Aous Karoui

Aous Karoui
University of Grenoble

PhD
Collaborateur scientifique à HEP Frioubrg (UR Didalang)

About

14
Publications
2,717
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30
Citations

Publications

Publications (14)
Article
This paper proposes a method model to build a process for evaluating a digital learning platform in a real context over time. The objectives of this evaluation are: to meet the expectations of teachers, to provide data for research, to make the platform evolve technically and to provide the institution funding the project with feedback on its use....
Conference Paper
Full-text available
The customization of learning pathways based on competency profiles and game-based learning are increasingly being adopted by education stakeholders because of their potential to maximize the effectiveness of instruction. However, actual learning can vary among individuals, particularly according to specific needs (e.g., L2 speakers learners, stude...
Conference Paper
Full-text available
La personnalisation des parcours d'apprentissage selon des profils de compétences et la pédagogie par le jeu sont de plus en plus adoptées par les ac-teurs de l'éducation grâce à leur potentiel pour optimiser l'efficacité des mesures pédago-didactiques. Elles se développent notamment à l'ère des plateformes nu-mériques multisupports, enrichies par...
Conference Paper
Full-text available
Lorsqu'ils concernent l'apprentissage des jeunes élèves de la scolarité obligatoire, les Environnements Informatiques d'Apprentissage Humain (EIAH) méritent une attention particulière dans leur conception. Sortir des tâches pour parler de jeu, varier les niveaux taxonomiques, anticiper les (re)médiations pour éviter le décrochage, alterner activité...
Article
Full-text available
The expansion of mobile devices (e.g. tablets, smartphones) and their educational and recreational applications have contributed to the emergence of Mobile Learning Games (MLGs). MLGs show great potential for increasing engagement, creativity and authentic learning. Yet, despite their great potential for education, the use of MLGs by teachers, rema...
Thesis
Full-text available
L’essor des périphériques mobiles (ex. tablettes, smartphones) ainsi que leurs applications pédagogiques et ludiques ont contribué à la naissance des Jeux Éducatifs Mobiles (JEM). De nombreux chercheurs ont prouvé les effets positifs de ces JEM sur la motivation des apprenants et même sur certains apprentissages. Cependant, l’utilisation de JEM en...
Conference Paper
Full-text available
Mobile Learning Games (MLGs) show great potential for increasing engagement, creativity and authentic learning. Yet, despite their great potential for education, the use of MLGs by teachers, remains limited. This is partly due to the fact that MLGs are often designed to match a specific learning context, and thus cannot be directly reusable for oth...
Conference Paper
Full-text available
Mobile Learning Games (MLGs) show great potential for increasing engagement, creativity and authentic learning. Yet, despite their great potential for education, the use of MLGs by teachers, remains limited. This is partly due to the fact that MLGs are often designed to match a specific learning context, and thus cannot be reusable for other contex...
Conference Paper
Full-text available
Mobile Learning Games (MLGs) show great potential for education, especially in fields that deal with outdoor learning activities such as archaeology or botany. However, the number of MLGs currently used remains insignificant. This is partly due to the fact that the current authoring tools are based on modeling languages that only allow creating ver...
Conference Paper
Full-text available
Les Jeux Éducatifs sur Mobile (JEM) sont des environnements informatiques qui utilisent des ressorts ludiques, tout en exploitant les atouts de la mobilité, pour faciliter l'apprentissage. En outre, les JEM ont l'avantage d'exploiter les dispositifs mobiles (i.e. smartphones et tablettes), de plus en plus répandus chez les jeunes, mais également mi...
Conference Paper
Full-text available
Classrooms are increasingly equipped with information and communication technology and especially interactive mobile devices. However, the latest studies show that their use by teachers is still very limited because of a lack of resources and applications adapted to an educational use. Indeed, there seems to be a shortage of mobile learning practit...
Research
Full-text available
School classrooms are equipped with more and more mobile devices. However, the latest studies show that their use by teachers is still very limited because of a lack of resources and applications adapted to use these artifacts in education. Among the new directions of use, research conducted on Mobile Learning Games (MLGs) seems very promising....