Andreas LundUmeå University | UMU · Department of Informatics
Andreas Lund
PhD
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Publications (11)
This book investigates information technology in the context of the process industry. When this context is examined, the implications of information technology go far beyond the contemporary accounts of IT in manufacturing processes - it also includes after-market sales, service production, sourcing, e-maintenance and so on. The sum effects of thes...
We present an interaction technique which could be used to ease the well-known problem of browsing large interface surfaces---in particular web pages---on small screen devices. A prototype implementation is introduced and discussed, turning some of the traditional notions of direct manipulation inside-out.
In this paper we approach the problem of managing large visual sets of data on small mobile devices. While current approaches either focuses on 1) scrolling on the mobile device, or 2) reducing the content in various ways (e.g. zooming, automatic redesign depending on the screen size of a mobile device, etc) our approach is to scroll with the mobil...
In this paper we approach the problem of managing large visual sets of data on small mobile devices. While current approaches either focuses on 1) scrolling on the mobile device, or 2) reducing the content in various ways (e.g. zooming, automatic redesign depending on the screen size of a mobile device, etc) our approach is to scroll with the mobil...
Introduction: Bodies in Space This chapter outlines an approach to designing information spaces that we call experiential design, and illustrates the approach with examples of our recent work. The main virtue of this approach is that it claims to draw on universal primitives in the way people understand things, events, relationships -- and informat...
This chapter outlines an approach to designing information spaces that we call experiential design, and illustrates the approach
with examples of our recent work. The main virtue of this approach is that it claims to draw on universal primitives in the
way people understand things, events, relationships — and information. And because of this virtue...
We contrast the traditional, cognitivist approach to interface design, with an alternative we term experiential interface design. The traditional approach sees interface metaphors (and other components of the system image) as a medium of communication between the designer and the users; the aim is for the user to develop a mental model that matches...
This paper is concerned with differences between direct manipulation and interactive evolutionary design as two fundamentally different interaction styles for creative tasks. Its main contribution to the field of generative design is the treatment of interactive evolutionary design as a general interaction style that can be used to support users in...