Areti Damala

Areti Damala
Ecole Normale Supérieure de Paris and CNRS · République des Savoirs (USR 3608) - Centre Cavaillès

PhD

About

42
Publications
6,433
Reads
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358
Citations
Citations since 2017
3 Research Items
244 Citations
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201720182019202020212022202301020304050
201720182019202020212022202301020304050
Additional affiliations
January 2006 - present

Publications

Publications (42)
Chapter
“Atlantic Wall, War in the City of Peace” was a temporary exhibition on display in Museon, The Hague in 2015. The exhibition visited the story of the city of the Hague in World War 2, when a large part of the city had to be demolished, to make space for the Atlantic Wall. Hundreds of people were evicted from their houses. The exhibition had multipl...
Article
Full-text available
Digital technologies are being introduced in museums and other informal learning environments alongside more traditional interpretive and communication media. An increasing number of studies has proved the potential of digitally mediated cultural heritage experiences. However, there is still a lot of controversy as to the advantages and disadvantag...
Book
Cultural heritage communities of interest have increasingly expanded from cultural heritage professionals to volunteers, special interest groups and independent citizen-led initiative groups. Digital technology has also increasingly impacted cultural heritage by affording novel experiences of it - it features in a number of activities for all the a...
Conference Paper
This paper explores the potential of tangible and embodied interaction for encouraging a multisensory engagement with museum objects and artefacts on display, by means of focusing on the subtleties of devising and planning for evaluation and audience research. Measuring the impact of new technologies is one of the main challenges identified in the...
Article
With the advent of digital museum interactives as a widely available learning offer in all types of museums, including history of art and archaeology museums, an ongoing debate has been established: Do these - usually screen-based - museum interactives assist visitors in focusing on museum objects and artefacts? Or do they distract and take away th...
Conference Paper
Full-text available
The use of Augmented Reality (AR) in a museum or heritage setting holds great potential. However, until now, introducing AR into their buildings has been prohibitively expensive for most museums. On the one hand, programming the AR application could not be done in-house and would be rather costly. Secondly, the time-consuming production of high-qua...
Conference Paper
This workshop will explore the role of technology supporting and mediating cultural heritage practices for both professional communities (cultural heritage professionals, heritage institutions, etc.) and civic communities (citizen-led heritage initiatives, heritage volunteers, personal and community identified heritage, heritage crowdsourcing, etc....
Conference Paper
The meSch project, Material Encounters with Digital Cultural Heritage, has the goal of designing, developing and deploying tools for the creation of tangible interactives that will connect the physical experience of heritage with relevant digital cross-media information in novel ways. A wealth of digital cultural heritage content is available in on...
Article
Full-text available
Musée des arts et métiers 292 Rue Saint-Martin, FR-75141 Paris Cedex 03 RÉSUMÉ. Dans cet article, nous présentons le nouveau concept de Réalité Augmentée Adaptative (RA²), qui est constitué de différentes formes d'augmentation (visuelles et sonores) de la réalité tout en prenant en compte l'état du visiteur et son environnement. Ce concept est mis...
Conference Paper
Full-text available
A large section of the cultural heritage sector not usually thought of as Cultural Heritage is the contemporary and temporary art galleries and spaces. Many such institutions do not have traditional collection mechanisms nor permanent artefacts and exhibitions, but rather a rolling programme constantly in flux. This represents a new challenge in te...
Article
Providing engaging interpretation resources for museum and gallery visitors may have a great impact on the overall museum visiting experience all by assisting museums in maintaining long-term relationships with their public. This paper focuses on the ways through which AR can be employed in museum and gallery settings as an interpretation medium. I...
Conference Paper
Full-text available
The paper presents the new concept of Adaptive Augmented Reality (A2R), employed within the context of the creation of an AR guide for the museum visit. The augmentations provided are not only visual but also acoustic, while the interest of the visitor is also monitored using physiological sensors, so that the multimedia content delivered to the vi...
Conference Paper
Adaptive behavior is one of the main challenges in building computerized systems, especially in the case of systems which are delivering information to the end users. Indeed, since the information overload has become the main drawback for the future development of such systems (cf. Big Data challenge), there is a huge movement in the research commu...
Conference Paper
The paper presents the new concept of Adaptive Augmented Reality (A2R), employed within the context of the creation of an AR guide for the museum visit, that is being developed in the context of an EU research project. The main objective of the project is to provide a prototype that enables a personalized experience for every individual visitor by...
Article
Can Participatory Design (PD) assist and inform the conceptual modeling of Augmented Reality (AR) applications for the museum visit? The EU funded multidisciplinary ARtSense research project is targeting the creation of an adaptive AR guide for the museum visit all by featuring a participatory design approach that actively implicates museum profes...
Article
This is a short presentation of CEDRIC's art and cultural heritage activities and projects that took place in the ISEA 2011 conference, within the context of the "Supporting a Network of Excellence in Interactive Art" workshop. It provides a short overview of important projects before focusing on the EU ARtSENSE project, as an example of a project...
Conference Paper
Full-text available
This paper advances the state of the art in games design of serious pervasive games. We analyze the game design of the two serious pervasive games built during the "PLUG, Play Ubiquitous Games and play more" project. We compare their desired objectives to the really completed ones. We then conclude with a section on what serious pervasive game desi...
Article
http://www.museumsandtheweb.com/mw2011/papers/a_ubiquitous_mobile_edutainment_application_fo.html
Conference Paper
What is the potential of mobile edutainment applications introduced in the informal learning environment of the museum setting? This short paper proposes to shed light on this issue by presenting a design reiteration of a mobile edutainment application designed for a European Science Museum, by particularly insisting on the ways the design, impleme...
Conference Paper
One of the least explored RFID application-domains concerns the areas of entertainment and culture. This paper proposes a mobile application -conceived for and with a contemporary artist- allowing the spatial annotation of paintings and the delivery of multimedia related interpretation material to the concerned public, through the combined use of R...
Article
Full-text available
1 Independent Artist 2 Centre d'Etude et de Recherche en Informatique du CNAM (CEDRIC), Conservatoire National des Arts et Métiers 3 Ubidreams 4 Hippocad ABSTRACT One of the least explored RFID application-domains concerns the areas of entertainment and culture. This paper proposes a mobile application -conceived for and with a contemporary artist-...
Article
What is the potential of mobile edutainment applications introduced in the informal learning environment of the museum setting? This short paper proposes to shed light on this issue by presenting a design reiteration of a mobile edutainment application designed for a European Science Museum, by particularly insisting on the ways the design, impleme...
Conference Paper
Full-text available
Technical museums are goods targets for experimenting with sound immersion and soundscape authoring. This paper presents an immersive sound system emitting audio content. Experimentations were conducted with a wired, proof-of-concept prototype and two wireless devices. Our system takes into consideration the position of museum visitors as well as t...
Conference Paper
Full-text available
This paper proposes a first sketch on the state of the art regarding interactive edutainment games delivered through mobile multimedia museum guidance systems used in the context of a cultural visit. The goal is to identify current practices but also potential functional requirements, through the introduction of a first set of classification criter...
Article
Full-text available
This thesis examines the context of use of mobile multimedia handheld guides and applications as an alternative interpretation medium in the museum environment. Its main research hypothesis is that the use of mobile Augmented Reality (AR) technologies and the AR metaphor as a principal component for the conceptual and interaction design of mobile m...
Conference Paper
Can Augmented Reality (AR) techniques inform the design and implementation of a mobile multimedia guide for the museum setting? Drawing from our experience both on previous mobile museum guides projects and in AR technology, we present a fully functional prototype of an AR-enabled mobile multimedia museum guide, designed and implemented for the Mus...
Conference Paper
Augmented Reality (AR), a computer science field considered by many as a subfield of the broader concept of Mixed Reality, could alter dramatically the way we interact not only with computers but also with the real environment surrounding us, as well as with other human beings. Augmented Reality has so far been used for applications linked with mil...
Conference Paper
In providing learning materials for the digital era, a thorough knowledge of the context and the conditions under which the learning process takes place is essential. This is especially true for museums, informal learning environments open to a public of all backgrounds and ages, where one of the latest trends observed is the use of mobile multimed...
Conference Paper
Full-text available
An increasing number of museums and galleries have been recently conducting experiments with mobile, multimedia capable, handheld devices used as communication and interpretation devices. Mobile museum guides present certain advantages as they can be personalized according to different visitor profiles , deliver rich multimedia content using wirele...
Conference Paper
Full-text available
Museums are a fertile ground for experimentations with edutainment applications conceived for mobile devices. However the design, implementation and maintenance of mobile multimedia guides is a time and resources consuming iterative process to which ideally all involved stakeholders should participate. Evaluation therefore is of outmost importance....
Conference Paper
The IST European co-funded project DANAE is providing a full framework for the dynamic and distributed adaptation of scalable multimedia content based on media streaming technologies. It forms the backbone for the public release of a nomadic, interactive, multimedia guide that is expected to reach its final form by mid 2006 in the framework of an e...
Conference Paper
Mobivisit (former Mobiguide) is the combination of an indoor and outdoor portable tourist guide. The first experimentations took place in Lyon, in 2003, on POCKET PCs for both the indoor and outdoor guide, on the occasion of a project undertaken by France Telecom Research and Development division. Today, the outdoor version of Mobivisit is commerci...
Article
Full-text available
In providing learning materials for the digital era, a thorough knowledge of the context and the conditions under which the learning process takes place is essential. This is especially true for museums, informal learning environments open to a public of all backgrounds and ages, where one of the latest trends observed is the use of mobile multimed...
Article
Full-text available
The specification, development and implementation of a mobile museum guide is a time and resources consuming issue, which should be the result of a careful planning regarding museum specific interpretation methods. Evaluation in all stages of creation of such a guide is therefore of outmost importance. This paper explores which are the main key eva...

Network

Cited By

Projects

Projects (3)
Archived project
Archived project
Initiated in January 2015, the Scottish Network on Digital Cultural Resources Evaluation brought together academics from a variety of disciplines and professionals from Scotland’s key cultural and heritage organisations to investigate the use of digital cultural resources by diverse user groups. The two-year project was coordinated by Dr Maria Economou, Joint Curator/Lecturer in Museum Studies, based at HATII in the School of Humanities, and The Hunterian, and was funded through an award of £19,875 from the Royal Society of Edinburgh. The network explores and analysed how digital cultural resources impact learning, research and community engagement within cultural heritage organisations. What is the impact of these resources, and how can this be quantified and recorded in order to help organisations use them to their fullest potential? The project’s main case study iwa the re-development of the Kelvin Hall in Glasgow, which opened in Nov 2016. This mixed-use space houses the collections of Glasgow Life, The Hunterian of the University of Glasgow and the Scottish Screen Archive of the National Library of Scotland. The network considered the applicability of digital technologies to the Kelvin Hall project, and also studied the characteristics of Glasgow’s wider cultural landscape. By using a variety of methodologies and perspectives drawn from museology, computing science, the digital humanities and the social sciences, the project placed Glasgow’s cultural offerings within a wider, international discussion concerning how and why digital cultural resources are used by both cultural heritage organisations and their diverse audiences. Over the two years of the project, network partners organised a variety of events including four workshops, a knowledge exchange forum for cultural professionals, an international symposium and a public open day for exploring the digital collections at the newly-opened Kelvin Hall. Project website: https://scotdigich.wordpress.com/