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Publications
Publications (28)
Purpose
The purpose of this paper is twofold: to present gamified mobile experiences as valid tools for DMOs to enrich the experience of tourists, and to present the benefits provided to DMOs by analytics tools integrated on gamified mobile experiences.
Design/methodology/approach
Staff from three DMOs have generated a gamified mobile experience u...
Gamified mobile experiences offer several potential benefits to Destination Management Organizations (DMOs), such as encouraging engagement, enhancing experiences, improving loyalty, or increasing brand awareness of tourists. Moreover, they also offer a new source of interesting information about tourists. However, examples of DMOs applying gamific...
Gamification, which uses game design elements in non-game contexts, has already proved to be successful in different domains. Within the tourism industry it offers several benefits to DMOs, such as encouraging engagement, enhancing experiences, improving loyalty, or increasing brand awareness of tourists. However, examples of DMOs applying gamifica...
Destination Management Organizations (DMOs) create and collect valuable data in the tourism sector, which usually is kept in isolated data repositories. Linked Open Data (LOD), which combines the Open Data movement and the Linked Data initiative, adds semantic annotations and links to external data, allowing DMOs not only setting their data free fr...
Personalised electronic tourist guides (PETs) are mobile hand-held devices able to create tourist routes matching tourists' preferences. Transportation information has been identified as one of the most appreciated functionalities of a PET. We model the tourist planning problem, integrating public transportation, as the time-dependent team orientee...
Travel Recommender Systems (TRSs) help tourists discovering and selecting the Points of Interest (POIs) that best fit their preferences. Recommendations rely on the data available about the POIs of a destination, the knowledge about tourists and their preferences about categories, and recommendation algorithms. This paper presents a Mobile Social T...
Currently, tourism providers build tourist models by collecting some specific pieces of information and then combining the knowledge they have about the groups to which current tourists belong. This paper presents the BaliaTour user modelling and Recommender System, which combines several techniques and methodologies in order to enhance the modelli...
This paper describes the ExCORA pervasive game, a mobile experience that aims to engage general public with the Urgull Mountain in San Sebastian, Spain. The game tries to encourage people to visit and explore the natural environment, as well as educate visitors who may visit the mountain, but have no idea of its hidden history. The project explores...
It is quite obvious that museum visitors as well as exhibition or event participants really make profit of the information available. Although most of the information guides are currently paper-based, this solution is not the more appropriate one, as these guides are not reusable once the exhibition is over. Moreover, they are not sustainable or en...
Personalised Electronic Tourist Guides (PETs) provide an integrated solution for route generation based on the profiles and constraints of tourists, up-to-date Points Of Interest (POIs) and destination information. In this paper we present the result of an evaluation of a PET prototype that applies an advanced algorithm to generate personalised tou...
Most tour planning systems have similar three-step structures: definition of the tourist profile, evaluation of the Points of Interest (PoI), and route optimization. Having in mind that a picture paints a thousand words, this paper describes an approach that allows tourists specify their interests through a set of images, from which the system infe...
The combination of broadcasting networks with the emerging Digital Video Broadcasting — Handheld (DVB-H) standard and broadband cellular communication networks, produces a hybrid network with interesting potential for mobile multimedia tourist applications. This hybrid network allow tourists to access tourist multimedia contents while on the destin...
When tourists are at a destination, they typically search for information in the Local Tourist Organizations. There, the staff
determines the profile of the tourists and their restrictions. Combining this information with their up-to-date knowledge
about the local attractions and public transportation, they suggest a personalized route for the tour...
The Time Dependent Orienteering Problem with Time Windows (TDOPTW) consists of a set of locations with associated time windows
and scores. Visiting a location allows to collect its score as a reward. Traveling time between locations varies depending
on the leave time. The objective is to obtain a route that maximizes the obtained score within a lim...
This paper deals with the problem of personal localization and guidance in indoor environments. The authors analyze different
technologies which can be applied to this task. The goal is to provide users with the most accurate and reliable technology
depending on users’ profile. Indoor location technologies are analyzed and compared from different p...
When tourists are at a destination, they typically search for information Organizations. There, the staff categorizes tourists’
profile and restrictions. Combining this information with their up-to-date knowledge about the local attractions, weather
and public transportation, they suggest a personalised route for the tourist agenda. This paper pres...
Generating personalized tourist routes based on a tourist's interests and constraints is an upcom-ing trend in tourist applications. This problem can be directly related to the Multi Constrained Team Orienteering Problem with Time Windows (MCTOPTW). The MCTOPTW consists of a set of locations, each of them with a certain score, a time window and one...
This paper presents the design and implementation of an MPEG-7 based Multimedia Retrieval System for Film Heritage. The multimedia content has been indexed using an Annotation Tool based on MPEG-7 standard. Moreover, an MPEG-7 Compliant Ontology in OWL DL, which is briefly explained in this paper, has been specially developed to fulfil the requirem...
The paper presents the implementation of a platform which allows the generation, annotation and retrieval of on-the-move multimedia tourist contents while on a tourist destination. The platform toggles the different stages of the processes involved on the cycle of life of the content: creation, indexation, storage and publication. The application h...
High-level metadata provide a way to manage, organize and retrieve multimedia data using content descriptions. Within this context, the MPEG-7 Semantic Description Scheme provides tools for storing expressive and interpretable high-level metadata. Despite the flexibility of the MPEG-7 standard, there are very few applications on areas such as Film...
This paper presents the results of the PRISMA project, where a proposal to include a zoom-lens camera into an outdoor marker-less
AR system for the cultural tourism sector has been developed and assessed. The key issue of PRISMA is the combination of the
commonly known concept of tourist binoculars and AR technologies. PRISMA presents tourist infor...
Multimedia plays a role on the Web which is guaranteed to grow in significance as individuals and organizations increasingly generate digital content. Parallel to the development of richer media online is the discovery of “Web as platform”, termed Web 2.0 in some quarters.. As rich media and Web 2.0 converge, new requirements arise which need new s...
High-level metadata provide a way to manage, organize and retrieve multimedia data using content descriptions. Within this context, the MPEG-7 semantic description scheme provides tools for storing expressive and interpretable high-level metadata. Despite the flexibility of the MPEG-7 standard, there are very few applications on areas such as Film...
Multimedia technologies provide new opportunities for museums to enhance their visitors' experience. However, its use brings new challenges for presentation preparation, among which are how to enrich the visit while not diverting the visitors' attention from the actual objects in the museum, which should remain the focus of the visit; and how to pr...
Vocational Training Centers are increasingly adopting new technologies (especially computer based) to support their activities. However, there is a lack of culture in the way such resources can be used safely. We have implemented a full eLearning platform and a Digital Security course with support of experts in security and education, which is bein...
Informazio eta Komunikazio Teknologiak maila guztietako irakaskun-tza aldatzen ari dira erabat, unibertsitatean zein oinarrizko hezkuntzan, eta, noski, etengabeko prestakuntza ere ez da ahaztu behar [1]. Unibertsita-teetako, ikastoletako eta eskoletako irakasleek, ikasleek eta administrazioko langileek egunero erabiltzen dituzte Informazio eta Komu...
Due to the high complexity of the required calculations, Intelligent Routing Systems have to apply latest Operations Research techniques to be able to create routes efficiently. This paper proposes a solution to the Multi Path Orienteering Problem with Time Windows (MPOPTW), which includes multiple paths to move between locations. The main characte...