Andres Villa Torres
Andres Villa Torres
MA Interaction Design + MA Contemporary Arts Practice + MA Research on the Arts (Social Anthropology) + PhD GSAH SINTA (Social Anthropology) 2nd Year
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Publications (8)
Unpublished text edited by the author in September 2024.
An edited version by Collegium Helveticum and Editors Monika Dommann & Hannes Rickli was published in "Data Centers: Edges of a Wired Nation" in 2020 with photographs by Andrea Helbling.
This essay examines the practices of long-term data storage and archiving, focusing on the SRF (Swiss Nati...
Cultural Heritage institutions have been exploring new ways of making available their catalogues in digital format. Recently, new approaches have emerged as methods to reuse and make available the contents for computational purposes. This work introduces a methodology to transform digital collections into Linked Open Data following best practices....
Documentation of Artistic Research during the ABA AirBerlin Alexander Platz Residency, funded by ProHelvetia and hosted by Susanne Kriemann, Aleksander Komarov and Beatrijs Dikker
This research covers the topic of 'Signal Topographies'
electromagnetism: politics of space
devices: forms of perceiving
field recordings from berlin
topographies: forms...
Algorithmen sind Blackboxes, die mittlerweile zu unserem Alltag gehören. Nur die wenigsten Menschen sind allerdings ganz praktisch mit Algorithmen ver- traut, das heißt, nur wenige können sie schreiben und lesen. In einem historischen Rückblick konzentriert sich dieser Beitrag deshalb vor allem auf das Konzept der algorithmischen Revolution und die...
In this paper, we discuss the opportunities and challenges of creating responsive environments with Electroactive Polymers (EAPs). Our previous research on tools and methods for EAPs enabled us to develop two public installations: SOLO and Electric Animal Plant. Going beyond the demonstration of EAPs, these projects explore the aesthetics and inter...
The installation NarcissUs is a critical and artistic approach towards the development of intelligent machines. The main goal is to unfold the emergent results that the learning process from artificial beings in mixed reality environments can encounter. It consists of a feedback loop between a computer generated portrait (NarcissUs), a camera, a mo...
The use of sonification for navigation, localization and obstacle avoidance is considered to be one of the most important tasks in auditory display research for its potential application to naviga-tion systems in vehicles and smartphones, assistive technology and other eyes-free applications. The aim of this technology is to deliver location-based...