Ari Kolbeinsson

Ari Kolbeinsson
University of Skövde · Virtual Systems Research Centre

PhD in Informatics, MSc in Informatics, BSc in cognitive science

About

17
Publications
2,668
Reads
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114
Citations
Citations since 2016
12 Research Items
112 Citations
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Introduction
Researcher at the University of Skövde in Sweden, working on the Synergy Virtual Ergonomics (SVE) project. Formerly involved in Manuwork project, which was an EU Horizon 2020 project, and the Sense & React project which was an EU Seventh Framework project. Focus on minimising negative effects of interruptions from information devices on assembly workers in manufacturing. Background in cognitive science, usability design and UXD, and aviation.
Additional affiliations
March 2019 - October 2020
University of Skövde
Position
  • Professor (Associate)

Publications

Publications (17)
Conference Paper
Full-text available
The Operator 4.0 typology depicts the collaborative operator as one of eight operator working scenarios of operators in Industry 4.0. It signifies collaborative robot applications and the interaction between humans and robots working collaboratively or cooperatively towards a common goal. For this collaboration to run seamlessly and effortlessly, h...
Chapter
Full-text available
Presented is a literature study into the importance of how information in assembly instructions in manual assembly is presented, more specifically how various factors such as the complexity of the assembly itself, the mental and physical workload of the worker, as well as the experience and skill level of the worker affect the requirements for info...
Chapter
Full-text available
Functional tones is a concept that originates in theoretical biology and resembles how the concept ‘affordances’ is used. Both functional tones and affordances are concepts dealing with particularly salient features in an individual’s immediate environment. The concept of affordances has proven useful for practitioners of usability and design as it...
Chapter
Applying game like elements to tasks or computer systems meant for serious, non-game, activities is becoming more common, and is seen as a way to support users in learning a system or to support users in performing tasks better. Applying game like elements requires an understanding of users, the target task, and what can motivate the target users i...
Chapter
Full-text available
In this paper, we detail research and development of data-driven personas in the IPS-IMMA digital human modelling system. Semi-automatically generating personas for working with user experience (UX) aspects of the Operator 4.0 side of Industry 4.0 is suggested as a viable approach for contributing to operator well-being and diversity by supporting...
Conference Paper
Full-text available
The aim of this paper is to highlight some benefits of incorporating usability/user experience (UX) approaches in the software development process of research projects advancing digital human modeling (DHM), and how these processes, approaches, and methods can help keeping the development process more focused and efficient. Research projects that c...
Conference Paper
Full-text available
The fields of human factors and ergonomics are systemic by nature, focusing on studying complex interaction between human and technology. However, the levels of explanation have resulted in physical or cognitive ergonomics. Modern understandings of human cognition and technology-mediated interaction, such as embodied cognition, activity theory and...
Chapter
Full-text available
This paper presents a discussion on the role of embodied interaction with a basis in social embodiment effects and how they can be viewed in light of manufacturing ergonomics. The social embodiment effects are four statements, grounded in empirical findings, which highlight the interplay of social stimuli, embodied responses, and cognitive processi...
Article
Full-text available
Industry 4.0 aims to support the factory of the future, involving increased use of information systems and new ways of using automation, such as collaboration where a robot and a human share work on a single task. We propose a classification of collaboration levels for Human-Robot collaboration (HRC) in manufacturing that we call levels of collabor...
Chapter
Full-text available
Industry 4.0 aims to support the factory of the future, which involves increased amounts of information systems and new ways of using automation. One new usage is collaboration between human and industrial robot in manufacturing, with both partners sharing work on a single task. Supporting human-robot collaboration (HRC) requires understanding the...
Article
The factory of the future aims to make manufacturing more effective and easily customisable, using advanced sensors and communications to support information management. In this paper, we examine how breakpoint selection during interruption management can fail, even when using recommendations for interruption management from existing research. We p...
Article
This paper examines how interruptions from information and communications technology systems affect errors and the time to complete tasks for assembly workers. Interruptions have previously been examined in laboratory experiments and office environments, but not much work has been performed in other authentic environments. This paper contains the r...
Conference Paper
Full-text available
Embodied cognition can provide human factors and applied ergonomics practitioners with better embodied cognition design principles. This paper investigates and analyzes observational video-recorded data from an experiment that simulated a manufacturing environment. The operator was interrupted during a primary assembly task via a handheld computing...
Conference Paper
Full-text available
This paper examines an icon set designed for displaying uncertainty surrounding threat levels of an approaching object in an aircraft cockpit. This is done through an experiment that compares an icon set designed for this experiment with two icon sets from existing research that were tested in static laboratory conditions. The experiment used a fli...
Conference Paper
Companies in various fields are developing information systems that are supposed to show information in a context sensitive manner. This involves modifying user interfaces based on the current activity and location of the user. The research that exists for context aware, task aware, and location aware systems come mostly from research in the office...
Article
Companies in various fields are developing information systems that are supposed to show information in a context sensitive manner. This involves modifying user interfaces based on the current activity and location of the user. The research that exists for context aware, task aware, and location aware systems come mostly from research in the office...

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Projects

Projects (3)
Project
Development of techniques and methods for making well-informed design decisions related to ergonomics, mainly at the virtual stages of the product realisation process, including representing human diversity, digital twin solutions, modelling and assessing cognitive ergonomics, instructing manikins from demonstrations, applying persona descriptions to manikins, and interacting with manikins in immersive virtual reality (VR).
Project
EU project (Horizon 2020). Project website: http://www.manuwork.eu/ This project receives funding from the H2020 Research & Innovation Programme.
Archived project