Anuja Hariharan

Anuja Hariharan
CAS Software AG · Future Labs

Doctor of Philosophy

About

21
Publications
5,615
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118
Citations
Introduction
Emotion detection User centered design Sensors and neurophysiology
Additional affiliations
April 2012 - November 2015
Karlsruhe Institute of Technology
Position
  • Research Assistant

Publications

Publications (21)
Chapter
Digital public participation formats are an emerging and accessible way to involve diverse groups of citizens in construction projects in their local area. Particularly, mixed reality can help project initiators to visualize the planned changes to the city landscape in an easy and understandable way, enabling people to participate in a creative man...
Article
Full-text available
Digital government opens up opportunities to critically reflect on administrative and government processes and to rethink them accordingly. In the past, citizen participation processes were subject to numerous challenges, but e‑participation offers opportunities to combine them with modern technologies that enable low-threshold participation. In th...
Chapter
Full-text available
The advent of extended reality (XR) technologies is opening new doors for augmenting customer experience and enhancing sales processes. XR is promising not only for enhancing new product visualizations, and supporting sales processes by fostering discussions, but also for placing an emotional and tangible connect to future product designs. In this...
Conference Paper
Famous examples like the Amazon headquarter in New York City or the Stuttgart 21 train station demonstrate that construction projects are often subjects of common interest and can therefore produce protests if citizens feel unheard in urban planning. In this manuscript, we would therefore like to investigate whether e-participation can be used as a...
Chapter
We report on a first exploration of a new paradigm to study flow physiology in knowledge work that we call controlled experience sampling (cESM) in order to build a bridge for flow physiology research to more unstructured tasks. Results show that the approach elicits a consistent flow experience with intensities as least as high as in an establishe...
Conference Paper
Full-text available
In an effort to study flow experiences in the context of less structured knowledge work (KW), we explored a paradigm we call controlled experience sampling (cESM). Participants worked on a naturalistic, cognitive task (a personal scientific thesis), and a difficulty-manipulated math task. Results show that the cESM approach elicits a consistent flo...
Conference Paper
Full-text available
We report on a first exploration of a new paradigm to study flow physiology in knowledge work that we call controlled experience sampling (cESM) in order to build a bridge for flow physiology research to more unstruc-tured tasks. Results show that the approach elicits a consistent flow experience with intensities as least as high as in an establish...
Article
Full-text available
Purpose Human lab experiments have become an established method in information systems research for investigating user behavior, perception and even neurophysiology. The purpose of this paper is to facilitate experimental research by providing a practical guide on how to implement and conduct lab experiments in the freely available experimental pla...
Conference Paper
Full-text available
With emotion management continuously emerging as a central factor for positive cognitive and affective small group collaboration outcomes, more investigations are appearing that utilize digital emotion information in group tasks like decision-making, idea generation and structured problem solving. However, no coherent and structured approach has be...
Conference Paper
Full-text available
A high degree of real-time interconnectedness can aid information transmission, particularly in disaster situations. However, it can have substantial negative consequences when information is emotionally laden and transmits these emotions, particularly the emotion of panic, to the individual across social media in an already grave situation. Prior...
Article
In the NeuroIS field, experimental software needs to simultaneously present experimental stimuli to participants while recording, analyzing, or displaying neurophysiological measures. For example, a researcher might record a user’s heart beat (neurophysiological measure) as the user interacts with an e-commerce website (stimulus) to track changes i...
Article
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Environmental conditions and the interplay of cognitive and affective processes both exert influences on bidding behavior. This paper brings the above together, considering how the (external) auction environment determines the impact of (internal) cognitive and affective processes on bidding behavior, assessed in comparison to the optimal bid. Two...
Conference Paper
Full-text available
We examine whether changes in the social environment (competitive or cooperative), affect the relationship between the internal state (cognitive workload and emotional arousal), and the performance in a given task. In a controlled experimental game setting, participants played cooperatively and competitively with different partners. EEG activity an...
Article
Experiments in the field of behavioral economics often require repeated matching of participants to groups to keep observations independent over multiple periods. Perfect stranger matching requires that no two participants interact more than once during the experiment. Computing a sequence of perfect stranger matches is an NP-hard problem that has...
Article
Full-text available
A large number of private investors deviate from maximizing expected monetary value of a given decision. Instead of focusing on fundamental indicators, they have the tendency to be driven by experienced gains and losses, or the emotional arousal experienced as a result of these trends. Up till now, little is known about how emotion regulation (ER)...
Article
Full-text available
Emotion elicitation and classification have been performed on standardized stimuli sets, such as international affective picture systems and international affective digital sound. However, the literature which elicits and classifies emotions in a financial decision making context is scarce. In this paper, we present an evaluation to detect emotions...
Conference Paper
Full-text available
Previous research indicates that emotions impact trust, a crucial factor for decision ‑making in C2C markets. While market engineers try to integrate heuristic cues to trust, such as pictures or user profiles, in order to increase initial trust in market participants, the effect of independent (i.e. seemingly irrational) cues to trust on the emotio...
Conference Paper
Full-text available
Recent technologies have helped transform data to meet customer ex‑ pectations in unparalleled ways and to optimize business operations as well. Com‑ panies leverage business analytics for individualization of products and services, targeting customers, optimizing operational processes, and supporting financial and HR planning. Very often, data abo...
Conference Paper
Full-text available
IS perceptual constructs such as Arousal and Workload have shown to determine the impact of elements of user environment on their behaviour. While the impact of these constructs has been validated using a multitude of methods, there is little work which considers their dynamic interplay in determining behaviour. To this end, an auction setting wher...

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Projects (2)
Project
The aim of “Take Part” is to provide a technology that is easily understandable and efficient in usage for initiators and citizens and, foremost, encourages citizens to participate in urban planning. As a result, our prototype is meant to identify and prevent conflict potentials of construction projects at an early stage. In order to achieve this, we want to provide an easily configurable implementation of the participation concepts on motivating, informing, discussing, making design suggestions and voting based on augmented and virtual reality (AR, VR). Take Part allows users to see different versions of a construction project as well as submit their feedback and design suggestions. The application runs on smartphones, tablets and head-mounted displays, and is controlled by lifting, lowering and turning the device.