and the key dimensions of e-portfolio learning activities are outlined, i.e. students’ construction, reflection and collaboration. Following are...
Fullan, 2010, Hargreaves et al., 2010). Φαίνεται ότι τα σχολεία, ακόμη και πολλά πανεπιστήμια, δεν έχουν αλλάξει θεμελιακά τους τρόπους οργάνωσης, τη δομή των προγραμμάτων σπουδών, τα εκπαιδευτικά μέσα, τις παιδαγωγικές πρακτικές και τους τρόπους αξιολόγησης. Οι εκπαιδευτικοί, στην πλειονότητά τους, εξακολουθούν να βασίζονται σε παραδοσιακές προσεγ...
Massive Open Online Courses (MOOCs) are currently one of the most debated and dynamically evolving e-learning topics with regards to application in practice, research and development. This paper reports on the implementation of a MOOC designed to support primary education teachers’ development in using Web-based tools in their instruction. The find...
This paper presents an investigation on students' learning presence in a blended postgraduate course, designed to promote self-directed learning through e-portfolio activities. The theoretical foundations and the key dimensions of e-portfolio learning activities are outlined, i.e. students' construction, reflection and collaboration. Following are...
On-line teacher communities constitute a very popular and dynamic field while they foster a new philosophy for professional development which is characterised as associative, constructivist, reflective, situated, collaborative, and connectivist. This paper reports on the design and the implementation of a learning community consisting of computer s...
Over the past decade, Information and Communication Technologies (ICT) have become more and more embedded in our everyday lives and they have produced rapid changes in society by fundamentally transforming the way people work, communicate and have access to information, government/public services, education and entertainment. Increasingly, a wide r...
Η εργασία αυτή επικεντρώνεται σε νέες προσεγγίσεις για την προετοιμασία των εκπαιδευτικών της πράξης, ώστε να είναι σε θέση να επανοργανώσουν τη διδασκαλία τους και να σχεδιάσουν αυθεντικές μαθησιακές δραστηριότητες, βασισμένες σε εργαλεία ΤΠΕ, οι οποίες να προωθούν την ενεργητική, διερευνητική και συνεργατική μάθηση και να ενισχύουν την κριτική ικ...
Since its formal introduction as a theoretical concept, Technological Pedagogical Content Knowledge (TPACK) has been transformed into a robust framework to support ICT integration in practice by allowing instructional designers, teachers and teacher educators to focus upon the connections among Technology, Content, and Pedagogy in real instructiona...
wikis αποτελούν, τα τελευταία χρόνια, ένα δυναμικό ερευνητικό πεδίο στο πλαίσιο της αξιοποίησης των ΤΠΕ ως εργαλείων συνεργατικής και δημιουργικής μάθησης. Η εργασία αυτή παρουσιάζει το σχεδιασμό και τη μελέτη ενός προγράμματος συνεργατικής μάθησης με χρήση wiki, σε μαθητές των Ε΄-Στ΄ τάξεων δημοτικού σχολείου, το οποίο υλοποιήθηκε ως σχέδιο ερευνη...
On-line learning communities constitute a dynamically evolving field at both levels, research-development and practical application. This paper reports on teachers' performance in the context of two on-line communities with different organizational-functional characteristics, an open and a semi-structured one. The conceptual and operational dimensi...
This paper presents an investigation of teachers' engagement and collaboration toward building a Teacher Community in the context of a blended postgraduate course about e-learning and ICT in education. The design of both pedagogical and technological dimensions of the teacher community framework are presented. Research data were analysed using Soci...
Web 2.0, και ειδικότερα σε wiki, στο πλαίσιο ενός έργου Comenius μεταξύ τριών ευρωπαϊκών σχολείων δευτεροβάθμιας εκπαίδευσης. Η ανάλυση βασίστηκε σε τρεις πηγές δεδομένων: α) στο περιεχόμενο που αναπτύχθηκε στις σελίδες του wiki της δράσης, β) στις απόψεις των συμμετεχόντων μαθητών και εκπαιδευτικών για τα αποτελέσματα του προγράμματος μέσω ειδικού...
Teaching basic algorithmic concepts to novices is not an easy task. Existing research has given considerable information about students’ alternative conceptions and faulty mental models about abstract programming concepts and constructs, as well as their difficulties in solving programming problems. Various algorithm visualization systems are propo...
The use of Information and Communication Technologies (ICT) in educating children with Autism Spectrum Disorder (ASD) is a dynamic field linking both special education and learning technologies research areas. This paper reports on the design and development of Pre-Vocational Skills Laboratory, a Web-based learning environment aiming to support stu...
Themes in Science and Technology Education publishes original research papers from throughout the world dealing with science education, environmental education, computer science education, ICT in education and e-learning. It serves as a medium for communication and interaction between the above scientific communities and bridges the gap between res...
The study presented explores aspects of adult learning on digital literacy in the context of a lifelong learning programme for social cohesion in Greece. The article outlines the framework of the digital literacy subject and underlines its associated objectives regarding adults' knowledge and competence in Information and Communication Technologies...
This chapter acknowledges the increasing impact of eLearning and the associated rise of Virtual Campuses (VCs) for Teacher Professional Development (TPD). On the basis of reported literature, in particular, deficiencies identified in Bell's (1991) traditional "individual", "group," and "school development" approaches, the authors propose an alterna...
Οι ηλεκτρονικές κοινότητες μάθησης αποτελούν διεθνώς ένα δυναμικά αναπτυσσόμενο πεδίο τόσο σε ερευνητικό επίπεδο όσο και σε αυτό της πρακτικής εφαρμογής. Στην εργασία αυτή παρουσιάζεται το πλαίσιο του μαθησιακού και τεχνολογικού σχεδιασμού δύο ηλεκτρονικών κοινοτήτων εκπαιδευτικών, με ανοικτά και δομημένα οργανωτικά-λειτουργικά χαρακτηριστικά. Παρο...
The educational applications of wikis are becoming very popular among instructors and researchers and they have captured their attention and imagination. This paper reports on the investigation of a wiki project designed to support university students’ collaborative authoring and learning. The design framework of the wiki-based project is outlined...
students’ alternative conceptions and faulty mental models about abstract programming concepts and constructs, as well as their difficulties in solving programming problems. Various algorithm visualization systems are proposed as alternative and efficient instructional environments for introductory programming courses. They include dynamic features...
The use of Information and Communication Technologies (ICT) in educating children with Autism Spectrum Disorder (ASD) is a dynamic field linking both special education and learning technologies research areas. This paper reports on the design and development of Pre-Vocational Skills Laboratory, a Web-based learning environment aiming to support stu...
This paper reports on the design and the implementation of a Computer Science Teacher Community (CSTC) in Greece. The theoretical foundations of teacher communities are outlined. Following the design framework of the pilot phase of the CSTC is presented. The architecture of a new platform and the community tools and features it incorporates, aiming...
This paper reports on the design framework and the development of a variety of learning objects aiming at the enrichment of both, the lower secondary education computer science e-textbooks and the Greek National Aggregator of Educational Content. At first, the theoretical foundations and critical instructional design issues for computer science lea...
Web 2.0 has captured the interest and the imagination of both educators and researchers while it is expected to exert a significant impact on instruction and learning, in the context of the 21st century education. Hailed as an open collaborative learning space, many questions remain unanswered regarding the appropriate teacher preparation and the p...