Angel Jaramillo-Alcázar

Angel Jaramillo-Alcázar
Universidad de Las Américas | UDLA · Facultad de Ingeniería y Ciencias Aplicadas

Master in Systems and Information Technology Management

About

34
Publications
17,509
Reads
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218
Citations
Introduction
Professional in Electronics and Information Networks with 9 years of experience in IT and Teaching. I have focused my work on Communication Networks and Information Systems. I have a Master in Systems Management and Information Technology and I am currently studying a Doctorate in Computer Science at the University of Alicante - Spain, where I have oriented my research on accessibility for people with impairments in serious games.
Additional affiliations
October 2008 - present
Universidad de Las Américas
Position
  • Managing Director
Education
September 2015 - August 2019
University of Alicante
Field of study
  • Computer Science

Publications

Publications (34)
Article
Full-text available
Autism spectrum disorder (ASD) covers a range of neurodevelopmental disorders that begin in early childhood and affects developmental activities. This condition can negatively influence the gaining of knowledge, skills, and abilities, such as communication. Over time, different techniques and methods have been put into practice to teach and communi...
Chapter
Accessibility has been defined as the ability of an object to be used despite the condition or disability of a person. However, it is a feature that often has not been taken into account in the design of products or services, and the mobile serious game market is no exception. Accessibility guidelines were defined through the consolidation of diffe...
Article
Full-text available
Language is the primordial element for cultural transfer in indigenous communities; if it is not practiced, there is a risk of losing it and with it, a large part of the history of a community. Ecuador is a multicultural and multiethnic country with 18 indigenous peoples. Currently, in this country, some native languages are at risk of disappearing...
Article
Full-text available
Today’s world demands more efficient learning models that allow students to play a more active role in their education. Technology is having an impact on how instruction is delivered and how information is found and share. Until very recently, the educational models encouraged memorization as an essential learning skill. These days, technologies ha...
Article
Full-text available
The study of educational innovations has attracted increasing attention from academics and researchers around the world. Educational innovation proposes the implementation of new approaches or practices that are beneficial and make an impact on individuals or academic communities. The current educational model of many higher education institutions...
Conference Paper
Several1 privacy engineering methods and techniques have built on privacy patterns for materializing the Privacy by Design paradigm. Also, reports by data protection and cybersecurity authorities have recommended them. However, the benefits that their application delivers to the design process, product and developers have still to be demonstrated....
Chapter
Wearable technology has become a subject of research and analysis. However, the importance of the information carried across these devices incentivizes malicious individuals to look for ways to attack them and intercept such information for various illicit purposes, it makes information security a major concern for users and manufacturers. The purp...
Article
Full-text available
Dyslexia is a cognitive disorder that affects the evolutionary ability to read, write, and speak in people, affecting the correct learning of a large percentage of the population worldwide. In fact, incorrect learning is caused because the educational system does not take into consideration the accessibility parameters that people with dyslexia nee...
Article
Full-text available
Video games that are used as teaching tools are called serious games. However, there is an important factor that is not usually considered in the design of serious games— the inclusion of people with disabilities. Inclusion can be reached only if accessibility takes on an important role for all. On the other hand, new trends have resulted in differ...
Article
Full-text available
Resumen: Los gestos o movimientos que pueden realizar las manos pueden ser el control para hacer muchas tareas, como mover un robot, escribir texto en una pantalla, etc. Estas características pueden ser aprovechadas, y junto con la tecnología, se puede ayudar a personas con algún tipo de discapacidad. Este trabajo presenta el diseño y construcción...
Article
Full-text available
Currently, data are a very valuable resource for organizations. Through analysis, it is possible to profile people or obtain knowledge about an event or environment and make decisions that help improve their quality of life. This concept takes on greater value in the current pandemic, due to coronavirus disease 2019 (COVID-19), that affects society...
Article
Full-text available
In a world in which students are exposed to all kinds of digital stimuli, the traditional educational, in which a teacher gives a lesson in front of a class full of students who listen attentively, may not be very motivating. That is why, in addition to offering new pedagogical possibilities, and helping teachers to nurture their students with new...
Chapter
Accessibility has been defined as the ability of an object to be used despite the condition or disability of a person. However, it is a feature that often has not been taken into account in the design of products or services, and the mobile serious game market is no exception. Accessibility guidelines were defined through the consolidation of diffe...
Chapter
Full-text available
The location of users by electronic devices is in great demand due to the facilities provided by the Internet of Things (IoT). In the search to make a correct decision, the present study has been written which aims to use the knowledge acquired from bibliographies, technical documents and empirical research to develop a comparative study of the exi...
Conference Paper
In recent years, higher education has faced the need to apply educational changes due to the increase of students with special needs in the classroom. Day after day, we see changes in technology that can be exploited and mobile devices are an example of this trend. Mobile devices can be a tool used to improve the education of students with special...
Conference Paper
Full-text available
Nowadays, serious games have become a great tool in engineering education learning process. Despite this, accessibility for hearing impaired people has not been considered as a necessary element in the development of these kind of video games. On the other hand, mobile devices are widely used in engineering classrooms as an element that supports st...
Article
Full-text available
Nowadays, the use of mobile devices is increasingly frequent. In many occasions they are used as a means of entertainment for people through video games. Serious games is a category of video games used as teaching methods in different environments. They use fun as a strategy for the learning process. However, the vast majority do not focus on vulne...
Chapter
Full-text available
Serious games allow educating in a fun way in different areas and its development in mobile devices has been growing since the advent of smartphones. However, accessibility for people with hearing impairments has not been considered as a necessary element in the development of this type of video games. Unfortunately, there is no model for assessing...
Conference Paper
Full-text available
Accessibility is a feature that often is not considered in the design of products or services and video games market is not the exception. Serious games is a category of video games that allows to educate in different areas through fun. They have become an important support tool in the learning process. However, most serious games do not focus on v...
Conference Paper
Full-text available
Serious games allow people to learn through fun activities. This type of video game has a growing demand and its use has spread to several areas of education. However, accessibility for several kinds of disabilities has not been considered in its design due to the challenges it poses. However, there are video game development companies that have de...
Conference Paper
Full-text available
Today, serious games allow different kinds of content to be taught in a fun way. They have become a great tool in the learning process. However, the vast majority of them do not focus on vulnerable groups such as people with impairments. On the other hand, the use of mobile devices has increased worldwide. This type of device is an important player...
Presentation
Full-text available
Video games market overview and Introduction to accessibility in video games.
Conference Paper
Full-text available
Los juegos serios permiten a las personas aprender a través de la diversión. Este tipo de videojuegos ha ido creciendo y su uso se ha extendido a varias áreas de la educación. Sin embargo, la accesibilidad para personas con discapacidad visual no ha sido considerada en su diseño debido a los retos que supone. No obstante, existen empresas de desarr...
Conference Paper
Full-text available
Nowadays, serious games allow to educate in an amused way in different areas. They have become a great tool in the learning process. However, the vast majority do not focus on vulnerable groups such as visually impaired people. On the other hand, the use of mobile devices has been growing and have become an important actor in the learning process,...
Conference Paper
Full-text available
The Internet of Things (IoT) is quickly becoming a reality, connecting everything around us to the Internet, transforming ordinary objects or devices in smart devices, which act according to conditions or parameters. Through this revolution of Internet the home is becoming smart. This article introduced the technologies required for Smart Home (SH)...
Article
Full-text available
El presente proyecto tiene como objetivo principal el diseño de un sistema web para manejo de órdenes de compra en un patio de comidas usando dispositivos móviles sobre una red inalámbrica. Se presenta en primer lugar los fundamentos necesarios para conseguir el objetivo planteado, así se tiene, el desarrollo de las redes inalámbricas y su la situa...

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