Artur Lugmayr

Artur Lugmayr
Curtin University · Visualization and Interactive Media Lab. (VisMedia)

Dr., Lic-Techn. Dipl.-Ing.

About

277
Publications
164,897
Reads
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1,658
Citations
Additional affiliations
December 2014 - present
Curtin University
Position
  • Professor (Associate)
July 2010 - present
Tampere University
Position
  • Professor (Full)
December 2009 - December 2014
Tampere University
Position
  • Professor

Publications

Publications (277)
Article
Full-text available
This article is based on the keynote held at the workshop on Events in Multimedia (EiMM09) that took place in conjunction with the ACM Multimedia conference in Beijing in October 2009. The idea of the keynote was to develop and explain the idea of ambient media in general, it is principles, and additionally relate ambient media to information theor...
Conference Paper
Full-text available
What is really 'new' in Big Data? – Big Data seems to be a hype that has been emerging during the past years. But it requires a more thorough discussion beyond the very common 3V (velocity, volume, and variety) approach. We established an expert group to re-discuss the notion of Big Data, identify new characteristics, and rethink what actually real...
Article
Full-text available
In human culture, storytelling is a long-established tradition. The reasons people tell stories are manifold: to entertain, to transfer knowledge between generations, to maintain cultural heritage, or to warn others of dangers. With the emergence of the digitisation of media, many new possibilities to tell stories in serious and non-entertainment c...
Conference Paper
Full-text available
The LudoVico UX Machine -- A FREELY AVAILABLE SOFTWARE FOR USABILITY TESTING. Gathering and the interpretation of usability data is a rather challenging task. We implemented a new tool for recording, archiving, and interpreting sensor data from user-experience (UX) experiments. The tool is capable of handling any type of sensor data. The current ve...
Article
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“Design Thinking” – a cross-disciplinary and user centered method – is an approach towards the discovery of solutions and sparks innovative thinking in many ways. It also can be argued, that designers put themselves in the place of the user rather than co-creating with the consumer. Innovation is one of the current keywords across many industries,...
Article
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While the consumption of visual information becomes a daily commodity integrated into our lives, data visualisation is dominated by dashboards and charts. The main contribution of this article is an advanced way to visualise data as a data story. We converged paradigms from digital storytelling, serious games, and data visualisation to turn data in...
Article
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Advances in omics technologies have generated exponentially larger volumes of biological data; however, their analyses and interpretation are limited to computationally proficient scientists. We created OmicsVolcano, an interactive open-source software tool to enable visualization and exploration of high-throughput biological data, while highlighti...
Article
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In this paper we present a mobile augmented reality (MAR) application supporting teaching activities in interior design. The application supports students in learning interior layout design, interior design symbols, and the effects of different design layout decisions. Utilizing the latest AR technology, users can place 3D models of virtual objects...
Chapter
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Within the scope of this publication, we present a design prototype for the 3D visualization of financial data of Australia’s Energy sector with a large scale immersive virtual reality environment. We review existing 3D visualization approaches in finance industry; discuss the technical setup of the prototype; explore design considerations; and app...
Article
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Background Prioritisation of gene ontology terms from differential gene expression analyses in a two-dimensional format remains a challenge with exponentially growing data volumes. Typically, gene ontology terms are represented as tree-maps that enclose all data into defined space. However, large datasets make this type of visualisation appear clut...
Chapter
Robot competitions are more and more used as a tool for education as well as an entertainment activity. This workshop brings together organizers, participants, teachers, and other people interested to share best practices, discuss issues and possibly improve their work.
Chapter
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Makerspaces make a unique contribution to the partnership between academic libraries and digital humanities by providing a creative, informal space for learning skills and new knowledge, sharing materials and equipment, and exploring and experimenting through an problem-solving, inquiry-based learning approach. The concept of the makerspace as a "l...
Book
This book constitutes the refereed proceedings of the 17th International Conference on Entertainment Computing, ICEC 2018, held at the 24th IFIP World Computer Congress, WCC 2018, in Poznan, Poland, in September 2018. The 15 full papers, 13 short papers, and 23 poster, demostration, and workshop papers presented were carefully reviewed and selecte...
Book
Full-text available
The primary intention of this book has always been to help future scholars to succeed in their careers. Others should also learn from our mistakes or successes. We strongly believe that we have been succeeding and have collected some excellent chapters from which future scholars will be able to learn. We would like to emphasize our YouTube channel...
Article
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In biological research machine learning algorithms are part of nearly every analytical process. They are used to identify new insights into biological phenomena, interpret data, provide molecular diagnosis for diseases and develop personalized medicine that will enable future treatments of diseases. In this paper we (1) illustrate the importance of...
Article
The 9th Semantic Ambient Media Experience (SAME) proceedings where based on the academic contributions to a two day workshop that was held at Curtin University, Perth, WA, Australia. The symposium was held to discuss visualisation, emerging media, and user-experience from various angles. The papers of this workshop are freely available through http...
Article
Digital and interactive technologies are becoming increasingly embedded in everyday lives of people around the world. Application of technologies such as real-time, context-aware, and interactive technologies; augmented and immersive realities; social media; and location-based services has been particularly evident in urban environments where techn...
Conference Paper
Full-text available
The goal of this set of this demonstration presentation is to describe a set of visualizations that underline the importance of appropriate data visualizations in particular contexts. The goal is to showcase different types of visualizations, and illustrate how emerging media technology can be utilized for this purpose. First, we showcase "The UX-M...
Conference Paper
Next Generation Sequencing (NGS) has been a powerful tool to investigate gene networks in biological sciences [1]. Visualisation of data produced by NGS is essential for the interpretation of the findings by biological scientists. Here we describe a workflow to image findings from a NGS sequencing methodology to investigate gene expression that can...
Article
Full-text available
Purpose – What is really ‘new’ in Big Data? Big Data seems to be a hyped-up concept that has emerged during recent years. But it requires thorough discussion beyond the common 4V (velocity, volume, veracity and variety) approach. Design/methodology/approach - We established an expert think tank to discuss the notion of Big Data, identify new charac...
Chapter
Full-text available
Today’s universities are increasingly under pressure from various direc-tions. This pressure also affects its employees, and us as scholars. Especial-ly, future academics are often confronted with situations that they have not been trained or mentored for, or are simply lost in how to plan their ca-reers or how to train themselves to be able to com...
Article
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Global media reports clearly show a tremendous increase in spending on Information Technology (IT) and Information Systems (IS) in the media sector. Two main trends are currently visible. First, as stated in McKinsey & Company’s Global Media Report, consumers continuously shift from spending on traditional media products towards rapidly-increasing...
Conference Paper
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Emotive Media -- thus media environments and interfaces responding and understanding human bio-feedback data can be considered as a new paradigm in the wider field of human-computer-interaction. The emergence of consumer priced bio-feedback devices, such as brain interfaces, biometric sensors, or health monitoring lead the pathway to new possibilit...
Conference Paper
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This demonstration illustrates the possibilities of new 3D technologies in conveying large scale historical photographic databases in interactive 3D virtual environments. We illustrate the visualization of the State Library of Western Australia (SLWA)’s photographic collection containing over 1 million photographs dating back to the 1850s utilizing...
Book
This book constitutes the refereed proceedings of the 15th InternationalConference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions. The multidisciplinary nature of entertainment computing is reflec...
Chapter
Full-text available
Within this chapter, we address convergence as matter of evolutionary process. Key terminology is introduced and discussed, and provide a critical overview of the phenomenon of convergence. This chapter presents several key-ideas existing in literature around the thematic area of convergence, and provides insights concerning the media convergence p...
Chapter
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This chapter presents the triadic phenomenon of “convergence-coexistence-divergence” as model for describing the dynamics of current developments taking place within the media industries. Indeed, convergence and divergence processes happen in parallel, thus coexisting, as well as at different levels influencing each other. The variety of contributi...
Conference Paper
Full-text available
Smart Cities are proliferating around the world, including in the Southeast Asia region. While many developed countries have started defining their Smart Cities, most Southeast Asian countries are still exploring their own ideal Smart Cities. Consisting of mostly developing countries, the Southeast Asian countries have a need to learn from their ow...
Chapter
Full-text available
Within this chapter, we address convergence as matter of evolutionary process. Key terminology is introduced and discussed, and provide a critical overview of the phenomenon of convergence. This chapter presents several key-ideas existing in literature around the thematic area of convergence, and provides insights concerning the media convergence p...
Chapter
Full-text available
This chapter presents the triadic phenomenon of “convergence-coexistence-divergence” as model for describing the dynamics of current developments taking place within the media industries. Indeed, convergence and divergence processes happen in parallel, thus coexisting, as well as at different levels influencing each other. The variety of contributi...
Chapter
Full-text available
This chapter introduces “fluid publishing” as a paradigm for journalistic publishing. It identifies and explains the four trends of data-driven journalism, journalism as a process, 24/7 publishing and service personalization as core drivers of fluid publishing. It will give rise to new online publishing formats and require organizational change pro...
Book
This book defines an agenda for research in information management and systems for media and entertainment industries. It highlights their particular needs in production, distribution, and consumption. Chapters are written by practitioners and researchers from around the world, who examine business information management and systems in the larger c...
Book
The Media Convergence Handbook sheds new light on the complexity of media convergence and the related business challenges. Approaching the topic from a managerial, technological as well as end-consumer perspective, it acts as a reference book and educational resource in the field. Media convergence at business level may imply transforming business...
Book
The Media Convergence Handbook sheds new light on the complexity of media convergence and the related business challenges. Approaching the topic from a managerial, technological as well as end-consumer perspective, it acts as a reference book and educational resource in the field. Media convergence at business level may imply transforming business...
Conference Paper
Full-text available
Within the scope of this paper we discuss the possibilities of newly immersive interactive technologies in the field of Digital Humanities (DH). We define Digital Humanities, its basic concept, and various criteria as intersection between computation and humanities. We review immersive interactive technologies in the context of DH, and attempt to d...
Conference Paper
Full-text available
Big Data, as well as the visualization of data is a buzzword today. This publication surveys latest trends in visualization in financial industries. A very basic framework considering the different data, interaction, user, method, and evaluation methods is presented. Following a basic review of the existing literature in financial industry visualiz...
Conference Paper
Full-text available
Storytelling has a lengthy old tradition, and the reasons why stories have been told are manifold: for entertainment, to transfer knowledge between generations, to keep cultural heritage, or as warnings for others. The emergence of digitalization of media brought many new possibilities to tell stories - also in serious and non-entertainment context...
Chapter
Full-text available
Recently much attention has been paid on initial public offerings of social media companies, such as Facebook or Linkedln and how their owners become millionaires. However, this paper does clearly not focus on the valuation of IPOs of social media companies! Stock markets are sentiment driven—the herd-like behaviour of investors lead easily to over...
Conference Paper
Full-text available
Within the scope of this paper a basic set of research leads in information systems and management research in creative eMedia industries are investigated to develop the new research area of IS&M in Creative eMedia industries as intersection between research in creative industries, IS&M, and eMedia technologies. The paper revises information system...
Conference Paper
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This paper is devoted to the challenges of independent film production in raising funding. It gives a brief overview of crowdfunding and crowdsourcing methods as one possibility to improvement funding, as well as the process in acquiring funding. We attempt to suggest to improve the traditional film production tecniques and process with crowd intel...
Conference Paper
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The phenomenon of the crowd on the Internet is widely well known, as well as its collaborative power. Companies use the power of the crowd to improve their products, for marketing campaigns, or co-create their products in collaboration with the consumer. Recently a new phenomenon emerged -- crowdfunding (CF). Platforms such as Kickstarter assist to...
Article
It is our great pleasure to welcome you to the 17th International Academic MindTrek Conference and the MindTrek Conference 1st-3rd October 2013. This edition of the conference was organized by EMMi Lab., Tampere University of Technology (TUT); Tampere University of Technology (UTA); and Tampere University of Applied Sciences (TAMK). The conference...
Article
Full-text available
Semantic ambient media are the novel trend in the world of media reaching from the pioneering subareas such as ambient advertising to the new and emerging subareas such as ambient assisted living. They will likely shape the upcoming years in terms of modeling smart environments and also media consumption and interaction. This work analyzes semantic...
Article
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Ambient Media describe media environments, where the medium is embedded within the natural environment. They follow the anytime, anywhere, and anyhow principle for media access. The Nokia Ubimedia MindTreks Awards have been established a few years ago to explore the potential of ambient media. In this article we analyze the total project portfolio...
Article
Full-text available
Semantic ambient media are the novel trend in the world of media reaching from the pioneering subareas such as ambient advertising to the new and emerging subareas such as ambient assisted living. They will likely shape the upcoming ...
Article
Full-text available
We present an intuitive, implicit, gesture based identification system suited for applications such as the user login to home multimedia services, with less strict security requirements. The term "implicit gesture" in this work refers to a natural physical hand manipulation of the control device performed by the user, who picks it up from its neutr...
Conference Paper
Full-text available
In this paper, we report on a case study examining types of organizational culture influencing communication as an important factor in the study of successful IT adoption and implementation in health care. We observed a hospital organization and focused on technological innovations and the accompanying communication factors in the successful implem...
Article
Full-text available
Ambient media are novel, and this new media form alters our daily-living experience in many ways. Ambient media refer to media environments that are embedded throughout the natural space where people are following their daily activities. These digital media environments become part of the living space and altering our daily-living experience in man...
Conference Paper
Full-text available
In the last decade, e-learning has witnessed an unprecedented expansion at all levels and modes of education at a global level. Once the barriers of the internet access are overcome and the basic digital literacy of learners is achieved, e-learning has the obvious potential to make adult learning more effective, efficient and pervasive. In order to...
Conference Paper
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Within the scope of this paper, a new research field - information systems and management in media industries is introduced. The paper illustrates the importance of viewing the media firm as holistic digital firm from the information systems and management perspective. It reviews current literature, research work, and provides an overview of opened...
Conference Paper
The popularity of TV worldwide and particularly in emergent markets opened a window of opportunities for many people working with Interactive Digital TV and related topics. New solutions and new business approaches are supposed to rise from this scenario, creating many new job opportunities. The main goal of this workshop is to bring together resea...
Article
Full-text available
Within the scope of this paper we focus on the investigation of potential scenarios for providing clips via common broadcasting platform for sharing these across social media. We develop the idea of a digital clip gift shop and present a technical solution as well as a discussion about its business potential. The digital clip gift shop is discussed...