Andreas Sieß

Andreas Sieß
Hochschule Bonn-Rhein-Sieg · Department of Electrical Engineering, Mechanical Engineering, and Technical Journalism (EMT)

Master of Arts
Hunting the genius loci in metaspaces and virtual realities.

About

17
Publications
9,029
Reads
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99
Citations
Citations since 2017
15 Research Items
98 Citations
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20172018201920202021202220230510152025
Introduction
Additional affiliations
May 2020 - present
Hochschule Bonn-Rhein-Sieg
Position
  • Academic Staff
March 2018 - December 2019
Karlsruhe University of Applied Sciences
Position
  • Academic Staff
January 2017 - December 2017
Furtwangen University
Position
  • Researcher
Description
  • Academic Staff, funded by Karl Steinbuch research grant of MFG (Medien- und Filmgesellschaft) Baden-Württemberg.

Publications

Publications (17)
Conference Paper
Full-text available
Although digital revolution has pervaded almost every part of daily life, cities remained seemingly analogue and furthermore inhabitants are mostly excluded from the digital layer. By replacing timeworn light bulbs with a projector linked with an intelligent sensor array we expect to increase social interaction within open spaces by creating a more...
Conference Paper
Full-text available
With the introduction of the HTC Vive and Oculus Rift in 2016 the old technology (Sutherland 1965) of Virtual Reality (VR) has experienced quite a boost: it seems foreseeable that the once " geek and nerd " (Mizer 2013) technology will attract a growing consumer audience and is going to find its place within the universe of entertainment. However,...
Conference Paper
Full-text available
Recently virtual reality (VR) applications are shifting from professional use cases to more entertainment-centered approaches. Therefore aesthetic aspects in virtual environments gain in relevance. This paper examines the influence of different color determining parameters on user perception habits between head mounted displays (HMD) and computer s...
Article
Virtual reality is currently experiencing a renaissance, with more and more fields of application emerging and more and more users spending an increasing amount of time using head mounted displays (HMD). While technical parameters such as field of view or pixel density are heavily researched, some fundamental aspects of perception and in particular...
Article
Recent developments in human machine interaction offer three principal different approaches to interact with 3D environments, namely: 2D overlays using icons, 3D interfaces resembling interactions of the real world and speech interfaces which matured in the last years and are becoming more and more popular in other context such as smartphones or sm...
Conference Paper
This paper explores the initial phase of a series of prototype-based design investigations in the field of visual and interactive computing from an artistic and design-oriented perspective. We propose a novel paradigm for interacting with prototypes, particularly suited for the contexts of design and art. Accordingly we demonstrate how this interac...
Chapter
Full-text available
Von Technik und Ästhetik zu sprechen, heißt, sich bereits begrifflich auf ein Feld einzulassen, das mindestens zwei divergente Perspektiven gemeinsam denkt. Dabei haben das Technische wie das Ästhetische die Bedeutung einer Interdependenz aufzuweisen: Das Technische konstituiert einerseits Funktionen, Formen und Gebrauchsaspekte – ästhetische Zustä...
Chapter
Von Technik und Ästhetik zu sprechen, heißt, sich bereits begrifflich auf ein Feld einzulassen, das mindestens zwei divergente Perspektiven gemeinsam denkt. Dabei haben das Technische wie das Ästhetische die Bedeutung einer Interdependenz aufzuweisen: Das Technische konstituiert einerseits Funktionen, Formen und Gebrauchsaspekte - ästhetische Zustä...
Chapter
As virtual reality becomes more popular to be used in semi-public spaces such as museums and other exhibition venues, the question on how to optimally stage such an experience arises. To foster interaction between participants and bystanders, to lower the primary threshold in regards to participation and to moderate the transition between real and...
Article
Full-text available
Location-based virtual reality (LBVR) is promising to offer the full potential of virtual reality (VR) becauseit is not completely virtual, as in space independent VR, which usually relies on a head-worn display andhand-held controllers only. Therefore, LBVR can include and arrange the physical surrounding according to aparticular application or in...
Conference Paper
Full-text available
As virtual reality becomes more popular to be used in semi-public spaces such as museums and other exhibition venues, the question on how to optimally stage such an experience arises. To foster interaction between participants and bystanders, to lower the primary threshold in regards to participation and to moderate the transition between real and...
Chapter
Full-text available
Artists often try to open up new experiences for people, challenging them to extend horizons and perception. This becomes particularly relevant when thinking about experiencing built environments: Here, technologies like Cave Automatic Virtual Environments (CAVE) or Head-Mounted Displays (HMD) can be used as a tool to offer richer experiences to th...
Conference Paper
Full-text available
In virtual reality different demands on the user interface have to be addressed than on classic screen applications. That's why established strategies from other digital media cannot be transferred unreflected and at least adaptation is required. So one of the leading questions is: which form of interface is preferable for virtual reality? Are 2D i...
Technical Report
Full-text available
Virtuelle Realität erlebt gerade eine Renaissance: Mit Vorreitern wie Oculus mit Rift und HTC mit Vive zeigt diese Technologie, welche disruptiven Potentiale noch nicht ausgeschöpft wurden. Durch bezahlbare Hardware und vor allem durch verbesserte Technik soll sich VR nun weg von Spezialanwendungen (wie Maschinenbau und Medizintechnik) mitten hinei...
Conference Paper
Full-text available
“Home is where WiFi automatically connects.” Our sense of place has changed from a fixed, manifested location to rather a concept or idea of space. Although this development seems to be triggered by technologies like the WWW or the more recent hype on virtual reality it was first described in the 1960ies by urban planners. They defined home as the...
Article
Full-text available
In Kooperation mit der Ideal Spaces Working Group präsentierten Studenten der Hochschule Furtwangen auf der Architekturbiennale eine interaktive Installation, die sich damit auseinandersetzte, wie das Zusammenleben in Zukunft funktionieren könnte. Dabei referenzierten sie einerseits historische Überlegungen zur »idealen Stadt«, eröffneten jedoch au...
Conference Paper
Full-text available
Although digital revolution has pervaded almost every part of daily life, cities remained seemingly analogue and furthermore inhabitants are mostly excluded from the digital layer. Considering the increasing wish for safety as well as present accident statistics, society faces the necessity to support the needs of their weakest traffic participants...

Questions

Question (1)
Question
A lot of references describe Leonardo's Sfumato as a partially blur of hard edges. In "Architektur und Atmosphäre" the author Gernot Böhme describes the sfumato as a way to achieve the impression of atmosphere.
When the sfumato effect is shown in an image, all authors take crops from the foreground (mostly some edges at the eye sockets) to illustrate the impact of this technique to the painting. When we assume that sfumato is a way to emphasize the picture's atmosphere by creating an "aura" than I expect the effect should be:
  1. view-able in the image overall and not only in particular regions
  2. increasing from the foreground to the background like all similar physical effects (dust, haze, mist, etc.)
Because all authors show only foreground crops of the paintings I question whether sfumato can be described in a physical way. Any opinions?
(I am aware that de Viguerie et al. already analyzed the chemical structure of the sfumato technique in the attached paper, yet I am interested in the imaginary point of view.)

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