Ana LoureiroPolytechnic Institute of Santarém · Educational Technologies
Ana Loureiro
PhD
About
39
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Introduction
Currently I am an Associate Professor in the Department of Educational Technologies at the Polytechnic Institute of Santarém / School of Education and a Researcher at the CIDTFF (Research Center Didactics and Technology in Teacher Education) / University of Aveiro in the fields of Communication, media & digital and virtual environments in education.
I hold a Ph.D in Multimedia in Education (Scientific Areas: Didactic, Communication Sciences and Technologies).
Over the past few years I have been coordinating and collaborating in several national and international projects, with a wide variety of peer reviewed publications.
Additional affiliations
September 2007 - present
March 1999 - August 2007
October 2013 - present
Education
October 2008 - July 2013
October 2003 - September 2006
Publications
Publications (39)
This chapter will address results of LE@D's project “Teaching in Times of Emergency: Digital Transition,” which focused on the experience of rapid digital transition to an “emergency teaching,” a scenario quite different from distance education. Through a mixed methods approach, data was collected through an online questionnaire applied to students...
This proposal is part of an ongoing research and presents the results on the perceptions and pedagogical practices experienced by students from various higher education degrees in Portuguese higher education institutions, during the period of social confinement determined by the Portuguese Government, due to the COVID-19 pandemic. The main objectiv...
RESUMO O presente estudo verifica as possíveis contribuições do ensino da informática na melhoria do pensamento crítico e autonomia intelectual num grupo de mulheres em situação de alta vulnerabilidade que compõem a modalidade de ensino Educação de Jovens e Adultos. Inicialmente foi aplicada uma entrevista não estruturada com uma parcela da turma p...
Science and Technology Advisory Council (STAC) outlines that 49% of EU citizens identified “job creation” and 33% identified “education and skills” as the top priorities for science and technology innovation over the next fifteen years. Both documents justify the needs in Europe for the ICT field especially for the NEET (not in education, employmen...
In the connected world we live in today, people no longer look for information only in formal places. Internet has become a place of choice to gather information. Social networks have grown from places for socialization to platforms where knowledge is created and shared, where connectivity and collaboration are natural. Many people look at the web...
Num mundo caracterizado pela exploração dos recursos naturais e pela degradação crescente do ambiente, a educação ambiental desempenha um importante papel, não apenas na transmissão de conhecimentos científicos e técnicos, mas também no desen-volvimento do pensamento crítico, da criatividade, de atitudes e de valores suscetíveis de assegurar aos ci...
The VisualYzARt project intends to develop research on mobile platforms, web and social scenarios in order to bring augmented
reality and natural interaction for the general public, aiming to study and validate the adequacy of YVision platform in various
fields of activity such as digital arts, design, education, culture and leisure. The VisualYzAR...
This study was conducted in immersive 3D virtual environment Second Life®, with the support of web 2.0 tools as a complement to physical classroom - extended classroom. It was assumed that socialization is a key factor for collaborative learning and knowledge construction. The study aims to identify the variables that may influence knowledge sharin...
Being digital and information literate is crucial in nowadays society, although not every citizen has the necessary means and resources to achieve these skills, especially the elderly ones. Therefore it is necessary to develop ways to help them to enhance their digital and information competences. In this paper we will present an ongoing project th...
In this paper we will present the results of a case study carried out with attendees of an Erasmus Intensive Programme, which has promoted the development of digital literacies among participants. The Programme took place during 2013 summer and involved students and teachers (of teacher education and social service fields) from 3 different countrie...
In the connected world we live in today, people no longer look for information only in formal places. The internet has become a place of choice to gather information. Social networks are no longer only used for pleasure and maintaining contact with friends, and have grown to became platforms where knowledge is created, shared and where connectivity...
The demands on today’s digital society raise the necessity of students to acquire different skills and competences - a new kind of literacy. Besides digital skills, there is also the need of being in possess of social and soft skills. Learning, due to the advent of social Web and collaborative virtual environments, has a lot to do with socializatio...
Today's students have grown up surrounded by the digital society, to them traditional teaching is poorly stimulating, for they are used to utilize simultaneously diverse types of media. Learning is within the distance of a click, for those digitally savvy enough. Although, to actually retain knowledge there is still the need to acquire digital skil...
In this article we outline some of the potentialities and barriers of 3D immersive virtual environments when used in a learning context. Classrooms can be extended - from physical to virtual space in order to fulfill students’ needs and to facilitate a more collaborative learning style. Setting up a tutorial in a virtual environment has some comple...
We all have something to learn and something to share " is the motto of this project, through which we aim to assess the impact of a multilingual platform which combines and makes the most of the potentials of digital environments and favours inclusion, in the co-construction of knowledge in learning/practice, in employability, entrepreneurism and...
This article presents a PhD research project that will determine how to enhance learning, at the university level, based on implemented experiences in immersive collaborative virtual environments. Today’s students belong to a networked and multitasking generation, and today’s teaching strategy does not,
in many situations, embrace their needs and...
We are conducting a research project with the aim of achieving better and more efficient ways to facilitate teaching and learning in Higher Level Education. We have chosen virtual environments, with particular emphasis to Second Life® platform augmented by web 2.0 tools, to develop the study. The Second Life® environment has some interesting charac...
This paper intends to present a preliminary PhD research that is being developed by the authors, with the intention to determine how to improve teaching and learning situations, at the university level, based on experiences in immersive virtual worlds. The authors have realized that, nowadays, courses don't fulfill our students' needs. They belong...
This article will present a pilot study that was developed with students from higher education on approaches to increase the collaborative work between students, and to enhance their research skills. The methodology we are evaluating is designed around collaborative virtual spaces which offer some benefits for deeper collaboration and interaction....
Resumo: Esta comunicação, sob o título SLESES -Metodologia de construção de um espaço em Second Life, tem como finalidade apresentar o projecto SLESES. O referido projecto tem como objectivo geral implementar a Escola Superior de Educação de Santarém no espaço virtual Second Life. A equipa do SLESES é constituída por docentes e alunos da Escola Sup...