Ann DeSmet

Ann DeSmet
Université Libre de Bruxelles | ULB

Professor in Health Psychology

About

101
Publications
43,506
Reads
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2,909
Citations
Citations since 2017
60 Research Items
2548 Citations
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20172018201920202021202220230100200300400500600
20172018201920202021202220230100200300400500600
Additional affiliations
October 2018 - present
University of Antwerp
Position
  • Professor (Assistant)
October 2016 - October 2019
Ghent University
Position
  • PostDoc Position
September 2015 - October 2016
Ghent University
Position
  • PostDoc Position

Publications

Publications (101)
Article
User engagement in digital (serious) games may be important to increase their effectiveness. Insights into how to create engaging games for healthy lifestyle promotion are needed, as despite their potential, not all digital (serious) games are highly engaging. This study systematically reviewed game features that were associated with higher user en...
Article
Full-text available
Background: Wearable trackers for monitoring physical activity (PA) and total sleep time (TST) are increasingly popular. These devices are not only used by consumers to monitor their behavior but also by researchers to track the behavior of large samples and by health professionals to implement interventions aimed at health promotion and to remote...
Article
Full-text available
Cyberbullying victimization is associated with mental health problems and reported to occur more in nonheterosexual orientation youth (lesbian, gay, bisexual, and questioning (LGBQ)) than among heterosexual youth. Parental support may protect against mental health problems after being victimized, but nonsupportive parental influences may also exace...
Article
Full-text available
Physical activity interventions for youth are direly needed given low adherence to physical activity guidelines, but many interventions suffer from low user engagement. Exergames that require bodily movement while played may provide an engaging form of physical activity intervention but are not perceived as engaging to all. This study aimed to eval...
Article
Full-text available
Background: The use of chatbots may increase engagement with digital behavior change interventions in youth by providing human-like interaction. Following a Person-Based Approach (PBA), integrating user preferences in digital tool development is crucial for engagement, whereas information on youth preferences for health chatbots is currently limite...
Preprint
Full-text available
BACKGROUND Improving healthy lifestyles may promote mental health in adolescents, and mobile health (mHealth) may be a valuable way to reach that objective. So far, no mobile healthy lifestyle intervention existed for promoting mental health in the general adolescent population. The mHealth intervention #LIFEGOALS was developed using a participator...
Article
Mobile health interventions are promising behavior change tools. However, there is a concern that they may benefit some populations less than others and thus widen inequalities in health. This systematic review investigated differences in uptake of, engagement with, and effectiveness of mobile interventions for weight-related behaviors (i.e., diet,...
Article
Full-text available
Background: This paper describes the development process of the mobile health (mHealth) intervention #LIFEGOALS, using the CeHRes Roadmap (van Gemert-Pijnen et al., 2011) as framework. #LIFEGOALS is directed to the general population of young adolescents (12-15y) in Flanders, Belgium, with the aim to improve their lifestyle behaviors for promoting...
Article
Full-text available
Background Over the last decades, adolescents’ sleep has deteriorated, suggesting the need for effective healthy sleep interventions. To develop such interventions, it is important to first gather insight into the possible factors related to sleep. Moreover, previous research has indicated that chances of intervention effectivity could be increased...
Article
Full-text available
Background The promotion of multiple healthy lifestyles has been implemented as part of public health efforts to prevent and reduce the burden of non-communicable diseases. However, these interventions have shown a heterogeneity in their effectiveness. The pursuit of multiple daily goals may influence overall progress in achieving health goals. Hor...
Article
Full-text available
COVID-19 has presented a substantial burden on students and healthcare staff. This mixed-method, descriptive and correlational study aimed to: 1) describe academic; and 2) professional burnout levels; 3) their associations with working in COVID-19-related care; and 4) with perceived COVID-19 impact on studies and internships among medical students...
Article
Rationale At the start of 2021, several SARS-CoV-2 cluster outbreaks in schools threatened in-person education and created a fairly chaotic and frightening environment for school personnel. To keep the schools open while preventing COVID-19 outbreaks, intensive diagnostic testing in teachers and school personnel was strongly recommended but missing...
Article
Full-text available
The prevalence of bullying worldwide is high (UNESCO, 2018). Over the past decades, many anti-bullying interventions have been developed to remediate this problem. However, we lack insight into for whom these interventions work and what individual intervention components drive the total intervention effects. We conducted a large-scale individual pa...
Preprint
Full-text available
Mobile health interventions are promising behaviour change tools. However, there is a concern that they may widen inequalities in health. This systematic review investigated differences in uptake of, engagement with, and effectiveness of mobile interventions for diet, physical activity, and sedentary behaviour based on a range of inequality indicat...
Article
Full-text available
Background: Mobile health (mHealth) interventions may help adolescents adopt healthy lifestyles. However, attrition in these interventions is high. Overall, there is a lack of research on nonusage attrition in adolescents, particularly regarding the role of socioeconomic status (SES). Objective: The aim of this study was to focus on the role of...
Article
Background: Gamification is purported to enhance engagement with health behavior apps, ultimately improving their effectiveness. This study aimed to examine (1) whether the inclusion of gamification features in a physical activity smartphone app was associated with improved app usage and goal adherence, describe (2) use of the gamification features...
Preprint
Full-text available
COVID-19 has presented a substantial burden on students and healthcare staff. This mixed-method, descriptive and correlational study aimed to : 1) describe academic; and 2) professional burnout levels; 3) their associations with working in COVID-19-related care; and 4) with perceived COVID-19 impact on studies and internships among medical students...
Preprint
BACKGROUND Mobile health (mHealth) interventions may help adolescents in adopting a healthy lifestyle. However, attrition in these interventions is high. Overall, there is a lack of research on non-usage attrition in adolescents, in particular on the role of socioeconomic status (SES). OBJECTIVE This study focused on the role of SES in three resea...
Article
The measurement of automatic attitudes towards sleep, in addition to reflective self-reports, might improve our ability to predict and explain sleep-hindering practices. Two types of implicit association tests (IATs), a sleep-related evaluations IAT and a sleep-related self-identity IAT, were developed to evaluate their efficacy for assessing autom...
Article
The aim of this systematic review and meta-analysis was to examine the effectiveness of ehealth interventions for the treatment of children and adolescents with overweight or obesity. Databases were searched up to November 2020. Studies were randomised controlled trials where interventions were delivered via e-health (e.g. computers, tablets, smart...
Article
Childhood obesity is a public health concern. Electronic and mobile health (e-&mHealth) approaches can facilitate the delivery of interventions for obesity prevention and treatment. Synthesizing reviews of e-&mHealth interventions to improve weight and weight-related behaviors (physical activity, sedentary behavior, and diet) is useful to character...
Preprint
In March 2020, the Your COVID-19 Risk tool was developed in response to the global spread of SARS-CoV-2. The tool is an online resource based on key behavioural evidence-based risk factors related to contracting and spreading SARS-CoV-2. This article describes the development of the tool, the produced resources, the associated open repository, and...
Article
A vast body of evidence regarding eHealth interventions for nutrition, physical activity, sedentary behavior, and obesity exists. This scoping review of systematic reviews aimed to evaluate the current level of evidence in this growing field. Seven electronic databases were searched for systematic reviews published until October 27, 2019. The syste...
Article
Achtergrond. Omdat het slaapgedrag van adolescenten in de afgelopen decennia verslechterd is en dit samenhangt met negatieve gezondheidsgevolgen, zijn interventies nodig. Voor de ontwikkeling daarvan is kennis nodig over de belangrijkste factoren die het slaapgedrag beïnvloeden. Het doel van dit kwalitatieve onderzoek was de determinanten van slaap...
Article
Full-text available
Background: Healthy lifestyles may contribute to better mental health, which is particularly important in adolescence, an age at which half of all mental health problems first occur. This association may be even more relevant in adolescents of low family affluence, who show more mental health problems, as well as more unhealthy lifestyles. This st...
Article
Full-text available
Background: Ecological momentary assessment (EMA) is a method of collecting real-time data based on repeated measures and observations that take place in participant's daily environment. EMA has many advantages over more traditional, retrospective questionnaires. However, EMA faces some challenges to reach its full potential. The aims of this syst...
Preprint
Full-text available
Background Healthy lifestyles may contribute to better mental health, which is particularly important in adolescence, an age at which half of all mental health problems first occur. This association may be even more relevant in adolescents of low family affluence, who show more mental health problems, as well as more unhealthy lifestyles. This stud...
Data
Handling Bullying Questionnaire (HBQ), adjusted for cyberbullying: this questionnaire is designed to assess how teachers and educators handle cyberbullying.
Preprint
Full-text available
BACKGROUND Wearable trackers for monitoring physical activity (PA) and total sleep time (TST) are increasingly popular. These devices are not only used by consumers to monitor their behavior, but also by researchers to track the behavior of large samples and health professionals to implement interventions aimed at health promotion and to remotely m...
Article
Introduction. Bystanders in cyberbullying may play a crucial role in reducing cyberbullying’s harm for victims. This study assessed bystander responses, and the associations with adolescent victims’ emotional reactions to cyberbullying and victims’ mental health outcomes (symptoms of depression, anxiety and stress; suicidal ideation). Methods. A to...
Article
Full-text available
Background: Sedentary behavior occurs largely subconsciously, and thus specific behavior change techniques are needed to increase conscious awareness of sedentary behavior. Chief amongst these behavior change techniques is self-monitoring of sedentary behavior. The aim of this systematic review and meta-analysis was to evaluate the short-term effe...
Article
Full-text available
This study examines the mediating role of sleep duration and sleep onset difficulties in the association of school pressure, physical activity, and screen time with psychological symptoms in early adolescents. Data were retrieved from 49,403 children (13.7 ± 1.6 years old, 48.1% boys) from 12 countries participating in the World Health Organization...
Chapter
Full-text available
Adolescents often seek and provide peer support as an effective strategy for countering cyberbullying victimization. Little is known about the actual content of such peer support, however, partly due to limitations inherent to survey, interview or focus group research. The current study examined online peer support that had been sought and provided...
Article
Objective: The aim of this study was to investigate which narrative elements of digital game narratives are preferred by the general adolescent population, and to examine associations with gender, socioeconomic status (SES), and gameplay frequency. Further, the study aims to discuss how results can be translated to serious digital games. Materials...
Technical Report
Full-text available
The report consists of a systematic review of systematic reviews of modifiable determinants of physical activity and sedentary behaviour among adolescents. It focuses on the strength of the evidence for certain determinants, but also assesses which determinants have been succesfully changed in health promotion interventions, to provide insights in...
Article
Full-text available
Background: Aging-related cognitive decline and cognitive impairment greatly impacts older adults' daily life. The worldwide ageing of the population and associated wave of dementia urgently calls for prevention strategies to reduce the risk of cognitive decline. Physical activity (PA) is known to improve cognitive function at older age through pr...
Conference Paper
Full-text available
Purpose The purpose of this study was to assess how a mobile location-based exergame to increase physical activity in adolescents, can be optimally integrated in adolescents' daily life. The game receives its input from a smart shirt and the game design not solely departs from the content of the game, but strongly considers the most suitable contex...
Article
Full-text available
This paper describes the items, scale validity and scale reliability of a self-report questionnaire that measures bystander behavior in cyberbullying incidents among adolescents, and its behavioral determinants. Determinants included behavioral intention, behavioral attitudes, moral disengagement attitudes, outcome expectations, self-efficacy, subj...
Article
Cyberbullying is associated with negative mental health outcomes including adolescent suicidal ideation. This requires effective and accessible preventive efforts. Healthy lifestyles are factors adolescents themselves can modify that may lower their risk of suicidal ideation. The aim of this study was to examine associations between physical activi...
Article
Full-text available
Exergames, more specifically console-based exergames, are generally enjoyed by adolescents and known to increase physical activity. Nevertheless, they have a reduced usage over time and demonstrate little effectiveness over the long term. In order to increase playing time, mobile exergames may increase potential playing time, but need to be engagin...
Article
Full-text available
Background: Electronic health (eHealth) and mobile health (mHealth) approaches to address low physical activity levels, sedentary behavior, and unhealthy diets have received significant research attention. However, attempts to systematically map the entirety of the research field are lacking. This gap can be filled with a bibliometric study, where...
Article
Introduction Traditional (offline) bullying and cyberbullying involvement are associated with severe psychosocial problems. Non-heterosexual (LGBQ) youth are more often victimized by traditional bullying than heterosexual (non-LGBQ) youth, but little research is available on LGBQ youth's cyberbullying victimization and perpetration rates. Moreover,...
Preprint
Full-text available
UNSTRUCTURED Engagement in electronic health (eHealth) and mobile health (mHealth) behavior change interventions is thought to be important for intervention effectiveness, though what constitutes engagement and how it enhances efficacy has been somewhat unclear in the literature. Recently published detailed definitions and conceptual models of enga...
Article
Full-text available
Engagement in electronic health (eHealth) and mobile health (mHealth) behavior change interventions is thought to be important for intervention effectiveness, though what constitutes engagement and how it enhances efficacy has been somewhat unclear in the literature. Recently published detailed definitions and conceptual models of engagement have h...
Poster
Full-text available
Using Smart Textil with exer-games to promote energy related behaviours in adolescents.
Article
Cyberbullying is a social phenomenon which can bring severe harm to victims. Bystanders can show positive bystander behavior (e.g. defending) and decrease cyberbullying and its harm, or negative behavior (e.g. passive bystanding, joining) and sustain cyberbullying and its negative effects. Few interventions have currently targeted bystanders and ev...
Conference Paper
Abstract: Inactivity and high sedentary behavior among adolescents are main societal problems. Unhealthy lifestyles place a large burden on society and promoting healthy lifestyles is thus key for health, wellness and economic prosperity. These non-communicable diseases and unhealthy lifestyles furthermore occur more often among lower socio-econom...
Article
Full-text available
Background Home environment has an important influence on children’s fruit and vegetable (FV) consumption, but children may in turn also impact their home FV environment, e.g. by asking for FV. The Squire’s Quest II serious game intervention aimed to increase asking behaviors to improve home FV availability and children’s FV intake. This study’s ai...
Conference Paper
Introduction. Cyberbullying is a social phenomenon which can bring severe harm to victims. Bystanders can show positive bystander behavior (e.g. defending) and decrease cyberbullying and its harm, or negative behavior (e.g. passive bystanding, joining) and sustain cyberbullying and its negative effects. Few interventions have currently targeted bys...
Article
Full-text available
Background: Serious digital games can be effective at changing healthy lifestyles, but large differences in their effectiveness exist. The extent of user involvement in game design may contribute to game effectiveness by creating a better fit with user preferences. Participatory design (PD), which represents active user involvement as informant (i...
Article
Full-text available
Background Positive bystander behavior in cyberbullying among adolescents may effectively mitigate cyberbullying and its harm for the victim. Limited, scattered, and sometimes only qualitative research is available on predictors of positive (e.g. defending, comforting or reporting) and negative (e.g. passive bystanding, joining, reinforcing) bystan...
Chapter
Full-text available
This chapter describes the current research on the negative outcomes of traditional and cyberbullying concerning psychological health, physical health, social functioning, and behaviour problems. They explore these problems from the perspective of bullies, victims, bully/victims, and bystanders, and discuss whether the impact of cyberbullying compa...
Article
Full-text available
Videogames for health (G4H) offer exciting, innovative, potentially highly effective methods for increasing knowledge, delivering persuasive messages, changing behaviors, and influencing health outcomes. Although early outcome results are promising, additional research is needed to determine the game design and behavior change procedures that best...
Poster
Poster presentation at a scientific conference on a review of UX measurements in serious games promoting a healthy lifestyle.
Article
School educators play an important role in cyberbullying management. Since scarce earlier research indicated low perceived competence of school educators in handling cyberbullying, more insight is needed in what determines their actions and how to improve these practices. This study assessed school educator practices, their perceptions and context...
Thesis
Full-text available
Cyberbullying entails bullying, an intentional act to cause repeated harm or distress to the victim, using electronic or digital media. Cyberbullying among adolescents can be considered a public health problem that warrants specific research attention and interventions. The quality-of-life and health problems that youngsters who are involved in cyb...
Article
Full-text available
Videogames for health (G4H) offer exciting, innovative, potentially highly effective methods for increasing knowledge, delivering persuasive messages, changing behaviors, and influencing health outcomes. Although early outcome results are promising, additional research is needed to determine the game design and behavior change procedures that best...
Article
• Klinische vraag Hoe sterk is bij volwassenen de relatie tussen sedentaire tijd en de kans op hospitalisatie, mortaliteit, cardiovasculaire ziekte, diabetes mellitus en kanker, en is die relatie afhankelijk van de fysieke activiteitsgraad? • Besluit van Minerva Uit deze systematische review met meta-analyses kunnen we besluiten dat er bij volwas...
Article
Full-text available
As cyberbullying is a phenomenon that is inherently social, the normative social influence of significant others can play an important role in the behaviour of adolescents involved in cyberbullying incidents. Using data from 525 adolescent bystanders of cyberbullying, we created a path model in order to investigate whether injunctive and descriptiv...
Article
Full-text available
Serious games may be effective in promoting sexual health behavior. Their confidential nature may encourage users to discuss sensitive sexuality topics. Furthermore, they can tailor messages to the individual's needs and may be intrinsically motivating. This meta-analysis investigates the effectiveness of interventions for sexual health promotion t...
Conference Paper
As cyberbullying is a phenomenon that is inherently social, the normative social influence of significant others can play an important role in the behaviour of adolescents involved in cyberbullying incidents. Using data from 525 Flemish adolescent bystanders of cyberbullying we created a path model in order to investigate whether injunctive and des...