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June 2020 - November 2021
January 2019 - June 2020
Education
October 2014 - October 2018
Publications
Publications (14)
All materials related to the project can be find on the Ukie website:
https://ukie.org.uk/resources/diversity-and-inclusion-in-informal-learning-spaces
https://ukie.org.uk/resources/organising-inclusive-informal-events-in-the-games-industry-best-practice-guide
This article discusses Disco Elysium in the context of the development of game making communities in Estonia and international production networks. Drawing on an analysis of secondary sources, in-depth interviews and a survey with game makers in Estonia, this article contributes to studies on national and regional game-production cultures. The aim...
Video games have entered the cultural mainstream and in terms of economic profits they now rival established entertainment industries such as film or television. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. Yet, scholars have largely o...
This scoping report contributes to this growing body of work about skills and training in the CCIs by focusing specifically on issues within the screen industries1 in the UK. The aim of this report is three-fold. First, based on an analysis of previous work, this report synthesizes and analyses knowledge about skills and training in the screen indu...
This chapter contributes to the discussions about spaces of digital work by exploring subcontracting and outsourcing work in digital games industries in Poland and Estonia. The chapter’s aim is twofold: First, it contributes to the growing body of research about national and regional digital games production and, specifically, digital games product...
The ‘Time Project Pilot’ collected data on the working hours of TV production professionals to highlight patterns of overworking in the industry. The report aims to understand which groups of people face the greatest burden of work in the TV industry.
Access: https://screen-network.org.uk/our-work/publications/
This report provides a brief overview of the available statistical data, existing research and suggested approaches to discussing issues of equality, diversity and inclusion (EDI) in the screen industries. The report is not designed to be exhaustive and has a specific focus is on the screen industries identified as television, film, visual effects...
This article investigates the experiences of digital game testers working in external quality assurance departments in Poland. As compared with video game developers, testers have received relatively little attention in game labor studies, and there is a particular gap in the scholarship with respect to testers within firms that perform work that i...
This article discusses fraudulent contracting of work in the Polish videogame industry by addressing its relation to workers’ understanding of their insecure employment and the economic risk associated with it. Fraudulent contracting of work is understood as misuse of civil law contracts/self-employment to disguise different types of employment rel...