António Coelho

António Coelho
University of Porto | UP · Departamento de Engenharia Informática

About

160
Publications
56,929
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
849
Citations

Publications

Publications (160)
Conference Paper
We present a literature review that aims to understand the role of the Educational Escape Room (EER) in improving the teaching, learning, and assessment processes through an EER design framework. The main subject is to identify the recent interventions in this field in the last five years. Our study focuses on understanding how it is possible to cr...
Conference Paper
Playful Learning won a prominent place in the different levels of education, and the Educational Escape Room (EER) is one of the many playful approaches to enhance student motivation. Furthermore, we argue that EERs activities facilitate learning strategies and improve teaching-learning and assessment processes. In an Escape Room, players must sol...
Chapter
Full-text available
The use of digital games as support tools for education has proven to be effective. To explore their potential, it is crucial to design them carefully. This chapter considers the design of games for education, where players cultivate their knowledge and practice their skills by multiplying numerous hindrances during gaming. Educational elements are...
Article
Full-text available
This paper focuses on developing and assessing a non-obtrusive and transformative method, based on virtual reality, to evaluate science communication projects in science centres. The method was tested using deep-sea cutting-edge scientific content. We applied a mixed design, with 72 adult participants randomly assigned to experimental conditions (w...
Article
The use of virtual reality (VR) for industrial training helps minimize risks and costs by allowing more frequent and varied use of experiential learning activities, leading to active and improved learning. However, creating VR training experiences is costly and time-consuming, requiring software development experts. Additionally, current authoring...
Article
We discuss challenges, methodologies, and approaches for teaching Computer Graphics (CG) courses in a confinement context, together with assessing the experience and the proposal of guidelines. Our approach balances CG topics’ depth with creating relevant and attractive content for a CG course while coping with communication, support, and assessmen...
Conference Paper
Full-text available
Training in VR can reduce risks and costs while allowing frequent and diversified experiential learning activities. We present a novel VR immersive authoring tool for experiential learning courses with industrial machinery. A trainer can create a course from scratch,defining all its components (structure, models, tools, and settings).The actions wh...
Poster
Full-text available
The use of VR in industrial training contributes to reduce costs and risks, supporting more frequent and diversified use of experiential learning activities, an approach with proven results. In this work,we present an innovative immersive authoring tool for experiential learning in VR-based training. It enables a trainer to structure an entire VR t...
Article
Full-text available
Energy efficiency in buildings can be enhanced by several actions: encouraging users to comprehend and then adopt more energy-efficient behaviors; aiding building managers in maximizing energy savings; and using automation to optimize energy consumption, generation, and storage of controllable and flexible devices without compromising comfort level...
Conference Paper
In this paper, we adopt design methods from Human-Computer Interaction (HCI) to propose enhanced measurements for Reaction Time (RT). To this end, we developed a RT system as a turtles racing game, which, ultimately, aims to foster Serious Games methodologies to study and assess the focus of attention (FOA), motor and cognitive skills in the childr...
Conference Paper
Computer-aided design (CAD) and 3D modeling are similar, but they have different functionalities and applications. CAD is a fundamental tool to create object models, design parts, and create 2D schematics from 3D designed objects that can later be used in manufacturing. Meanwhile, 3D modeling is mostly used in entertainment, to create meshes for an...
Conference Paper
Computer-aided design (CAD) and 3D modeling are similar, but they have different functionalities and applications. CAD is a fundamental tool to create object models, design parts, and create 2D schematics from 3D designed objects that can later be used in manufacturing. Meanwhile, 3D modeling is mostly used in entertainment, to create meshes for an...
Article
Full-text available
Office buildings consume a significant amount of energy that can be reduced through behavioral change. Gamification offers the means to influence the energy consumption related to the activities of the office users. This paper presents a new mobile gamification platform to foster the adoption of energy efficient behaviors in office buildings. The g...
Article
Full-text available
Serious Pervasive Games extend the magic circle (Huizinga, 1938) to the players' context and surrounding environment. The blend of both physical and fictive game worlds provides a push in player engagement and promotes situated learning approaches. Space and time, as well as social context, acquire a more meaningful impact on the gameplay. From per...
Article
Full-text available
With the growing concern about decreasing CO 2 emissions, renewable energy sources are being vastly integrated in the energy systems worldwide. This will bring new challenges to the network operators, which will need to find sources of flexibility to cope with the variable-output nature of these technologies. Demand response and multi-energy system...
Chapter
Accurate 3D reconstruction and realistic visualization of cultural heritage allow experts to fine-tune their theories on the lost links in the history of civilization. Although the 3D reconstruction is a significant challenge, precisely because of the state of degradation over the years, it constitutes a crucial task for experts to study and intera...
Article
Around the world, there is a great concern with the emission of greenhouse gases, creating great interest in turning the energy systems more sustainable. Multi-energy systems are considered as a potential solution to help to this cause and in recent years, it has gained much attention from both research and industry. In this paper, an optimization...
Conference Paper
Full-text available
This article presents an approach that allows the reuse of choreographies of digital stories, regardless of the platform for which they have been developed. Nowadays, story choreographies are linked to either game technology, simulations or interactive animations for which they have been implemented, so they become unavailable as these platforms be...
Conference Paper
Full-text available
To contribute in filling in the gap regarding experiences targeted at and evaluated by teenagers in museums, we involved 78 teenagers aged 16-19 to test three different gamified tours developed by cultural heritage professionals from the Natural History Museum of Funchal, Portugal. The digital tours can be described as follows: 1) expositive - thro...
Poster
Full-text available
Evaluation has moved up the agenda in Science Communication. However, some procedures, while available, may be too obtrusive to use recursively in science centers and/or conflict with visitors’ agendas. Our idea is to develop a non-obtrusive, valid and replicable method to evaluate audience attitudes about science communication projects through an...
Chapter
Full-text available
The prevention of falls in older adults is an issue that can only be solved with regular exercises, sometimes with the supervision of therapists. This paper presents a game framework that uses devices such as the Wii Balance Board (WBB) to replicate fall-prevention programs, such as the Otago Exercise Programme. The objective is to increase the adh...
Chapter
Full-text available
This submission describes the analysis of an evaluation of 155 teenagers (15–19 years old) who took part in a co-design session centred around how mobile technology might enhance their own experiences in a natural history museum. At the end, participants were required to make a word association to evaluate the session. An analysis of how teen parti...
Conference Paper
Full-text available
Complexity is core part of our lives. Aware or not, people need to understand and communicate complex ideas and perspectives. Understanding and communicating complexity can be facilitated through interactive simulations. Doing so in the physical world is often impractical, however. Users and developers are overloaded with information and ambiguity,...
Conference Paper
Full-text available
Conducting scientific experiments in driving simulators requires the modeling of reliable and complete road environments. These environments must provide extensive landscapes with the artifacts and natural element that can be usually found in the real world. This paper presents a method to efficiently produce models of natural vegetation. The produ...
Conference Paper
Full-text available
With the appearance of new treatments, it's essential to keep the health professionals properly updated. There is a growing need to train medical teams and it is not always possible to find adequate means to do so. New technologies can play an important role in the training of medical teams, since they have characteristics that allow them to simula...
Conference Paper
Full-text available
Invasive species are a major environmental problem affecting Portugal and the rest of the world. As such it is important to promote scientific literacy and environmental awareness on this topic. In this article we present a serious game for environmental awareness, "Invasive Plants". The game's goal is to eliminate several invasive species using th...
Article
Full-text available
This article presents a medical simulation solution. This solution allows a physician to train a clinical scenario by interacting with a graphical interface. The aim is to instigate the learning and internalization of clinical procedures. Currently these resources have been intensifying in the most diverse areas, being our focus, Medicine. Within t...
Chapter
Full-text available
Museums promote cultural experiences through exhibits and the stories behind them. Nevertheless, museums are not always designed to engage and interest young audiences, especially teenagers. Throughout this paper, we discuss teenagers as an important group to be considered within the Children-Computer Interaction field, and we report some technique...
Article
Immersion is a state of altered consciousness—not the prim suspension of disbelief, but its joyous capsizing. Since approximately 2012, a new ecosystem of immersive virtual reality technologies and experiments has emerged. In this emerging ecosystem, journalism is still a minor component. Nevertheless, media outlets such as The New York Times, BBC...
Article
Full-text available
In future power grids, a large integration of renewable energy sources is foreseen, which will impose serious technical challenges to system operators. To mitigate some of the problems that renewable energy sources may bring, new voltage and frequency control strategies must be developed. Given the expected evolution of technologies and information...
Article
Full-text available
The moment immediately before the “add to cart” decision is very critical in online shopping. Drawing on theories of transfer, spreading activation and human-computer interaction, the superiority of markerless Augmented Reality (AR) and Marker-based augmented reality (M) over Conventional Interactive (CI) is hypothesized. Although those multimedia...
Article
Full-text available
The personal characteristics of entrepreneurs can be importantly related to entrepreneurial startup intentions and behaviors. A country-moderated hypothesis including the relationship between an individual’s risk-taking propensity and entrepreneurship (behaviors or intentions of the person) was conceptually developed and empirically tested in this...
Article
Procedural modeling techniques reduce the effort of creating large virtual cities. However, current methodologies do not allow direct user control over the generated models. Associated with this problem, we face the additional problem related to intrinsic ambiguity existing in user selections. In this paper, we propose to address this problem by us...
Article
Full-text available
Creating an augmented reality (AR) urban tourism application presents several interactivity challenges on how to convey an engaging multimedia experience on-site. This article describes a methodology for fast prototyping of multimedia mobile applications dedicated to urban tourism storytelling with special focus on AR techniques. Following the less...
Poster
Full-text available
Building automation systems contribute to reduce electricity costs by managing distributed energy resources in an efficient way. However, a large share of consumption cannot be optimized through automation alone, since it mainly depends on human interactions. Gamification can be used as one form of changing users’ behaviours [1], but its implementa...
Conference Paper
Software developers usually work as a team and in order to improve the team organization and performance several companies use agile methodologies. The efficiency of this methodologies can be improved by the use of project management tools. Several software developers are difficult to motivate on the usage of these tools, as they often claim being...
Poster
Building automation systems, by managing distributed energy resources, can contribute to reduce electricity costs. But there is a large range of consumption that cannot be optimized, because it depends of the human behaviours. So we propose to use gamification techniques merged with building automation solutions to enable behavioural demand respons...
Conference Paper
Full-text available
Museums promote cultural experiences through the exhibits and the stories behind them. Nevertheless, museums are not always designed to engage and interest young audiences, particularly teenagers. This Ph.D. proposal in Digital Media explores how digital technologies can facilitate Natural History and Science Museums in fostering and creating immer...
Conference Paper
Full-text available
This paper describes a user-driven innovation study conducted with teenagers of Madeira Island to probe their desires for technology aided experiences inside a natural history museum. After gathering the results of the sessions with 43 teens (15-17 years old), such results were shown to 17 students of museum curatorship course at the local universi...
Conference Paper
Full-text available
Museums promote cultural experiences through the exhibits and the stories behind them. Nevertheless, museums are not always designed to engage and interest young audiences, especially the “net generation”. According to the Falk model of visitor user experience, the visitor uses their visit experience to improve and change their sense of identity an...
Conference Paper
Full-text available
The GReSBAS project (2016-2019) aims to enable the active participation of buildings in DR programs through gamified competition between building owners. In case of large buildings, gamified competition can be established within the building for its occupants, for instance having different floors of the building competing between them. This approac...
Article
The aim of the present study was to evaluate the resistance of Staphylococcus aureus recovered from wild boars, to analyze their genetic lineages, and to investigate the susceptibility to oxacillin. Samples from mouth and nose of 45 wild boars (Sus scrofa) were collected during hunt activity from November 2012 to January 2013 in the North of Portug...
Article
Full-text available
Virtual Reality (VR) has been recently gaining interest from researchers and companies, contributing to the development of the associated technologies that aim to transport its users to a Virtual Environment (VE) by the stimulation of their senses. Technologies such as Head-Mounted Displays (HMD), capable of presenting 360 video in 3D, are becoming...
Conference Paper
Full-text available
In this poster, we are addressing the topic of “system’s evaluation” from the point of view of assessing the usability of a gamified experience with 20 teenagers aged 15–17 years. The currently tested experience was ideally designed for children 9–10 years. In order to adapt the application to teenagers, we tested it with 20 targeted users. In this...
Conference Paper
Full-text available
In this poster we present a study exploring the benefits of using audio guides instead of human tour guides to foster children’s engagement and learning outcomes during their visit to a natural science museum. We conducted an experiment in a museum with 25 children from a school (9-10 years old) in order to discover if there was any effect of the u...
Conference Paper
Full-text available
This paper presents a new approach for primary frequency control in interconnected power systems. This new approach is built upon the traditional control, but explores the capabilities that future network components may have, like faster communications and improved computing capacity. Specific control functions were developed aiming at solving freq...
Conference Paper
Informal learning can have an important role in today’s Education but, to be effective, it should be contextualized individually for each learner, and situated to enhance experience. Museums have invaluable collections of assets that are in display and curators use their knowledge to engage the audience. Museums are places where informal learning c...
Conference Paper
This work presents a new approach for primary frequency control in interconnected power systems. This approach is built upon the traditional control, but explores the capabilities that future network components may have, like faster communications and improved computing capacity. Specific control functions were developed aiming at solving frequency...
Conference Paper
The GReSBAS project is a European project that aims to achieve a set of consumer responses through serious games between homeowners or users of a single building using the last technologies. The main objective is to make users aware of a more efficient use of electricity while maintaining the same levels of satisfaction and comfort. This can be ach...