Anne-Dominique Salamin

Anne-Dominique Salamin
University of Applied Sciences and Arts Western Switzerland · e-learning Center Cyberlearn

Master of Arts Educational Sciences, DEA distant learning systems

About

22
Publications
1,020
Reads
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16
Citations
Introduction
Impact of Innovative Technologies on Learning at tertiary educational level
Additional affiliations
May 2021 - May 2021
University of Applied Sciences and Arts Western Switzerland
Position
  • Professor (Full)
Description
  • Expert on Digital Learning Issues
January 2019 - present
University of Applied Sciences and Arts Western Switzerland
Position
  • Member of the steering committee
Description
  • Contribute to shape the digitalization of the institution
January 2000 - April 2021
University of Applied Sciences and Arts Western Switzerland
Position
  • Head of Department

Publications

Publications (22)
Conference Paper
Full-text available
This paper reports on the findings of a study about perception in virtual contexts, conducted with 111 persons from 4 countries. Perception constitutes one of the key cognitive learning process. In this study, we aimed at assessing whether items displayed in a VR360 video context were more rapidly perceived compared to a VR 3D environment. Results...
Conference Paper
Full-text available
This paper exposes a use case concerning a policy for developing Massive Open Online Courses (MOOCs). This document presents the strategy adopted by the University of Applied Sciences, Western Switzerland 1 , a 20 year old tertiary university based in Switzerland. After a description of the strategy, the paper details the means implemented, namely...
Conference Paper
Full-text available
This article presents the results obtained by a qualitative study aiming at assessing the impact of innovative technologies on rote learning. The study involved students attending courses at Bachelor level. We compared the memorization of data provided on hard paper copies with data displayed on the smartwatch. We developed an application on the Ap...
Article
Full-text available
By 2050, the 60+ population will have reached 2 billion—this will be the first time in history when people aged over 60 will outnumber children aged 14 and under. The Mocodis project focused on collecting and valorizing seniors’ competencies in the firm, which can, as such, be regarded as a group producing value and no longer perceived as a vulnera...
Conference Paper
Full-text available
This paper aims at reporting on the findings of two quantitative studies and one qualitative study conducted among HES-SO undergraduate and graduate students. We have outlined the characteristics of the “digital natives” generation of students attending our courses and have submitted a sample of these students to an experiment using the Google Glas...
Conference Paper
Full-text available
A great number of professors create learning resources such as textbooks to teach their students. Today, these resources are mainly available in paper format or printed by students by accessing a distribution platform. Therefore these seem unsuited to " digital native " students, who represent a large group in universities. Such groups seek new ins...
Conference Paper
Full-text available
The objective conditions are gathered in order to develop alternative training resources. Serious games represents a good example of a tool welcomed and appreciated by students stemming from the Digital Natives, while at the same time assuring progression in knowledge acquisition. The Gademavo game, developed by the e-learning Center HES-SO Cyberle...
Conference Paper
Full-text available
This paper presents how the University of Applied Sciences Western Switzerland (HES-SO) builds its blended learning strategy. Divided into two phases, the first as top down, from board of education to professors, and the second as a bottom-up approach, from students to board of education, the HES-SO e-learning strategy intends to include digital na...
Conference Paper
Full-text available
More than 12000 students enrol every year in the different curricula proposed by the University of Applied Sciences Western Switzerland . This university offers students strong links with the real professional environment, either via very concrete courses (laboratory work, experiments, etc.) or by helping with developing projects ordered by profess...
Chapter
New trends in information technology are strongly influencing and shaping the growth of e-learning, and progressively resolving a number of critical issues currently limiting its dissemination to wider populations. The main goal of this chapter is to outline the MySelf Project, which aims to expand the potential of e-learning through the implementa...
Article
Full-text available
Presentation of the e-Quality project The e-Quality project, partly funded by the European Commission under the Socrates/Minerva Programme 1 , while deeply rooted into the on going normalisation work, proposes to offer a ground for practical design and implementation of a quality methodology, a training package for staff in charge of its implementa...
Article
Full-text available
Quality: a need for improving ODL development in higher education Quality assessment is becoming a strategic issue for ODL (Open and Distance Learning) service providers and users. As the market for ODL services is opening up in Europe the number of ODL services in the field of higher education is growing, but end users actually have no ways of ass...
Article
Full-text available
Even in distance learning institutions, the students choose in 80% of the cases paper as data medium. Researches have shown that they are primarily motivated by the mobility of the medium itself and the mobility granted to its user. It seemed interesting to examine to what extent currently available mobile devices can offer the students greater mob...

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Projects

Projects (3)
Project
Prove the impact of disruptive technology on learning www.enslab.ch
Project
development of machine learning algorithms to make the immersion interactive and playful for the user so he/she wants to progress faster. In this step, we will implement speech recognition so the user will interact at the same level as it would be in real life. In addition, the simulation will automatically adapt the difficulty to the skills of the users so they keep getting challenged by the VR simulation. This will be performed with partner IDIAP Martigny, 2. creation of content for a first emblematic situation of English in order to study the added value of such a VR system on students. The content will be filmed in 360 degrees. It will be sequenced in a specific path so the algorithms created in the previous steps can order them with increasing difficulty, 3. study the added value of the VR immersive systems for teaching languages over normal English classes with a representative sample of HES-SO students. This will be done in collaboration with other schools in the HES-SO domain. The research hypothesis is that the VR immersive system (1) will be more immersive than following a normal teaching class and (2) will have a positive impact on the learning transfer of the users.
Project
This paper presents a pilot experiment conducted by the University of Applied Sciences Western Switzerland (HES-SO) 1 to embed one of its own MOOC into face-to-face course in the Business Information Technology Bachelor curriculum. The proposed model is that of a distributed flipped MOOC. Various statistics drawn from the MOOC and the students’ evaluations are presented here to assess the validity and the impact of such a model to evaluate its potential for