Anmol SrivastavaUniversity of Petroleum and Energy Studies | UPES · School of Design
Anmol Srivastava
Doctor of Philosophy
Head, UX & Interaction Design Program
About
29
Publications
5,867
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58
Citations
Introduction
Dr. Anmol Srivastava is a Human-Computer Interaction designer. His research interests are towards exploring the potential of emerging technologies to aid utility, usability and creative self-expression in various contexts and use cases. At present he is serving as an Assistant Professor at School of Design, UPES where he heads XR and IxD Lab.
Additional affiliations
Education
August 2009 - August 2011
August 2005 - August 2009
Publications
Publications (29)
The care and upkeep of indigenous, migratory & endangered species of Aves is vital to the ecosystem as they are instrumental in various activities such as pollination and seed dispersal. We explore the possibility of the inclusion of an auditory machine learning model into a multi-platform application to help forest rangers based in remote location...
This paper presents a work in progress being done to overcome educational challenges faced by Rural India and utilizes the Stanford design thinking practices for the development of a solution that focuses on the sustainable approach for an interactive and fun learning medium. A field survey was conducted using stratified random sampling covering N...
Unprecedented challenges during the COVID-19 pandemic led to the educational institutes close with uncertainty around the world. To continue the academic year most educational institutions have shifted to online educational platforms. Design institutes in India too adopted online classes using various online network platforms. Immersive media, such...
People these days primarily focus on having a well-measured calorific diet which results in a healthy body but lacks mindfulness. The Ayurvedic diet system, which is more than thousands of years old, focuses on balancing different energies in the body which in turn promotes wellness of both body and mind. Due to lack of information available, most...
Fire-safety training plays a vital role in raising fire hazard awareness at workplaces. However, it has been noted that it is not always possible to provide fire-safety training at workplaces regularly due to lack of resources and time. VR technology enables the possibilities of simulating various immersive fire-hazard situations to offer fire-safe...
A large number of fire accidents occur across India every year due to appalling status of fire safety measures and general laxity among the public. This paper explores the potential of virtual reality (VR) to educate and raise awareness amongst the masses about precautionary measures of fire safety. The VR experience is primarily targeted for non-f...
India is an especially confusing country portrayed by diversified culture, fluctuated social convictions, segment and geographic profiles with various religion. India is growing fast and moving upwardly with innovation and making a worldwide market for other people. Yet, there are various social taboos which are not talked about publicly. One such...
This study presents a work-in-progress towards explaining possible ways to overcome educational challenges faced by primary rural schools in India, and applies a research-through-design approach for the iterative development of a solution. A field survey was conducted using stratified random sampling covering N=11 schools on the outskirts and in re...
This paper presents a demonstration of the developed prototype
showcasing a way to preserve Intangible Cultural Heritage of
Uttarakhand, India. Aipan is a traditional art form practiced in the
Kumaon region in the state of Uttarakhand. It is typically used to
decorate floors and walls at the places of worship or entrances of
homes and is considered...
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This paper presents a work on understanding the effect of automated systems on learning experiences of students in practical electronics laboratory sessions. Here automation refers to the ability to provide students with contextualized information and instructions to rectify mistakes made while conducting practical experiment. A system employing mo...
Need for a design of a part or as a whole of a utility item/issue and ergonomics considerations interact in an intertwined way while re looking the issue either for the betterment of existing product or to develop a new one. Around 4000 students of 13 hostels use bicycles in IIT Guwahati campus and identity of bicycles is an issue. The present stud...
Innovative methods and technologies are required to improve students’ learning experience in engineering laboratories. By considering the paradigm of ubiquitous computing to merge technology into everyday objects, it is possible to create intelligent tutoring systems in laboratories to achieve this goal. This paper presents a qualitative analysis o...
Physical laboratories in Electronic Engineering curriculum play a crucial role in enabling students to gain "hands-on" learning experience to get a feel for problem-solving. However, students often feel frustrated in these laboratories due to procedural difficulties and disconnects that exist between theory and practice. This impedes their learning...
This demo presents a novel technique of enriching students’ learning experience in electronic engineering laboratories and the basis for its design. The system employs mobile augmented reality (AR) and physical smart objects that can be used in conjunction to assist students in laboratories. Such systems are capable of providing just-in-time inform...
This paper presents a work in progress on development and use of Tangible Smart Learning Objects for
Electronic Engineering curriculum laboratories. When such objects are connected together, they form an Internet of Things (IOT) and can be used to assist students and enhance their learning about various experiments. Two scenarios have been discuss...
Laboratory courses form an integral part of electrical and electron-
ic engineering curriculum necessary for equipping students with skills and
ability to solve problems in real world contexts. However, students often feel
frustrated and demotivated while conducting certain experiments in a labor-
atory setting due to hindrances like inability of...
A study was conducted in two primary schools of Guwahati, India to understand how tangible devices and tablets impact the learning process. Data was collated from field notes, interviews, audio logs and recorded videos. Children between ages 6 and 7 years were introduced to tablets and tangible devices and asked to describe their learning experienc...
The paper presents a comparative study using Howard Gardner’s Theory of Multiple Intelligence as a framework to compare effectiveness of tangible devices and tablets as a learning medium for children. The study answers the question of when should tablets be introduced as a learning medium in schools and how can they be effectively used to enhance l...
Pre-primary school instructions and teaching methods adopted in Indian schools belong to two categories as dictated by resources. While schools with more resources have adopted teaching aids that follow Bloom’s Taxonomy, schools with lesser resources are left behind in enhancing pupil’s experience as well as fail to raise teacher’s satisfaction lev...
In the past few decades, radio astronomy has emerged to play a major role in observing the skies. It has made it possible to see things beyond the scope of an optical telescope thus contributing vastly in understanding the origins of our universe. The radio telescopes, which are the main sensory organs of this field of study, consists of antennas w...