Andrew HarrisNottingham Trent University | NTU · Division of Psychology
Andrew Harris
Doctor of Psychology
About
30
Publications
24,936
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579
Citations
Introduction
Additional affiliations
April 2014 - April 2015
Publications
Publications (30)
Mukbang watching (i.e., watching eating broadcasts) is an emerging online behaviour that has recently gained popularity. Although, there are a number of positive impacts of recreational mukbang watching (e.g., helping overcome loneliness), for a minority of individuals, excessive mukbang watching may turn into problematic (i.e., addictive) mukbang...
Emerging research has highlighted potential associations between micro-transaction use and problematic videogame and gambling behaviour. An increasingly prominent theory highlights that self-determined motivations and basic psychological needs may play crucial roles in the development of problematic videogame and gambling behaviour. However, litera...
There is accumulating evidence that mukbang (i.e., eating broadcasts) watching may be another emerging online behaviour that has the potential to become uncontrolled and harmful among a small number of individuals. However, there is still a large gap in the literature regarding the psychological and mental health predictors of problematic mukbang w...
Growing empirical evidence suggests that an emerging online activity (i.e., mukbang watching) may be associated with negative mental and physical health outcomes. However, a large gap in the psychology of mukbang watching still remains. Based on the extant literature, the present study developed and validated psychometric instruments to assess prob...
Background
Videogame monetisation methods have become a billion-dollar industry. Concerns surrounding micro-transaction use and potential negative psychological impact have become prevalent in recent years. For example, there is a suggested association between loot box buying and problem gambling, although this does not capture the nuanced experien...
It is unclear whether witness mental illness and special measures used with witnesses in court impacts juror decision-making. Participants (N = 204) from the general public and student population completed a measure assessing attitudes towards mental illness before reading a mock trial vignette where witness mental illness (depression, schizophreni...
Growing empirical evidence suggests that an emerging online activity (i.e., mukbang watching) may be associated with negative mental and physical health outcomes. However, a large gap in the psychology of mukbang watching still remains. Based on the extant literature, the present study developed and validated psychometric instruments to assess prob...
Background
Micro-transactions are an increasingly popular form of monetisation for videogame companies. The similarities between specific micro-transaction types and forms of gambling have been identified in literature. However, the relationship between all forms of micro-transaction and both problem gaming and gambling is currently unclear.
Purpo...
Internet technology has facilitated the use of a wide variety of different activities and applications in online contexts. Despite a large amount of research regarding these activities including online social networking, online gaming, online shopping, online sex, and online gambling, very little is known regarding online eating shows called ‘mukba...
Recent literature has speculated that some individuals spend lots of time watching mukbang (i.e., combination of the South Korean words ‘eating’ [‘meokneun’] and ‘broadcast’ [‘bangsong’] that refers to eating broadcasts where a person eats a large portion of food on camera whilst interacting with viewers) and compensate different needs using this a...
Speed of play has been identified as a key structural characteristic in gambling behaviour, where games involving higher playing speeds enhance the experience of gambling. Of interest in the present study is the consistent finding that games with higher event frequencies are preferred by problem gamblers and are associated with more negative gambli...
Extant literature has focused on the psychological and emotional predictors of addictive use of different types of specific online activities, including social media addiction, online gaming addiction, and online sex addiction. However, there is little research on the addictive engagement of watching online eating shows called mukbang. The present...
Executive control functions are higher-order cognitive processes essential for exercising self-control over behaviour. These executive processes are the antithesis of impulsivity, which describes actions routinely and automatically triggered by environmental cues without planning and consideration of the consequences of those actions, and represent...
Background:
Impulsivity is currently more commonly regarded as multifaceted, comprising both motor and cognitive subdomains. However, it is less clear how distinct these subdomains are, and the extent to which they interact and draw upon the same psychological resources.
Methods:
The present experiment comprised 70 regular (non-problem) gamblers...
Conceptually, there is a common association between gambling games with fast speeds of play and problem gambling. This relationship however, is largely correlational in nature, which comes at the expense of carefully controlled empirical investigation. Research that does exist aimed towards investigating the impact of gambling speeds on psychologic...
Emotions typically exert powerful, enduring, and often predictable influences over decision-making. However, emotion-based decision-making is seen as a mediator of impulsive and reckless gambling behaviour, where emotion may be seen as the antithesis of controlled and rational decision-making, a proposition supported by recent neuroimaging evidence...
The increasing sophistication of gambling products afforded by electronic technologies facilitates increased accessibility to gambling, as well as encouraging rapid and continuous play. This poses several challenges from a responsible gambling perspective, in terms of facilitating player self-awareness and self-control. The same technological advan...
Loss-chasing is a central feature of problematic gambling, yet it remains a poorly conceived and understood concept. Loss-chasing is believed to stem from an erosion of cognitive control when gambling. The opportunity to gamble at significantly disparate stake sizes on a gambling activity is considered to be a risk factor for loss-chasing. This stu...
The increasing sophistication of gambling products afforded by electronic technologies facilitates increased accessibility to gambling, as well as encouraging rapid and continuous play. This poses several challenges from a responsible gambling perspective, in terms of facilitating player self-awareness and self-control. The same technological advan...
The promoon of responsible gambling (RG) and the prevenon of problem gambling have become major topics in the gambling studies field. This has led to the introducon of many RG and harm-
minimisaon iniaves. As gambling products become more technologically sophiscated, the same technological innovaon is starng to be used to facilitate the de...
It has been argued that generating pop-up messages during electronic gambling sessions, which cause a player to engage in self-appraisal of their gambling behaviour, instil greater control and awareness of behaviour (Monaghan, Computers in Human Behaviour, 25, 202–207, 2009). Consideration for the potential interaction between the messaging’s effic...
Research demonstrates that a large proportion of individuals have reduced levels of self-awareness of behaviour when gambling, through a process of dissociation (Powell, Hardoon, Derevensky, & Gupta, 1996) and narrowed attention (Diskin & Hodgins, 1999). This can be detrimental to the decision-making process, especially as players become increasing...
Marketing and advertising play a significant role in the adoption of attitudes and societal norms, which have been shown to have a direct impact on behavioural intentions, ultimately leading to behavioural execution. Concurrent with other attempts to inform policy strategy with respect to harm minimisation in gambling there is a paucity of evidence...
Research indicates that gamblers frequently set self-imposed limits on how much time and money they wish to gamble in a given gambling session, yet consistently gamble more than initially intended. The emotional and arousing impact of gambling, as well as dissociative states gamblers experience whilst gambling, may contribute to this behavioural sh...
The purpose of this review was to examine the academic literature regarding self-exclusion as a form of harm minimisation in gambling and consider views from gambling operators and treatment providers. The extant literature was limited in that most studies were completed more than 5 years ago; related specifically to a particular product or jurisdi...
Response Inhibition is one of the core executive functions (EFs) and is responsible for self-control and resisting impulsive actions. The inherent risks involved in gambling emphasises the need for gambling decisions to be made both consciously and rationally, meaning structural characteristics of electronic gambling games that may promote habituat...
Problem gambling and gambling-related harm are characterised by a lack of control and impaired decision-making performance, with a disregard for future negative consequences of gambling. Research tends to represent such lack of control and decision-making impairments in problem gamblers as being a result of pre-existing individual vulnerabilities....
There is growing concern surrounding Electronic Gambling Machines
(EGMs) and their potential contribution towards disordered gambling. As a
result, gambling authorities have called for investigations assessing the efficacy
of measures aimed towards increasing player protection during electronic
gambling. Losses, compared to equivalent gains, ha...