
Andrew MorrisonOslo School of Architecture and Design · Department of Design
Andrew Morrison
PhD
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63
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January 2001 - January 2008
Publications
Publications (63)
This article investigates speculative design and the olfactory concerning potential future life forms and styles for more long term sustainable and survivable futures. Referring to Anticipatory Design, the article links anticipatory speculative inquiry literature from design, culture and posthumanism. Included is mention of cultural historical and...
In this article we argue that, for educators in design, urbanism and sustainability, the responsibility of connecting emergent design practice and changing societal needs into pedagogical activities demands that attention be given to ecologies of learning that explore the interplay between what is and what might be. As such, this futuring imperativ...
In this article we explore the dynamic between the pedagogical and the urban, attending to ‘agentive urban learning’. By this we mean processes by which young people build agency in the urban context, in using the resources of the city to develop their own agency, and of developing agency to act within the city. By agency, we refer to the capacity...
Digital fabrication tools have been available to design students for the past 20 years. Tools such as 3D printers have been used to Rapid Prototype design concepts and representations, within product development and to imitate conventional manufacturing techniques. In the last decade, there has been an increase in interest surrounding Additive Manu...
Through a spatial and journey-based interface, this webtext embodies a multimodal, qualitative inquiry into ways to support dynamic learning for undergraduate students of design and explore their emergent roles as critically engaged and resilient designers able to transition toward sustainable design practice. The inquiry presents an exploratory pe...
Climate change is one of the most pressing challenges to contemporary lifestyles and future living. We offer a design humanities view on shaping personas to address perspective, narrative and voice through two artifacts: a tiger fish and a nuclear powered narwhal. We ask: How can personas be employed narratively and rhetorically to motivate collabo...
This paper examines the role of a research network that involves design schools and researchers from a wide variety of disciplines. The C-SAN Futures network addressed the role that global exchanges within design education and research networks can play in addressing challenges related to climate change. The network organized researcher and student...
Tools for fabricating digital design models, such as Additive Manufacturing equipment and 3D printers, have been available to design students for more than 20 years. Typically, these tools have been used in Rapid Prototyping for developing concepts and models for products intended for conventional mass production. In the last 10 years industry, res...
Practice-based Design Research provides a companion to masters and PhD programs in design research through practice. The contributors address a range of models and approaches to practice-based research, consider relationships between industry and academia, researchers and designers, discuss initiatives to support students and faculty during the res...
We analyse the challenges and changing character , production and consumption of the emerging genre fashion film through a genre as ecology approach. This approach accounts for the complexity of various rhetorical practices used within the creative industries, such as fashion. We find that digital mediation compels genre innovation in networked cul...
The concept of ‘genre’ is an integral part of the everyday life of most scholars. It is present in reading, writing and conversation, or any other mode of communication and exchange. In the humanities, we study genre in different media and in a multitude of manners. Still, we experience few explorations of the ‘genre’ concept and its complexity bet...
This article investigates how experimental forms of urban mapping can reveal the particularity of places in non-standard urban situations with the intention of moving beyond the reductivism of still-dominant modernist modes of mapping and associated forms of planning. In order to do so, it reports on the emergence of a methodology involving transec...
Full text: http://rdcu.be/mErR
Ship bridge systems are increasingly collected into Integrated Bridge Systems in modern offshore vessels. By integrating previously separate equipment, there is possible to create more user-friendly interfaces leading to safer and more efficient operations. A consequence of Integrated Bridge Systems is that it is now...
Regulations in urban governance stipulate that large amounts of urban data be made available to the public with the intention of informing and enhancing decision making by businesses and citizens. Yet, the Planning and Building Permit Archive for the City of Oslo as one such source of data, only enables pinhole access by the public, denying public...
This article investigates how experimental forms of urban mapping can reveal the particularity of places in non-standard urban situations with the intention of moving beyond the reductivism of still-dominant modernist modes of mapping and associated forms of planning. In order to do so, it reports on the emergence of a methodology involving transec...
Designers often use scenarios to approach complex design problems holistically. Efficient use of scenarios can be a challenge in complexdynamic user contexts due to mediation and tool limitations that use traditional scenario techniques in design practice. We investigate the use of real-time 3D game engines on the part of interaction/product design...
Teaching methods are constantly being changed, new ones are developed and old methods have undergone a renaissance. Two main approaches to teaching prevail: a) lecture-based and project-based and b) an argumentative approach to known knowledge or learning by exploration. Today, there is a balance between these two approaches, and they are more comp...
As the critical challenges of climate change escalate, the need to disseminate essential information about the situation increases. Climate change discourse, however, tends to be general and global, as well as scientific and abstract. Arguments are growing for localized and affective communicational solutions. The present paper addresses this issue...
Journal articles, conferences, TV programs and books are now flooding the academic and popular market about Additive Manufacturing, commonly labelled 3D printing. In the context of Product Design, as distinct from engineering, this article focuses on design issues when considering using Additive Manufacturing technology in new product development o...
This paper examines challenges faced in participatory design's confrontation with cultural complexity in contexts of intercultural encounter and transnational exchange. We argue that there is need for more elaborate approaches to culture, technology, and participation in relation to participatory design. By examining issues at the crossroads betwee...
This paper examines challenges faced in participatory design's confrontation with cultural complexity in contexts of intercultural encounter and transnational exchange. We argue that there is need for more elaborate approaches to culture, technology, and participation in relation to participatory design. By examining issues at the crossroads betwee...
What is it that designers talk about as mattering in their professional competencies? In this article, we empirically investigated industrial designers’ own assumptions on their design practice in relation to innovation. In applying a method potentially suitable for design research, interview statements from design professionals (n=17) were categor...
Designers today have access to full-body movement data to explore the rich, interpersonal, non-verbal communication we read, interpret, enact, and perform every day. In this paper, we describe an approach to movement as a design material, where movement is seen as embodied communication. We discuss the mix of qualities in data derived from full-bod...
Alignment between the real and the virtual has been a defining quality of mixed and augmented reality. With the emergence of Indirect Augmented Reality the problem of alignment is no longer primarily concerned with the relationship between a live video feed and a 3D graphics layer at the level of the screen, but with the relationship between the vi...
This paper argues that design research may benefit from investigations, explorations and innovations in the means of conducting and of conveying design research from qualitative methods in the social sciences. The paper examines how inter-disciplinary and inter-methodological experimentation as a mode of knowledge building. At the end of the paper...
Design fictions present us with spaces for construction and reflection, potentially mixing various modes of the emergent and the speculative with the shaping and communication of near future imaginaries. In this article we adopt a blend of rhetorical devices to present and discuss design fictions. We do this by referring to current discourses aroun...
This argumentative essay at the intersection of media studies, Cultural Studies, and literacy research, frames of PD in the emerging territory of social media and civic engagement. We refer to core principles of PD and to recent reflections on social technologies and participation in design. These are linked to research on designing for participati...
Expressive mobile narratives are in the early stages of design and participative formation. We ask what relations and articulations can be brought to play in the design and enactment of a mobile fictional space in which identity is a core motivation and design feature. Through a design case, we share experiences in the building and trial process of...
This article takes up the relations between products, people, and the Internet. Our investigation is set in the context of the emergence of networked and service-driven physical products. The article builds upon the curation and design of an exhibition that pulls together recent hybrids composed of physical objects as well as digital things and net...
We inquire into how visual signage may make aspects of ubiquitous computing technologies visible and how digital tools and platforms impact that visual design and semiosis. We explore how visual interfaces have been designed and mediated within a design-research project that looked at technologies for mediating between digital media and the physica...
Learning about narrative and spectatorship in film studies lends itself to active forms of learning. This paper reports on the participatory development between film studies and learning design of an activity called Director's Cut. A class of 250 undergraduate students created their own film sequence applying their understandings of genre, screenwr...
Short-range Radio Frequency IDentification (SR-RFID) technology embedded in mobile phones offers interaction design practitioners the potential to design new forms of mobile experiences. The article presents a design oriented research study that seeks to develop affordances specifically in support of such practice. To do so the authors draw on Acti...
This article takes up the concept of performativity prevalent in the humanities and applies it to the design of installation arts in mixed reality mode. Based on the design, development and public access to two specific works, the concept is related to a form of research by design. We argue that the concept of performativity may be further usefully...
‘Desktop’ social networking services are migrating to mobile devices. Research into the design of mobile social software (MoSoSo), especially its communication design, is emerging. The case we present is from a collaborative, interdisciplinary research project into communicative design innovation concerning these technologies. In focus is the desig...
Research by Design is the theme of this first special guest edited issue of FORMakademisk. In this issue we look into a growing domain of design research that takes up relations between practice and theory that are pertinent for inquiry in the interdisciplinary approaches and frameworks that are often central to research in design (Rust et al. 2005...
Theories and analytical perspectives are linked to methods. The discussion of the methods used to capture the complexities
of practices with a focus on social, cultural and economic layers (Jordan and Henderson 1994; Wagner 1994; Sjöberg 1996; Newman
1998) represents an important resource for a discussion of designers’ interpretative work with both...
The emerging field of digital design research is heterogeneous, encompassing a multiplicity of practices, theories and methods.
One source of this heterogeneity is that design as a concept takes different meanings in the context of different design practices,
be it the design of software, urban spaces, web pages or industrial products; as does ‘the...
In the Nordic countries, web-based simulations are now widely used as an addition to the print-based marketing and exchange
of domestic properties. Our interest in this chapter is to analyse how domestic dwellings are mediated online via digital
representations. These representations draw on a range of digital tools and simulations of their profess...
As we draw towards the end of the first decade of the twenty-first century, digital design research faces a complex conceptual
and analytical landscape. This is one that concerns relations between multiples of tools, technologies and information systems,
their social semiotic, multimodal mediations and cultural practices, and their interpretation....
In the twenty-first century, we are literally surrounded by digital things and things that turn out to be digital – or have
some digital parts or are parts of a larger system in which there are digital elements. We carry around mobile phones and
watches; many also have additional music players, PDAs or PCs. We live in houses filled with digital net...
…Stumbleupon Sixdegrees, Orkut, Friendster … Metafilter, Synchronicity, Livejournal, … TagWorld, Cyworld, flickr … LinkedIn,
Bebo, FaceBook, Hatebook … Reddit, MySpace, YouTube … UpComing, Jaiku, Underskog… Zoomer, MeetMoi, Twitter … iLike, OKCupid, delicious…
Screen-based user interfaces now include dynamic and moving elements that transform the screen space and relations of mediated content. These changes place new demands on design as well as on our reading and use of such multimodal texts. Assuming a socio-cultural perspective on design, we discuss in this article the use of animation and visual moti...
The metaphor of plasma is taken up to present and discuss movement and engagement by participants in mixed reality installation arts. Two works involving full body video portraits exhibited through large plasma screens in a variety of public settings are covered. Machinic mediations of video realism are considered in terms of embodied interaction i...
Wikis represent flexible tools functioning as open-ended environments for collaboration while also offering process and group writing support. Here we focus on a project to innovate the use of wikis for collaborative writing within student groups in a final-year undergraduate political science course. The primary questions guiding our research were...
Interface design for the Web has received less attention in composition and rhetoric than other areas of computer-based communication. In this paper, we introduce the term dynamic interfaces to refer to developments in single screen environments. We see that kinetic interface design involves movement in the interface, through content and via media...
Kress’ multimodality and design approaches are applied in a rhetorical play on the online mediation of the recent space mission to Saturn. Activity theory provides an educational framing for Kress’ multimodal semiosis. Links are made to mythical texts on Saturn and to blogs. Social network software is now seen as central to performative, multilogic...
An abstract is not available.
Just recently it was e-learning and now it's already blended learning. How terms fly. Blended learning has been coined to cover the mix of face-to-face, on-site engagement and distance related communication typical of online modes of interaction. The term does not give primacy to one mode over others; instead, it accentuates the merger of elements...
Developmental and development-oriented learning with digital media are discussed in relation to the concepts border crossings and multimodal composition. The first concept refers to a transveral of disciplines and recombinations of elements from them. Local-global relations in knowledge building are covered. The second refers to the collaborative c...