Ana Patricia Oliveira

Ana Patricia Oliveira
University of Aveiro | UA · Division of New Communication Technologies

PhD degree in Information and Communication in Digital Platforms
PhD Researcher; Post-Doctoral Intern; Lecturer - 1st and 2nd cycle courses in the multimedia field.

About

17
Publications
2,270
Reads
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26
Citations
Citations since 2017
11 Research Items
21 Citations
20172018201920202021202220230246810
20172018201920202021202220230246810
20172018201920202021202220230246810
20172018201920202021202220230246810
Introduction
PhD Researcher in the FlavourGame project (POCI-01-0145-FEDER-031024) and Post-Doctoral Intern at DeCA–UA. Lecturer in 1st and 2nd cycle courses in the multimedia communication field – UA. Research Fellow on POTI (Personal Objects as Tangible Interfaces) project at AlticeLabs@UA (2017-2018). Teacher of programming languages for children on Gen10s Portugal project (2018-Present). Research interests: game studies, childhood and new media, educational programming languages and physical computing.
Additional affiliations
January 2010 - January 2014
University of Aveiro
Position
  • Researcher

Publications

Publications (17)
Chapter
The main objective of this article is to present the video game “Know Me” and expose the obtained results with the performed usability tests and user eXperience evaluations. Gender inequality in STEM (Science, Technology, Engineering and Mathematics) areas still exists, so it is important to act to tackle this gap. “Know Me” integrates an interacti...
Chapter
FlavourGame is a hybrid board game, from the serious games category, which aims to promote among children, discussion and awareness for taking correct choices in their nutrition. As part of this project, the design of the characters that make up the game’s narrative is being developed. This process, which is still undergoing, so far involved, in a...
Chapter
There are no recipes or rules to develop games, any more than there are to develop stories. Our aim was to develop a serious game with the goal of promoting discussion and awareness among children around nutrition: FlavourGame. For this purpose, we needed not only to design game mechanics, but also to create a narrative that provided meaning to the...
Conference Paper
Full-text available
FlavourGame is a hybrid board game that falls into the serious games category, which aims to promote discussion and awareness among children about the right choices in their nutrition. As part of this project, the design of the characters that make up the game’s narrative was developed. This process involved, in a first phase, a small literature re...
Chapter
There are no perfect recipes to develop a game, even less for creating an effective serious game. Nevertheless, it is crucial to employ methods and protocols to that ensure certain criteria and goals are met during their development. For that intention, we propose the Mechanics for Engagement Design Protocol (MEDP), a procedure that emerges from th...
Chapter
In this paper we present and discuss the creative process behind a hybrid game, grounded in the research project “FlavourGame”. The research project is developing a serious game for kids aged 10–12 years old to generate discussion and sense-making around nutrition, more specifically everyday choices of nourishment and food. The main aim is to devel...
Conference Paper
Full-text available
In this paper we intend to present a theoretical discussion on the definition and specificity of hybrid games and tangible experiences, grounded in the research project “FlavourGame”. The project is developing a serious game for kids aged 10–12 years old to generate discussion and sense-making around nutrition, more specifically everyday choices of...
Article
Full-text available
Este artigo coloca à discussão o quadro teórico e a metodologia do design de ludicidade coparticipativo, construído ao longo de três décadas e utilizado na coconstrução de competências da literacia mediática com crianças. A teoria do design de ludicidade coparticipativo tem uma estrutura axiomática e pode aplicar-se em diversos contextos, sendo o s...
Conference Paper
The ludic potential of programming with Scratch engages children in active participation where they learn to problem-solve, create and recreate projects by simply playing. Children are therefore able to learn how to think creatively, to express themselves clearly, to analyze systematically, to be fluent in the use of IT programming – which is an im...
Conference Paper
The aim of the current paper is to report on the conceptualisation of visual methods and techniques that were adapted for the monitoring of community participation on Thinkster e-learning platform. This platform supported the research activities of Masters students in Multimedia Communication program at University of Aveiro (2008/2009 academic year...
Conference Paper
Full-text available
Este artigo, tem como principal objectivo analisar e compreender a forma como os clãs ou guildas de jogos on-line funcionam e interagem enquanto sistema, no qual os seus elementos partilham motivações, expectativas e modos de jogar nos jogos multiplayer, Massive Multiplayer On-line Role Playing Game e Massive Multiplayer On-line First Person Shoote...

Network

Cited By

Projects

Projects (2)
Project
In six dimensions: Reception – SAPO Kids contents and tutorials. Produced among children, with the help of adults Emission – design, edition, production criteria Production – authors support (design, edition, production) Evaluation – Outcomes by authors a and other users Training – Scratch literacy (project team, teachers, children, parents) Social Play & Create – development of communication, ludicity, logical and creative skills. - Responder e dar um contributo em seis dimensões: Recepção (conteúdos e os tutoriais para o Kids Sapo construídos a partir das orientações das crianças e das conversas sobre temas dos seus interesses e motivações. Emissão (critérios focalizados nos resultados da interação conversacional com as crianças e que determinam as escolhas de design, edição, emissão e de produção). Produção (assessorar as crianças nas etapas iniciais do processo de aprendizagem da linguagem de programação Scratch e posteriormente no design de comunicação e ludicidade). Avaliação dos efeitos pelos autores - crianças e outros utilizadores - professores). Formação (promoção e desenvolvimento da capacidade criativa e da competência comunicativa e lúdica das crianças e dos adultos). Investigação (estudar e disseminar os resultados em congressos e na criação de clubes de scratch nas escolas e jardins de infância)
Project
Investigação sobre as potencialidades e os limites da programação Scratch do MIT Media Lab, quando utilizada por crianças dos 4 aos 6 anos de idade, com objectivo de desenvolver, melhorar e inovar os conceitos de programação para a infância, como também promover o brincar social espontâneo das crianças com a intervenção mediadora dos pais e professores. Financiado pela FCT. Parceiros: Labs SAPO UA e Cooperativa de Educação e Ensino A Torre de Lisboa.