Andrii Matviienko

Andrii Matviienko
Technische Universität Darmstadt | TU · Telecooperation Lab (TK)

Doctor of Computer Science

About

36
Publications
9,652
Reads
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314
Citations
Introduction
I am a postdoctoral researcher at Technical University of Darmstadt, Germany. My research focuses on the assisting technology in urban environments. I work on designing, constructing, and evaluating multimodal and mixed reality interfaces for vulnerable road users.
Additional affiliations
February 2020 - present
Technische Universität Darmstadt
Position
  • PostDoc Position
Education
February 2015 - December 2019
Carl von Ossietzky Universität Oldenburg
Field of study
  • Computer Science
October 2012 - December 2014
RWTH Aachen University
Field of study
  • Media Informatics
September 2008 - May 2012

Publications

Publications (36)
Conference Paper
Full-text available
Teleportation has become the de facto standard of locomotion in Virtual Reality (VR) environments. However, teleportation with parabolic and linear target aiming methods is restricted to horizontal 2D planes and it is unknown how they transfer to the 3D space. In this paper, we propose six 3D teleportation methods in virtual environments based on t...
Conference Paper
Full-text available
Virtual Reality (VR) bicycle simulations aim to recreate the feeling of riding a bicycle and are commonly used in many application areas. However, current solutions still create mismatches between the visuals and physical movement, which causes VR sickness and diminishes the cycling experience. To reduce VR sickness in bicycle simulators, we conduc...
Conference Paper
Full-text available
Cycling has become increasingly popular as a means of transportation. However, cyclists remain a highly vulnerable group of road users. According to accident reports, one of the most dangerous situations for cyclists are uncontrolled intersections, where cars approach from both directions. To address this issue and assist cyclists in crossing decis...
Conference Paper
Full-text available
Micro-mobility is becoming a more popular means of transportation. However, this increased popularity brings its challenges. In particular, the accident rates for E-Scooter riders increase, which endangers the riders and other road users. In this paper, we explore the idea of augmenting E-Scooters with unimodal warnings to prevent collisions with o...
Article
Full-text available
Two-factor authentication (2FA) is a recommended or imposed authentication mechanism for valuable online assets. However, 2FA mechanisms usually exhibit user experience issues that create user friction and even lead to poor acceptance, hampering the wider spread of 2FA. In this paper, we investigate user perceptions of 2FA through in-depth intervie...
Conference Paper
Full-text available
Prosocial Behavior" means cooperating and acting in a way to benefit others. Since more and more diverse road users (such as electronic bicycles, scooters, etc.) but also vehicles at different levels of automation are sharing the safety-critical road environment, acting prosocial will become increasingly important in the future for both human and a...
Article
Full-text available
External Human-Machine Interfaces (eHMIs) are expected to bridge the communication gap between an automated vehicle (AV) and pedestrians to replace the missing driver-pedestrian interaction. However, the relative impact of movement-based implicit communication and explicit communication with the aid of eHMIs on pedestrians has not been studied and...
Preprint
Full-text available
Accurate sketching in virtual 3D environments is challenging due to aspects like limited depth perception or the absence of physical support. To address this issue, we propose VRSketchPen – a pen that uses two haptic modalities to support virtual sketching without constraining user actions: (1) pneumatic force feedback to simulate the contact press...
Conference Paper
Full-text available
Children are increasingly exposed to everyday objects with embedded computing and wireless capabilities. However, understanding how these devices collect data, communicate information to other devices, and interpret program instructions is not typically taught to children. Moreover, programming these devices still requires considerable knowledge pa...
Conference Paper
Automated vehicles are expected to become a part of the road traffic in the near future. This upcoming change raises concerns on how human road users, e.g., cyclists or pedestrians, would interact with them to ensure safe communication on the road. Previous work focused primarily on the scenario in which a young adult without impairments crosses a...
Conference Paper
Full-text available
Child cyclists are at greater risk for car-to-cyclist accidents than adults. This is in part due to developmental differences in the motor and perceptual-motor abilities of children and adults, and missing cycling infrastructure. To address these issues, we examine unimodal and projection-based techniques to support children in maintaining a good l...
Conference Paper
Full-text available
Cycling is a popular urban mobility solution. However, cyclists are more vulnerable and relatively unprotected compared to other road users. In Germany, the number of acci-dents with cycling children increases dramatically from age 8 to 14. This is not least due to their insufficient cycling skills and understanding of traffic, which is a detriment...
Technical Report
Full-text available
Cycling is a popular urban mobility solution. However, cyclists are more vulnerable and relatively unprotected compared to other road users. In Germany, the number of accidents with cycling children increases dramatically from age 8 to 14. This is not least due to their insufficient cycling skills and understanding of traffic, which is a detriment...
Conference Paper
Full-text available
Navigation systems for cyclists are commonly screen-based devices mounted on the handlebar which show map information. Typically, adult cyclists have to explicitly look down for directions. This can be distracting and challenging for children, given their developmental differences in motor and perceptual-motor abilities compared with adults. To add...
Article
Full-text available
Current asynchronous (e. g., email) or synchronous (e. g., video-conferencing) communication methods in the workspace can be obtrusive and fail to mimic spontaneous interpersonal communication. This can cause difficulties in forming close relationships among working colleagues. To examine this problem, we conducted a needs assessment study consisti...
Conference Paper
Full-text available
Child cyclists are often at greater risk for traffic accidents. This is in part due to the development of children's motor and perceptual-motor abilities. To facilitate road safety for children, we explore the use of multimodal warning signals to increase their awareness and prime action in critical situations. We developed a bicycle simulator inst...
Conference Paper
Full-text available
Grandparents and grandchildren that live apart often rely on communication technologies, such as messengers, video conferencing, and phone calls for maintaining relationships. While some of these systems are challenging for grandparents, others are less engaging for children. To facilitate communication, we developed StoryBox, a tangible device tha...
Conference Paper
Full-text available
Since the introduction of tangible systems and tangible interaction a lot of work has been done in this area. The focus for most of these works was on a success of tangible interaction and few papers discuss when tangible systems fail. In this paper , we aim to understand what we can learn from the failures of tangible systems. We discuss the chall...
Conference Paper
Full-text available
Digital calendars are a conventional tool for planning meetings and providing information about the availability of others. In this paper, we explore an alternative tangible way of interaction with existing electronic calendaring systems. Our prototype, called AwareKit, is a tangible toolkit aimed at supplementing existing electronic calendar syste...
Conference Paper
Full-text available
Car navigation systems typically combine multiple output modalities; for example, GPS-based navigation aids show a real-time map, or feature spoken prompts indicating upcoming maneuvers. However, the drawback of graphical navigation displays is that drivers have to explicitly glance at them, which can distract from a situation on the road. To decre...
Conference Paper
Full-text available
CubeLendar is an interactive calendar in the form of a cube, which provides an overview of the events, weather, time, and date. It is a computer device that integrates an attractive design and exploits rotation as an interaction technique to access different types of information presented on each side of the cube. CubeLendar is aimed to notify abou...
Conference Paper
Full-text available
Despite current controversy over e-cigarettes as a smoking cessation aid, we present early work based on a web survey (N=249) that shows that some e-cigarette users (46.2%) want to quit altogether, and that behavioral feedback that can be tracked can fulfill that purpose. Based on our survey findings, we designed VapeTracker, an early prototype tha...
Conference Paper
Full-text available
Recent interest in the development of ambient light systems has initialized a new research area, where the number of am- bient light systems is expected to increase in the next years. To support the development of future ambient light systems, we need clear, explicit, and structured design guidelines. In this paper we present an evaluation of light...
Article
Full-text available
Ambient systems provide information in the periphery of a user's attention. Their aim is to present information as unobtrusively as possible to avoid interrupting primary tasks (e.g. writing or reading). In recent years, light has been used to create ambient systems to display information. Examples of ambient light systems range from simple notific...
Conference Paper
Full-text available
The current development of ambient light systems lacks an evaluation and guidelines in the design process. We present a study design with two complementary parts, which aims to fill the gaps in the understanding of information encoding via light. In the first part of our study we want to find out light patterns that represent different types of eve...
Conference Paper
Full-text available
Interactive workspaces combine horizontal and vertical touch surfaces into a single digital workspace. During an exploration of these systems, it was shown that direct interaction on the vertical surface is cumbersome and more inaccurate than on the horizontal one. To overcome these problems, indirect touch systems turn the horizontal touch surface...

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Projects

Projects (4)
Project
https://wecare-workshop.github.io/ Automated vehicles (AVs) are expected to become a part of the road traffic in the near future. This upcoming change raises concerns on how human vulnerable road users (VRUs), e.g., cyclists or pedestrians, would interact with them to ensure safe communication on the road. Previous work focused primarily on the scenario in which a young adult without impairments crosses a street in front of an automated vehicle. Several road user groups, such as children, seniors, or people with special needs, in roles of pedestrians and cyclists, are not considered in this scenario. On top of this, cultural differences are rarely considered. To ensure that future traffic is safe and accessible for all citizens, we aim to address inclusive communication between automated vehicles and vulnerable road users. In this workshop, we will discuss and exchange methods, tools, and scenarios applicable for inclusive communication, identify the most relevant research gaps, and connect people for future collaborations.
Project
The aim of the project Safety4Bikes is to develop modular assistance systems for child cyclists, which convey information about dangers on the basis of the current traffic situation and point out the correct behavior in road traffic.
Archived project
Aim of the research project LUMICONS is the systematic investigation of the use of light interaction in the everyday life of senior citizens who have light sensory and cognitive impairments. In a series of lab and field studies, the various parameters of light as such are examined systematically to what extent they are usable for the operation of light patterns and if they are perceived and accepted by the interface. From these investigations general patterns - called "Lumicons"- and design guidelines are derived for developing new, interactive systems which will be implemented to specific application scenarios.