Ann-Louise Davidson

Ann-Louise Davidson
Concordia University Montreal · Department of Education

Ph.D.

About

75
Publications
6,712
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160
Citations
Citations since 2016
50 Research Items
141 Citations
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20162017201820192020202120220510152025

Publications

Publications (75)
Article
Full-text available
Les espaces créatifs permettent aux utilisateurs de fabriquer, de transformer et de s’équiper, ainsi que de participer, de partager et d’apprendre. Ces actions soutiennent l’effet de démocratisation du mouvement maker (Hatch, 2014) ainsi que le développement du pouvoir d’agir rendu possible dans les espaces créatifs (Blikstein, 2013 ; Davidson et D...
Article
Apprendre et enseigner aujourd’hui, La revue du conseil pédagogique interdisciplinaire du Québec
Article
Full-text available
La désinformation en ligne n’est pas en perte de vitesse. Le terme infocalypse a d’ailleurs été inventé par Schick (2020) pour décrire la gravité de la désinformation sous forme d’hypertrucages malveillants (deepfakes) qui obscurcissent ce qui était auparavant considéré comme authentique. Cet article de réflexion circonscrit la complexité du phénom...
Article
Full-text available
While COVID-19 forced an emergency transformation to online learning at universities, learning how to teach efficiently and effectively online using different platforms and tools is a positive addition to education and is here to stay. To sustain this beneficial evolution and ensure quality education, universities should focus on supporting faculty...
Presentation
En réponse au potentiel d’apprentissage des activités de fabrication numérique offertes à travers le mouvement « maker », de nombreux établissements d’enseignement construisent des makerspaces pour favoriser l’apprentissage « maker ». Malgré les efforts investis et les enveloppes budgétaires importantes accordées pour construire et équiper de tels...
Presentation
What happens when we transform graduate students’ learning environments into simultaneous warp zones? It enables us to take what we usually define as distinct learning spaces and mode of delivery and make them interchangeable interaction and collaboration dimensions. In this presentation we will share two cases in which we applied the concept of “w...
Article
Full-text available
Nous assistons à l’émergence d’une nouvelle génération de désinformation qui chamboule nos repères. En effet, l’inquiétude provoquée par la popularité croissante des deepfakes, ou hypertrucages malveillants, ont amené l’auteure et conseillère spécialisée en médias synthétiques, Nina Schick, à annoncer l’imminence d’une infocalypse. Les hypertruca...
Conference Paper
Full-text available
En réponse au potentiel d’apprentissage des activités de fabrication numérique offertes à travers le mouvement « maker », de nombreux établissements d’enseignement construisent des makerspaces pour favoriser l’apprentissage « maker ». Parfois appelés laboratoires de création numérique, ateliers numérique ou FabLabs, ces espaces proposent d’inviter...
Chapter
In the context of the resettlement of Syrian refugees, Canadians were expected to embrace the Canadian Exceptionalism and welcome Syrian refugees with arms wide open in an era of alternative facts, fake news, and hate speech against refugees. On the front lines, youth between 18 and 24 were prime candidates to lead the change from spreading hate to...
Presentation
Cette présentation commence par une synthèse des résultats partagés dans le livre blanc Perturbation dans et par les bureaux de soutien à l’enseignement pendant la pandémie COVID-19 – Innover pour l’avenir de l’enseignement supérieur. Ensuite, elle discute des points clés abordés durant le symposium en ligne Leading the Future of Higher Ed – Planni...
Article
Full-text available
This summer, universities around the world planned for an unprecedented back-to-school in the midst of the COVID-19 pandemic. In most universities, centres of teaching and learning are responsible for supporting faculty members’ teaching for more effective student learning and a high quality of education. Our collaborative research group, based at...
Article
Full-text available
En mars dernier, alors que les campus universitaires du monde entier se vidaient un à un en raison de la pandémie de COVID-19, les bureaux de soutien à l’enseignement (BSE) et les services équivalents – avec leurs équipes de concepteurs pédagogiques, de développeurs multimédias et de spécialistes de l’enseignement et de l’apprentissage – sont deven...
Article
Full-text available
As university campuses around the world emptied out one by one in March due to the COVID-19 pandemic, centres for teaching and learning (CTLs) and their equivalent services – with their teams of instructional designers, teaching and learning experts, and multimedia developers – became the “academic heroes of COVID-19” and a “pedagogical lifeline” f...
Research
The whitepaper is available at https://observatoire-ia.ulaval.ca/en/whitepaper-leading-the-future-of-higher-ed/ Reference: Naffi, N., Davidson, A.-L., Snyder, D., Kaufman, R., Clark, R. E., Patino, A., Gbetoglo, E., Duponsel, N., Savoie, C., Beatty, B., Wallace, G., Fournel, I., Ruby, I., & Paquelin, D. (2020). Disruption in and by Centres for Tea...
Conference Paper
With the growing importance of preparing students to meet the demands of the digital economy and the worldwide maker movement that aims to develop innovation and creativity, universities are beginning to build makerspaces. These spaces generate a lot of excitement and enthusiasm because they offer state-of-the art equipment and they empower student...
Article
Full-text available
Everyone is responsible for slowing the spread of the disease. Every action counts. This is also the case in the fight against misinformation, which intrudes on the overabundance of news, mixing facts, rumours and fake news. The World Health Organization (WHO) has described this phenomenon as an infodemic. Our research on social media propaganda s...
Article
Full-text available
Fatigués du confinement, plusieurs d’entre nous risquent de baisser la garde devant le flot d’information qui circule sur la pandémie de la Covid-19, ses origines et les moyens de la combattre. Mais il faut plus que jamais demeurer vigilant devant la désinformation. Chacun est responsable de ralentir la propagation de la maladie. Chaque geste comp...
Article
Negli ultimi tre anni, abbiamo sviluppato delle comunità di apprendimento (LC) con insegnanti e altro personale scolastico. L’obiettivo di questi LC è migliorare il successo scolastico e la perseveranza degli studenti. Abbiamo assunto una prospettiva dal basso per sviluppare un LC di dirigenti pedagogici con lo scopo di generare LC specifiche tra l...
Article
Full-text available
With the aim of fostering innovation culture and entrepreneurship through directed ideation, a co- technocreative competition was held for 1000 high school students during the 2018 Innovation Festival Epicenter in Jalisco, Mexico. The competition objectives were aligned with the Sustainable Development Goals (SDG) of the UN, where the methodology w...
Article
Full-text available
Con el objetivo de promover la cultura de innovación y el emprendimiento a través de la ideación dirigida, se llevó a cabo una competición co-tecno-creativa para 1000 estudiantes de bachillerato, durante el Festival de Innovación Epicentro 2018 en Jalisco, México. Los objetivos de la competición estuvieron alineados a los Objetivos de Desarrollo So...
Article
Full-text available
Saat ini, keberlangsungan banyak organisasi bergantung pada rencana mereka pada pemanfaatan teknologi kecerdasan buatan (artificial intelligence, AI) mutakhir untuk mengubah tempat kerja mereka menjadi lingkungan tertambah atau augmented environment. Penelitian baru-baru ini oleh IBM menemukan bahwa dampak dari AI dan otomatisasi kecerdasan membua...
Article
Full-text available
Today, the survival of many organizations depends on their plans to leverage cutting-edge artificial intelligence (AI) technologies to transform their workplaces into augmented environments. A recent IBM study found that, as a result of AI and intelligent automation, 120 million workers will need to develop new skills or even be transitioned out o...
Conference Paper
Full-text available
Makerspaces are collaborative environments with an ethos of DIY, in which participants informally work on innovative projects, learn to use a variety of tools and share ideas. In our own makerspace, #MilieuxMake, a series of activities associated with computer programing take place, from multi-session workshops to impromptu explanations about the d...
Conference Paper
Full-text available
What happens when we transform graduate students’ learning environments into simultaneous warp zones? It enables us to take what we usually define as distinct learning spaces and mode of delivery and make them interchangeable interaction and collaboration dimensions. In this presentation we will share two cases in which we applied the concept of “w...
Article
Full-text available
spesso difficile per ragazzi e ragazze riconoscere e condividere il proprio sistema di costruzione se non vengono accompagnati a comprendere come questo determini i propri pensieri e i propri comportamenti. Questo articolo, di carattere metodologico, si pone un duplice obiettivo: prima di tutto, presentare e descrivere dettagliatamente quattro tecn...
Article
Full-text available
Ce texte constitue une réflexion sur les pratiques du groupe de recherche Education Makers (www.educationmakers.ca) à #MilieuxMake, le makerspace (atelier de fabrication collaboratif) de l’Institut artistique, culturel et technologique Milieux à l’Université Concordia. Nous présenterons d’abord le contexte du développement des compétences numérique...
Article
Full-text available
Because they are believed to be able to lower the costs of an education, e-books have been factored into the technology plans for community colleges and CEGEPs during the current decade. But adoption is a function of perceptions, which this study explored: (1) General perceptions of the CEGEP (collège d'enseignement général et professionnel, a comm...
Book
Full-text available
The ANR #CreaMaker workshop: co-creativity, robotics and maker education has reunited international experts to raise the question on the concept, activities and assessment of creativity in the context of maker education and its different approaches : computational thinking (Class’Code, AIDE), collective innovation (Invent@UCA), game design (Creativ...
Chapter
This chapter aims to present a reflexive analysis of experiences in supporting students enrolled in an online education baccalaureate program, and the systems that are designed to foster learning using a problem‐based learning approach. It provides a brief overview of the literature concerning the theoretical concepts that underlie support of the s...
Presentation
Full-text available
Canada's oldest academic program in educational technology is preparing to celebrate its 50th anniversary the weekend of 27th to 30 June 2019. Events include a two­-day conference (Reflecting back, Looking forward), pre-­conference Educational workshops, and a grand banquet. Complete details about the reunion/conference, including registration in...
Conference Paper
Full-text available
Depuis une dizaine, le mouvement « maker » prend de la popularité en éducation. Les makerspaces se multiplient dans les écoles, les bibliothèques et les centres communautaires. Certains sont plus traditionnels et permettent surtout l'utilisation des médias artistiques classiques, certains ont l'équipement pour permettre la fabrication d'image, de s...
Conference Paper
Full-text available
Les étudiants inscrits dans les établissements d'enseignement supérieur ont un besoin criant d'expériences authentiques et pertinentes pour développer les compétences du 21ème siècle en matière d'employabilité, telles que des compétences en communication, en résolution de problèmes, en capacité d'adaptation, travailler avec les autres et participer...
Chapter
Le troisième chapitre, proposé par Nadia Naffi et Ann-Louise Davidson, chercheures à l’université Colombia de Montréal, vise à présenter une analyse réflexive de leurs expériences d’accompagnement d’étudiants inscrits à un baccalauréat en éducation en ligne et des dispositifs qu’elles ont conçus pour favoriser les apprentissages dans une approche p...
Article
Full-text available
This article presents a program evaluation for intergenerational video game design workshop using Scratch, a visual programming language developed at the MIT. We relied on a framework inspired by participatory game design, intergenerational interactions, and maker culture to create a workshop that valued the interactions of participants from variou...
Article
Full-text available
The maker movement in education is linked to better, more authentic learning that can help students develop 21st century competencies. Maker experiences, like any experiential learning, can be limited by decontextualized, recipe-style labs and fail to deliver on the promise of engaged learners ready to learn on demand and solve the ill-defined prob...
Article
Full-text available
It is often difficult for youth to recognize and share their construct systems let alone to discuss how these systems guide their thoughts and behaviours. The purpose of this methodological article is twofold: Firstly, it aims to present and detail four interview techniques we adapted from Personal Construct Psychology, to use in a physically co-lo...
Article
Full-text available
Over the past three years, we have been developing learning communities (LCs) with teachers and other school personnel. The objective of these LCs is to improve school success and student perseverance. We took a grassroots perspective to develop a pedagogical leaders LC with the purpose of generating specific LCs between schools. This involved dete...
Conference Paper
Full-text available
Récemment la fièvre « maker » fait une épidémie dans les écoles, les bibliothèques et les centres communautaires. Les écoles les plus innovatrices veulent des « makerspaces », les bibliothèques s’empressent de s’équiper d’imprimantes 3D pour être à la fine pointe de la technologie et les centres communautaires veulent être le lieu de référence des...
Article
Full-text available
In this article, we discuss the usefulness of Personal Construct Psychology (PCP) to examine the integration and inclusion of Syrian refugees, who are facing an urgent humanitarian crisis. As Syrians are fleeing their country and seeking asylum in Europe and North America, online transnation- al conversations are bursting with debates between peopl...
Conference Paper
Full-text available
Learning to code is integrated in a growing number of schools worldwide. However, learning to code activities are not all the same. Through observing children engaged in learning to code, our team notices important differences according to the creative engagement of the learners in the coding-related activities. We identify five levels of learning...
Conference Paper
Full-text available
In the Ecuadorian context, there is a growing pressure for higher education institutions to become research universities. It is the case for the Universidad Tecnica de Ambato who has fallen from a class “A” university to a class “B” university, because of the research productivity of professors, the integration of technology and the classical pedag...
Conference Paper
Full-text available
Problem-based learning or PBL, is a learner-centred approach that grew out of the traditions of experiential and guided discovery learning. This presentation describes a collective case study approach employing the construction of four vignettes that produce the data used in this study. The four vignettes emerging from bounded systems ranged from t...
Article
Full-text available
This article presents the results of a collaborative action research conducted with people living with intellectual disabilities (ID) who were going through a community integration process. To be successfully integrated into a community, they need to develop basic life skills as much as they need to learn to use mobile technologies for authentic in...
Article
This article presents the results of a collaborative action research conducted with people living with intellectual disabilities (ID) who were going through a community integration process. To be successfully integrated into a community, they need to develop basic life skills as much as they need to learn to use mobile technologies for authentic in...
Conference Paper
Full-text available
Nombreux sont les chercheurs qui ont tenté de montrer que les technologies aident à mieux apprendre. Quand vient le temps de trouver la place des médias sociaux à l’école, plusieurs questions se posent : comment ces technologies peuvent s’intégrer dans le curriculum et quelle utilité peuvent-elles avoir? Notre étude s’est penchée sur les apprentiss...
Conference Paper
Full-text available
In the current context of reforms in education, it is essential to innovate in the design of professional development for teachers and other school personnel. It is not sufficient to rely on existing models of professional learning communities (PLCs). To be successful with systemic change, the approach to developing PLCs tends to be more successful...
Conference Paper
This paper examines the first steps of the implementation of problem-based learning and mobile technologies with a group of professors at the Universidad Tecnica Ambato in Ecuador. First, we present context in Ecuadorian university professors and the incitation to improve teaching approaches and to integrate technologies in the classroom. Second, w...
Conference Paper
Never, in the history of humanity, have adolescents been so networked. The literature in the domain of adolescence and social media has shown the value of their online interactions and what they can learn through computer-mediated communication (CMC). While the subject of adolescents and social media is widely covered by the literature, we know ver...
Conference Paper
Faced with a new course to design, our team tackled the challenge by using problem-based learning (PBL) grounded in a socio-constructivist pedagogical approach. The course being discussed is an undergraduate course titled “Digital Communication Technologies”, offered as part of a fully online program. The course design included three components: 1)...
Article
This practice-based paper presents a series of tips and techniques for interviewing for a better social participation. While we worked on Project Capabilities, we learned valuable lessons we wished to share with practitioners and researchers who work within an inclusive perspective. We argue that qualitative interviewing requires skillful means tha...
Chapter
An e-book is a publication in an electronic format that users can read with an electronic device such as an e-book reader, a tablet, a computer, or a smartphone. Although research in this domain is fairly new and little of it has been published in the educational technology literature to date, that which has been published reveals issues important...
Chapter
This narrative autobiographical study is a tribute to do-it-yourselfers who have long worked on their own, patiently troubleshooting motorcycle-related problems often without having all the information or the parts at hand and frequently without having the proper skills to do so. The authors address a peculiar phenomenon that emerged at the same ti...
Article
Le ministere de l’Education de l’Ontario (2007) suggere fortement aux directions de modifier la structure de fonctionnement de leurs ecoles pour que celles-ci travaillent en communaute d’apprentissage professionnelle (CAP). Or, force est de constater que peu d’etudes s’attardent au soutien a apporter aux directions pour qu’elles repondent avec effi...
Conference Paper
Among the most recent new media on which to deliver content is e-books. At their simplest, e-books are digital versions of books that users read on a digital device, such as a computer or a tablet. One particular area of interest in this arena is e-textbooks. For professional communicators who develop e-textbooks, what does the research suggest abo...
Article
At the Centre for the Study of Learning and Performance (CSLP) in Montréal, the authors have developed, tested, and disseminated to schools in the Canadian provinces of Québec and Alberta, without charge, an Electronic Portfolio Encouraging Active and Reflective Learning (ePEARL). ePEARL is designed to be faithful to predominant models of self-regu...
Article
Society has become fascinated with web-based social media. Recently, aspects of social media environments such as participatory culture, new media digital literacies, and connectivism have been increasingly investigated. However, current university policies often restrict, if not forbid, the use of social networking sites in class. For professors s...
Article
Cet article rend compte d’une analyse des représentations avec des enseignants, qui a eu lieu à la fin d’une expérience d’implantation d’un portfolio électronique favorisant l’autorégulation des apprentissages des élèves et la professionnalisation des enseignants. Le texte s’appuie sur le contexte éducatif québécois actuel. Ensuite, il présente une...
Conference Paper
Depuis leur apparition sur le marché de l'éducation, les portfolios électroniques sont très en demande et peuvent rencontrer les besoins d'une grande variété d'utilisateurs, incluant de jeunes enfants et des enseignants expérimentés. Les portfolios électroniques peuvent être conçus spécifiquement pour appuyer la formation des enseignants en intégra...
Conference Paper
This paper discusses a collaborative action research we conducted with a group of four interveners and five young adults with an intellectual disability, who were taking part in a government service provider program. The research aimed at developing abilities to become autonomous using video. A group of five young adults with intellectual disabilit...
Article
The following article is about a study in the field of the pedagogical integration of ICT. It proposes an examination of the relationship that can exist between a model of pedagogy and amodel of the use of ICT. A case study has been conducted with a group of teacher educators, to focus on the relationship emerging from teacher educator's conception...
Article
While the world's richest countries are going through a movement of deinstitutionalization, people living with intellectual disabilities (ID) are facing many challenges. At the same time they are looking for homes, they are struggling to develop independent living skills to get fully integrated in society. This study was conducted with a group of n...
Article
Full-text available
Aujourd’hui, la survie de nombreuses organisations dépend de leur intention d’utiliser les technologies de pointe dans le domaine de l’intelligence artificielle (IA) pour intégrer l’intelligence augmentée à leur milieu de travail. Selon une récente étude d’IBM, 120 millions de travailleurs devront développer de nouvelles compétences ou même s’orie...

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Projects (4)
Project
Maker Education
Project
Learning-by-making engages participants in the construction of digital and tangible artefacts through the use of technology (Maloy & Edwards, 2018; Martin, 2015). Maker education activities are developed through design-based approaches aiming to create an artefact to provide a creative solution to a problem. Through maker-based activities, participants can be engaged in constructionist activities (Papert & Harel, 1991) based on developing an idea and then designing and creating an external representation of that idea (Kafai & Resnick, 1996; Sheridan et al., 2014). Intergenerational making activities have not been analysed yet in terms of co-creativity and through the #CreaMaker project we aim to improve the knowledge of the co-creativity process not only in same-age teams but also in intergenerational ones.