Andrii Matviienko

Andrii Matviienko
  • Doctor of Computer Science
  • Assistant Professor at KTH Royal Institute of Technology

About

75
Publications
25,061
Reads
How we measure 'reads'
A 'read' is counted each time someone views a publication summary (such as the title, abstract, and list of authors), clicks on a figure, or views or downloads the full-text. Learn more
1,066
Citations
Introduction
I am an Assistant Professor at KTH Royal Institute of Technology in Stockholm, Sweden. My research focuses on Extended Reality (XR) and interaction with and within immersive spaces. I lead an Immersive technologies lab at KTH Royal Institute of Technology, where we explore ways of improving users’ XR experiences via novel input techniques, haptic feedback, locomotion, taste, simulations, and exertion games.
Current institution
KTH Royal Institute of Technology
Current position
  • Assistant Professor
Additional affiliations
February 2020 - February 2023
Technical University of Darmstadt
Position
  • PostDoc Position
Education
February 2015 - December 2019
Carl von Ossietzky University of Oldenburg
Field of study
  • Computer Science
October 2012 - December 2014
RWTH Aachen University
Field of study
  • Media Informatics
September 2008 - May 2012

Publications

Publications (75)
Article
Brain-robot interaction (BRI) empowers individuals to control (semi-)automated machines through brain activity, either passively or actively. In the past decade, BRI systems have advanced significantly, primarily leveraging electroencephalogram (EEG) signals. This article presents an up-to-date review of 87 curated studies published between 2018 an...
Conference Paper
Full-text available
Paper crafting is vital in children’s fine motor skill development, problem-solving abilities, and emotional well-being. However, safety concerns related to paper crafting, e.g., gluing and cutting, might hinder children’s creative exploration. Moreover, paper crafting only sometimes accommodates making mistakes, e.g., wrongly cutting paper. In thi...
Conference Paper
Full-text available
Creating Mixed Reality applications poses distinct challenges fordevelopment and design. One of the challenges is designing MixedReality application-specifc experiences in the wild. In this paper,we present a structured refection approach to revisit projects fromthe past. In applying this structured refection to the data col-lected during a nine-mo...
Article
Full-text available
The rise of movement-based design (MBD) is fuelled by the integration of computer technology into the movement of the everyday. Departing from traditional interface design, MBD prioritizes natural interaction, SportsHCI, and health promotion through physical activity. This paradigm shift has led to innovations in experimental applications and inter...
Conference Paper
Full-text available
The field of Sports Human-Computer Interaction (SportsHCI) investigates interaction design to support a physically active human being. Despite growing interest and dissemination of SportsHCI literature over the past years, many publications still focus on solving specific problems in a given sport. We believe in the benefit of generating fundamenta...
Conference Paper
Full-text available
Politeness and embodiment are pivotal elements in human-agent interactions. While many previous works advocate the positive role of embodiment in enhancing these interactions, it remains unclear how embodiment and politeness affect individuals joining groups. In this paper, we explore how politeness behaviors (verbal and nonverbal) exhibited by thr...
Article
Full-text available
Most digital bodily games focus on the body as they use movement as input. However, they also draw the player’s focus away from the body as the output occurs on visual displays, creating a divide between the physical body and the virtual world. We propose a novel approach – the "Body as a Play Material" – where a player uses their body as both inpu...
Conference Paper
Full-text available
Creating highly realistic Virtual Reality (VR) bicycle experiences can be time-consuming and expensive. Moreover, it is unclear what hardware parts are necessary to design a bicycle simulator and whether a bicycle is needed at all. In this paper, we investigated cycling fidelity and control of VR bicycle simulators. For this, we developed and evalu...
Conference Paper
Full-text available
As the world becomes more interconnected, physical separation between people increases. Existing collaborative Virtual Reality (VR) applications, designed to bridge this distance, are not yet sufficient in providing a sense of social connection comparable to face-to-face interactions. Possible reasons are the limited multimodality of VR systems and...
Conference Paper
Full-text available
Cycling is emerging as a relevant alternative to cars. However, the more people commute by bicycle, the higher the number of cyclists who use their smartphones on the go and endanger road safety. To better understand input while cycling, in this paper, we present the design and evaluation of three text input methods for cyclists: (1) touch input us...
Conference Paper
Full-text available
The interactive augmentation of musical instruments to foster self-expressiveness and learning has a rich history. Over the past decades, the incorporation of interactive technologies into musical instruments emerged into a new research field requiring strong collaboration between different disciplines. The workshop "Intelligent Music Interfaces" c...
Conference Paper
Full-text available
The increasing proliferation of smart objects in everyday life has changed how we interact with computers. Instead of concentrating computational capabilities and interaction into one device, everyday objects have naturally integrated parts of interactive features. Although this has led to many practical applications, the possibilities for explicit...
Conference Paper
Full-text available
We envision a future where self-driving bicycles can take us to our destinations. This allows cyclists to use their time on the bike efficiently for work or relaxation without having to focus their attention on traffic. In the related field of self-driving cars, research has shown that communicating the planned route to passengers plays an importan...
Conference Paper
Full-text available
Augmented Reality (AR) has influenced the presentation of historical information to tourists and museum visitors by making the information more immersive and engaging. Since smartphones and AR glasses are the primary devices to present AR information to users, it is essential to understand how the information about a historical site can be presente...
Article
Full-text available
Bicycle simulators are becoming an increasingly used research tool. However, due to the complex cycling dynamics, these simulators have issues of simulator sickness and perceived realism. A potential method to address these issues could be providing a motion-based tilting function. Some bicycle simulators with tilt functionality have already been p...
Article
Full-text available
Cyclists' attention is often compromised when interacting with notifications in traffic, hence increasing the likelihood of road accidents. To address this issue, we evaluate three notification interaction modalities and investigate their impact on the interaction performance while cycling: gaze-based Dwell Time, Gestures, and Manual And Gaze Input...
Conference Paper
Full-text available
The fact that automated vehicles will be part of road traffic raises the question of how human road users, like bicyclists or pedestrians, would safely interact with them. Research has proposed external human-machine interfaces (eHMIs) for automated vehicles as a potential solution. Concept prototypes and evaluations so far have mainly focused on y...
Article
Full-text available
We present Immersive-Labeler, an environment for the annotation of large-scale 3D point cloud scenes of urban environments. Our concept is based on the full immersion of the user in a VR-based environment that represents the 3D point cloud scene while offering adapted visual aids and intuitive interaction and navigation modalities. Through a user-c...
Conference Paper
Full-text available
Teleportation has become the de facto standard of locomotion in Virtual Reality (VR) environments. However, teleportation with parabolic and linear target aiming methods is restricted to horizontal 2D planes and it is unknown how they transfer to the 3D space. In this paper, we propose six 3D teleportation methods in virtual environments based on t...
Conference Paper
Full-text available
Virtual Reality (VR) bicycle simulations aim to recreate the feeling of riding a bicycle and are commonly used in many application areas. However, current solutions still create mismatches between the visuals and physical movement, which causes VR sickness and diminishes the cycling experience. To reduce VR sickness in bicycle simulators, we conduc...
Conference Paper
Full-text available
Cycling has become increasingly popular as a means of transportation. However, cyclists remain a highly vulnerable group of road users. According to accident reports, one of the most dangerous situations for cyclists are uncontrolled intersections, where cars approach from both directions. To address this issue and assist cyclists in crossing decis...
Conference Paper
Full-text available
Micro-mobility is becoming a more popular means of transportation. However, this increased popularity brings its challenges. In particular, the accident rates for E-Scooter riders increase, which endangers the riders and other road users. In this paper, we explore the idea of augmenting E-Scooters with unimodal warnings to prevent collisions with o...
Article
Full-text available
Two-factor authentication (2FA) is a recommended or imposed authentication mechanism for valuable online assets. However, 2FA mechanisms usually exhibit user experience issues that create user friction and even lead to poor acceptance, hampering the wider spread of 2FA. In this paper, we investigate user perceptions of 2FA through in-depth intervie...
Conference Paper
Full-text available
Prosocial Behavior" means cooperating and acting in a way to benefit others. Since more and more diverse road users (such as electronic bicycles, scooters, etc.) but also vehicles at different levels of automation are sharing the safety-critical road environment, acting prosocial will become increasingly important in the future for both human and a...
Preprint
Full-text available
Accurate sketching in virtual 3D environments is challenging due to aspects like limited depth perception or the absence of physical support. To address this issue, we propose VRSketchPen – a pen that uses two haptic modalities to support virtual sketching without constraining user actions: (1) pneumatic force feedback to simulate the contact press...
Article
Full-text available
External Human-Machine Interfaces (eHMIs) are expected to bridge the communication gap between an automated vehicle (AV) and pedestrians to replace the missing driver-pedestrian interaction. However, the relative impact of movement-based implicit communication and explicit communication with the aid of eHMIs on pedestrians has not been studied and...
Conference Paper
Full-text available
Children are increasingly exposed to everyday objects with embedded computing and wireless capabilities. However, understanding how these devices collect data, communicate information to other devices, and interpret program instructions is not typically taught to children. Moreover, programming these devices still requires considerable knowledge pa...
Conference Paper
Automated vehicles are expected to become a part of the road traffic in the near future. This upcoming change raises concerns on how human road users, e.g., cyclists or pedestrians, would interact with them to ensure safe communication on the road. Previous work focused primarily on the scenario in which a young adult without impairments crosses a...
Conference Paper
Full-text available
Child cyclists are at greater risk for car-to-cyclist accidents than adults. This is in part due to developmental differences in the motor and perceptual-motor abilities of children and adults, and missing cycling infrastructure. To address these issues, we examine unimodal and projection-based techniques to support children in maintaining a good l...
Conference Paper
Full-text available
Cycling is a popular urban mobility solution. However, cyclists are more vulnerable and relatively unprotected compared to other road users. In Germany, the number of acci-dents with cycling children increases dramatically from age 8 to 14. This is not least due to their insufficient cycling skills and understanding of traffic, which is a detriment...
Technical Report
Full-text available
Cycling is a popular urban mobility solution. However, cyclists are more vulnerable and relatively unprotected compared to other road users. In Germany, the number of accidents with cycling children increases dramatically from age 8 to 14. This is not least due to their insufficient cycling skills and understanding of traffic, which is a detriment...
Conference Paper
Full-text available
Navigation systems for cyclists are commonly screen-based devices mounted on the handlebar which show map information. Typically, adult cyclists have to explicitly look down for directions. This can be distracting and challenging for children, given their developmental differences in motor and perceptual-motor abilities compared with adults. To add...
Article
Full-text available
Current asynchronous (e. g., email) or synchronous (e. g., video-conferencing) communication methods in the workspace can be obtrusive and fail to mimic spontaneous interpersonal communication. This can cause difficulties in forming close relationships among working colleagues. To examine this problem, we conducted a needs assessment study consisti...
Conference Paper
Full-text available
Child cyclists are often at greater risk for traffic accidents. This is in part due to the development of children's motor and perceptual-motor abilities. To facilitate road safety for children, we explore the use of multimodal warning signals to increase their awareness and prime action in critical situations. We developed a bicycle simulator inst...
Conference Paper
Full-text available
Grandparents and grandchildren that live apart often rely on communication technologies, such as messengers, video conferencing, and phone calls for maintaining relationships. While some of these systems are challenging for grandparents, others are less engaging for children. To facilitate communication, we developed StoryBox, a tangible device tha...
Conference Paper
Full-text available
Since the introduction of tangible systems and tangible interaction a lot of work has been done in this area. The focus for most of these works was on a success of tangible interaction and few papers discuss when tangible systems fail. In this paper , we aim to understand what we can learn from the failures of tangible systems. We discuss the chall...
Conference Paper
Full-text available
Digital calendars are a conventional tool for planning meetings and providing information about the availability of others. In this paper, we explore an alternative tangible way of interaction with existing electronic calendaring systems. Our prototype, called AwareKit, is a tangible toolkit aimed at supplementing existing electronic calendar syste...
Conference Paper
Full-text available
Car navigation systems typically combine multiple output modalities; for example, GPS-based navigation aids show a real-time map, or feature spoken prompts indicating upcoming maneuvers. However, the drawback of graphical navigation displays is that drivers have to explicitly glance at them, which can distract from a situation on the road. To decre...
Conference Paper
Full-text available
CubeLendar is an interactive calendar in the form of a cube, which provides an overview of the events, weather, time, and date. It is a computer device that integrates an attractive design and exploits rotation as an interaction technique to access different types of information presented on each side of the cube. CubeLendar is aimed to notify abou...
Conference Paper
Full-text available
Despite current controversy over e-cigarettes as a smoking cessation aid, we present early work based on a web survey (N=249) that shows that some e-cigarette users (46.2%) want to quit altogether, and that behavioral feedback that can be tracked can fulfill that purpose. Based on our survey findings, we designed VapeTracker, an early prototype tha...
Conference Paper
Full-text available
Recent interest in the development of ambient light systems has initialized a new research area, where the number of am- bient light systems is expected to increase in the next years. To support the development of future ambient light systems, we need clear, explicit, and structured design guidelines. In this paper we present an evaluation of light...
Article
Full-text available
Ambient systems provide information in the periphery of a user's attention. Their aim is to present information as unobtrusively as possible to avoid interrupting primary tasks (e.g. writing or reading). In recent years, light has been used to create ambient systems to display information. Examples of ambient light systems range from simple notific...
Conference Paper
Full-text available
The current development of ambient light systems lacks an evaluation and guidelines in the design process. We present a study design with two complementary parts, which aims to fill the gaps in the understanding of information encoding via light. In the first part of our study we want to find out light patterns that represent different types of eve...
Conference Paper
Full-text available
Interactive workspaces combine horizontal and vertical touch surfaces into a single digital workspace. During an exploration of these systems, it was shown that direct interaction on the vertical surface is cumbersome and more inaccurate than on the horizontal one. To overcome these problems, indirect touch systems turn the horizontal touch surface...

Network

Cited By