About
46
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Introduction
Anna Trifonova currently CEO at CreaTIC Academy S.L.She previously worked at the Department of Teaching and Learning and Educational Organization, University of Barcelona. Anna does research in Educational Technology, Teaching Methods and Teacher Education, Educational Robotics and Coding.
Skills and Expertise
Additional affiliations
January 2007 - January 2009
October 2001 - March 2006
Publications
Publications (46)
Creativity has become a key educational objective. How can game-based learning enhance creative pedagogies? This chapter proposes an approach in which teachers become game designers. It provides a model which analyzes creativity according to three dimensions: process, product, and teaching. We describe practical experiences in which teachers design...
The relevance of creativity to economic competitiveness has recently contributed to shaping education policies. Indeed, creativity is now regarded as a central skill to be covered by formal education. As a result, the need has emerged for teachers to have new models for integrating creativity in their daily practices. The present study examines gam...
This paper aims to introduce the general theme of developing and using innovative teaching/learning environments based on the harmonic integration of (a) Embodiment Cognition theoretical perspective; (b) recovering well known and traditional psycho-pedagogical practices (i.e. logical blocks, teaching tiles, handwriting); (c) using Smart Technologie...
This study presents an innovative pedagogical approach where teachers become game designers and engage in creative teaching practices. Within co-design training workshops, 21 Spanish primary and secondary school teachers have developed their own Game-Based Learning (GBL) scenarios, especially tailored to their teaching contexts and students profile...
Software engineering products and processes are important in the production of new media art as new media artworks heavily depends on software. We have run a literature review and analyzed papers published in computer science journals and conferences to establish a knowledge base of the multidisciplinary field of software engineering and art with f...
The isolation of rural communities creates special needs for teachers and students in rural schools. The present paper describes ''Rural Virtual School'', a Virtual Community of Practice (VCoP) in which Spanish teachers from rural schools share learning resources and teaching methodologies through social software applications. The paper describes a...
The interaction between art and technology, especially computing technology, is an increasing trend in the recent years. The context of this intersection is growing in numbers, size and aspects, each year. The number of artists participating in multimedia software or game development projects is continuously increasing and so is the number of softw...
The interaction between art and technology, especially computing technology, is an increasing trend in the recent years. The context of this intersection is growing in numbers, size and aspects, each year. The number of artists participating in multimedia software or game development projects is continuously increasing and so is the number of softw...
Computer science and art have been in contact since the 1960s. Our hypothesis is that software engineering can benefit from
multidisciplinary research at the intersection with art for the purpose of increasing innovation and creativity. To do so,
we have designed and planned a literature review in order to identify the existing knowledge base in th...
The article presents ImproSculpt -- a live performance instrument for algorithmic composition and improvised audio manipulation. A custom version of the software has been used within several interactive art installations, one of which (i.e. Flyndre) will be described. Besides the software characteristics and usage modes we present and discuss the s...
Software engineering has been in contact with new media art for years, although the connections between these fields have rarely been explicit. In this article, we discuss the software engineering issues that appear in one of the new media art subfields, namely interactive installation art, as reported in the scientific literature. Interactive inst...
The paper aims to describe in some details a system called Mobile Eldit (m-Eldit) that is under development at the University of Trento, Italy. It is a mobile version that can be accessed from mobile devices like PDAs, of an existing language learning platform, developed at the European Academy of Bolzano, Italy. The paper also gives description of...
In this article we present the research of SArt project at the Norwegian University of Science and Technology. In SArt we have the vision that software engineering can benefit from multidisciplinary research at the intersection with art for the purpose of increasing innovation and creativity. The group participates in the development of several int...
This chapter has the aim to point out an important functionality of a ubiquitous mobile system, and more specifically, its application in the learning domain. This functionality is the possibility to access the learning material from mobile devices, like PDAs (personal digital assistants) during their off-line periods and the technique to approach...
This chapter has the aim to point out an important functionality of a ubiquitous mobile system, and more specifically, its application in the learning domain. This functionality is the possibility to access the learning material from mobile devices, like PDAs (personal digital assistants) during their off-line periods and the technique to approach...
This chapter has the aim to point out an important functionality of a ubiquitous mobile system, and more specifically, its application in the learning domain. This functionality is the possibility to access the learning material from mobile devices, like PDAs (personal digital assistants) during their off-line periods and the technique to approach...
Mobile learning (m-Learning) is a next stage of the distance learning development. The wide accessibility to mobile devices and the possibility to learn independent of place and time make the mobile learning an important tool for lifelong learning. The focus of this paper is on the influence of the usage of e-Learning on the students' expectations...
M-learning is a rapidly expanding domain recently. Provoked by the fast advances of mobile technologies, different applications and systems are developed continuously. Here we address the hoarding problem, which is weakly explored before but is a particularly important issue in the mobile domain, and a solution should be included in every system wi...
The new e-learning trend, called mobile learning opens variety of questions to solve. To allow access to learning content anytime and anyplace a technique called hoarding is sometimes indispensable for covering the periods of disconnection. In this paper we show the outcomes of the hoarding sub-system of Mobile ELDIT system, developed at the Univer...
Mobile Learning is rather new, but rapidly growing research domain. This paper presents part of a study that we have performed to investigate the university students' readiness to utilize mobile learning. About 600 Italian and 200 Bulgarian students participated in an online questionnaire in June 2005. They were asked about the availability of devi...
An adaptive educational system is complex to model. Such a system should allow various didactic, educational and student styles and is traditionally divided into four modules for analysis and building: Domain Knowledge Base, Tutoring, the Student Interface, and the Student. In particular, the system should adapt to differences between students and...
With the advances in mobile technologies is now possible to support learners and teachers activities on the move. We analyzed the functionalities that should be provided by a general mobile learning platform and identified a problem that is weakly studied, namely support for offline usage of learning material, called hoarding. Hoarding can use some...
In the recent years the importance of utilizing new technologies in education is permanently growing. The field of mobile learning is exploring the use of small mobile devices for teaching and studying. In this paper we present an ongoing research on mobile language learning, carried at the University of Trento, Italy. Our system is called Mobile E...
In the context of e-learning and especially in adaptive learning systems an integral part of any system is the user analysis and behavior observation. We look at this important part from another angle - the one of mobile learning and more specifically the automatic delivery of learning material during users' offline periods. This process, called ho...
The importance of the utilization of modern technologies in education is continuously growing. One of the recently widely discussed fields is the one of mobile learning (or m-learning) where different mobile devices are used for educational purposes. This paper describes a system called Mobile ELDIT (m-ELDIT) that is under development at the Univer...
This paper presents `Mobile ELDIT' (m-ELDIT), a system under development which goal is to offer access from PDAs to the learning materials of ELDIT -- an adaptable language learning platform. The ELDIT system, which is developed at the European Academy of Bolzano, consists of a learner's dictionary and a text corpus. Exercises, a tandem system and...
With the advances in mobile technologies it is already possible to support learners and teachers activities on the move. Nevertheless the interoperation between a Learning Information Systems and mobile technology is still weakly explored. We analyzed the functionalities that should be provided by e-learning and m-learning and present them in a gen...
This paper presents ‘Mobile ELDIT’ (m-ELDIT), a system under development which goal is to offer access from PDAs to the learning materials of ELDIT – an adaptable language learning platform. The ELDIT system, which is developed at the European Academy of Bolzano, consists of a learner’s dictionary and a text corpus. Exercises, a tandem system and a...
A rather new tendency in distance learning is the usage of mobile and wireless technologies to support learners and educators. In this paper we present an architecture, where the functionalities of e-learning platform are presented as Web services and on top of it a mobile learning management system is taking the responsibilities of adapting those...
The paper presents the guidelines of a project of three Italian Univer- sities (Bologna, Siena, Trento) which aim is to investigate the use of mobile computing technologies to support the learning processes in a University con- text. The project covers three main areas. The first area is concerned with find- ing effective models for mobile learning...
We study a context -dependent problem that arises in an m-learning environment: how to print a document when being in a generic place. We implement a working solution, and argue about the general value of our approach. We examine the printing problem because it has a practical value, and at the same time it turns out to be a prototype for a class o...
M-learning is a quite new, exciting and promising field. Papers on this domain are spread through several conference and workshops proceedings, so it is rather difficult to have a complete view of the field. This paper aims at helping, by reviewing the existing work, and classifying the research directions that try to answer the questions of how m-...
In this paper I do a review and try to make a classification of the existing ongoing work on mobile learning according their thematic span of the projects and to their research goals. This gives an overall view of the m-learning domain and shows that researchers are still wandering on how m-learning will help reaching the goals of a better learning...
The isolation of rural communities creates special necessities for teachers and students in rural schools. The present article
describes “Rural Virtual School”, a Virtual Community of Practice (VCoP) in which Spanish teachers of rural schools share
learning resources and teaching methodologies through social software applications. The article arriv...
Mobile learning is a next stage of the distance learning development. The wide accessibility to mobile devices and the possibility to learn independent of place and time make the mobile learning an important tool for lifelong learning. The focus of this paper is on the influence of the usage of e-Learning on the students' expectations about m-Learn...
The paper presents Porta-bile, a project under development in our University that intends to investigate the use of mobile computing technologies to support the learning processes in an educational context. The project focuses on the technological aspects of mobile learning, and on their integration with e-Learning systems, and more generally, with...
The main focus of the study is to investigate the interdisciplinary domain of art and software engineering for the purpose of understanding the different issues, ideas, and concepts that are worth investigating for software engineering discipline in order to leverage technology to the artists as well as enriching the discipline with the experience...
The advances in mobile technologies predispose the support of learners' and teachers' activities on the move. As the nowadays' infrastructure still does not provide cheap 'always on' connection at every place and every moment, a mobile learning system should provide also support for offline usage of learning material. The process of automatically s...
Learning and studying are very often connected with reading printed materials. In this paper we describe some implementation issues of a common task – printing a document, when applied in a mobile environment. In a non-mobile context this task is simple and is usually taken for granted, but the introduction of a palmtop/laptop equipped with a wirel...
The following presents the outcomes from the questionnaire given to Italian and Bulgarian university students and stuff in order to determine some parameters, like availability of devices; the ways of devices usage; attitude to technology; opinion about prices of hardware and telephone and internet services and etc. These parameters seem to be impo...