Andrea Caruso

Andrea Caruso
University of Catania | UNICT · Department of Electrical, Electronics and Computer Engineering (DIEEI)

Doctor of Engineering

About

8
Publications
304
Reads
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6
Citations
Introduction
Born in Catania, Italy, in 1990, Andrea Caruso received the Bachelor Degree in Computer Science in 2014 and the Master Degree in Computer Science in 2016, both summa cum laude, at the University of Catania. Officially qualified to teach Computer Science in the Italian Secondary School, he is now attending his PhD in the Department of Electrical, Electronic and Computer Engineering of the University of Catania, focusing on AI, Virtual/Augmented Reality and UAVs Digital Twins in 5G environments.
Additional affiliations
August 2023 - July 2026
Consorzio Nazionale Interuniversitario per le Telecomunicazioni
Position
  • PhD Student
Description
  • Research Unit
August 2023 - present
University of Catania
Position
  • PhD Student
Description
  • I am currently working on DiMoViS, a distributed surveillance system in a 5G environment, focused on delivering AI-driven services for enhanced security. I'm also developing 360° VR encoding solutions, optimized for advanced network environments. Additionally, I'm working on digital twins for UAVs, aimed at improving the simulation, monitoring, and management of drone fleets in complex scenarios.
August 2023 - July 2026
Telecommunications and Information Technologies Group (GTTI)
Position
  • PhD Student
Description
  • Junior Associate Unit
Education
September 2014 - September 2016
University of Catania
Field of study
  • Computer Science
September 2010 - March 2014
University of Catania
Field of study
  • Computer Science

Publications

Publications (8)
Conference Paper
Full-text available
In the last few years, Virtual Reality (VR) is assuming a prominent role and is recognized as a pivotal technology in various sectors. However, transmission of immersive videos produced by real-time 360° cameras or stored on remote servers to reproduce 3D environments, or streamed by video games accessible through headsets, would require a lot of n...
Article
Purpose To describe and validate a 3D-printed adapter tool which could be used with either a slit lamp or a condensing lens, interchangeable between devices through magnetic fastening, in order to provide physicians a quick, easy and effective method of obtaining clinical photos. Materials and Methods Three specialists, with at least 4-year experi...
Conference Paper
Full-text available
We have realised a Java source code analyser that firstly extracts code from a repository and then analyses the code to gain some knowledge. In particular, for each method of each class the internal variables used are automatically determined. For Java classes, we find method bodies and variable declarations by using regular expressions. The tool h...
Preprint
Full-text available
1 6G networks will revolutionize connectivity with unprecedented speeds, ultra-low latency, and reliable communications, enabling advanced applications like Augmented and Virtual Reality (AR and VR), and autonomous systems. To achieve these goals, testbed platforms play a crucial role in this process allowing researchers to execute and validate fra...
Preprint
Full-text available
The rapid evolution of telecommunication networks is poised to have a profound impact on the complexity of future networks, promising a revolutionary leap in the field of communications. This rapid evolution necessitates the exploration of novel techniques that enable adaptive, flexible, and intelligent decision-making in resource management, orche...
Conference Paper
Nowadays, Virtual Reality (VR) is becoming a crucial technology in various sectors, emerging as one of the fastest-growing market segments in recent years. Moreover, continuous advancements in networking and multimedia technologies are increasing the interest regarding several VR applications. Given that 360° video transmission is bandwidth hungry,...
Conference Paper
Virtual Reality (VR) technology is experiencing rapid growth across various sectors, propelled by advancements in networking and multimedia technologies. The interactive nature inherent in 360° video transmission in VR scenarios results in the need of end-to-end communications links with very low latency and very high transmission bandwidth to deli...
Preprint
Full-text available
Virtual Reality (VR) technology is experiencing rapid growth across various sectors, propelled by advancements in networking and multimedia technologies. The interactive nature inherent in 360°video transmission in VR scenarios results in the need of end-to-end communications links with very low latency and very high transmission bandwidth to deliv...

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